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Case Study: Will Edgar, Vocal Artist Student

Meet Will Edgar, a songwriter from Bolton who studies at ACC Manchester. He was also a finalist on ITV’s The Voice Kids, and he’s recently accepted a position in the House Band for New Century Manchester

Will may only be 16, but he’s already making his mark on the industry. We sat down for a chat with him to find out more about his career so far, what drives him musically, and what his future looks like.

Read on for more.

 

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Hi Will, tell us about yourself!

Hi! I’m Will, a 16-year-old singer/songwriter from Bolton, Manchester. My passion is to share my music through the universal language of music. Outside of college, I am a regular performer for private events, bars and corporate events up and down the UK, both with my original music and cover gigs. I’m currently studying my first year of Vocal Artist Level 3 at Access Creative’s Manchester Oxford Road campus

From a young age, I was brought up alongside not just music, but instruments as well. Even though my parents didn’t play, I was surrounded by music. This hobby soon turned into a passion. I learned to play many instruments and eventually, I gained a full understanding of what it takes to make music. Because I can play so many instruments, I was able to combine them together and start writing my own music. 

As a 16-year-old, being able to make music full-time isn’t very possible and happens for a select few. Therefore, I make do with the time I have, for example, using my music in my education at Access Creative so that I get time to write and practice. Writing my own music has led me to opportunities I never thought I would have, like playing for His Majesty King Charles III and Queen Camilla, Simon Cowell and Pete Waterman, working with world-renowned musicians such as Lea Mullen (George Michael’s percussionist), playing my own music at nationwide festivals and, of course, appearing on ITV’s, The Voice Kids.  

 

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What made you want to build a career in music, and how did your musical journey start?

Will Edgar singing

My idea of being a musician has changed many times, starting from wanting to pursue violin, then drums and now mainly guitar and singing. As I learned new instruments, I learned new skills and realised that more than anything, I love being able to control a crowd and hearing my own words being sung back to me. 

The violin gave me the ability to read sheet music, listen to other players when performing as a group and also recognise pitch. People underestimate the ability to recognise pitch, but it allowed me to start my musical journey. I then learned to play drums which gave me rhythm and technicality in melody. Then when COVID-19 happened, I had a lot of spare time, so I taught myself to play the piano. I’m glad I did as it’s a massive benefit for understanding theory. I also learned guitar in this period, and that opened doors to where I am now. I also play harmonica, bass, and other percussion and can sing. Music has always been a way to express feelings, whether that’s through somebody else’s music or my own which I started writing when I learned guitar.

 

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How would you describe your music to someone who hasn’t heard it before?

My music contains a lot of influences across traditional songwriting, as well as folk/country/pop/blues and more, which I think makes my music difficult to define. For me, the most important part of a song is the lyrics, as ultimately, you are telling a story – something I like to do with my music. This makes me feel as though there is a purpose to my music, as otherwise, they are just words set to melody.

My music can be very thought-provoking when listened to deeply, however, its aspects make it catchy and live. They make a big impact on the crowd. This makes my music feel more emotive, as it can resonate with anyone when experienced in the right setting. I like recording my songs, but to get to perform them for the rest of my life would be surreal. 

I am due to release 2 singles by the end of 2024 and next year, I am hoping to introduce a lot more of my material to my followers. Of the material released so far, I would recommend listening to ‘I Love U?’ as I think it showcases my songwriting in a fictional setting the best – something I don’t do very often anymore. Most of the material I have released is fictional as my tagline was always perspective before experience. As I’ve gotten older this has changed, but the music produced is almost an introduction to the beginning of my songwriting career.

 

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Who are your biggest musical inspirations and why? 

As I was saying earlier, my music has influences from a lot of traditional writing and modern topics. Currently, I would compare myself to artists such as Tyler Childers, Sam Barber and The Lumineers because of their ability to write words with meaning, something I aspire to do always. On the performance side, however, I aspire to be with the greatest frontmen of all time such as Dave Grohl, Bruce Springsteen and Michael Jackson. Although musically I may not be similar to these artists, they are entertainers and performers, who I aspire to be like.

 

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You reached the final of The Voice Kids in 2023. How was that whole experience?

The whole experience with The Voice Kids was amazing. Everything on and off stage really made the experience and the story incredible. As a 14-year-old, I was able to play for an estimated 30 million people a night, I was in the hands of some of the industry’s best (Jai Ramage, Jono McNeil, David Tench, Emily Davies), and I was able to showcase my passion in front of a crowd which was amazing. 

For me, one of the most enjoyable parts was being able to play with a full live band. Every sound was made by the musicians and playing with them three times was phenomenal.

 

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What do you think you learned from being on The Voice? Has it helped your career?

Will Edgar playing guitar and singing

The Voice Kids has helped me understand more about arranging music and given me insight into the idea of building emotion in a song, rather than it just being a backing track. An example of this is in my version of Simply The Best by Tina Turner in the final. The original song was a fully electric dance tune, but after going through it with the band, we turned it into what felt like a rock song. If it wasn’t for adding and removing instruments to create this dynamic graph, the song would have just been another cover. 

In terms of helping my career, I would say The Voice didn’t benefit me that much. I can only think of it as a sneak peek at what everybody is going to see from me in the future. I would like to be known as Will Edgar and The Voice was a perfect warmup for this!

 

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You’ve recently been selected for the House Band over at New Century Manchester, which is really exciting! What does that involve, and how did that come about?

I’m really looking forward to performing at New Century, mainly because I recently found out that it was the first venue in the UK that Jimi Hendrix played at! 

The songs that we are playing are timeless classics stretching from Elvis Presley and Queen, to Kenny Rogers and more recently Mumford and Sons. We will of course slip in a Christmas cover or two as well to keep the crowds singing. I was offered the gig through an audition process at college at which I performed my original music and covers, and they chose me! 

 

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How has your time been at ACC so far? What kind of things have you been learning?

Access Creative has allowed me to take on opportunities like New Century but also collaborate with other musicians my age. This makes songwriting with other people enjoyable, as they share the same passion for music. It allows me to take on the role of session musician as well. I can work with other artists in the studio and on stage as part of an assignment or just for fun. The Vocal Artist course also allows me to understand my voice more technically, learning about how to maintain my voice and how to treat it.

 

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Do you feel ACC is helping you get set up for your career, and if so, how?

Will Edgar, ACC Vocal Artist student 2024

For me, Access Creative hasn’t opened many doors yet, however, that doesn’t mean they won’t come. It has allowed me to network with people all across the industry, including attending events like Beyond The Music Festival, where I was introduced to record labels and promoters. Going into a college where a lot of people are learning music for the first time allows me to help others and gain confidence in teaching other people music. It also solidifies my understanding of the fundamental basics needed to create. Access Creative also gives me the space to be able to write new music in the amazing facilities they have. When everything you need is at hand, writing is a lot easier. 

 

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What are you aiming for after college? Where do you hope to be in 10 years? 

After college, I hope to be known for my original music. I would like to push it as much as possible and be able to make my own music my “job”, something very few can do. In 10 years time, I can only hope to have built on this, whether that’s bigger gigs or even stadium tours which I crave and work towards.

 

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What advice would you give to somebody who wants to build a career in music? 

The advice that I would give to somebody who wants to build a music career is to believe in what you started. For me, I started in the hope of playing in front of big crowds which I have now done, but I will always work towards larger crowds. If you don’t have faith in your idea, it won’t go anywhere, so keep the dream alive and fulfil it.

 

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Want to become a successful vocal artist?

Access Creative College offers a Level 3 Vocal Artist college course in Birmingham, Bristol, London, Manchester and Norwich. On this course you can learn how to:

  • Successfully promote music
  • Compose your own music
  • How to audition for the music industry
  • Perform in front of a live audience as a musician

If this sounds like the career your want to pursue, apply online today!

What are T Levels?

ACC London Welcomes Entrepreneur and Creative Director Bwoy Wonder for Inspirational Workshop

Access Creative College London welcomed Bwoy Wonder to their Whitechapel campus to deliver a workshop to young creatives interested in music and the performing arts. Bwoy Wonder, Creative Director for Mandem Clothing and a fashion designer who owns two streetwear labels and has created pieces for globally renowned names such as Pharrell, Will.I.Am and Kanye West, stopped by the campus to deliver a workshop on Professional Development to students. 

Speaking about why he delivers workshops to young people, Bwoy Wonder said “One of my proudest moments with young people is watching them become what they thought was unobtainable, going through the learning process and coming out the other side as fully fledged entrepreneurs and honest citizens of society.”

During the workshop, students listened to a talk on building a career, finding inspiration and utilising aspiration for success. They were then asked to create a hoodie design based on the theme ‘from the ground up’. Students pitched their design with the winning pitch being made into a real item of clothing and presented to the student. 

The workshop was offered to students as part of an ongoing enrichment programme, designed to compliment Access Creative College’s curriculum and instil life and career skills, confidence and ambition in the cohort of young creatives. 

“I learned that it is ok to be my own person and to put myself out there by knowing how to approach people with confidence. This talk opened my eyes to other areas I never thought of before such as budgeting, finance and the importance of Maths and English” – Billy Cook, ACC London Games Development Student.

For more on Bwoy Wonder, visit his website.

Learn more about Access Creative College London.

Bwoy Wonder at ACC London

Access Creative College Birmingham Staff and Students Team Up to Raise Awareness of Breast Cancer

Elaine Maxwell, Georgia Hardy and the campus team at Access Creative College Birmingham, are celebrating after raising more than £600 for Breast Cancer Awareness.

According to Cancer Research UK, breast cancer is the most common cancer in the UK, responsible for around 15% of all new cancer cases (56,800 new cases each year). Elaine and Georgia have both been directly impacted by cancer, and set out to raise awareness and collect donations to support the vital work of Breast Cancer UK. 

Elaine, a Pastoral Manager at the campus on Heath Mill Lane in Digbeth, shared why she wanted to raise donations for Breast Cancer UK, saying I was diagnosed with bilateral breast cancer in March this year, and had mammoplasty surgery. Treatment took its toll on me and if it wasn’t for the support of Macmillan, Look Good Feel Better and Little Lifts cancer groups and therapy, my amazing husband, wonderful family, and my work family, I don’t know how I would have coped. My journey continues with treatment, however I’m in remission, proving that early detection is vital.” 

Elaine and Georgia teamed up with campus staff and students to put their plans in motion, starting with a voluntary donation for entry scheme for ACC’s end of year showcase at XOYO, which raised an incredible £550.

Georgia, an Admin Manager, who sadly lost her mum to colon and lung cancer in July this year, said “Losing someone to cancer, like I did, leaves a hole that can never truly be filled. Supporting cancer charities like Breast Cancer UK is vital, not just to raise money to help beat it, but to also raise awareness of the signs to look out for and get diagnosed early. 30% of breast cancer cases are easily avoidable, just by slightly changing your lifestyle.”

As a follow up to the successful XOYO donation campaign, ACC Birmingham staff participated in ‘Wear It Pink’ day last week, offering a series of fundraising events including bake sales, movie showings and more. The team raised a further £132, bringing the grand total to an amazing £682.

The donations gathered have now been given to Breast Cancer UK, and will go towards research, prevention, treatment, education, and funding support groups, with the team already planning more events for Wear It Pink Day 2025.

Elaine said “Supporting breast cancer awareness is vital in raising much needed funds for women and men as early detection, often through screening, can catch the disease when it is most treatable.” with Georgia adding “The best advice I can give is to help raise awareness, hug your family and friends and donate when/ if you can, because it makes all the difference.”

For more on Wear It Pink Day and Breast Cancer UK, visit their website. And find out more about ACC Birmingham.

Breast Cancer awareness cake sale

 

ACC Alumni: Kat Chant

Media is one of our biggest pathways – home to some serious talent across animation and VFX, graphic design, videography, photography, content creation and more. 

As you may have seen, we’ve recently launched our ‘Media Spotlight’ series to highlight media students and alumni who have contributed to an incredible zine from ACC Birmingham

In Part 1, we spoke to Sam, a recent Graphic and Digital Design graduate to find out more about how it was created and what it’s like to build a career in graphic design. 

In Part 2, we meet Kat, a Film, Videography and Photography graduate. Read on to find out more.

 

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Hi Kat, tell us about yourself.

I studied Level 3 Film, Video and Photography at ACC Birmingham before going on to study Media Production at university. I am primarily a photographer, which I picked up at the start of college, but recently I have been branching out more into video. I’m very passionate about my projects and mainly enjoy doing music related projects and fictional videos. You can find all of my work on my instagram page – @katjpeg_

 

Your work recently appeared in Access Birmingham’s media zine. Tell us about how that came together?

Kat Chant media zine work

I was contacted by the college after leaving, asking if I would like to be a part of their zine and I really appreciated the offer because it just shows that all the work I did in college paid off. I decided to compile some of the work I am most proud of which consisted of a mixture of personal and college projects. I included both photography and some stills from music videos I have made to really showcase the range of things you can actually learn on the courses at Access. You can see a variety of styles I have worked in as one of the music videos is more vibrant than the gothic/grunge style I have started to specialise in more.

 

Your main focus in your work is gig photography, delving a little into music videos. What made you want to focus on music photography and videography?

When starting at Access the music course was constantly offering gigs for media students to go and photograph so I decided to just give it a shot and see how it went and I just absolutely loved it. I love live music in general so then being able to capture it whilst still enjoying the music was so much fun – plus you can get some really cool shots that you just can’t really recreate in a studio. With the musicians just focusing on their music and the crowd you catch such awesome candid shots, plus the instruments just make everything look 10x cooler. I also have my own background in music as I’ve played guitar for 7 years and just love music in general so I think that makes it easier for me to have a passion for capturing it.

As for the music videos, I was contacted by Sophie Grace from the music course to film a video for her song ‘Fall (For Once)’ and I found that I just really enjoyed creating that narrative with her and experimenting with different shots that would achieve the vision she wanted. From this I decided to make my own music video for my final major project and I went for a vampire theme as I love the gothic style and have always loved vampire media. That ended up being so fun to film, I loved planning all the costuming and just using a ton of fake blood to make everything look cool. I also find the post production of music videos really interesting as I find it really enjoyable to watch the project come together from the first cut, to adjusting the flow of the narrative, to adding cool effects like cinematic bars and colour grading.

 

How do you approach a shoot? What’s your go-to equipment?

Photography from Kat Chant, edited showing 4 clones of same photo of man singing

I do not go anywhere without my kaleidoscope filter or my star filters. Especially with gig photography they can just make a photo so much more interesting and I find that they always end up being the subjects’ favourite photos as well.

Other than that I just have a basic Nikon camera with a kit lens and a 35mm lens. It’s not the best set up in the world but if you have a passion for what you’re capturing it doesn’t matter in the end. Plus with things like college and university it’s usually possible to borrow better equipment rather than emptying your bank account on it!

 

When editing your shots and footage, what are you using and what are you looking for in the end result? 

Screenshot of music video by Kat Chant

I use the Adobe Suite to edit all of my projects. For photography, I mainly use Lightroom Classic as this just makes it so much easier to filter through and categorise my photos. Then it has everything you need to adjust aspects of the photos. Personally, I’m a big fan of higher contrast images so you’ll find a lot of deep darks in my photos as for me a flatter look just isn’t really what I’m after. I then sometimes use Photoshop on some of the images to add some cooler effects like a gradient map (basically shades the colours of the original image into something more interesting).

For my videos, I tend to just use Premiere Pro and my first step is always to just try and create a flow with the narrative that mirrors what I planned out in my pre-production and keeps the audience’s attention. My favourite part of video editing is more towards the end where you can add things like grain, text effects and a colour grade. These are the aspects that, for me, just make a project feel so much more professional. I love doing a dramatic colour grade, in my vampire music video I just really desaturated everything but the reds so it had a way more gothic look to it.

 

How was your time at ACC Birmingham? How do you feel it contributed to your career?

I was able to make a lot of connections with other creatives through college which allowed me to gain so much experience working with different types of people in different environments. It can be very daunting to work with people you don’t know but through various studio shoots, gigs and music videos I started learning how to comfortably and professionally interact with clients.

I learnt a lot through my tutor as well, he really helped everyone grasp how the studio worked and the most effective way to utilise a camera to yield the best results for what you want. Having someone who worked in the industry as a teacher is so incredibly helpful because they know how to give you really constructive feedback and advice to improve your work as well as being able to give you advice on things like networking.

 

Tell us about shooting the (ACC Award winning) video for ‘Perhaps Vampire Is A Bit Strong But..’. How did that opportunity come about, and how did it feel to win your ACC Award?

Music video by Kat Chant

That music video is what I decided to do for my final major project to emphasise all the skills I had learnt in my 2 years at college. The idea was built on work from previous projects, mainly my dissertation, where I talked about how vampire media has developed since Nosferatu up to the present day.

Winning an award for this music video was honestly such a nice sign that the work I put in paid off. I really cared about this music video and had such a fun time making it, so having it highlighted as the best video was just incredibly rewarding.

 

You’ve recently gone on to university. How’s that going? 

University is going amazing – it was definitely the right choice for me. I chose a media production course so it’s a bit more broad. I’ll be covering things like graphic design and radio, as well as film and photography. For me this just fits what I want better as I didn’t want to specialise in a particular area yet and just wanted to experiment with a broader set of skills.

I’ve already been able to connect with several other creatives, and have been discussing working on several peoples films – some of them not even doing a film course. I’ve also been looking into societies that will allow me to work on various things, including gig photography so I’m really looking forward to that!

 

What’s next for you in your career? What are you working towards, and what are your hopes for the future?

Currently I just want to experiment with as much media as possible. I really want to work on a short film and do some more physical media like collaging with my photographs. I’m hoping to pick up some more work experience in the industry, as I think that will be really beneficial for my career.

As for the future, I am currently using university to figure out where I want to go with my work. I want to work on a range of things throughout my career as I’d just find that more interesting!

If you’ve got a passion for media that you want to build into a career, consider one of our Media courses. Applications are open now

The Rhythm Studio bring their Rock & Roll Bootcamp to ACC London

The Rhythm Studio has partnered with Access Creative College to bring their successful Rock & Roll Bootcamp to our Whitechapel campus this October half term break. Running from Monday 28th October to Friday 1st November, young London creatives aged 8 to 16 will spend an intensive week making and producing music together, and honing their craft, culminating in a showcase at one of London’s top music venues, Pizza Express Live in Soho.

“I am delighted to welcome The Rhythm Studio to Access Creative College, increasing local access for young people to experience these incredibly engaging and successful music workshops. Music is at the heart of both organisations and we’re all very passionate about raising participation and supporting young people in the joy of playing and performing music.” – Jason Beaumont, CEO at Access Creative College.

The Rhythm Studio have run over 135 Rock & Roll Bootcamps in their 15 year history, welcoming some of the biggest names in music including Beabadoobee guitarist Jacob Bugden, BAFTA winning actor Sebastien Croft, Mathew Cartlidge of The Molotovs, Hip-Hop artist El Londo and more. 

The company is bringing an incredible, eclectic mix of tutors along to help the aspiring musicians find their sound, including Kaja Magsam, Sid Batham, Ollie Halvorsen and Oscar Rees. The tutoring team has years of direct industry experience, and can’t wait to share their knowledge with attendees. 

“We are very excited to bring our Rock & Roll Bootcamp to East London this Easter Break. After many years of fine-tuning the workshops at our beloved studios in West London we are thrilled to invite students to Access Creative College’s state of the art facilities in Whitechapel and experience the joy of making music while meeting like-minded young people in an inspiring environment.” – Kaja Magsam, Bootcamp Programme Leader.

Their full series of Easter Bootcamps, including the ACC London event mentioned above, are open to bookings now, but readers are encouraged to sign up as soon as possible, as spaces are filling up fast.

For more information and to book your spot, visit The Rhythm Studio’s website.

ACC Alumni: Sam Nutting

Media. It’s a wide-reaching term for a varied industry. Media is also one of our biggest pathways – home to some serious talent across animation and VFX, graphic design, videography, photography, content creation and more. 

Our Birmingham media students, tutors and alumni have worked together to create an incredible media zine that you can view. To spotlight this incredible work, we’re bringing you a series of interviews with the people behind it. 

First up, we spoke to Sam, a recent Graphic and Digital Design graduate to find out more about how it was created and what it’s like to build a career in graphic design. Read on for more.

 

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Hi Sam, tell us about yourself

I’m Sam, I’m 19 years old and I recently graduated from Access’ Graphic and Digital Design course at their Birmingham campus. My design style is mostly composition-based, as I love seeing the art I can create from something as simple as a photo and some text. I also consider myself a branding designer as well, as I love creating branding identities to post onto my graphic design page on Instagram (@thesrnarchives).

In my free time, my other hobbies include Formula One, photography, video games and shopping. I’d say my hobbies influence my design work quite a lot, especially Formula One as I enjoy creating graphics linking to it, including a challenge I’ve set myself to design and upload a poster inspired by the location of that week’s Grand Prix weekend.

 

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Your graphic design work recently appeared in Access Birmingham’s media zine. Tell us about how that came together.

My tutor sent me a message regarding the zine, and asked me to write up a small introduction to myself and send my brand logo while she collected the work that she wanted to include in the zine. I’m so proud to be on the zine and show off my work to anyone who might read it.

2024 Canada Grand Prix artwork from Sam Nutting

 

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What made you want to build a career in graphic design?

I’ve been studying graphic design since Year 10, so it’s definitely something I’ve enjoyed for a while. I think my interest stems from my love of being creative and my desire to show that creativity to other people. I also really love the idea of going out into the world, looking at something like a poster or a logo and being able to say “I made that”.

 

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How do you approach a new design project? What’s your go to equipment? 

I feel the most important thing to do when starting a new project is to search for inspiration and create visuals while generating ideas. My favourite method of generating ideas is through moodboards. I’ll often create multiple moodboards to present to clients, allowing us to agree on a general style and aesthetic before moving forward. An ideal moodboard for me will consist of colours, typography and packaging/posters that match the aesthetic I’m looking to achieve.

Mingle front page of magazine

 

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What are you looking for in a finished project, and what’s your favourite piece you’ve created so far? 

For my finished projects, I want to achieve something clean, coherent and that conveys the message that I am looking to put across. I also want something visually appealing to my audience, which is equally as important, as nobody wants to look at something that doesn’t look good to them.

In terms of pieces that I’ve created, I think my favourite design that I have created depends on the type of design. Branding-wise, my favourite has to be my ‘Change’ branding for my Year 2 FMP, as I feel like I created a brand that was quite in-depth, consistent and effective. I’m also very proud of the mockups I created.

Poster-wise, I think my favourite design is either my ‘Doomsday Blue’ poster – inspired by the song by Bambie Thug – or my ‘China’, ‘Canada’ or ‘Baku’ entries for my F1 weekly poster series.

 

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How was your time at ACC Birmingham? How do you feel it contributed to your career? 

My time at ACC Birmingham was an absolute blast. I thoroughly enjoyed working with the tutors on my projects, getting to collaborate with artists on other courses – such as the time I got to create a logo for one of the music students – and just being in a nice and positive working environment. ACC has definitely helped me kickstart my graphic design career. I learned so much about building my brand and portfolio, how to market myself and pricing, as well as working on my professional skills.

China grand prix artwork from Sam Nutting

 

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You’ve gone on to study at university. How’s that been going? 

Yes, I recently started studying Graphic Design at Manchester Metropolitan University and have just been given my first brief/project. At the moment I’m focused on settling in and finding my feet in a new environment, but I’m very excited to be able to show my skills and hopefully grow as an artist even more.

 

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What’s next for you in your career? What are you working towards, and what are your hopes for the future?

I plan on continuing my studies in graphic design, gaining connections as I do so and hopefully entering the world of work as a freelancer, allowing me to be in full control of the projects that I do and my design style. Eventually, I hope to be able to work with McLaren F1 as a graphic designer, creating social media content for something I am so passionate about.

Meanwhile, you can find me on Behance and Instagram to watch my journey and to see my work! I definitely post more on Instagram than Behance so if I were you, I’d 100% follow me there!

If you’ve got a passion for media that you want to build into a career, consider one of our Media courses.

Applications are open now

Kris Proctor – Music Progress Award Winner 2024

Our team recently caught up with Kris Proctor, Lincoln’s Music Progress Award Winner for 2024, to talk to him about his time at Access Creative College and his next steps after finishing his course.

 

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Hi Kris, can you tell us more about yourself?

I am studying Level 3 Music Performance at ACC Lincoln and I am now going on to study a Level 3 Media course at the same centre to support my work within the music industry.

My background isn’t the most ‘broad’, however, it has always been within music. From being young I attended festivals such as Bearded Theory and Alchemy Festival (now Equinox) and then went on to seeing many bands live and in more recent years working in the music industry 

 

Congratulations on your ACC Award win. How do you feel?

Good, It’s a testament to what I was told when I joined (I joined Access very late). During my interview with Paul Levitt I was told in order to keep my place I was going to have to play catchup for the 3 weeks that I hadn’t been there and learn what we were playing very quickly. I did just that and when I came back after that Christmas break I was 10 times as good at bass than when I joined and was regarded as one of the best access bassist students.

 

Can you tell us more about your time at Access?

I’ve learnt how to work in a band effectively and how to sort problems within that setting. I’ve learnt a lot about the industry itself and how to program like Logic Pro X and Mainstage as well as basics in Adobe Lightroom which I am going to continue to learn over the next 2 years.

The thing I have enjoyed the most about access is helping at the gigs by doing set up and load out as well as learning about all of the gear we have in the studios and in the recording suite. Just working with the tutors who all have professional knowledge and experience in the industries they teach in.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

Outside of Access, I’ve been working with a band called Heartstrung as their guitar tech, roadie and rehearsal photographer. I have also worked as a stagehand and tech for gigs, one of the most recent being Lincoln Jazz Festival and X-24 which was a 24 hour gig at a place called X-church who I have become heavily involved with. I continue to practise and play for hours a day so that I continue to improve my skills on the bass

 

What’s your proudest achievement from your time studying with us?

Being able to catch up with everything when I joined and to have made so much progress in my skills on the bass.

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

Everything I’ve learned at Access will help me in my future work! I plan to work in the music industry for as long as I can e.g. being a guitar tech, stage tech, in a band etc doing something I enjoy and something that I’m good at. Working in the music industry is something I enjoy and I would much rather do something I enjoy than something I would find boring.

 

What advice would you give to someone considering studying at Access?

If you want to know something just ask a tutor if they haven’t covered it and they will either have an answer or help you find one. They all have had experience in the industry and they all have helpful knowledge. Something I always say is ‘’if you don’t ask you won’t know’’.

 

LINKS: 

Manchester Creative Educators and Beyond The Music Collaborate to Boost Grassroots Music

Access Creative College (ACC), Access Industry (AI) and dBs Institute (dBs) are teaming up with Beyond The Music, a Manchester music industry conference, to bring a series of workshops, showcases and talks to this year’s event.

Manchester Creative Educators x Beyond The Music 2024

Beyond The Music takes place between the 9th and the 11th October, with events taking place at Aviva Studios as well as satellite events at a number of venues across the city, including New Century on Hanover Street. Access Creative College, Access Industry and dBs Institute are bringing a number of staff, students and alumni to the conference to perform, share industry knowledge and support grassroots musicians to build successful careers. 

Events involving ACC, AI and dBs include:

 

Thursday 10th October

  • ‘What Comes Next? How to Take the Next Steps in Your Creative Career’, a panel talk in The Social at Aviva Studios, featuring Access Creative College’s Head of Industry Partnerships, Ian Johnson.
  • Beyond The Music showcase featuring Access Creative Artist Development alumni Arthur Black at the Castle Hotel.
  • New Century Unplugged takeover by ACC and dBs, featuring Ex-’The Voice’ contestant, Jordan Phillips, Arthur Black, Fear of Marko, killshotbunny, Lydia Cass and Noah Jax.
  • Dolby Workshop at dBs Manchester (located within the basement of New Century).

 

Friday 11th October

  • AFEM Presents: From Bedroom DJ to Mainstage DJ: The Future of Music Education, featuring Dom Kane from dBs Institute.
  • Dolby Workshop at dBs Manchester (within New Century).

Staff and students from ACC, AI and dBs will also be on hand at Aviva Studios throughout the conference to discuss creative careers and education with attendees.

Beyond The Music is the result of a number of key Manchester creative institutions coming together to continue Manchester’s legacy of producing incredible music. We’re proud to work so closely with the Beyond The Music event team, doing what we can to contribute to the future of both the local and national grassroots music industry, at a time when the sector needs significant, proactive support.” – Ian Johnson, Head of Industry Partnerships.

To find out more about Beyond The Music, including the full schedule for the event, or to buy tickets, visit their website.

Harry Stansfield – Best Game Design Award 2024

Harry Stansfield, the winner of the Best Game Design award for 2024 at ACC Manchester, recently spoke to our team about his time on his Level 3 Games Development course and his future plans for when he leaves college.

 

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Hi Harry, please can you tell us a little bit about yourself?

I studied Level 3 Games Development and achieved an overall Distinction*. I was the student rep and ambassador of my course, and I’m going to study Games Development at Staffordshire University this coming September.

 

How did you get into Games Development?

My aspiration for the games industry grew when I was in Year 11, a lot of developers will talk about wanting to go into games ever since they were 5 years old, but to be honest, although I played video games I never really had aspirations to make one. This was until I found out about ACC and researched the course and had a sudden excitement to join!

 

What do you like to do in your free time?

I love game development, not just as a future career path but as a hobby. Ever since joining college, it’s been an all-consuming desire to figure out how the games industry ticks, indie and triple A. I like watching Devlogs, reading Devblogs, and listening to podcasts/GDC talks on game development. I love the analytical side of marketing and publishing a game and most of all, I love the whole gaming process of creating complex modular code and turning it into a fully thought-out gameplay system. I love making my visions come to life!

 

Congratulations on the award! How do you feel about winning?

When applying for the best game design/development award I was in my head about not being good enough. But, it was truly surreal to walk on stage and win the award! It was such a good feeling watching my friends and girlfriend cheer me on stage while the professors were shaking my hands and telling me I deserved it.

 

How has your time at ACC been?

My time at ACC has been life-changing, the course was so amazing and it gave me a place where I could talk to like-minded people. With game development, it’s often hard to find real-life people who share the same passion you do, but ACC allowed me to meet new people in my class who share common goals. Also, it allowed me to network with some people who I would have never had the chance to meet, such as D3T! My professors, Guy, Niall, Simon, Elliot, Isaac and Rob, although they won’t admit it, are truly amazing artists/programmers/developers respectively and it gives you a sense of the level that you can achieve when studying at ACC.

 

What is your biggest achievement?

My proudest achievement right now would be taking over as Co-CEO of Boomerang as it is such a huge responsibility as they trust me to direct the game to a professional release, and they also trust me to acquire funding for the game as well. Before this, I worked as a programmer for Slingshot Studios for about 10 months moving from part-time junior programmer up to full-time (hybrid work) senior programmer. Then, up until recently, I was the lead programmer of boomerang games for about 6 months until being offered the Co-CEO position and took over the company with my classmate of the art course and also ACC award winner, Matt Hall. 

But I have to say just because that is my proudest achievement doesn’t mean there aren’t others, such as making my first game in my programming classes from start to finish which proved to me that I can pursue game development. Creating a game in a week for a game jam, creating a game in 3 days to show to D3T and finally winning the award for my final major project. And a lot of these proud moments are in my life because of ACC, and because of that I will always be thankful.

 

What are your plans for the future?

My plans for the future are to start studying at Staffordshire University and network in a new location with a much larger pool of people. ACC has given me such a big opportunity where I can confidently say that I will be massively ahead of my future classmates just because I took this course. Other than studies, I really plan to go all in on Boomerang Games, I want to be able to get funding so that we can make the game into the vision the team sees it as. Being able to market, fund and create a game are all the skills that grew from joining ACC, they gave me the initial stepping stone and confidence to jump headfirst into running and working at an indie studio.

 

What advice do you have for anyone thinking about joining ACC?

My core advice to those wanting to study at ACC but are on the fence due to the risk of the games industry or what current societal attitudes are to the games industry is this: any opportunity given is an opportunity taken, ACC is a massive stepping stone for entering the games industry but that’s only if you put in the work and effort. Being able to do that in a college which is so supportive and focused on the games industry is an opportunity you’re not going to get anywhere else, so take it!

And finally, the most important thing to remember when about to study or currently studying is that you steer the ship of your life, so if you put the effort and work in you could be the next Dani or Notch or Toby Fox. You could be where I am and be a CEO of an indie studio or you could be 1000x further ahead. It’s how you react to your situation and the opportunities presented to you, so do yourself a favour and take the first step.

 

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Yasmin Otsmane – Best Media Student Award 2024

Recently, we caught up with Yasmin Otsmane, who won ACC’s Best Media Student award for 2024 in Manchester. We spoke to her about her recent award win and how she’s feeling about it, as well as her time on her course and her future plans.

 

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Hi Yasmine, tell us about yourself!

Hi, my name is Yasmin. I’m studying Graphic Design and have just completed my first year, going into my second. While I was studying for my GCSEs, I never even considered doing graphic design. I was planning on doing A-Levels, but I was told I couldn’t with the results I was getting. Still, I tried my hardest. I finished my GCSEs and went on holiday. I had applied to a few colleges but only received temporary acceptance, so I wasn’t sure what was going to happen.

While I was on holiday, my dad told somebody, who specialises in advising young people on their future careers, about me. My dad mentioned that I like art, which is true! I couldn’t go a day without drawing; I had to draw every day, or it would drive me mad. I’ve kept this streak for about four years now, not missing a single day. The advisor suggested I do graphic design, and I thought to myself, that’s a great idea! I was ecstatic that my dad supported it as well. Coming from an Arabic background, like my friends, he would usually assume it’s not very reliable, but he had worked with a graphic designer before.

Graphic design works perfectly for me because I love being creative, and the idea that I could make a profit and a living out of it made me ecstatic. But I didn’t take it seriously at first and thought of it as a second option. August 24th came by, and guess what? None of the colleges accepted me. I wasn’t sad about it because I believed it was meant to be. I remembered an ad on Instagram about studying graphics in Manchester, so I followed up and applied and I got accepted!

 I like watching anime, playing games, watching sitcoms, and running.

 

Congratulations on your ACC Award win. How do you feel? 

Honestly, I still can’t believe it. When they announced the Graphic Student of the Year, I thought, “Yeah, I’m not winning anything.” Then they announced Student of the Year, and to my surprise, it was me. I’m really happy! My teachers, Lauren and Josh, later came over to say how proud they were and how it was the easiest choice they made. That made me so happy. I was in shock, so I hadn’t processed it, and they probably thought I wasn’t happy, but I am, infinitely so.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

It certainly has been a positive experience. At the beginning, obviously, everyone is nervous about meeting new people, but right now, I am so happy to go to Access. I’ve met new people and new friends, and the teachers are so supportive. I always get compliments on my work, which motivates me to work harder, but I also get constructive criticism to improve. Whenever I’m struggling, my teacher sits with me and helps with everything I need. The teachers seem passionate about teaching, which makes the learning experience even better. 

Coming into college is always exciting. It’s always fun to come in, and I look forward to every day. Right now, I look forward to the next year of college. The teachers are very supportive and positive, a very different experience compared to high school. I have learnt a ton of things, like how to use all the Adobe programs. I have also improved a lot in my art because I push myself every time to do things I’m not familiar with. Thanks to the people at the college seeing my potential and pushing me, I have created some of my best artworks ever. The motivation I have received has been incredible. But genuinely, everyone is so nice over there, nothing like I have ever seen before.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

Unfortunately I haven’t, but if an opportunity opens up for me I will definitely take it!

 

What’s your proudest achievement from your time studying with us?

The artwork I have created is thanks to the college. I worked on an assignment titled “Culture,” and I chose Native American culture. I made some really cool artwork for it:

Sacheen Llittle Feather by Yasmin Otsmane

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

I will be doing an Apprenticeship or an internship somewhere, I don’t plan on going to University.

 

What advice would you give to someone considering studying at Access?

Just do it, trust me! It’s a small number of people but fewer people are better as you’ll feel more comfortable!

 

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Connor Dawson – Level 2 Music Award Winner 2024

We recently had a chat with Connor Dawson, Lincoln’s Level 2 Music Award winner for 2024. Connor spoke to us about his time on his course, his recent award win, and his future aspirations.

 

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Hi Connor! Tell us about yourself.

Connor Dawson from Level 2 Music playing guitar in black and white

My name is Connor Dawson, I’m 19 years old and I specialise in playing bass guitar.

I’ve been playing bass for over 3 years and have played many gigs inside and outside of college. I’ve played in cover bands inside college such as Oablurmonkes, R!OTS and most recently Silver Veins. Outside of college, I play in a heavy metal band known as ArknSaw and we specialise in creating original heavy music. My preferred genre of music to play is without a doubt heavy metal due to it being my favourite genre to listen to in my spare time and the pure technicality of certain bass lines sometimes poses a challenge which I am always up for. When writing my music, I tend to take major influence from bands such as Arch Enemy, Parkway Drive and Orbit Culture as I see all three of these bands as inspiration to help me better myself as a musician.

During my free time, I enjoy gaming, hanging out with my friends, attending local bands and established band gigs and pursuing a side career in Martial Arts. 

 

Congratulations on your ACC Award win. How do you feel? 

When winning my award, I felt a sense of pure happiness and pride knowing that all of my hard work during the year had paid off. I could tell the potential my tutors, friends and bandmates all saw in me had played a major part in winning this award. When I told my family after the Awards Showcase that I was one of the winners, they couldn’t have been prouder. Winning this award made me realise that dedication and commitment are key factors in improving myself as a musician.  

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

During my time at ACC, I have learned many different skills and made many friends along the way. I really enjoyed being given the opportunity to perform live whilst being on the Level 2 course. When I was first asked if I wanted to perform, I was quite surprised that my tutors came to me first and not one of the Level 3 students. However, when looking back at that moment, I could not be more grateful to be given this opportunity to show my friends, family and the rest of the college my true potential when performing at my first college gig.

One major skill I have learned during my time at ACC is staying persistent whether for general coursework or band rehearsals, being persistent is the key to success in my opinion.   

 

What’s your proudest achievement from your time studying with us?

My proudest achievement whilst being at ACC would be forming my cover band Silver Veins in such a short time frame for the End of Year Showcase and being one of the first-ever Level 2 students in Lincoln to perform at the showcase. Furthermore, after the success of our setlist at the showcase we have offered to play gigs outside of college. I could not be more proud of what I have achieved during my time at ACC, but none of it would have been possible without the help of my amazing tutors and my awesome bandmates. 

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

My dream job is to tour the world as a metal musician and to become an inspiration to people young and old and show them that hard work, determination and perseverance always pay off. Until that happens though I am looking to become a session musician to which I am looking to help people who are struggling with their techniques/playing and give them that push to help them set foot within the music industry. With the skills I have learned from ACC, I have no doubt that in the future I can make these dreams one day become a reality.

 

What advice would you give to someone considering studying at Access? 

If you have a major passion for Media, Games Development, Photography or in my case Music then my advice to anyone considering studying at ACC would be to go for it. Pursue those passions and dreams. Take my case for example, you can achieve anything if you’re willing to put in the time, effort, determination and perseverance. I could not have asked for a better time at ACC myself and I look forward to returning in September. 

 

If you want to study a Level 2 music course, ACC can help! Apply for a course online.

Access at 32: A retrospective from two long-time staff members

Did you know that it’s our 32nd birthday? We started life back in 1992 as Access to Music, offering a small number of music courses. From such small beginnings, we’ve since evolved into games, media, computing and esports. We became Access Creative College to better reflect our focus on and passion for a wide range of creative disciplines.

It’s been an incredible three decades here, during which we’ve seen innumerable talented young creatives come through our doors, leaving us with the skills, knowledge and experience to launch incredible careers. Some have even gone on to be household names! We’re proud of every single one of our students, past and present, and we can’t wait to see what future generations of creatives achieve within our campuses and in their careers after they’ve finished their studies. 

To help celebrate our birthday, we spoke to the Head of Campus for Access Creative College in Manchester, Mark Acton and Access Careers Leader, Martin Smith to find out what their time with us has been like. Read on for more!

 

Mark Acton

Mark Acton, ACC Manchester

“I think it was in 1998 that I first came across Access to Music, when a friend of mine said that he was doing music teacher training ‘through the back door’ and he said how brilliant the Instrumental Music Facilitator programme was that he was engaging with.

Just under two years later, in late 1999, my wife was expecting a baby and I thought that I should probably try and get a real job, rather than relying on unpredictable gigs and selling nurses uniforms (yep). I took up teacher training with North Trafford College who suggested that I do my teaching practice with their music provision, which was a collaboration with Access to Music. On my first visit to the Beehive Mill, a vibrant, multi-industry building that housed a nightclub, radio station and lots of other creative businesses, I was awestruck by the atmosphere and the spark. Within 5 minutes, I was filming someone doing an assessed performance and I already knew that this was where I wanted to work.

I remember staff development days in August of 2000, with all the important names from Access to Music at the time, including a certain Martin Smith, the hangovers on the second morning after the karaoke in the bar the night before.

I was there on 9/11 watching the Twin Towers go down on a black and white portable TV with Steve Barlow twisting the aerial to get a good signal. Ben Searle had come down to IV the work on our HND Music Performance programme. At the same time, Sean South was in Lincoln having his job interview.

We’ve seen some tremendous developments over the year, including the move to having our own students instead of working with partner colleges, the British Academy of New Music in London with George Martin as our patron, Adrian taking over from John Ridgeon in (2007?) and the change to Access Creative College in more recent years.

With the broader remit of Access Creative College, and the Access Group we have been able to expand our horizons and feed off the symbiotic relationships of all of the creative industries, providing a much richer context for our learners.

Sports, music, games, film, art and graphics are the things that make our lives better and more interesting. They are what kept us going during lockdown. They make the world a better place for the creatives, the participants and the consumers.

We have changed people’s lives (sometimes even for the better) and helped other people do the same. 

The world needs Access Creative College. Happy birthday and here’s to many more.”

And now let’s hear from Careers Leader, Martin Smith!

 

Martin Smith

Martin Smith, Careers Leader at ACC, leaning on wall with guitar case next to him.

““Long Time Gone” is a classic slice of psyche Americana from the 1969 Crosby, Stills & Nash album – I have a copy on vinyl. A long time has gone since my band, the Dancing Wu Li Masters, met John Ridgeon, Access to Music’s founder, in a pub in Stamford, Lincolnshire. Over a drink, in his charismatic way, he persuaded us all to enrol on a new teacher training course for musicians. We’re talking here of 1994, in the heady days of Britpop and acid houseIrvine Welsh’s book of that name had just been published. The result was we ended up teaching as a band residency in a secondary school and the kids loved it – chords to Half the World Away anyone? The next year I was running the course I had just completed, driving around rural Lincolnshire in a clapped-out Escort estate.

I next bumped into John Rigeon while out shopping and in his inimitable way, he said ‘How do you fancy running some music courses at Cambridge Regional College?’. That was the start of what would become the current ACC centres, with one in Leicester and another in Lincoln. At this time the management team used to meet in John and Linda’s kitchen in an old stone cottage in deepest Rutland over tea and sandwiches.

From there things just grew, until we had lots of centres, some run directly and others in partnership with colleges. I remember being at the launch of The Beehive in Manchester (hi Mark!), where Manni from the Stone Roses and Peter Hook from Joy Division/New Order, presided over events. I also recall when we moved into the current site on Oxford Street, which had been a venue and home to Jilly’s rock bar, where I had spent a few mispent nights in my youth!

Highlights from the early days included meeting Patron, Sir George Martin, at the awards show at the British Academy of New Music in London and seeing Ed Sheeran perform with his sampler pedal at the Artist Development Rich Mix gig and making a mess of his first loop – it didn’t phase him one bit, a precursor to him standing alone headlining the main stage at Glastonbury. I also met Basement Jaxx, Nitin Sawhney and Michael Kamen and we had radio presenters Lauren Laverne and Edith Bowman in to host Awards shows at the O2 in Birmingham, with students bused in from all over – hats off to Jono Heale for organising those. Prominent students from this period included Dizzie Rascal, Rita Ora and Jess Glynne.

At Cambridge I joined the Strawberry Fair committee to run a student stage at the city’s annual free festival and this inspired me and a few others to set up the Riverside Festival in Stamford, which grew into a 15,000 capacity one-day festival, featuring such bands as The Levellers and Enter Shikari. An ATM banner can be seen on the crowd barrier of the main stage in this video, which features myself playing in Funkmaster Wu Li, as well as dodgy crowd dancing. Eventually, the Cambridge partnership ended and I moved across to work on curriculum and then marketing.

In marketing we did some fun things, like create the prospectus in the form of a prog rock gatefold album with inserts. We also took an airstream mobile recording studio to the Birmingham NEC as part of a Get Experienced festival area. There was also the time we were at ExCel in London for an exhibition and the Premier Inn Docklands waiter insisted I was Robert Plant from Led Zeppelin and had a selfie taken – quite what Robert Plant would be doing in an East End Premier Inn having breakfast is another matter! This is a video of me actually doing a Plant impersonation in a band called Black Zeppelin.

The transition to Adrian Armstrong’s ownership took place, ceremonially at least, aboard a party boat on the River Thames, where I narrowly missed being struck on the head by a bottle of wine hurled from one of the bridges – it was almost as dramatic as the infamous Sex Pistols boat incident of 1977. From there, working with Jo Graham, we supported the transition to Access Creative College, pushing new courses in Games and Media and working on brand change, logos and our CREATE values.

In more recent times, I moved into supporting careers and personal development for our students and I have now trained to be a qualified Careers Leader. However, I still like to be involved in music and I stage-managed the ACC stage at the Green Man festival last year. I continue to play with the Dancing Wu Li Masters and also have a band which reimagines the music of John Martyn and Nick Drake. Finally, I have been asked to play a set of Neil Young songs for a future party, so I might just include Long Time Gone, on which Neil memorably played with Tom Jones in 1969, as a fitting tribute to 32 years of Access.”

And there you have it. Two amazing histories from two incredibly talented, long-time members of the Access community. If you want to be a part of our future, applications for September 2025 are open now. 

Nina Coman – Best Animation/VFX Award 2024

Our team recently caught up with Nina Coman, ACC’s recent Best Animation/VFX Award winner for our Norwich campus. We spoke to her about her time at ACC, her course, and what she wants to do once she gets her qualification.

 

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Tell us about yourself!

I studied Animation at ACC from 22-24, I have a massive interest in games and animation in general, it’s a huge passion of mine so the course was great for me. I am a very visual thinker, so art has always called to me, especially anything to do with lighting or colour.

 

Congratulations on your ACC Award win. How do you feel?

It was certainly a welcome surprise! It feels nice to get recognition for a project I spent a month or so working on.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

Access had a very welcoming and inclusive atmosphere. The tutors were all super supportive and helpful and showed a genuine interest in what I was doing and any progress I made. I personally enjoyed how free the curriculum felt, allowing me to focus on what I wanted to do rather than forcing me to learn specific things.

 

Have you done anything in the industry outside of your studies?

I briefly worked as a thumbnail artist for a YouTuber, it was a learning experience for sure. Besides that, the only “industry” experience I have is from posting animations on my own YouTube channel.

 

What’s your proudest achievement from your time studying with us?

I managed to find a way to work around my ADHD procrastination and begin finishing projects. This is a huge deal for me as it allows me to actually create all the things I dream of. A more material achievement of mine would be beginning to see some success on social media.

 

What are your plans for the future?

I plan on writing a manga with a bunch of characters I’ve created. That’s a long-term goal though, before that I will be going to University to study Games Art to potentially work for a company like Riot Games or Larian Studios someday in the future.

 

What advice would you give to someone considering studying at Access?

Communicate with your tutors. They genuinely care about you and your progress and the best way to get the most out of their respective expertise is to talk with them about your goals!

 

I am currently revising my professional site so I don’t have a link to that but my youtube is @ninble and my Instagram is @ninble_

Grace Matthews – Esports Student Winner 2024

Grace Matthews is one of our most talented Esports students, based at ACC’s Norwich campus. We spoke to her about her recent Esports Student award win, her time on her course, and her plans for the future.

 

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Hi Grace, please can you tell us a little bit about yourself?

Hi, I’m Grace and I’ve been studying Esports Management for a year. I’ve loved gaming since I was 6 years old, I got my first console then and was obsessed with The Sims and Minecraft. From then on, especially during lockdown, I started streaming online and made a few friends through that, some of which are now my closest friends who I go on trips all the time.

 

Congratulations on winning the award! How did it feel?

Receiving my award felt awesome, especially as I’m not a huge competitive gamer, my skill level isn’t even close! It was nice to be appreciated for the role I play, which is more behind the scenes. For context, I ran a lot of the live streams and video content surrounding my coursemates and their games, especially the BEA Student Champs.

 

How do you find studying at ACC?

I’ve loved my time at ACC so far, bonding with coursemates has been good since we’re such a tight-knit group, but also branching out! I got to work with some media students and open myself up to some photography and film-making along with hosting two events: “Games Day” and “Access to Smash Bros” (a smash tournament that proved pretty popular!).

I’ve been streaming for a while and learning new techniques and new things about the platforms I already interacted with allowed me to do some experimentation of my own with some content. The events I ran, and the content I produced alongside Kyle Scillitoe interviewing some esports professionals in the Norwich area were really fun extracurricular projects to take on!

 

What is your biggest achievement so far?

My proudest achievement while studying at ACC has to have been our smash tournament! The day involved setup and collaboration with the Film, Videography and Photography students, Esports students, and students across the college. We fully exceeded our expectations for the turnout and were complimented on our professionalism by the tutors! Overall it was a really rewarding event.

 

What are your plans for the future?

I plan to study more media-based things, and go into a career in TV or Live Events. I’ve massively loved the events side of things and learned so many skills, so there’s definitely more where that came from.

 

What advice would you give to students thinking about joining ACC?

The advice I’d give is to properly research it by going to open days etc. For me, studying at ACC was my first choice, even before starting because of the calm environment and the supportive friendly tutors. There’s a huge amount of opportunities for collaboration, I’ve even been involved in some music events planning and taking photos, you really can take advantage of your full creative spectrum here!

 

You can check out some of Grace’s work on her portfolio. This includes her video editing and photography work, and links to all of her platforms that she produces content on.

Kellen Champion – Music Student Award Winner 2024

We had a recent chat with Kellen Champion, who won the Music Student Award for 2024 in Plymouth. We spoke to Kellen about his time on the course, his love for music and his plans for the future.

 

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Tell us about yourself!

My name is Kellen and I am a Music Producer and DJ. I’m a pretty open-minded electronic music listener. My favourite genres/styles are; trance, hard-house, hardstyle, hardcore, hard techno but I do love other chilled styles of music. Growing up I was surrounded by dance music. My dad used to listen to 90s trance with me when I was really young and I went to many music festivals with my mum and saw many of my favourite artists. As a producer and DJ, I want to support the return of harder music genres being listened to more.

 

Congratulations on your ACC Award win. How do you feel?

Receiving the award means alot to me. It reflects my genuine enjoyment of the year at ACC and the sense of community that I’ve found here.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

This first year at ACC has been very fun! The sense of community here is amazing, everybody is very supportive of each other and it is great to see other people’s perspectives on music. The tutors here have years of experience in most (if not all) music industry fields so no matter what your interests are there is likely to be someone to help and inspire you.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

I have arranged 4 of my own DJ events at local venues which has been a great achievement for me considering at the start of the year I didn’t know how to DJ.  Initially, I preferred producing music, but as I’ve grown more comfortable with DJing and performing to people, I’ve come to really enjoy it. I’m excited about possibly pursuing a career in both DJing and music production.

 

What’s your proudest achievement from your time studying with us?

To have a track that I am going to finish! I’ve been producing since 2020 and to this date, I still haven’t finished (produced, mixed and mastered) a single track. It has been a massive goal of mine to finish and officially release a track and I couldn’t have got to this stage without the help and skills learnt from everyone at ACC alongside the available equipment.

 

What advice would you give to someone considering studying at Access?

This is a course that will be helpful for people at most stages of their music production journey. Going into the course I was at a weird stage with my music and felt as if I knew I had a lot of areas to work on but didn’t know where to start. ACC helped me move on with a lot of guidance from the highly experienced and knowledgeable tutors here. 

This course and the coursework have taken my musical understanding and overall connection with music to another level. As someone who hasn’t ever liked written work. I have to say all of the written work on this course helped me massively in understanding myself when it comes to music and I think I have come out of this year with a lot of knowledge from these written tasks.

 

What are your plans for the future?

I hope to be able to produce and DJ full-time. The main goal for me is to make a sustainable income doing what I love! To be a recognised music producer and DJ is a goal that I will strive to achieve. Being at college here for just one year has taken my music production to new levels and I can’t thank ACC enough. I am excited to continue the journey and start my second year here in September 2024.

 

Kellen’s social media links.

Uprise Games – Norwich’s newest independent games studio

Uprise Games – Norwich’s newest independent games studio, and the brainchild of Access Creative College alumni Dylan Wilson,  Cody Miller and Michael Beckwith. These three intrepid young game developers have already had some big successes, including welcoming new team member Dominykas Jucys.

We had a chat with them to find out why they started Uprise Games, what inspires their work, how Access helped them launch this incredible venture and more. Read our exclusive interview below.

 

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Tell us about yourselves.

Dylan (DY): Hi, I’m Dylan—a streamer and content creator active across multiple platforms. In my free time, I enjoy exploring graphic design and coming up with new game concepts. I’m also the founder and director of Uprise Games, where I lead our efforts in bringing creative projects to life. Alongside Uprise Games, I’m working on other ventures that are currently in development. 

Dom (DO): Hello! I’m Dominykas: A Programmer, Video Editor, Story Writer, Network Engineer, and everything in between. I broke into the Games Industry a bit over half a decade ago. I have been learning and evolving ever since, constantly rising to new heights with no signs of slowing down any time soon, and a penultimate goal of creating fun and immersive games that the community enjoys playing! 

Michael (M): Hi, my name is Michael. I’m a 3D artist and game designer with 3 years of education and experience in games under my belt. I usually stick to making characters and designing more mature-themed games with an older audience in mind as these are the types of games I mainly played growing up. Speaking of, I went into the games industry with great inspiration from the uncharted series and a passion for storytelling, immersion and thrilling gameplay experiences ever since I was six years old. In my free time, I play video games, of course, alongside strumming the guitar, reading about philosophy and history, learning new languages and much more. 

Cody (C): Hey, my name is Cody. I am a 3D Digital Artist and general game developer. I have had 3 years of education at Access Creative College and plan on getting another 4 years of experience on a games development course at university. Alongside studying I have been working with Uprise Games to assist in the development of a variety of games. I plan on continuing my work with Uprise whilst still at university. 

 

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What made you want to start Uprise Games? How did you start it, and how is it going? 

Uprise Games team at an event

DY: Breaking into the industry is tough. You typically need to spend three years in college followed by another three to five years at a university to earn a degree. Even after those eight years, there’s no guarantee you’ll land a job in the field.

Many graduates leave university only to struggle to find a position at a game studio. And even if they do, job security is shaky with the constant risk of layoffs. That’s why, in my opinion, starting your own studio is not only easier but also more rewarding. Ever since I was a child, I’ve dreamed of making games that bring joy and create lasting memories for players. 

We started our journey in September 2021, just after completing the Level 2 Games Development course at Access Creative College, where I met Michael. At the time, I didn’t know much about Cody, but when I shared the idea of starting a game studio with Michael, he introduced Cody into the mix. That’s when Uprise Games was born. In October, we participated in our first game jam, and that’s where everything took off. Since then, we’ve only grown. 

As of 2024, things are progressing well! We took part in our first major event, the Norwich Games Festival, where we gave a talk on how Uprise Games is evolving. We also pitched our studio to various investors and other industry professionals. Although we didn’t secure funding, the advice and feedback we received were invaluable. Unfortunately, we haven’t officially released any games yet, but we’re optimistic that this will change soon. 

C: I always enjoyed playing games. I never had my own console but despite that, I always managed to get my hands on my brothers’ consoles. For instance, I used to play on his GameCube and Gameboy all the time. As time went on, my brother started building computers. Once he had his first computer, I would watch him play games for hours at which point I fell in love with games and their construction of them alongside my passion for building computers 

M: I always wanted to start my own games company to allow me the freedom to create my own visions rather than someone else who’s being bossed around by investors. It’s incredibly important to me that Uprise Games is built with our own hands rather than any investors that could sway our direction. This freedom, with building a reputation similar to Valve or Naughty Dog one day is my dream. With the direction Uprise Games is heading in, I see that being a reality. We’re working on our first major release, a 3D zombie game which we’re hoping to show off in a year or two. 

DO: My time at Uprise has been an incredible journey so far, and, if there’s anything we can tell from the path we have forged so far, the future seems bright! Everybody we had spoken with had commented on how great our progress has been, having taken part in game festivals and hosted talks on the games industry, all of which were done in less than 2 years after the founding of Uprise. With a passionate team, and a firm understanding of games, the community can expect wonderful things. 

 

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How do you approach and begin developing a new Project?

DY: New projects have gone through me as I am the Project Manager and Director for each of our projects. I am the one who ensures that the project Is being worked on and everyone Is meeting their deadlines. We use Jira which Is the Industry Standard for games this Is how we track the progress of our games.  

When It comes to a new project, It’s always important to discuss the Idea with the team. So when It comes to doing this we will Invite everyone Into a Teams Meeting and begin the discussion of a game concept we have come up with a begin to expand on It. Once we have a generalised Idea we will then move this Into our own Game Design Document where we will have a daily meeting to discuss any changes that need to be made.  

M: An important part of working on a games project is staying motivated and willing to put the work in. Because of this, we have learnt the hard way that we all need to have the same interest and fiery passion for a game idea. We all add our own opinions and ideas into the mix over meetings, design sessions, research etc until we’ve designed something we think will be fun to play and we’ll enjoy making. 

 

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What are some of the challenges you face when developing games?

Man playing video games on his Xbox

DY: We haven’t faced any challenges except for the lack of motivation from the entire team when it came to developing De’vot. It was originally a game which was going to be remastered and improved to give the full true potential of a platformer. However It went downhill earlier this year because our team had lost motivation to complete the project, We had to push through to ensure we had a game which was playable for the “Norwich Games Festival 2024”. De’vot has now been scrapped and will no longer be completed and released unless we can find some developers who would like to continue the game for us! 

Now we have all left Access Creative College some of us are going straight into work, like me meaning It’s hard to find time to work on the project myself and the others are going to university meaning development will be slower.  

DO: The primary challenge would be the amount of time we can each dedicate to game development and Uprise in general, due to everyone having work, university, social lives, family, and all sorts of other commitments to balance as well, and with everything constantly moving about and changing, allocating time to Uprise has been difficult. When people start settling into things, and getting into the rhythm of life again, this problem should all but disappear. 

M: Dylan mentioned some of the challenges we’ve faced and are facing. However, one thing that isn’t touched on by a lot of people is the emotional side of things, giving up time with your family, making sacrifices and prioritising work over other things, handling the stress of a project and keeping others motivated alongside yourself. It takes a lot of determination and willpower to push through these barriers and make those hard decisions, and it’s a challenge we’ll face for the rest of our careers. This isn’t just in the games industry; this is with most jobs in general, but it weighs a lot more when trying to start a business. However, there is no benefit to giving up, you get nothing from it so why do it? 

 

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What are some Game Studios that inspire you and why? 

DY: Honestly, some of the studios which inspire us to do better are the ones that are in direct competition with us. Recently, after meeting some of the new studios which have popped up around Norwich, I have felt more and more inspired to do better and create something truly amazing.  

On the other hand, some of the Studios that Inspired me to get into games were Rockstar Games and Wildcard. Both studios have created some incredibly fun games, and I don’t know where I would be If these games didn’t exist at such a young age. Lots of my friends have all been met through video games and that’s where it holds a special place in my heart.  

M: As mentioned before, I am inspired by many of the studios that dominated my entertainment systems since I was a young age. Naughty Dog, Valve, Insomniac Games, Rockstar Games, Skybound etc. I want Uprise to be like some of these studios, not in the way you may think but in such a way that they create awesome games that feel like the developers enjoyed making it, games that leave a lasting impact on you, games that push boundaries and say my creativity knows no vices, only growth and freedom. 

D: I am motivated by myself and the idea for the final product rather than some other game studio. All game studios are different and comparing us to others will lead to motivation problems as we will always find something that will lead to a hit to our motivation, be it because they’re more successful than us, or they’re doing something better than us. Instead, I might research other similar studios, see what they did right and what they did wrong, and see what we can learn from that.  

 

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How did you find your time at Access Creative College?

Game development course students at Access Creative College

DY: Without a doubt, Access Creative College has improved a wide range of my skills when it comes to Management and Game Design. I believe that it’s one of the greatest colleges in Norwich and hopefully will continue to be like that through the years.  

Everything we have learned through Access Creative College has been used in some way or another in the growth of this studio.  

M: Access has aided in the start of Uprise Games. There were many great role models such as our teachers and we got to improve our skills with what they taught us alongside attending events such as Nordev con, Oll XP events etc. However, aside from the obvious answer it has improved us in another way. We got to develop our social skills and learn how to network, communicate more effectively, gain confidence and overall, it changed us in more ways than one. 

 

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What are some of the games that are currently being developed, and what does the future look like? 

DY: Well, as of writing this message on the 22/08/2024. We are currently working on our first 3D Game. Which has not yet been announced. You can follow this project on our Instagram and find updates there.  

However, in terms of the future, we feel like we have got this in the bag. It will be a slow growth as everyone Is moving Into Universities meaning some projects may need longer deadlines to ensure full completion. The future for us Is bright and in the next year or two we could have our own office space In Norwich and begin taking on new members!

 

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What advice would you give to someone who would like to start their own game development studio?  

Games student with VR headset

DY: Start as soon as you possibly can, whether that’s on your own or with friends. Anything Is possible with the use of social media. If you are serious about getting into this Industry, starting your own studio may be the way to go. We began by developing games for a Game Jam Community Discord In which we got 50th place out of 200 teams. This helped boost and understand how everyone worked in the team allowing you to make changes.  

This Industry Is highly unpredictable and in the next few years, I feel like there will be some serious changes to the way people Join. The growth of artificial Intelligence Is on the rise and in the next 10 years, a large amount of the game’s development cycle will be replaced by AI.  

So personally, start as soon as you can and go for It. The worst that can happen Is you fail, but that’s the fun part of It. It’s all about learning from mistakes and improving them for the future.  

M: Don’t wait for the right moment because it will never come. Just start making games, any game, make it and share it. This will help you build a portfolio of games, improve your skills and get recognised. During this stage, you will probably think of a game idea that you believe will do well and is within your capability to make which can be affected by team size, experience etc. Doing this will show you the reality of making games but it’s important not to give up and keep pushing it. Eventually, after much hard work you will create a successful game and continue building your business.  

In terms of actually starting a business just be aware of the laws you’ll have to follow and the responsibilities you’ll have as a company director. You will have to file reports on your income, write a business plan and pay a couple of fees to submit reports to HMRC. It’s also important to know about any possible bills you’ll have to pay depending on what software you are using. For example, Unreal Engine is free however once you have sold one million copies of your game, Epic Games will bill you roughly fifty thousand dollars. Alongside this, they will take a five percent cut of each sale. 

And if you’d like to follow in the footsteps of Uprise Games, a great place to start is our games courses, available nationwide. Check out our Gaming Pathway page for more.

Bristol Act Marns Celebrates Summer of Success After Festival Run

Local musician Marns is celebrating an incredible summer, having played at some of the UK’s biggest festivals. Soul Jazz singer Marns (AKA Amanah), aged 19 and from Bristol, has performed at this year’s Love Saves The Day, Glastonbury, Access Creative College’s stage at Bristol Harbour Festival and Boomtown, as part of Bristol Beacon and Big Team’s Next Level programme, in collaboration with Team Love, Pirate Studios, SWU.fm, Boomtown Festival, Love Saves The Day and Hey!What?. 

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A post shared by Marns (@marnsofficial)


Marns knew from a young age that she wanted to be a musician, saying: “I learned that I was good at music, and also enjoyed it which was very important for me. I was encouraged to do things like gymnastics and dancing and I got quite far into them, but I eventually fell out of love with them, because I just wanted to sing.

Marns explored her passion further on the Music Performance and Vocal Artist courses at Access Creative College Bristol, working with industry expert tutors to hone her artistry, build her brand and refine her performance. 

“ACC has helped me really look into the finer details of my voice and develop both my singing and confidence. They also helped me to make the connections I needed to really get my foot into the industry. I have met some crazy people that have done amazing things and helped me get career opportunities.”

This year, Marns has reached new career heights thanks to Next Level, performing for thousands of festival goers at some of the UK’s biggest and most prestigious festivals.

“I have played some amazing festivals this year and I have to thank the Bristol music community for really recognising my passion and commitment, and helping me bring my dreams to life.”

After this year’s incredible festival run, Marns is looking firmly at the future, saying: “I hope the future looks bright for me. I am looking to do some more headline shows and festivals, progressing towards becoming a bigger name!”.

Clearly, there’s a lot more still to come from this incredible, unique and exciting artist.

Readers can find Marns on Spotify and Apple Music, as well as on Instagram @MarnsOfficial

Benjamin Shahin-Scales – Best Animation/VFX Award 2024

We recently had a Q&A with Benjamin Shahin-Scales, Access Creative College Lincoln‘s Best Animation/VFX Award winner 2024, to find out more about his time at ACC and his plans for the future.

Benjamin Shahin-Scales Award

 

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Congratulations on your ACC Award win. How do you feel?

I feel like I have achieved a new level of success in anything I’ve ever done in my time working on films! I’ve never won many awards, mainly because I didn’t push myself to the best of my ability until I got into Access.

I think with the mindset I set for myself and having the goal of just making fun stuff, I managed to make myself and my family proud.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

I enjoyed making friends with people on my Animation and VFX course, and learning from them about things they’re passionate about and what led them to start the course.

Friends on the same course as me have given me the ability to share ideas and concepts with people which feeds my creative soul and even learn new ideas which I would not even think of. If anything, they make the course all the more enjoyable.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

I have been working on animations which is a big part of the film industry with films like Toy Story and Puss in Boots: The Last Wish. I use a free software called Blender and I animate using pixel-styled characters (for now). I aim to try to have something new for each short or film.

I have a YouTube channel which has my animation work on there and I had only started getting really invested in animation since last year. In that time I have learnt to love what I do, despite the intense work which goes into it.

 

What’s your proudest achievement from your time studying with us?

Getting the award for best animation is the achievement I’m most proud of. I haven’t earned anything else like it other than earning people’s enjoyment from my content, especially since I’ve never aimed to go that far ever in the past when I just kept editing videos. I will continue to better my work as I continue to my second year, and will keep learning from others.

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

I’m going to take the lessons I’ve learnt through my experience at Access, which come from my mistakes, which goes to show why mistakes can be good when they’re done once because you’ll grow from it when you put your mind to it. I’ve learnt to be more proactive and more productive with the time I had when it came to assignments and to take what I do more seriously.

 

What advice would you give to someone considering studying at Access? 

If you’re going to study a creative subject which you want to turn into your career, you will need to learn to love it. Coming from a creative myself, if I had not taken Film Videography and Photography I would not know where I’d be right now.

It’s key to know what you want to do with your life, and choosing something that’s completely in league with what you want in life will set you on the right track for success and will maybe win you some awards when you put the hard work into it. Work for what you want and learn to enjoy a course and not to take it for granted.

 

Benjamin’s YouTube Channel.

William McDonald – Best Band Award Winner 2024

Our team recently caught up with William McDonald, who, alongside his band ‘Rat Salad’, won the Best Band Award for 2024 at Access Creative College’s Birmingham campus.

 

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Why did you form the band and what style of music do you play?

The band was originally formed by myself on vocals and guitar and Jack on bass. Then after a few lineup changes, Fin and Beni joined on drums and guitar, having met after joining Access Creative College in Autumn 2023. We all had similar musical interests and got on well together as mates. We play what we call psychedelic-funk-metal (we don’t really know what we play but that’s what we’re calling it for now).

 

How do you approach songwriting, performing and rehearsing? 

As far as writing songs goes, Will usually comes up with the initial idea, and then brings it to the rest of the band at rehearsals. That’s when we all play our part, and do what we all do best. And after everyone has played their part in the writing process and we’re all happy with it, that’s another song for the setlist.

With performing, we’re usually knocking around either Wolverhampton or Birmingham and our sets are usually packed with all our original music.

 

Congratulations on your ACC Award win. How do you feel?

Absolutely Jovial!

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

We’ve enjoyed this last year a lot because of forming the band at the start of the year. I’d say the most valuable thing we have learnt is to effectively market ourselves.

 

What else has the band been up to outside of your studies and winning your ACC Award? 

We’re always outperforming around Birmingham and Wolverhampton, and we are currently working on our first single, “Preggo”.

 

What’s your proudest achievement from your time studying with us?

Our proudest achievement so far was to win the Best Band Award this year.

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

We will utilise everything we have been taught about marketing to promote the band.

 

What advice would you give to someone considering studying at Access? 

If you are thinking about studying at Access, go for it! The staff are phenomenal and the support offered is unmatched.

 

Lastly, where can we hear your music and see you performing?

You can see us live usually around Birmingham and Wolverhampton, and watch our videos on our Instagram, TikTok and YouTube – all at ratsalad_uk. And you’ll be able to hear our music on all platforms in the coming months as soon as it’s finished.

 

Socials: ratsalad_uk

You can also visit Rat Salad’s website for more of their music and info on upcoming gigs.

Kerry Kemoncety Gbe Zoude – Level 2 Games Award Winner 2024

We recently caught up with Kerry, ACC London’s Level 2 Games Award Winner for 2024. Kerry told us more about the award win, their time at ACC and career plans for the future.

Kerry Kemoncety Gbe Zoude

 

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Hi Kerry, tell us about yourself!

I’m just a young carefree black teenager who values games that hold potential towards the amusement of everyone who deserves it as well as myself. More specifically, I value and play a diversity of games that I see fit because I modify games myself to gain better experience than before by configuring or changing aspects of the game that seek less attention. This led me to study Level 3 Game Art to bring my imagination into a reality from the book I wrote and the games I developed that are direct to the source material.

 

Congratulations on your ACC Award win. How do you feel?

I feel egocentric since I knew my time was coming from the beginning, but I also feel proud. My mentality has been greatly enhanced by being nominated three or four times for games award. I feel like a king to hear the applause and yells as I go down to receive my well-earned achievements. Furthermore, they showed off my game on the big screen because, upon hearing the incredible soundtrack I had included for the last level, I turned to witness the magnificence of what is known as “art”.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

What I enjoyed is what the course has to offer, which is the software I was able to develop my games on which is called “Flowlab”. The purpose of this specific software is to make effective and efficient creativity towards your imagination as well as having the tools to guide you through doing so successfully such as the library of sprites you designed by pixel art, and game levels to configure the assets within it. What I learned from this is that behind the scenes, design-wise at that matter, every single sprite within the game that’s developed has an edit.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

What I’ve done within my respective industry was develop two games, that being Bequeath Of The Games and King Of The Deep, under the chain of the story called “Chronicle Power”. The story that correlates to the game, the characters that made their debut within the demonstration, where the game is set in the story, the shift of environmental levels, the mechanics of the gameplay, the concepts for the level designs, the art design for the characters, the displacement of the user-interface, the well-fitting music for the backgrounds and more.

 

What’s your proudest achievement from your time studying with us?

My proudest production I developed and made a huge improvement on so far is the second game I made “King Of The Deep“. Darkiga Blu’, a Laveriant, visited the Underwater Temple to prepare for warfare against the Agotians. The Siverlin Empire, a new army, destroyed the Laveriants’ homeland and their numbers plummeted. To gain strength, Darkiga used the core to defeat the Empire. However, the race and Empire disagreed, and Darkiga used his power to obliterate the Empire. The blood on his victims opened the third eye, and Darkiga embarked on a journey to learn the powers the crystal can bestow upon monsters.

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

My plans for the future are to start game testing for gaming companies such as Bandai Namco or SEGA, but more specifically debugging or bug-bashing. What I’ll certainly bring with me towards my career is to have good memorisation. This is what it takes to be a game tester as it leads to sticking and committing to something, such as a bug or glitch that will heavily affect the players’ experience by disturbance. Not only that but both flexibility and adaptability need to be shown as well to become more suitable in regards to the bugs and glitches.

 

What advice would you give to someone considering studying at Access?

“Crawl for the sake of faith, walk for the sake of self-esteem.”

 

King of the Deep trailer, developed by Kerry Kemoncety Gbe Zoude

Klaudia Janas – London Media Student Award Winner 2024

Recently we caught up with Klaudia Janas to talk about her time at Access Creative College in London, her recent achievement of winning the Media Student Award for 2024, and her future plans.

 

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Hi Klaudia, please can you tell us a little bit about yourself?

Hello! My name’s Klaudia and I will be going into Year 2 of my Level 3 Film, Videography and Photography course at Access Creative College in London!

I started taking an interest in photography when I was around 11. I was clueless about what I wanted to do and had no sense of direction, but I had an open mind to creating. My first ever photograph was a badly taken and edited photo of a small animal toy for an Instagram photography competition! Ever since then, I’ve been creating by all means possible.

I’ve recently taken an interest in fashion and portrait photography as I think it’s enjoyable and really builds your communication and creativity skills. As well as photography, I love film and cinematography. Some of my favourite films include Fantastic Mr. Fox by Wes Anderson and Cold War by Pawel Pawlikowski. I love the creative freedom you get when practising filmmaking and cinematography. Seeing my thoughts and ideas come to life is an amazing feeling, as I get to explore and experiment with filming techniques, colour, sound and also work with amazing people.

Alongside creative media, I love music! I think music influences my work the most. Music can be intensely visual, just like photography and film; combining the two together creates and builds most of my ideas!

 

Congratulations on your ACC Award win, how do you feel?

Thank you! Winning an ACC award has meant a lot to me! After countless mistakes and self-doubt, I’m happy to see that my work is paying off. Being nominated for 2 awards was already enough for me! I really pushed myself this year to be the best I could be, both personally and creatively. It’s extremely rewarding to know that people value my work and enjoy it!

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

My time at Access so far has been amazing. I entered the course with no previous media or photography studies, so I really had to rely on my creativity and willingness to learn and progress as a young creative entering the creative industry.

For my first few months at Access, everything was brand new to me, from the equipment to the studies. Transitioning from a stricter environment in Secondary School to a more relaxed environment at Access took me some time to get used to, but it has helped me to create a playground for my creativity. I mostly enjoy the people I’m surrounded by; I’ve met a lot of new people and have created numerous friendships. Having supportive people around you really boosts your confidence in yourself and your work. You sort of learn everything with them along the way and go through the same ups and downs which reassures you. Alongside learning a variety of creative skills, I’ve learnt to always keep trying and be proud of what you do!

 

Have you done anything in the industry outside of your studies?

Unfortunately, I haven’t had any big opportunities yet! I have done some photography outside of college for family and for leisure. However, I’m hoping to find work experience on a film set or an unscripted show set soon!

 

What’s your proudest achievement from your time studying with us?

My proudest achievement from my time studying at Access was producing and directing my first-ever short film for my Final Major Project. Although it was seen as an assignment, I saw it as an opportunity to use my creativity to its full potential and really try out the skills I’ve gained within 10 months. It was a very challenging and slow process at first as I was overwhelmed with too many ideas, but after a while, my thoughts and ideas were pulling together. It’s been quite a dream of mine to produce and/or direct a film, so having a starting ground has boosted my confidence!

If you would like to see my short film, you can find it on my YouTube: “Zagubiona w Kulturze”, or it will be linked in my 2024 portfolio!

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

I will most likely carry on to University after my time at Access to study Film and a short side course in Marketing and Business alongside. After that, I will see what the future holds! Nevertheless, I am keen on Directing or Producing, whether that’s working as the Director of Photography or being a Film Director/Producer, both scripted and unscripted. I’m also looking forward to travelling the world in my future career! I feel as if the world has so much to offer within the creative industry. All the soft skills and hard skills I will have gained after 2 years at Access will be vital for me to use when officially entering the creative industry. Access has built the foundation to my future career! Doing this alone would have definitely been challenging; the creative industry is tough to go into alone.

 

What advice would you give to someone considering studying at Access?

Build strong relationships with the people around you! It will help you in the long run with motivation and support as you are all going through the same creative process together! You will naturally go through a lot of ups and downs, but it will definitely be worth it in the end. Network, stay consistent and don’t stop creating!

 

If you have enjoyed this interview and want to find out more about Klaudia, you can find her via her LinkedIn page.

Joseph Robinson – Manchester Best Band Award Winner 2024

We recently caught up with Joseph Robinson, member of the band ‘doogle’, to speak to him about his recent award win, his time at Access Creative College in Manchester, and his plans for the future.

 

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Hey Joseph, tell us a bit about yourself!

I am studying Level 3 Music Performance at ACC Manchester. I’m from Huddersfield, I play guitar and drums and am currently working on expanding my solo project, “doogle” by playing with a band alongside me. Outside of this, I also run gigs at a venue in Halifax called The Grayston Unity, I really enjoy the promotion side of music as well as being on stage myself.

 

Congratulations on the award! How do you feel?

Thank you! It felt good to receive recognition for the hard work that me and the band had put in over the course of the year. I felt it could’ve gone to a lot of people in the college as there were loads of people working really hard on some really cool projects so I think we got a little bit lucky as well.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

I’ve really enjoyed Access so far! It’s been great to network with so many other talented instrumentalists and also students on the media courses. We’ve had some hands-on industry experience as well which has been great. It was a huge change coming into a big city from a small village, but since I adapted I really enjoyed the environment.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

Outside of studies I have played lots of gigs with the band, including our sold-out album release show in Huddersfield. Recorded and released singles, an EP and most recently an album. I have also promoted and organised gigs at The Grayston Unity, most recently bringing in Salford band “The Height”, I have been picking up bits of live sound there. 

 

What’s your proudest achievement from your time studying with us?

My proudest achievement in music so far has been selling out my album release show at Northern Quarter in Huddersfield. I put the gig on with help from the Venue Manager, we sold over 100 tickets in advance and had a great evening. It was really fun to be on stage in front of so many people who had come entirely for me and knew my songs already. Still chasing that feeling again!

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

If all goes to plan I want to go on to study Music Management at LIPA. Not long until I will be worrying about the application process, but I’m sure the people at college will help with that. I will keep doing gigs as well, and I’m sure the contacts I have made so far will continue to help and support me on the way to more!

 

What advice would you give to someone considering studying at Access?

If you’re considering studying at Access and you’re passionate about music then I’d say go for it! It provides the tools for you to get a real head start in the industry, you have to say yes to every opportunity presented, and that includes the chance to attend here. You still have to put the effort in but it’s 100% worth it.

 

If you want to find out more about Joseph Robinson and doogle, check out doogle’s website!

Instagram handle: @dooglemusic

TikTok handle: @dooglemusic

Alfie Ethridge – Norwich Best Design Award Winner 2024

We reecently caught up with ACC Norwich’s Best Design Award Winner for 2024, Alfie Ethridge to learn more about his life, experience on his course and what he enjoys the most about studying at Access Creative College.

Alfie Ethridge

 

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Hi Alfie. Tell us a bit about yourself!

I’m currently studying Graphic and Digital Design at Level 3 and I have just come to the end of year 1. I’m originally from a town not far from Norwich going to the local state schools before starting life at Access Creative College.

I haven’t always known what I was interested in, I didn’t have a clear view of the career path I wanted to pursue. However, I have always had a passion for art & design. Back when I was in high school I studied textiles throughout my GCSE’s. I found it somewhat enjoyable but I always found myself including something digital as the main piece within my work, rather than keeping it traditional. This all eventually led me to realise that I would like to become a graphic designer.

 

Congratulations on your ACC Award win. How do you feel?

I was really surprised by just the nomination for the award of best design, but actually winning the award was a whole different level. Of course, I was proud of myself, from where I came from and where I am now. Winning this award just makes me want to strive further in my life and career as a whole.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

My first year at Access was really amazing, it was like a rollercoaster initially, with meeting completely new people, making brand new friends and starting a new experience as a whole, it’s something you get used to pretty quickly.

Being at Access is not the same as sitting in a classroom in high school, it’s more than just studying and writing notes. I’ve learnt how to approach realistic business briefs and respond to them effectively with the assignments set. I’ve really enjoyed being able to widen my skills within the design sector, which has allowed me to create some really successful designs and produce great projects.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

Unfortunately I haven’t been able to work within the industry as of yet. But I have been working on my own personal projects, my most recent project is digital portraits of music artists in more of an illustrative style. I am still working on this currently.

 

What’s your proudest achievement from your time studying with us?

Best Design - Alfie Ethridge

My proudest achievement so far from studying at Access is probably the award I won for best design just because it’s not something you can earn by putting in minimum effort, you have to work for it. It’s like a competition just like how the industry is, everyone can complete the course with minimum effort but not everyone will go the extra mile to win these awards, therefore, I’m proud of myself for that.

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

I don’t quite have a crystal clear view of what my future brings career-wise. However, I would like to go into marketing specifically in the music industry, designing the promotion for artists’ releases and their tour promotion. I’m not 100% sure how I will get there yet but I’m figuring that out more and more each day.

 

What advice would you give to someone considering studying at Access?

My advice for anyone considering studying here at Access, or anywhere else at all, is to get out of your comfort zone as soon as possible, speak to people, push for more work to do, make new friends and connections from multiple different courses, strive to win the awards at the end of the year (that’s what potential employers look for). And most of all, just enjoy yourself, if you don’t enjoy what you do you cannot possibly be your best at it.

 

Alfie has his own portfolio website which you should definitely check out!

Alfie’s Instagram Handle: @alfi3.gfx

Enrich your artistry with Adobe Creative Cloud – Free when you study at Access Creative College

Creativity starts with an idea, but having the best tools to turn that idea into a reality can be the game-changer. That’s where Adobe Creative Cloud comes in. This world-renowned, powerful creative software suite is used daily by designers, directors, editors, photographers, games developers, concept artists and more to deliver groundbreaking projects that ignite the imaginations of their audiences.

Adobe Creative Cloud is, arguably, as important a software suite as Microsoft Office, offering a world of options that streamline and maximise artistry, so you can focus on the details and meet that deadline.

With such widespread use in the professional world, we know how important it is to get to grips with everything the package has to offer, as quickly as possible. And that’s why every Access Creative College Games, Media and Artist Development student receives a full, FREE licence for the entirety of their course.

This licence, worth £56.98 monthly, includes Photoshop, Animate, Illustrator, Premiere Pro, Dreamweaver, InDesign, Lightroom, and much, much more. The possibilities are truly limitless.

Want to be a content creator? Shoot video to edit in Premiere Pro, or imagery to edit in Photoshop. Want to design a magazine? Jump on InDesign and up your layout game. Need a website to show off your portfolio to employers? Dreamweaver is right there, ready and waiting for you to dig into.

And the best part is, you can use your licence at home, so you don’t have to wait for class to hone your craft. Adobe Creative Cloud comes with step by step tutorials, so you can always learn something new, a full library of fonts and stock imagery, and even 100 GB of cloud storage so you can access your projects anywhere. 

All that’s left is for you to get creative, innovate and realise your full potential.An Adobe Creative Cloud licence is just one of a huge number of benefits you’ll have access to when you study with us. To find out more about what we have to offer, register for an open day now.

Becoming a Software Developer

Fancy a career as a software developer? We are super excited to be one of the first colleges in the country to deliver a T-Level qualification in this industry. If you want to find out exactly what we have on offer and why studying software development at Access Creative College is the perfect way to get started in this field then read on!

 

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What are T-Levels?

T Level software development students programming and writing code

T-Levels, short for Technical Levels, are a type of qualification introduced as part of a government initiative to reform technical education for students aged 16 to 19. They are designed to provide young people with the practical skills and knowledge needed for specific industries to bridge the gap between academic education and the workforce.

T-Level courses are designed in collaboration with employers so you can get real, hands-on work experience alongside your studies. This will help you to fast-track your future by building relationships with some of the biggest names in the industry. How does that sound? If you need a little more information read our full breakdown of T-Levels.

 

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Where can you study software development?

At ACC Bristol and ACC Norwich, we are running an exciting new T-Level course in Software Development. One of the main aims of this course is to teach you how to programme in languages, such as C#, Java and Python, as well as HTML and CSS, all of which are crucial for understanding the software industry. So, if you’re local to Bristol and Norwich, why not pop to one of our open days to find out more?

 

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What will you study on our software development course?

As well as teaching you all of the core programming knowledge to succeed in this industry, we will also deep dive into:

  • Problem-solving and algorithms
  • Programming
  • Data Science
  • Physical, virtual and cloud computing systems
  • VR, AI and other emerging technologies.

On top of this, you will have the opportunity to complete a 45-day industry placement with a local digital company as part of their software development team. This is an amazing way to gain industry experience and learn even more in a real working environment. Throughout the course, you will be working on projects which are directly relevant to industry demands, ensuring that you are prepared to tackle real-world challenges with confidence, ease and expertise.

To top it all off, we have put together a list of learner incentives which you will have access to while you are studying with us. This list has been created to give you the best possible chance to refine and develop your skills:

  • Access to personal devices gives you the option to work from home
  • Access to specialist software so that you can develop software/games from home
  • A BCS membership allows you to grow even more professionally
  • A personal AWS web server to help develop your projects 
  • A top industry mentor who will advise you on your projects and guide your personal development
  • Industry placement of 315 hours
  • Access to specialist games/software development labs
  • The chance to participate and compete in esports teams
  • The opportunity for further development with professional qualifications (Google, CISCO etc)
  • An automatic interview for any Level 4 digital apprenticeships which are available at that time.

We truly believe that everything we have on offer is unmatched in the UK, and we know for sure that you will finish your time at Access Creative College confident, knowledgeable and ready for whatever your future career may bring!

 

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What can you do after completing your T-Level?

Code on laptop screen

Once you have finished this T-Level course, you will have 168 UCAS points under your belt meaning you could go onto further studies at the university of your choice. How about an apprenticeship instead? You could apply for a Level 4 apprenticeship to experience even more of that great blend of hands-on employer experience and study. Or, if you feel that you are ready to enter the world of work, you can jump straight into it and begin your coding career straight away!

 

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What jobs are in Software Development?

Our T-Level in Software Development is designed to allow progression into multiple different pathways in the digital and tech industries. Some possible career options include:

  • Software Developer/Engineer
  • Web Developer
  • Network Engineer
  • Test Engineer/ Software Tester
  • Pen Tester
  • Cyber Security Analyst
  • Games Developer
  • IT Technician
  • Data Scientist
  • AI Developer
  • Content Manager
  • UI/UX Designer

And believe us when we say, this list is just the start! With your new, highly sought-after skills, there will be so many options out there to choose from.

We truly believe that everything we have on offer is unmatched in the UK, and we know for sure that you’ll finish your time at ACC confident, knowledgeable and ready for whatever your future career may bring. 

 

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Is a career in Software Development a good choice?

Software developer working with code

Whether a career in software development is a good choice depends entirely on your personal goals. If you have a passion for technology and enjoy problem-solving then it can be a fulfilling and successful career path to go down. Software development is a rapidly growing field with a high demand for a skilled workforce, working in various environments, from startups to large corporations. ACC’s T-Level course will equip you with all of the skills and resources needed to have a successful career in this industry.

If you have a willingness to learn and an interest in software development, apply now! To enrol on this course you will need at least 4 GCSEs, including Level 4 Maths and English. Don’t worry, if your grade predictions don’t quite match the requirements, feel free to get in touch with one of our advisors who will discuss all of your available options.

Do’s and Don’ts of Festival Fashion

Festival’s are a time for self-expression – an opportunity to really go wild and wear what makes you feel like you! But if you’re a little bit stuck on what to wear this festival season, we’ve got a few pointers for you. Check them out below. 

 

FASHION DO’S AND DON’TS

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DO’S

  • While the British weather is wildly unpredictable, we might see some sun. This means the festival site might get hot, so light, breathable materials are vital. 
  • Take a bum bag with you. If you have never taken one then expect your whole festival experience to change when you do. Perfect for those of us who can’t resist taking their iPhone (no matter what your parents say about losing it) and need to keep it safe. Hands free, no shoulder pain and a whole load more fun.
  • Glitter yourself up. We all love a bit of sparkle at a festival, glitter is just a festival fashion ‘go to’. No explanation needed.
  • Sheer fabrics, mesh and crochet are big at the moment. Perfect materials to add to a layered outfit.
  • Thinking about colours? Monochrome is 🔥 right now, so that’s a great place to start.
  • We’ve all seen the western/country inspired looks. Break out those 🤠 boots and hats 
  • Pack that oversized jacket or shirt. Oversized clothing is a must these days and you can make perfect use of it at a festival. Whether it’s denim, camo, checked or pinstripe – it will 100% work.
  • Bring out the fishnets. It’s risky but done right SO effective. Whether they’re paired with an oversized shirt-dress and belt or worn under mega ripped jeans – you’ll look fab!
  • Mix it up with pastel hair. Why not? Pastel hair is never a bad decision and festivals are a prime time to test it out.
  • Add a bit of fringe to your outfit. This just means your outfit gets a little extra attention and everyone is happy with that.
  • Put that bucket hat on. EVERYBODY LOVES A BUCKET HAT.
  • Wear denim. Cut-off shorts, jeans, jackets and shirts, they’re all welcome at festivals and make an easy go-to if you’re unsure what to wear but still want to look cool.
  • Be carefree enough to wear a patterned shirt. This means anything goes, worn open or buttoned up; this is a piece of staple clothing for a festival.
  • Find some crazy sunglasses. It’s almost an unspoken rule that everyone has to compete on who brought the best sunglasses with them, so it’s always good to get on the sunglasses bandwagon

 

DON’TS

  • Firstly, don’t forget the essentials. Sun cream, a festival-friendly water bottle, a power bank, hand sanitizer etc. Nothing is more fashionable than good self-care. 
  • Don’t attempt to wear suede, fur or leather. They will not work well with heat, rain or spilt drinks. A festival is just not the time or place for heavy layers so maybe keep these fabrics for your accessories like bags.
  • Don’t even try to wear anything with a heel. You may think it’s a good idea because they tie the whole outfit together but they will not be kind to your feet. Who wants to be restricted when dancing at a festival?
  • Don’t wear anything too tight or bright. Neon was for Year 6 parties – it’s no longer acceptable at a festival.
  • Don’t overdo the UV paint. This is where the catchphrase ‘Less is more’ comes into play. We can appreciate the dots under the eyes but don’t dip your whole body in it.
  • Don’t get outfits out of the dressing up box. Fancy dress is just not what a festival is about nowadays. You could get away with a novelty hat at a push.

 

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Of course, festivals aren’t just about fashion. The festival industry is vibrant and exciting, and there’s a world of roles within music and media, just ready and waiting for you to dive into. Got a passion that you want to turn into a career in festivals? We’ve got a course for you. Find out more about what we can offer you here.

You can also come down and meet us in person at one of our upcoming open events. Get signed up here.

The journey of an Animation and VFX student

Meet Lillie, one of our second year students on Animation and VFX at ACC Norwich, forging a path in model making. Below, Lillie discusses their process, material decisions, inspirations and what they hope to do once they finish at ACC. Read on for more!

 

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Animation and VFX model

Tell us about your background and where your interest in animation, VFX and modelling came from

I started making props and accessories for costumes in 2020, just learning the basics. In around mid 2022, I lost interest in that hobby and didn’t make anything for a while, and it was only when I joined Access that I became interested in modelling again. I had a workshop session with tutor James Colk, and he suggested that we use the time to make physical pieces of work and bits of animation for the end of year exhibition. I knew immediately that I wanted to make a scene, and I found that my previous prop making experience meant I already knew the basics of model making. I decided to challenge myself to make a house shaped like a mushroom. I really enjoyed making the piece and it reignited my passion for modelling.

 

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What is your process when approaching a project?

My modelling process is simple. I start off by thinking of an idea and coming up with a rough sketch of what I want to achieve. I don’t plan out my models as well as I probably should, instead opting to just work from the reference, making the base shape for my project out of cardboard. This helps block out the shape and gives it more structural integrity. 

I then use foam clay or modelling foam to go over the cardboard and help develop the shape more because it’s easier to mould. I always find I can get the shape I want with that method. The reason why I recommend using foam clay instead of regular air dry clay is because it’s a lot lighter, making it easier to transport. I also find it easier to fix if I make a mistake and the finished texture looks nicer. 

Then comes painting. I usually use acrylic paint and watercolours – the acrylic paint is for the base colour and watercolours are good for adding detail and texture. As an example of this, the browning on the pancakes in the image below was done with watercolours. Then depending on the project requirements, I’ll make some other assets using the same process and put it on a base, usually a piece of painted cardboard.

 

 

Pile of pancakes art piece

When creating art, unexpected things are going to happen, or things won’t turn out the way you want. When that happens, I find taking a few moments away from it and then reassessing helps me. When model-making, things always look different when dry, so coming back when you can actually see the end result more clearly is important. I don’t actually count my work as done until a week after I’ve completed it, so I can reassess it and see if there are any problems or improvements that could be made. 

 

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Can you share some examples of specific people or works that inspire you and discuss how you use that inspiration?

The first model I did, the mushroom house in the image below, originally used little props that I brought, but I wasn’t happy with them. Everything was out of scale and looked cheap, so I replaced them with handmade plants that I made from paper and sticks. Even though it was the first project I started, I still don’t count it as finished as there’s always things that can be improved. 

 

Mushroom house model

 

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What are the challenges in your work and how do you overcome them?

I’m currently in the process of making my first character, which is proving to be quite challenging. I started by making a frame out of wire that forms the character’s bones. It gives them structural integrity and the wire used makes them poseable. I then wrapped it in string in order to bulk the character out. 

First model from Lillie, VFX student

I’m planning to make the head out of a foam ball and air dry clay. Doing the whole head in air dry clay would make it too heavy, so the foam is needed to ensure the head stays in place. Clay, although not my preferred medium, is really good for minute details such as hair which is needed for eyebrows. I think I will do a similar thing with the hands and feet as well. For the hair I plan to use yarn, and I’m going to use fabric for the character clothes which will hopefully cover all the string, so the character looks less voodoo doll-like.

 

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What are you aiming for after college?

After college I plan to go to university to study animation, so I can further improve the skills I’ve learned at college and maybe try out different mediums like stop motion. That’s really exciting to me, as it means my models would no longer be just models – they could be a background in a scene, or maybe even a character. 

If you’re feeling inspired by Lillie’s journey, we’re still accepting applications for this September for our Level 3 Animation and VFX. Read more and apply online.

Mushroom house model

The Basics of Being in a Band

Blog credit: Chris Martin

Being in a band is hard. I’m not going to sugar coat this in any way but despite the challenges, stress, financial exhaustion and pulling my hair out regularly, I wouldn’t and couldn’t stop for anything. 

I had played guitar since 2002, but it wasn’t until 2008 that I tried to put a band together. I had recently bought a new guitar and was ready to put my love of Metallica, Megadeth and Sepultura into action with far more enthusiasm than ability or talent. After reaching out to friends on Norwich Darkside, a now defunct local musicians forum, I was able to put a rehearsal together with all the members I needed. 5 members with loose connections to each other and similar tastes in music. 

We rehearsed for the first time and wrote a song or two in the first few hours. It was a great session that went surprisingly well, and I left feeling excited and elated that I had a new band that kicked butt…and then the drummer left. Left is an interesting way to put it… he just didn’t show up for the next rehearsal or the few rehearsals booked after that, and we were left drummerless after only one successful session. 

He eventually did come back and after 4-5 more rehearsals we had enough songs together to play our first show. We opened a local metal night under the moniker “The Toxic Crusaders”, a temporary name because we couldn’t think of a good one and our singer had been watching the Toxic Avengers the week before the posters went to print. The show went OK and I felt great about playing my first ever live show. The response had been amazing and the feedback afterwards was mostly positive. “That was a great set but you need a new singer”. 

 

Band playing on stage

One of the earliest Shrapnel shows at the Marquee, Norwich circa 2009

We did just that. Reaching out through connections and to people we knew, we got hold of a new vocalist locally who also happened to know a good drummer. The songs were brought over from before, improved and we came up with Shrapnel as the band name, fitting the music as fast and piercing heavy metal. Rehearsals became the highlight and priority of the week (much to the dismay of my family, friends and grades) and if we weren’t rehearsing once a week, it was twice or three times. We locked ourselves away for weekends at a time and wrote our first four track EP. Since then we’ve gone on to release three critically acclaimed albums through Universal Music, toured the UK and Europe and even had a lifesize cardboard cutout in HMV Tokyo, Japan… Very cool. 

I’ve learned a lot during my time with Shrapnel and looking back, I recognise themes that are similar to almost every band out there at any stage of their careers, long or short. My hope is that anyone reading this will be able to relate on some level, gain some insight as well as hopefully avoid the same tropes and mistakes that I made along the way. 

 

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Practising and Learning 

Learning to play your instrument is usually the starting place for all budding musicians and it goes without saying that you’ve usually learned a few songs, riffs, beats and bits before you launch into a band situation. For some people music is something that comes very naturally and they are able to find pitch, remember their parts and get difficult parts nailed with ease. I’m very jealous of these people and I won’t repeat the names I have for them. I have to work incredibly hard and dedicate a huge amount of time to learning and maintaining my playing. 

Sadly playing guitar isn’t like riding a bike, it’s much more like going to the gym. You take too much time off and you lose the progress you made. Making sure that you’re scheduling your time and being consistent with rehearsing and practising is crucial. Without boring yourself to death, coming up with a routine and schedule to make progress and retread solid ground as well as learning other people’s songs (all genres) is without a doubt the best advice I can give in terms of learning and improving on your chosen instrument. I still don’t do enough and the older I get the harder it is to find the time, so use the time you have wisely and don’t waste it.

Practising on your own and playing in a band are two completely different things and getting the balance of both is going to lead to a much more adaptable and multi-skilled musician. I was lucky enough to be surrounded by musicians who were more talented than I was in the beginning. I had been a bedroom player for four years and picked up some fairly bad habits as well as not pushed myself as much as I could have. Getting into a situation where I needed to be better in order to keep up and be a member of a band forced me to up my game and get better. I needed to be good enough to play with my band mates, I needed to be better to play live and I needed to be better to record my parts in the studio. Being forced into this definitely made me a more proficient and driven guitarist and I wouldn’t have made this progress without the pressure of being in a band with other musicians. 

 

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Performing 

As an introvert I never liked attention or being in the spotlight. Which is why I always found it odd that I loved performing. My first live show back in 2008 was such a strange experience because I didn’t feel nervous or anxious about playing in front of people at all. For festival shows and large capacity venues I get an adrenaline rush akin to being nervous, but this fades as soon as the intro tape rolls and the show begins. Nerves are something I always struggled with growing up but being able to perform as a musician has opened doors to being able to confidently perform and speak in front of other people. Yes, I’m still an introvert but I owe much of what confidence I do have to performing for a number of years. 

Having been a performer for a number of years, toured the UK and Europe and also been a sound engineer, working with other bands I cannot stress the importance of having well maintained gear and spares. Spare leads, spare strings, spare instruments, spare power leads, spare tuners, everything. A costly endeavour but one that will save your show, career at some point. We opened a show for Exodus at Islington Academy early in our career and just as we were about to go on stage I went for a wee.. As you do. My belt buckle decided to break, it fell apart with multiple pieces falling into the toilet and leaving me with jeans that wouldn’t stay up 2 minutes before I was going on stage. The other band on the bill (Manmustdie from Scotland) were prepared enough and helpful enough to lend me a spare belt that they had and we were able to perform. From that day on I have always been as prepared with spares as I can possibly be. I keep the borrowed belt as a memento and am still thankful I didn’t have to play in my pants. 

 

Somewhere on tour with Xentrix and Acid Reign 2015

Somewhere on tour with Xentrix and Acid Reign 2015

 

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Dedication

Musicians tend to be either 110% dedicated and into what they’re doing and driven to the point where no one can stand us (yes I group myself into this category) or they’re the most unreliable, lazy bums known to man. You find a fellow musician that’s balanced and you hold on to them for dear life… that and a drummer who shows up and plays in time. 

Balancing time for being in a band is one of the most challenging elements. Putting your health and the health of your friends and family are obviously priority and should ALWAYS take priority but it’s no secret that at times you’re going to have to make difficult decisions in order to make waves. I have missed family weddings and strained relationships because of opportunities that have come up. I’ve missed my kids birthday being on tour and chosen to play festivals over parents birthdays etc. These things never make me feel proud but I do believe I made the right choice. The key thing here is BALANCE. If the opportunity consists of a gig that costs a lot of money to potentially play to a small crowd and not get paid, it’s not worth upsetting anybody over. If the opportunity involves a large crowd, good press and networking opportunities that come around once in a blue moon, it might be the best thing to do. It’s important to know that at some point you have to make these difficult and often upsetting choices for the long term goal and people will inevitably be upset with you for doing so. Be prepared and dedicated enough to be able to make those choices but also only make those choices when the outcome is worth the cost.

 

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Recording 

Recording has changed so much over the past 10 years. Our first full album was recorded over a month at Parlour Studios in Kettering with renowned producer Russ Russell(*). We chose Russ to do the album because of his work with bands such as Napalm Death, Evile and At The Gates who were releasing albums that sounded incredible and all from a studio less than 2 hours away. The price tag was over £10,000 which was an unreal amount, especially for a bunch of amateur teenagers with no record label and only 2 years of being in a band under our belts. We made it happen somehow…

We had previously recorded 2 EPs which were doing well and had learned a lot about the process and what was needed. We were well prepped with fully written songs, we had demo tracks with us all time stamped and with click tracks ready, we had rehearsed everything to death and had come prepared with packs and packs of spare strings, sticks and plectrums. The process was incredible and we learned so much, watching every move, cut and edit Russ was making, we observed the mic setups and the process and asked question after question throughout. This whole session was as much an education as it was a creative process and it was worth every penny we spent on learning from an utter professional. 

The resulting album got us signed to Candlelight Records who after almost 2 YEARS of searching, accepted the album and put it out to critical acclaim. Yes, it took us that long. A big takeaway from this was to be patient. I see artists all the time put out sub standard content because they want it out and they don’t wait for the opportunity to create it and release it to its full potential. If you release something too early and too poorly, you may as well not have released it at all. 

 

“The Virus Conspires” Released in 2014 via Candlelight Records. Produced by Russ Russell and artwork by Eliran Kantor.

“The Virus Conspires” Released in 2014 via Candlelight Records. Produced by Russ Russell and artwork by Eliran Kantor. 

Fast forward to our newest record and everything is different. No longer can we afford to book in for a month to record away from home, we have work, families, responsibility and all those adult things to make being in a band so much harder than it was when we were teens. The last album was written and recorded at home predominantly. We can send each other demo ideas and riff videos/ midi drum tracks to each other with a click of a button and be well on our way to a record before we get in to rehearse together. The whole writing process is much less intimate than it used to be but can easily be just as collaborative if you make it so. 

We were lucky enough to be able to learn so much during our previous recording sessions that recording at home has been achievable to a high standard. We record drums in a studio with an engineer we trust and I do all the guitars, bass and vocals. We sent dry signal tracks off to a producer to mix and master and were fortunate enough on our newest album to use the legendary Swedish producer Jens Bogren. The result is unreal and we can’t wait to get this album out on May 31st 2024 (Shameless plug… buy it….thanks..). 

 

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Preparations to Release 

You’ve fully recorded your release, had it mixed and mastered and now it’s time to get everything else together. Artwork, PR, release schedule, reactions, tour schedule, merchandise, radio play…. The list goes on and will honestly take a blog of its own to get through, so let’s do that next time.

 

Shrapnel will release a new full length album “In Gravity” on May 31st 2024.

Shrapnel will release a new full length album “In Gravity” on May 31st 2024. 

(*) Russ Russell has recently been treated for esophageal cancer and needs your support. As well as wishing Russ a speedy recovery, I encourage you to donate at the following link:

https://www.gofundme.com/f/help-russ-russell-recover-from-oesophageal-cancer

Access Creative College Manchester Hosts Inspiring Session with Femi Koleoso of Ezra Collective

Students of Access Creative College (ACC) Manchester are celebrating a visit from Femi Koleoso, the drummer and bandleader of the acclaimed British jazz quintet, Ezra Collective. Fresh off the band’s Mercury Prize win, Femi shared insights from his career so far, captivating students with his reflections on perseverance, collaboration, and the essence of musical expression. He also had a jam with ACC band, B Street.

Femi’s journey in the music industry began when he formed a band with friends he met at his youth club in 2012. They performed at youth focused events, taking advantage of the opportunities presented by the 2012 Olympics in London, and slowly worked up to performing at bigger venues like Hyde Park. A breakthrough came when a rapper noticed his drumming skills at a jam session and invited him to join a tour. 

 

Femi Koleoso playing drums

Femi’s experiences highlight the importance of seizing opportunities and networking. He recalls reaching out to Little Simz, one of his favourite rappers, after she posted on Twitter looking for a drummer. Though he didn’t ultimately land the gig, the process taught him valuable lessons about resilience and the unpredictable nature of the industry.

Despite the huge success he’s had already, Femi’s career is very much still gaining momentum, with notable highlights including touring with Jorja Smith, performing at iconic venues like the Manchester Albert Hall and Brixton Academy, and participating in festivals like Glastonbury and Coachella. His involvement with multiple projects, including Ezra Collective and Gorillaz showcases his versatility as a musician.

Despite setbacks and rejections along the way, Femi emphasised the importance of staying true to oneself and embracing one’s unique talents. He believes that confidence stems from recognising that each individual has something distinct to offer and that rejection is simply a part of the journey.

“If someone wants a drummer, if I am myself, when I play the drums, that’s the best I could do. If they choose someone else, there’s nothing I could do. Because I can’t be that drummer. I sound like Femi,  and I’m the only person in the world that sounds like Femi.”

 

Femi Koleoso talking to students

Femi also discussed the value of friendships he has cultivated throughout his career, highlighting the role they played in his success. He emphasised the significance of genuine connections and advised aspiring musicians like ACC’s students to approach collaborations with humility and an open mind.

Later in the session, B Street, one of ACC’s student bands took to the stage with Femi to perform a rendition of ‘Play that Funky Music’.

The band have been working together since the start of this academic year, describing themselves as ‘predominantly Funk and Rock – but more on the Funk side.. think of a heavier Stevie Wonder!’. 

In an interview, members of B Street shared their experience of performing alongside Femi. “Today, we actually got to perform with Femi from Ezra Collective,” said Abi, the band’s vocalist. “He was doing a Q&A, and I decided to be a bit cheeky and ask him if he would mind playing on the kit. He said he’d heard us playing ‘Play That Funky Music’ down the corridor as he arrived, and jumped at the opportunity!

Reflecting on the experience, Abi added, “It was great! We were a bit nervous, but if you don’t do it, you’ll never know. I think a lot of it actually correlates to what he was saying in the whole talk; if you see an opportunity, you need to go for it. And obviously, that was an amazing opportunity, so we just went for it! That’s what it’s all about.”

Access Creative College offers a wide range of creative courses, including:

If you are interested, apply for a course online!

ACC and Condense Celebrate a Second Successful Tech Scholarship

In October last year, four Bristol creatives embarked on the second run of a unique, twelve week scholarship from innovative local tech start-up Condense, in partnership with Access Creative College and LocalGlobe. 

Over three months, the scholars were guided through a cutting-edge programme of study focused on bringing live events to virtual spaces through digital graphics, 3D modelling, real-time VFX, plugin integration and more. The gaming industry is a billion-dollar business, and continues to grow apace, with the gaming market worth over £400 billion in 2023. Gaming, and live events within games, are expected to be a key developing technology in coming years.

The Condense scholarship provided an opportunity to not only give home-grown talent a head start in an emerging industry, but also to help increase diversity in the wider technology industry, which is currently addressing a lack of women and people from minority backgrounds. There are signs of improvement, with Ofqual data showing a 17.8% increase in women studying A Level Computing between 2021 and 2022, and that “the tech industry has a higher proportion of BAME people (15.2%) than the labour market as a whole” (Prospects). However, there is still work to be done to ensure the future of the technology sector is both diverse and equal. 

Whilst a primary focus of the twelve-week programme was building virtual venues in game engine Unity and Condense’s own, bespoke product Studio 5, scholars also got to experience the company’s one-of-a-kind live events rig, used to capture performances to use in virtual events. 

 

Condense studio

The rig was also used as the centrepoint for the culmination of this year’s scholarship, hosting a showcase of the work produced over the programme. All scholars took to the stage and gave a demonstration of their finished pieces, talking about how they were created and their reasoning behind design choices. You can watch how they got on below:

 

The scholarship has been an incredible success, providing new skills in emerging technologies and opportunities to 9 intrepid young Bristol creatives. For more on Condense, visit their website.

And if you’d like to explore the exciting world of technology, check out our T Level in Software Development, currently accepting applications for September now!

Where can I attend a Manchester open day?

Every year Access Creative College run a series of open days in Manchester. They give school leavers the chance to learn about further education for the arts, computing, games and esports. This article explains what you’d expect to see from them.

Manchester has a proud history in music, art, and culture and continues to attract creatives from all over the world. It’s a thriving and diverse city where free expression is central to its heritage and identity. From ‘Madchester’ of the 90s, to Oasis, Joy Division, Tony Wilson, Alan Turing, Matt Busby, the list goes on.

 

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With 20 million invested into the city earlier this year, to assist with “supporting the creative and tech centres” (gov.co.uk), there’s no shortage of creative career opportunities.

Our open days in Manchester are a great way to sample and discover more about the Access Creative courses on offer. It’s also a chance to get a sense of the atmosphere and culture, where you can speak to our tutors to see what further education options are available.

 

 

 

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When and where are the next Manchester open days?

Our next open days in Manchester is on Saturday 20th April (11 AM – 2 PM) at both of our Manchester campuses, Games and Media at Hulme Street, all other subjects at Oxford Street.

 

 

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St James’s Bldg, 65 Oxford St, Manchester, M1 6FQ

(for music students)

 

24 Hulme St, Manchester, M1 5BW

(for games and media students)

 

Manchester is often called the creative capital of the North, which isn’t a surprise when you think of the nearly 10,000 creative businesses that have been established here. Our Manchester colleges reflect that vibrant creative streak, with innovative facilities such as our hyper-social study spaces. These are designed for students to network with their coursemates between lessons.

You can check out all our college facilities at the open day. There’s so much to see, such as our games lab, recording studios, production suites, esports super space, event venue and green screen studio, IMAC suites, production suites and our historic New Century music venue. There’s more than enough to discover when attending our Manchester open days.

 

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What type of courses will be there?

A range of level 2, 3 and 4 courses are present at the Manchester open day, teaching various creative, gaming and computing skills. 

For more information, click on the links.

 

Level 2 courses (GCSE equivalent)

 

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Level 3 courses (A level equivalent)

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Level 4 courses (equivalent to 1st year BA degree)

 

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For Access to Higher Education (A2HE courses) visit the dBs website.

 

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How do I sign up for a course at the open day?

If you’re interested in any of our courses on the day there are a few options available to you. You can simply submit your details to register your interest, submit an application form or take home a prospectus so you can digest it before making any decisions.

If you complete an application form during the open day, you can choose your interview date and time (by selecting from an online calendar). All interviews now take place via Google Meet, which means you don’t need to come to the college. You can be interviewed from the comfort of your own home, or wherever suits you best. 

Click these links for more information about enrolment and fees or funding.

Here’s a brief overview of our Manchester college term dates:

 

Term 1

4th September 2023 to 14th December 2023

Term 2

3rd January 2024 to 28th March 2024

Term 3

15th April 2024 to 12th July 2024

 

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What makes Access Creative one of the best further education colleges in Manchester?

We are England’s largest private training and education provider, with campuses across London, Plymouth, Birmingham, Lincoln, Norwich and Bristol – in addition to Manchester.

We have a proven track record of being a true gateway into careers within the creative industries and have helped open the door for many successful people such as Josh Weller (comedian), pop band Let’s Eat Grandma, Ed Sheeran, singer Nilufer Yanya, the Nova Twins and many more.

Here are just some of our headline results:

 

  • 95% of ACC music students are in paid work or higher education
  • 96% of ACC games students went on to paid work or higher education
  • 98% of ACC media students went on to paid work or higher education
  • 100% of ACC events students went on to paid work or higher education

 

Now more than ever, there’s a world of opportunity to be found in these sectors.

 

Are you free on the 27th February or 20th April? Come down to our Manchester Access Creative Campus centres from 11am to start your new career!

Where can I attend a Bristol open day?

Where can I attend a Bristol open day?

Every year Access Creative college run a series of open days in Bristol. They help students discover more about gaining skills for a career in the arts, computing and esports. Here’s some information about them.

The future is creative! In 2017 the creative sector contributed just over £100 billion to the UK economy, and in May this year the government announced that the creative industries are to receive a 1 million job boost. This will add £50bn in value to the sector by 2030. 

That is a huge positive for those wanting to pursue an arts career.

Our open days in Bristol are a great way to sample and discover more about the courses on offer. You can also get a real sense of the atmosphere and culture, speak to our tutors and see what further education options are available to you. 

If you feel confident in what you want to do you can apply for courses there and then. You can also, however, simply check out our facilities such as our recording studios, production suites, computer labs, Bierkeller performance space and green screen studio. There’s more than enough to discover if you’re looking to attend a Bristol open day.

 

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When and where are the next Bristol open days?

Our next open day in Bristol is on Saturday 20th April (11 AM – 2 PM) at Access Creative College, All Saints’ St, Bristol, BS1 2LZ

Taking place at our recently refurbished centre, based in the heart of the city on Broadmead, our Bristol college has been designed to be as bright, colourful and exciting as the rest of the town. The space is hyper-social with dedicated areas for students to network with their coursemates and other students between lessons. 

You’ll also get the chance to see our new industry-grade equipment and specialist spaces. You can see our photo studios, green screen rooms, performance spaces and production pods. These facilities ensure that our students are practically ready for the industry, as they give you hands-on experience of the tools needed to flourish.

 

 

 

 

What type of courses will be there?

There are a range of Level 2 and 3 courses that are present at the open day, covering various creative, gaming and computing disciplines. 

For more information, click on the links.

 

Level 2 courses (GCSE equivalent)

 

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Level 3 courses (A level equivalent)

 

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For Access to Higher Education (A2HE courses), please visit the dBs website.

 

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How do I sign up for a course at the open day?

If you’re interested in any of our courses on the day there are a few options available to you. You can simply submit your details to register your interest, submit an application form or read our prospectus before making any decisions.

If you complete an application form during the open day, you can choose your interview date and time (by selecting from an online calendar). All interviews now take place via Google Meet, which means you don’t need to come into the college. You can be interviewed from the comfort of your own home, or wherever suits you best. 

If you don’t book an interview straight away you will be sent reminder emails with a link to make your booking. Click these links for more information about enrolment and fees or funding.

Here’s a brief overview of our Bristol college term dates:

 

Term 1

4th September 2023 to 14th December 2023

 

Term 2

3rd January 2024 to 28th March 2024

 

Term 3

15th April 2024 to 12th July 2024

 

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Why is Access Creative one of the best further education colleges in Bristol?

We are England’s largest private training and education provider, with campuses across London, Plymouth, Birmingham, Lincoln, Norwich and Manchester – in addition to Bristol.

We have a proven track record of being a true gateway into careers within the creative industries and have helped open the door for many successful people such as Josh Weller (comedian), pop band Let’s Eat Grandma, Ed Sheeran, singer Nilufer Yanya, the Nova Twins and many more.

Here are just some of our headline results:

 

  • 95% of ACC music students are in paid work or higher education
  • 96% of ACC games students went on to paid work or higher education
  • 98% of ACC media students went on to paid work or higher education
  • 100% of ACC events students went on to paid work or higher education

 

Now more than ever, there’s a world of opportunity to be found in these sectors.

 

Want to find out what we can offer you this September? Book now to visit us in February or April!

Celebrating T Level Thursday at Access Creative College

Today is T Level Thursday and to celebrate, we’re taking a moment to dig into what T Levels are, why they’re so important to us here at ACC, and finding out what our students, tutors and the employers we work with think too. 

 

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T Level students wearing 'School of Computing' hoodies

For those who don’t know… what are T Levels? 

T Levels were first introduced in 2020 by the UK government, created to improve the delivery of technical education in Britain. Courses are developed in collaboration with real-world employers, with work experience built into the course, so students finish their studies with academic, practical and professional knowledge. 

 

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What qualifications are T Levels equivalent to and how many UCAS points are they worth?

T Levels are equivalent to 3 A Levels, and are worth up to 168 UCAS points.

 

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Where can T Levels take me?

Progression is similar to other qualifications. You can go on study a degree at university, move into an apprenticeship (check out our sister apprenticeship provider, Access Industry, for some options) or kick off your career in the working world. 

 

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T Level student programming on computer

What T Levels are offered at ACC?

We currently offer one T Level in Software Development, launched in 2021 and (as of February 24) offered at ACC Bristol, London and Norwich. We’ve created a bespoke curriculum that takes in AI, data science, problem-solving and algorithms, VR, cloud computing and other emerging technologies. 

As part of the course, learners participate in an industry placement of up to 315 hours with key local employers. This placement provides value to learners and tutors by reinforcing classroom learned skills in real-world environments, and it benefits employers by allowing them to contribute to the education of future staff, bring in fresh ideas and provide mentoring and other upskill opportunities for current staff. 

“Being a placement employer has been a really rewarding experience for both myself and my apprentice. Seeing Daniel develop over the few weeks/months that I’ve been working with him has been a real pleasure. He has become a very important member of my team and a really helpful hand with getting through the massive workload at the Academy. I hope that the experiences and skills that Daniel has acquired and will continue to acquire prove useful throughout his future career.” – Tristan Webster, Digital Education Lead for Greater Manchester Cancer Alliance.

The combination of both elements of the course provide a unique experience that sets learners up for success. 

 

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Are T Levels worth it? 

One of the most commonly asked questions is ‘are T Levels worth it?’ Here’s what our learners think about the course.

“I’d definitely recommend T Levels. They’ve taught me how to program through practical projects and helped me get an offer for an industry placement. I feel like I’m getting a very effective gateway into apprenticeships and jobs” – Cillian, T Level Software Development Student.

“I’m really enjoying this course as it improves my programming skills and we built an actual Pokédex! It also allows me to enhance my skills in an industry environment, which will better help me in my communication and teamwork in the future. The course sets me up perfectly for apprenticeships or jobs after college.” – Lucas, T Level Software Development Student.

It’s clear then that learners love T Levels, and their focus on practical, real-world work experience. And that combination of practical and academic skills is also why we love T Levels here at ACC, getting learners out there and interacting with the professional world, building future proof networks and a CV with experience fit for their needs. 

 

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What do our tutors think?

T Levels aren’t just great for our learners and employers; Tutors enjoy them too, with ACC Curriculum Lead for Computing, Michael Corker saying “Our Software Development T Level is a brilliant course for students who want to focus more on the practical side of software development. It gives them the opportunity to spend over a month actually working in a digital company and collaborating with professionals on real-world projects, and then go directly onto apprenticeships or employment. I wish I had a course like this available when I was at college!”

 

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What does the future look like for T Levels?

At ACC, we review our curriculums and develop them constantly. The qualification fits perfectly within our existing provision of BTECs and Access to HE courses, so watch this space for more T Levels in the future. Find out more about our T Level Software Development, or visit us in person to see our facilities and hear more about the course from our tutors at one of our campus events or by booking a campus tour.

Is The Gaming Industry Bigger Than Films and Music?

We’ve said it before, but we can’t stress it enough. The games industry is thriving, established globally as an entertainment force that is arguably unmatched. Game fans are passionate, with an entire industry taking in roles across development, writing, art, marketing, legal, finance and much, much more. 

The games industry is also growing relatively consistently… 8% on average in the UK between 2017 and 2022, and globally expected to grow by 9.32% between 2023 and 2023. 

But, we wanted to know if it’s bigger than the two creative powerhouse sectors, the film industry and music industry. Read on to find out!

 

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How much is the gaming industry worth?

As we’ve already seen, games industry growth is substantial. But it takes real, monetary terms to understand the scale. The UK games industry was worth £7.7 billion in 2022, and globally, a whopping $249.6 billion (predicted) this year.

Those numbers are easier to understand when you consider that the games industry employs more than 330,000 people globally, and it should highlight how much potential there is in terms of working in this exciting industry, as it continues to grow.

 

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How much more money does the gaming industry make than films and music?

But how do those numbers compare to film and music? Both industries have been established for a long time and have rich histories. Enjoyed by billions of people every year, music was worth $31.2 billion in 2022, and film was worth $93.4 billion in the same year.

You don’t need to do the maths to see that the games industry is worth almost double the film and music industry, combined

 

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What makes the games industry so profitable?

But why is it worth so much? Not only do some games sell millions of copies, but the industry is fairly unique these days in that it also sells specialist hardware (consoles, PCs etc) to play games on.

Alongside that, the industry also incorporates esports (competitive gaming), microtransactions and downloadable content (extra add ons that are bought with real money, ranging from outfits for characters to full game expansions), to merchandising. 

Games in general are more accessible to a wider scope of people than ever before. Games can be bought on release, second hand via physical retailers or on sites like eBay or Facebook Marketplace, on digital retailers like Steam (sometimes at massive discounts) and via online streaming through platforms like PlayStation Plus.

Mobile gaming has also ballooned, in step with the continuous improvements in phone processing speeds and graphics power. The market is now worth $89.25 billion worldwide (predicted), a not small chunk of the overall value of the games industry.

On top of all of this, platforms like Twitch and YouTube have revolutionised how we consume games, with audiences tuning in regularly to watch ‘Let’s Play’ videos or esports tournaments for some of the industry’s biggest games.

All of this combined makes the games industry a huge revenue generator, with more people investing time and money as the industry becomes ever-more accessible.

 

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What game has made the most money?

We know what you’re thinking. The highest-grossing game is going to be something like Grand Theft Auto 5. Maybe it’s a twist, and it’s a mobile game like Candy Crush. Good guess, but you’d be wrong.

There are technically two highest-grossing games of all time. Space Invaders is the highest adjusted for inflation, with an incredible $30 billion, and the highest-grossing game, not adjusted for inflation, is Dungeon Fighter Online with $22 billion

In terms of franchises, the highest grossing is Pokémon, selling 47,520,000 games equating to $90 billion total. 

 

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What are some other highest-grossing video games?

There are too many highest-grossing games to give them all mentions here, but some of the biggest include: 

* Stats sourced from IGN

As can be seen from the list, there’s no one set type of game that is successful. Big sales usually come down to a combination of a high-quality finish, a passionate game dev team and an effective marketing strategy that reaches the right audience in the right places. Take for example, Rockstar Games, a company renowned globally for complex and detailed games with a high level of polish.  The reputation the company has built up, arguably gives a major boost to their sales figures. 

In other cases, it’s the richness of the story, the replayability, or even the communities that form around the game (Minecraft is a great example) that ensure players invest big upon release.

 

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Looking for a Games Development Course?

So, what does all this growth mean for you, someone who loves games.

Well, if you want to build a career in games, it’s great news, there’s never been a better time to. Games development education is easier to access than ever, with courses and guidance widely available from a variety of sources including our very own Games Development and Games Art courses

At ACC, we do things differently, with 30 years of experience in building bespoke curriculums with industry expert tutors and partnering with key industry organisations to give you the best possible start to your career. If you study with us, you’ll work in high-spec, industry standard games labs, and get direct exposure to industry through our GoLive careers programme.

The average Game Developer salary is between £41,000 and £70,000 per year, increasing as you build your career and professional experience. While studying at ACC, we’ll also work with you to refine your portfolio which can be a huge boost when joining industry and increase your chances of starting out in the best possible position. 

We know we’re biased, but education is such a key foundation for any highly skilled role such as a games developer. If you’re feeling inspired and want to find out more about a games industry career, as well as what we can offer you, we’ve got open days coming up in your area. Book your place now on our events page.

Grand Theft Auto and The Golden Era of Games Development Education

It’s been an unbelievable week. After over a decade of waiting, feverish fanbase excitement and some of the most outlandish rumours in gaming, the first trailer for Grand Theft Auto 6 launched. Not that everything was quite as smooth as Rockstar were hoping…

Leaks are becoming a major issue within the industry, and the latest GTA hasn’t managed to escape them either. Back in September 2022, over 90 videos of stolen GTA 6 development footage was published online. And that was just the beginning. The trailer release date itself was leaked earlier this year, followed by the trailer itself, the night before the scheduled debut. It’s not an understatement then to say that this game is one of the most anticipated of this generation, but in this blog, we’re going to take a moment to dig a little deeper into games development, including Grand Theft Auto 6, what the game might mean for the future of industry benchmarks in technology and detail, and games development in general. Let’s get to it! 

If you’re not into gaming, you might have no idea what we’re on about, but that’s ok! In short, Rockstar Games is a British games developer with offices across the globe, renowned for impeccably detailed worlds and engaging stories. Their passion and commitment to raising the bar for the games industry has led to their recognition as one of the most important developers, with games consistently highly anticipated. 

 

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Games developed by Rockstar

Some games developed by Rockstar include: 

  • The aforementioned Grand Theft Auto series (5 main entries released so far with a series of spinoffs and smaller games that have revolutionised 3D, open world games).
  • The Red Dead series (Set in the late 19th and early 20th century in the death of the old ‘Wild West’, this series is rich and complex, like playing 20-40 hour long Clint Eastwood movies).
  • Midnight Club (a racing game focused on competitive street racing and car customisation).
  • Max Payne (based on the eponymous detective come vigilante).

 

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How long has GTA 6 been in development? 

We don’t know for sure how long the game has been in development, but some sources have claimed that the process began between 2014 and 2015, gearing up to full development in 2018 or 2019 after the release of Red Dead Redemption 2. 

 

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How much did GTA 6 cost to develop?

Again, it’s difficult to know for sure at this point in the release cycle, but it’s rumoured that the game will have cost in the region of $2 billion, making it the most expensive entertainment product of all time. Rockstar is clearly hedging their bets on this being the most successful launch they’ve ever had, and that’s a bet we’d take too…

 

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What can we expect from the game, and what does it mean for other games in the future? 

Rockstar builds their games on their own, in-house game engine ‘RAGE’ (AKA Rockstar Advanced Games Engine, first built in 2004 and used for the first time to create Rockstar Games Presents Table Tennis in 2006). In the first trailer, which you can see for yourself below, they are clearly putting RAGE to the test with their most in-depth world yet. The trailer is one that requires multiple rewatches, but you can see everything from realistic water physics in the crystal clear, bright blue oceans, to more advanced AI that fill the world with life and deepen immersion. 

This snapshot of what’s to come shows us that Rockstar is again going really big, something their publisher Take Two admitted to in 2022, saying “With development of the next entry in the GTA series well underway, the Rockstar Games team is determined to once again set creative benchmarks for the series, our industry, and for all entertainment, just as the label has done with every one of their frontline releases” (NME, 2022)

When this releases, rest assured that the entire industry will follow and other game developers will begin to fully utilise current gen consoles, aiming for ever-more intricate worlds, better graphics and even richer stories. But that’s not to say that Rockstar is the sole lead in industry development. The games industry is a true powerhouse, worth a projected $249.6 billion in 2023 (Statista) and constantly developing. 

From new technology like VR and AR, to updated engines like the latest version of Unity that offer even more tools for developers to realise their vision and innovate, to the rapidly evolving esports industry, this is truly the new ‘roaring 20s’ for video games and it’s an incredibly exciting time to be a gamer.

And with such a sustained period of success and innovation comes… 

 

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Jobs in Games Development and the Importance of Education

We might be stating the obvious a bit here, but new technology, bigger budgets and projects, and larger audiences increase skills gaps that need to be filled and a renewed focus on recruitment.

In the UK alone, the total workforce grew to “25,026 (in April 2023)… and annual investment by studios rose to £1.66 billion” (TIGA, 2023).

With such massive investment, industry roles should be here to stay and up for grabs for anyone with the right skills. And that’s where education comes in. Studying games development is easier than ever, with courses and guidance widely available from a variety of sources including our very own Games Development and Games Art courses

At ACC, we do things differently, with 30 years of experience in building bespoke curriculums with industry expert tutors and partnering with key industry organisations to give you the best possible start to your career. If you study with us, you’ll work in high-spec, industry standard games labs, and get direct exposure to industry through our GoLive careers programme.

The average Game Developer salary is between £30,000 and £50,000 per year, increasing as you build your career and professional experience. While studying at ACC, we’ll also work with you to refine your portfolio which can be a huge boost when joining industry and increase your chances of starting out in the best possible position. 

“On our Games Development course, learners get around 4 months to make a playable game. How much they achieve in those four months, especially compared to an 11 year triple A (AAA) game like GTA 6 is amazing and forms the basis of their careers.” – Bradley Rogers, Games and Media Pathway Manager at ACC Bristol.

We know we’re biased, but education is such a key foundation for any highly skilled role such as a games developer. If you’re feeling inspired and want to find out more about a games industry career, as well as what we can offer you, we’ve got open days coming up in your area. Book your place now on our events page.

Access Creative College Plymouth unveils brand-new, bespoke space for games and esports learners

Access Creative College Plymouth (ACC) has officially opened the doors to their brand-new, custom built games and esports wing, catering to young people with a passion for games. Students will explore cutting edge topics such as games art, storytelling, character design, world-building and competitive gaming or ‘esports’.

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The games is predicted to be worth $406.2 billion(*) in 2023, with the esports industry worth a predicted $3.8 billion(+) this year, and they are still growing rapidly. As the sectors expand, audiences numbers inflate and with that rapid inflation come a wealth of new, viable careers. 

With an expansion of careers come impressive salaries. An average salary in esports is £40,585 per annum (Glassdoor), for example, with a game developer expected to earn an average of £52,500 per annum (Talent.com). To ensure continued growth in these sectors, a constant flow of highly-skilled, passionate and trained professionals is vital, and that’s where Access Creative College comes in.

The new wing contains the latest in professional grade technology including gaming PCs with high-spec NVIDIA GeForce RTX 4060 Ti graphics cards, pro-gaming peripheral keyboard and mouse bundles from MSi, Nitro gaming chairs, Rode professional studio microphones and more. 

Alongside high-spec technology, a key focus when designing the new space was ambience and ‘real-world’ professionalism, with special consideration going to RGB lighting, furniture including custom desks, and even a five seat esports competition arena. 

“Our new industry-class esports tournament space and Games Development facilities provide an exciting opportunity to deliver an expanding creative curriculum in the heart of the South West. We’re proud to deliver a range of high quality courses in cutting edge spaces, with industry expert tutors who are dedicated to delivering the best educational experience for all. 

Our courses develop transferable skills to prepare learners for a successful future in the UK creative industry. This incredible new addition to the campus allows us to welcome more passionate creatives than ever before, working with employers to fill skill gaps now and in the future.”

– Matthew Mills, Campus Manager, ACC Plymouth 

While games has been offered at ACC Plymouth since the centre launched in 2021, esports is a new course and an important focus of the educator. Access’s ACES esports team, already established in other cities, is expected to launch in 2024. ACES teams compete regionally in external, professional competitions in popular games including Overwatch, League of Legends, Rocket League and Valorant, and have regularly reached semi-final stages. The teams are another way for young people to get direct experience of the industry and boost their career opportunities, with a number of team roles on offer every year.

If you are interested in seeing this incredible new space and the wider ACC Plymouth campus, visit accesscreative.ac.uk/events to register for an upcoming open day.

Meet the young students involved in Bristol’s most cutting-edge tech course

After a successful first run, Access Creative College and Condense, with support from LocalGlobe, have welcomed the second wave of students onto a unique, cutting edge scholarship programme.

The Condense x Access Creative College Scholarship programme was open to young Bristol creatives from ethnic minority backgrounds and other under-represented groups. Set over 12 intensive weeks that began in October, the programme gives students the skills they need to bring live events to virtual spaces, including 3D modelling, realtime VFX and more. 

Two Bristol students working together

The programme also serves as a means for individuals from minority representation to gain a foothold within the tech industry. According to the 2020 Tech Talent Charter only one in ten A-Level computer studies students is female and a sample of the UK’s top 16 tech companies showed that out of 152 board positions, only four were held by someone from an ethnic minority background.

Together with support from Condense, the students have been tasked with creating a digital venue to host live events using Unity. This is an opportunity for the students to harness their creative potential and be part of the bleeding edge of AR and VR technology. Now, with the course in full-flow, students have been learning about 3D modelling techniques, photogrammetry and textures, plugin integration, realtime VFX, and enhancing virtual worlds. 

Meet the four people taking part in this unique and exciting journey.

 

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Jan, 30

Enrolling as a Condense Scholar aligns perfectly with my passion for filmmaking and my insatiable desire to create immersive worlds on the silver screen. As a filmmaker, I believe that the ability to craft compelling narratives within rich, detailed environments is paramount to captivating audiences. 

The Condense program offers a unique opportunity to delve deep into the realms of world-building, providing me with the tools and knowledge to breathe life into my cinematic visions.  From mastering advanced storytelling techniques to acquiring technical skills in visual effects and design, the program promises to be a transformative journey that will undoubtedly elevate my filmmaking expertise.

In addition to honing my craft, I am eager to leverage the diverse perspectives and collaborative spirit within the Condense community. Engaging with fellow scholars and industry professionals will not only expand my technical know-how but also expose me to a myriad of creative influences. This immersive learning experience is not just about acquiring skills; it’s about cultivating a dynamic network and fostering a creative ecosystem that will fuel my passion for storytelling in the ever-evolving landscape of filmmaking.

 

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Rebecca, 26

I’m Beck and I’m originally from Kent but recently moved to Bristol.

Working with Condense on the scholarship is an amazing opportunity for me to dive into the world of 3D animation and gain practical experience in creating virtual experiences. My background in 2D animation provides me with a strong foundation in the principles of animation, which will be invaluable as I venture into the realm of 3D.

Be it in gaming, film or art, I’ve always had a fascination with immersive spaces that blend technology with real-life experiences, and I’m ready to create content that not only entertains but also provides unique and engaging experiences for audiences. Learning new software and techniques from Condense expands my skill set and allows me to bring my creative visions to life in different dimensions. I’m excited to embrace this opportunity to collaborate and learn while creating content for Condense’s platform.

 

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Kate, 23

I studied Television Management and Short Film Creation. While I have no previous experience in 3D modelling, I wanted to join this course to enhance my skills. Learning more about online events in the metaverse is really interesting to me. 

I’m excited to gain in-depth knowledge about the latest technologies and software at Condense, including their innovative rig to create a metaverse event. This course enhances my skills and boosts my future projects.

 

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Lok, 25

I have a background in Events Management and have always enjoyed organising events. When I discovered the Condense Scholarship, I was immediately drawn to the possibility of creating an interactive event experience for the audience. Before Condense, I was working as a Digital Marketer for a music conference and award. I am excited to transform a traditional physical event into a virtual event.

 

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Two tech students working on project together

If you fancy a career in technology, we offer courses in software and games. To find out more about what we can offer you, sign up to attend an open event here. Alternatively, follow @accesscreativecollege on TikTok, Facebook and Instagram, and @Access_Creative on X (Twitter) for the latest from across all our campuses.

For more information on Condense, visit www.condense.live or follow @condensereality across social platforms. 

Access Creative College partners with London colleges to help locals back into work

We’re excited to announce that we have partnered up with 15 other London-based colleges to work with the Department for Education (DfE) to deliver the Central London Forward Local Skills Improvement Fund. £6.7 million in funding has been provided by the DfE to help education providers respond to Business LDN’s Local Skills Improvement Plan

Find out more about why we have partnered with London colleges and the DfE, what it means for the community and more below. 

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Why have we joined the initiative?

London employers are facing skill shortages across the region, ‘with almost 7 in 10 businesses reporting at least one skills shortage in Q3 2022.’ (Business LDN). We’re working with the other partners in the new initiative to address these gaps by ensuring that post-16 provision is geared more towards meeting present and future skill demands. The Local Skills Improvement Plan includes a focus on Green and Digital skills, as well as addressing a lack of diversity across most sectors. 

 

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What are we doing to support our community?

The Plan is the next stage in our efforts to support the London community, following the recent launch of our brand new, multi-million pound campus on Commercial Road in East London. We’re launching a series of projects to help administer the funding locally, starting with ‘Coding for All’. Coding for All is an outreach programme working with local community groups and schools to form partnerships and promote opportunities to help as many children and adults from all backgrounds as possible to engage with coding.

Over ten weeks, ‘Coding for All’ will cover a range of key topics including the Python code language, Boolean data and sequence, mapping and set types.

“We’re delighted to be involved in the Central London Forward project that will allow us to engage with the local community and extend the use of our state of the art campus in Whitechapel to those who live in the area. As an organisation we are committed to working in partnership with other colleges across London to ensure the community can benefit from our offer in digital, information and communication skills, including opportunities for people to gain entry into digital accredited qualifications and working directly with employers on a range of free classes.”

Matt Newbould, Chief Operations Officer, Access Creative College

 

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Is there anything else planned?

Alongside the new programme, the college will create a new ‘immersive classroom’ to provide locals with a unique, focused space to learn new digital skills. These plans and more to come will result in trained, highly skilled professionals, ready for employers to welcome into their businesses. 

For more information on the Central London Forward Local Skills Improvement Plan, visit centrallondonforward.gov.uk. Find out more about our London campus here.

Graphic Design Course Alumni: Joseph Smith

We caught up with recent ACC alumni and award winner of the 2023 Best Animation / VFX at our Birmingham campus to hear all about his time studying with us.

Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song, to best design, to best game art to best software, and so much more! For our 2023 ceremony, Joseph took home the award for Best Animation / VFX in Birmingham.

 

 

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Joseph won this award whilst studying on our Graphic and Digital Design Level 3 Course. This course explores typography, hand rendered and digital illustration, web design and layouts, designing for adverts and promotional materials.

 

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Hi Joseph, thank you for talking to us! Tell us, which course did you study and why?

I chose the graphic design course.

I was made aware of the college through a career guidance session at my secondary school. Finding Access, a college that offered a wide selection of creative pathways was appealing to me as I felt I could find a course that suited me well.

I think the college being coursework centric was a good fit for me, in addition to arming students with a lot more industry-like experience compared to an exam based system. The large volume of work produced over the two year course meant I had plenty of pieces to fill my portfolio, I am in a good position to be able to pick the strongest examples of my work from the course. 

 

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What did you enjoy about your time studying with us? Do you have any particular highlights?

Access Creative college was a supportive environment that gave me a solid framework to develop my skills with lots of tutor support and encouragement to work independently.

 

 

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Work by Joseph Smith

 

 

I enjoyed the freedom to explore and develop my own creative style, allowing me to incorporate a mix of 2D and 3D design into the briefs we were given. We were encouraged to adopt our own niches, meaning that by the end of the course each student had their own distinct techniques, styles and design language.

The highlights of the course would probably be the opportunity to experiment with many different techniques, creating work for the college (for example creating the Christmas poster or making a 3D animation for International Women’s Day) and receiving the national award for best VFX/Animation.

 

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Congratulations on winning best animation / VFX in Birmingham!! How do you feel after winning? Can you please tell us more about the project?

Thank you, I was very surprised and excited to win the award! I won the award for my            

showreel of 3D animations created throughout the course. This showed me the value of teaching yourself a new skill independently alongside the course. My 3D knowledge has become a very valuable skill giving me a new style to my graphic design projects, a new activity to enjoy in my free time and hopefully will lead to a more diverse range of opportunities in my future career.

 

 

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Image taken by @Katjpeg_

 

 

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What are your next steps / plans and aspirations for the future, career and/or education wise?

Now that I have finished my course at Access Creative College, I will be continuing my education at Loughborough University where I am going to study a BA in graphic design

After receiving my degree I would then like to start my career as a graphic designer or a similar creative role, perhaps 3D motion graphics.

 

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How did Access help you get to where you need to be?

Access Creative College provides a good framework in the form of live briefs. This allows students to develop and learn through creative restraints, time restrictions and industry like experience, so at the end of my time at college I had built up a solid portfolio of work that got me into all five of the universities I applied for!

 

 

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Work by Joseph Smith

 

 

Would you recommend the course to anyone else, if so, why?

Yes, I would recommend the course to others that want to take a similar career path as it gave the experience, UCAS points/grades and portfolio I needed to take my next steps. I would say that the course does require a real passion in the subject and the willingness to work and develop your skills independently when not in college, as this will lead to the best results and also make the most out of your time at college. You can find Joseph’s socials here

 

If you’re interested in studying Graphic Design or Animation & VFX with us, learn more about our Media courses here.

Artist Development (AD4) Course Alumni : JULIET

Our Artist Development (AD4) course is truly unique. If you’re an aspiring artist but struggling to get noticed, this is for you. We’ll teach you insider knowledge and give you our connections to develop your personal brand and ultimately, get you ready to take on the world. 

We caught up with Juliet, a recent AD4 graduate and national award winner for Best Solo Artist. Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song to best design, best game art to best software and more! For our 2023 ceremony, Juliet took home the award for Best Solo Artist, nationally.

Here’s what she has to say about her experience studying Artist Development with Access Creative College.

 

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Hi Juliet, thanks for taking the time to speak with us! Tell us, why did you choose to study AD4?

I chose to study AD4 because I knew exactly where I wanted to be in my career, and it made total sense having just finished two years on Level 3 Vocal Artist. This course gave me the facilities and environment to thrive. AD4 was my year to shine and develop my artistry!

 

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So good to hear! Did you enjoy your time studying Artist Development with us? What were your highlights?

I honestly loved studying at Access Creative College. I couldn’t have asked to spend my college years anywhere else. I’ve made lifelong friends and memories that will last forever! 

During the course, I started to release music. I still remember pressing send on my debut single Manifester in class, something that will stick with me for the rest of my career. Some highlights of my time on AD4 include playing Latitude Festival three years in a row, opening Mostly Jazz Festival in Birmingham and working with Word Play Magazine, as well as the unbelievable support from BBC Introducing who made two of my singles Track of the Week. 

I even started my career as an artist liaison and became self employed! 

 

 

@accesscreativecollege

Juliet’s year as an Artist Development student at Access Creative College 🙌 Juliet has had an incredibly successful year from recording and releasing debut tracks to performing at festivals and winning awards 🎉 This could be you! Find out more about our artist development course from our link in bio 🔗 #musician #singersongwriter #musiccollege #StudentLife #CollegeLife @Julietpricethomas

♬ original sound – Access Creative College

 

 

What an amazing year you’ve had! What opportunities has the course given you?

It’s hard to say what opportunities AD4 has given me exactly, because I’ve been lucky enough to achieve so much in the last year, but a lot of that is down to Access giving me the environment to want to accept these opportunities and the tools to do something with them.

If you have a goal and a vision, Access will do everything they can to give you opportunities and a platform to thrive in; there isn’t really a limit on what you can do. 

 

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How has the course helped you get to where you are now?

When I first joined ACC in 2020, I knew where I wanted to be, but I had no stage presence. I had no industry knowledge, no original songs but a drive for what I knew I could be.  

Level 3 Vocal Artist taught me everything I needed to know and gave me the space to grow and to discover the type of artist I wanted to be. AD4 allowed me to take everything I had learned and work hard on developing that into a career. This was when I made myself known to the world as JULIET.

 

 

Juliet performing on stage

 

 

What would you say is unique to the course that you can’t get anywhere else?

I just think it’s amazing that I could go to college, study something that I loved every day and enjoy it. The course is industry-focused and based on real life experiences, rather than note taking and theory, and that’s what I love. 

This college made me feel safe, heard and understood. The tutors always went above and beyond for my wellbeing and would help in anyway they can with my career.

 

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Congratulations on winning the ACC Award for Best Solo Artist!! How did it feel to win?

Winning Best Solo Artist nationally was such an insane moment. It was an honour to win an award from the Norwich campus, let alone the whole of the UK, but it also felt right. It was the end of my three years studying there and it felt like I really had achieved something – like all the hard work paid off. 

During my first two years at Access, I never released any music, just gigged around Norwich. But I knew that 2023 was my year to let the world know who JULIET is, so from February to September I released 3 singles and a 5 track EP.

I felt so grateful to win and have some recognition on my name. It just felt like the perfect way to end my time here. The award is definitely getting framed and going on my wall. Hopefully it’s the start of many more!

 

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What are your plans for the future?

My plans for the future are continuing the hustle of being an independent artist, writing an album and, of course, loads more singles. I’ve also got my first support slot at the Norwich Arts Centre this month supporting Jackson Mathod

I am also now a self-employed, freelance artist liaison. I work for IEMusic going into high schools across the UK as an artist, teaching music/songwriting workshops. I’m also doing some work with Freshly Greated, organising events and putting on workshops and gigs for them. 

Keep your eyes out, as I’ve also got a big boy professional website coming later this month! 

If you’re interested in studying Artist Development with us, find out more here. Trust us, it’s the best thing you’ll ever do for your career!

Don’t Try Music Partnership

Don tTryLogo ACC

 

Access Creative College (ACC) and Don’t Try Music are thrilled to announce a groundbreaking partnership. Don’t Try Music, are a London based, boutique digital marketing and management agency, specialising in the music industry. 

The partnership has come at an incredible time as ACC re-launch their prestigious Artist Development Programme which has previously seen artists such as Ed Sheeran, Nilüfer Yanya and Beth McCarthy complete the scheme.

This exciting collaboration is set to revolutionise the music education landscape and provide emerging artists with unparalleled opportunities for growth and success.

 

 

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Empowering the Future of Music

Access Creative College has been a leader in creative education for 30 years, constantly evolving their offer and curriculums, and forging innovative partnerships to spearhead emerging industry trends. One of the unique qualifications offered is their Level 4 Artist Development programme, designed to help artists deconstruct and rebuild their brand. Partnering with a London based, boutique digital marketing and management agency, specialising in the music industry allows students to directly benefit from their industry expertise. This partnership will offer students a unique chance to dive deep into the digital intricacies when it comes to marketing themselves online and develop a holistic understanding of what it takes to thrive as an artist in the modern music landscape.

 

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Key Benefits of the Partnership

This dynamic collaboration promises an array of exciting benefits and opportunities for ACC Artist Development students:

 

 

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Industry-Leading Guidance: Don’t Try will serve as the industry partner on the Artist Development course, providing invaluable insights and guidance to students across the three ACC campuses delivering the program.

 

 

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Real-World Experience: Students will have the opportunity to receive direct feedback on their work and engage with real-world industry material curated by Don’t Try throughout the academic year.

 

 

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Professional Assessment: Completed student work and portfolios will be assessed by ACC tutors and shared with Don’t Try for review at agreed points during the year. This invaluable feedback loop ensures that students are on the right track to success.

 

 

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Guest Speaker Series: Don’t Try will host guest speaker sessions during the academic year, offering students direct access to industry professionals and insiders.

 

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Unlock Your Creative Potential

This partnership is poised to empower emerging artists like never before. By combining ACC’s long-standing dedication to accessible creative education with Don’t Try Music’s industry prowess, students on the Artist Development Course will have the knowledge, skills and network they need to thrive in the notoriously competitive music industry.

 

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Join Us on a Remarkable Journey

Are you ready to take your music career to the next level? 

Perfect your artistry, build your personal brand and gain real, industry insights when it comes to your digital marketing and presence.

Find out more about ACC’s Artist Development course, available in Birmingham, Bristol, London, Manchester and Norwich, here.

Matt Thompson

Dyslexia Awareness Month

October is Dyslexia Awareness month! Here at Access Creative College, we’re passionate about all of our staff and students having equal opportunities to succeed and we wanted to shine a spotlight on dyslexia and what we do to support.

 

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What is dyslexia?

Dyslexia is a genetic learning disability caused by the way the brain develops. It’s best described as a combination of abilities and difficulties which affect the learning process in one or more of the following: reading, spelling and writing.

It is estimated that 1 in 10 people have dyslexia. The condition can also affect a range of different areas in people’s lives including their organisation and time-keeping, information processing, confidence in social situations, concentration and even daily routines. 

It’s a common myth that people with dyslexia read words or letters backwards. This is, in fact, not the case and writing letters backwards is quite common amongst all young children when learning to read and write.

 

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Famous dyslexic people

Did you know Britain’s favourite foodie Jamie Oliver is dyslexic. Other famous figures that identify as dyslexic include Richard Branson, Tom Cruise, Jennifer Aniston, Keira Knightley and Gwen Stefani. Historical figures that are believed to have had dyslexia include Walt Disney, Leonardo Da Vinci and Pablo Picasso.

As the list of incredible creative people above supports, studies have shown that dyslexic people excel in areas such as creative thinking and are more likely to be creative individuals. Those with dyslexia often excel at connecting ideas, thinking outside the box, 3D mapping and seeing the ‘big picture’. Often, they find success in the fields of art, computer science, design, drama, electronics, maths, mechanics, music, physics, sales and sports.

 

 

 

 

How we support our dyslexic learners

Our tutors are all fully briefed on what they can do to accommodate those students with dyslexia. We advise certain teaching styles such as:

 

  • Talking to learners to find out what works best for them. Making a conscious effort to not repeat strategies that may have failed in the past
  • Helping learners to find out what colour of paper suits them. It is often the case that dyslexic people find it difficult to read from or write on white paper. Coloured overlays may be helpful. Alternatively, if students use Google Docs to type their work, they can change the background colour of the document by selecting File, followed by Page Setup, then click on the Page Colour option and choose the colour that works best for them.
  • Using technology. Using the computer will allow the learner to produce a piece of work without worrying about handwriting and enabling them to easily correct spelling mistakes. Spell check can be used.
  • Helping learners to explore and understand their own effective ways of learning and to find their own strategies for success.
  • Matching the individual learning style. For example if a learner thinks visually, teachers are advised to use a highlighted or bold typeface for certain words.
  • Encouraging learners to use visual representations to help them (mind maps – information is presented in a visual format so the learner can see it all at once rather than having to follow it sequentially)
  • Using multi-sensory teaching methods.
  • One on one discussions about areas of difficulty.

 

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Study tips for dyslexic students

 

  • Ensure you’re sitting in the right place to be able to see the whiteboard properly.
  • Use technology for writing and always use spell-check
  • Trial and find out what your individual learning style is. Don’t repeat methods that do not work. For example, have you found you can understand and remember more information if you listen to audio rather than reading? Or have you found learning in short bursts, such as multiple 25 minute sessions rather than studying over long hours works better?
  • Plan and allow yourself enough time to complete pieces of work. Speak to your tutor if you need assistance with time management and organisation.
  • If you’ve got any text in a digital format, enlarge the text and put it in an easier to read font such as Arial, Comic Sans or Century Gothic.
  • Celebrate every win. No matter how big or small!

 

If you think you or someone you know may be dyslexic, depending on your or their age, an assessment can be organised through school or college, or through local dyslexia associations. If you’re an ACC student or staff member, speak to your campus learning support team!

How can I get a creative job in London?

London is one of the leading artistic places on earth. With a rich history in creativity and innovation, it continues to provide an unrivalled level of career opportunities. The sky’s the limit for those wanting to break into the creative industries in London. 

But when you’re ready to begin a creative career, where do you start?

This article gives you a step-by-step guide on how to pursue an ideal creative career in London.

 

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Step 1 – Do your research

Once you’ve decided which creative role you want to work in, start by doing some research. Perhaps google that role and then work backwards. 

Consider searching questions such as “What entry-level positions lead to that X role?” “Does X role require any qualifications?” “Where can I get some work experience in that field, so that my CV looks more relevant?”. 

Translate your hypothetical aspirations into something specific. Try to get a sense of what practical steps you’d need to take to get there.

“The creative economy is estimated to provide one in six jobs in London and the creative industries generate around £47 billion for the London economy”

– Mayor of London Website

 

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Step 2 – Get some work experience

Provided your parents are ok with it, look into voluntary or unpaid opportunities. Many jobs in the arts and creative sectors are fiercely competitive, so experience will always help you stand out. This applies even if you’re looking for entry-level positions. 

For instance, if you want to be a performer you’re more likely to get attention from promoters and agents the more gigs you do, Open Mics are a great place to start. We recommend unpaid opportunities only because when you start, it’s often likely you’ll be working for free. But if you can find those paid gigs, then prioritise those of course!

This also applies to other artistic job roles such as music producer, production assistant, DJ, or animator. They are all very in-demand career options, so give yourself every advantage you can!

Free work experience can come in many forms. You might find a small start-up company or venue who are looking for free contributors, or you might look to create your own opportunities, which you promote online.

 

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Step 3 – Get a stable job that has flexibility

Once you have left school or college, you need time and money to be able to pursue your career goals. And that’s where having a stable job with a ready-made income is essential. 

Everyone needs to work, but if you have your eye on a competitive creative career then it might be sensible to find an undemanding, low-stress, day job in the meantime. They can help you pay the bills and buy you time whilst you’re working towards your main goal. 

Many young people who are trying to pursue careers in music for example may often get an opportunity to perform with very short notice, so you may be looking for a day job that can be flexible with working hours. Those jobs exist.

Temping, bartender, customer services, waiting on staff, there are many jobs out there that could fulfil this criteria. Any large-scale recruitment agency such as Reed, Indeed or The Guardian job site could have what you are looking for. 

 

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Step 4 – Upskill to give yourself the best chance!

The final step to help you access creative jobs in London is through upskilling, which is where Access Creative can help! Access Creative is the largest independent college in the country, focusing on training young adults in creative fields. 

Due to the continued growth of the creative sector in London, we opened a new London campus this year. This centre is ideal for creative individuals. It serves as a hub for gaming, esports, music, media, and computing and is open to individuals aged 16 and up.

We have a range of level 2, 3 and 4 courses. They cover everything from artist development to music performance, to esports management and DJing. Our London college has state-of-the-art facilities and performance spaces to hone your craft. We provide a supportive atmosphere and one where you can learn technical skills to help you stand out from the crowd.

 

 

 

 

Impressive creative careers

Access Creative’s London alumni are amongst some of the biggest names in the creative sectors, with fame and fortune following their success. The list of people includes household names such as Rita Ora, Jess Glynne, Jamie Morrison, Flo, and Ed Sheeran.

The vast majority of our students go on to have successful careers once they qualify. For instance 95% of our music students, 96% of our games students, 98% of our media students and 100% of ACC events students went on to paid work or higher education within 5 months of graduating.

For more information and to discover how to enrol on our courses please visit our site today.

Game Art Course Alumni: Ed (Effects) West

We caught up with recent ACC alumni and award winner of the 2023 Best Game Art at our Manchester campus to hear all about his time studying with us.

Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song, to best design, to best game art to best software, and so much more! For our 2023 ceremony, Ed took home the award for Best Game Art in Manchester.

Ed won this award whilst studying on our Games Art Level 3 Course. This course teaches how to develop ideas and concept art for games, create characters, objects, environments and more.

 

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Hi Ed, please tell us why you decided to study Games Art with us? 

I chose this game art course because I wanted to expand my skills in making 3D artwork so that I could eventually move on to use them in my professional career.

 

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What did you enjoy about this course? 

A big part of the course I enjoyed was being able to experiment and use my creativity to really make something special. Specifically the assignment where we were tasked to make a 3D environment really showed me how I can use my creative skills to develop and build large projects.

 

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What are your next steps?

My next step is University. I just started studying Visual Effects at Futureworks and after this I would like to move into the industry and work in TV and film.

 

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That’s great news! How did Access Creative College get you to where you needed to be?

Access was able to help me by teaching me how to develop professional work flows and software. If it hadn’t been for Access I wouldn’t be able to hit the ground running at uni when it came to computer work and using Maya and Substance Painter. This was a huge advantage and big help when it comes to moving into the type of course I’m currently on.

 

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With that in mind, would you recommend the game art course?

I would recommend the course, specifically because it gave that sort of push that I needed in order to develop my skills further. Not to mention how friendly and supportive the tutors were.

 

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Congratulations on winning best games art in Manchester! How do you feel after winning? Can you please tell us more about the project?

Thank you! It was an absolute honour to be chosen for the award and I really regret not being at the ceremony to collect it.

 

EdEffects Cert

 

The winning project was an animation I made based off of a scene from a Doctor Who audio book. Everything in it was modelled, animated and rendered by me, including the environments and image of the space station on the screen. It was the first animation I had done which featured the new series design of Dalek, which is something I had struggled to model before, but after developing my skills, I had managed to finally get a result that I felt quite happy with!

Overall the project took about a week to complete, including: render, set up and animation time. It was a lot of fun to do and in my personal opinion it’s one of the best renders I’ve produced so far and I’m really proud of it.

You can find Ed’s Art Station portfolio and Socials through here.

If you’re interested in studying Games with us, learn more about our course here.

Game Development Course Alumni: Toby Spooner

Toby is an alumni from our Games Development course who went on to win the ‘Best Esports Event’ award alongside his peers, in the National Access Creative College 2023 award showcase. 

Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song, to best design, to esports student of the year to best software, and so much more! For our 2023 ceremony, Toby and his team took home the national award for Best Esports Event.

Toby won this award whilst studying on our Games Development Level 2 Course. This course is the perfect introduction to the skills and techniques needed to design assets for computer games. Whilst studying this course you learn how to create 2D games, pixel art, game audio, levels and animations. It’s the perfect stepping stone to level 3!

Let’s hear what Toby thinks of the course.

 

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Hi Toby, thanks for speaking with us! Tell us, why did you decide to study Games Development? 

When I first applied to Access I originally applied to Games Technology and Cybersecurity, but unfortunately I didn’t meet the entry requirements following my GCSE results. 

I was soon contacted by the college who instead offered to enrol me onto the Game Development course.

 

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What did you enjoy about your time studying with us?

Honestly everything! From the teachers to what we learnt in the course, it all intrigued me and I believe that is what made me work hard and do so well. I thoroughly enjoyed every little thing about it. What’s taught on the course is super relevant and was always delivered in a fun and creative way. 

The college understands the students really well and is able to deliver activities and clubs tailored towards the student’s interests, such as esports tournaments and music festivals. We were always encouraged to be creative and to be ourselves.

 

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What are your aspirations for the future?

I have been accepted on to the Software Development T Level Course, which I’m hoping to pass with good grades! Afterwards I wish to go into university studying either Software Development or Cyber Security. I also have aspirations to hopefully one day live and study abroad in Japan!

 

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Would you recommend the course to anyone else, if so, why?

Absolutely! Especially from my experience of the level 2 course.

If you’re in a similar position to where I was when I applied, I’d highly recommend following the steps I took. The level 2 studies were so useful before moving up to level 3, it helped with gaining a base level knowledge of the course and with getting to know the college.

 

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Congratulations on winning ‘Best Esports Event’ at our annual showcase awards! Can you please tell us more about the winning project and how it felt to win?

 

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I still remember the exact moment I found out! I was walking around B&M with my parents, when suddenly I got loads of messages from the team group chat. I saw a message that said “WE WON THE NATIONAL!” I was confused for a second on what that meant but it was quickly explained how our Esports event won the Best Esports Event award at the National Showcase Awards. The video of the announcement saying “The national award goes to… Norwich! And the students are: Kane, Sam, Toby”

We were all super excited over how big of an achievement it was for us. Personally for me it was such a motivating moment because I’ve never really been considered an exceptional student or had much success throughout my education. However, all that changed at college, even getting my first ever Distinction. So, it was such a huge jump and big achievement for me! It felt amazing, I’d never expected something like that to happen.

It just goes to show that if you try, you can actually make things happen!

 

If you’re interested in studying Game Development or Software Development with us. Click to view our courses.

Building an Audience Using Social Media

The Power of Social Media

Social media is a powerful tool. We’ve seen 2 generations of people now, rising through the ranks of platforms such as Youtube, Tiktok and Instagram – eventually becoming mainstream celebrities in their own right. They host talk shows, walk red carpets and collaborate with food companies. Even if you don’t want to be an ‘influencer’ or celebrity, there’s no denying the importance and power of a dedicated audience on social media for career progression within a creative field.

 

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Target Audience & Adaptability

First, we need to actually identify our target audience. What’s the age range? Gender? What style of content do they typically consume? Which platforms do they use the most? ‘Whether you rely on personas or actual customer data, find out who your target audience is and curate content for them.’ (Benchmark One, 2021). 

Adaptability is key when it comes to social media. You need to be able to hop on trends quickly, alter your style, and deal with situations when they arise. The online world moves at such a rapid pace and public opinion can shift rapidly. A person trying to build an audience has to be aware of these changes, and keep up with trends.

 

 

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Platform Purpose

Different industries make use of different social media platforms, so it’s important to take note of this when strategising. For Games and Esports, you should be posting your creative content on platforms like Twitch or Youtube. With 200 million people watching gaming content on Youtube every day (Think With Google) it’s vital that you engage with this massive audience. Discord can be used for community building and connecting with other people involved in the games space. Reddit and X can be used for debate and discussion. 

For media platforms like Youtube, Vimeo and Instagram can be used for content. Instagram can also be used for promotion alongside Tiktok. Letterboxd is a great platform for those involved in film and again X is a great place to connect with people. 

Soundcloud and Spotify are specialised platforms for music uploads. They have algorithms to help your music be discoverable, so these should be your first priority when uploading content. Tiktok, Instagram and Youtube can also be used to promote your work and reach new audiences.

 

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Using social media productively

‘Using social media’ doesn’t mean just scroll mindlessly for hours. It means using it in a productive and meaningful way. Research creators you look up to and see if you can get together to collaborate. Get some inspiration from a post you see on instagram or see what’s trending on X. Use this information to your advantage and factor it into your posts and content. 

Collaboration is a great way to boost your social media channels and brand generally. When working with another creator you are able to make connections within the industry, and to bring your audiences together. If your peer works in the same creative space, the audience overlap will be very large, and you both stand to gain a lot from a potential collaboration. 

You also shouldn’t be afraid to venture outside of your comfort zone. Try connecting with someone in a different genre of content entirely. Food content creators and comedians aren’t in the same content space but there is still audience overlap. By collaborating with someone outside of your creative area, you’re also able to tap into a different cohort of followers entirely, which can be a really useful tool to bring in new followers and introduce them to your work.

 

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Consistency is Key

A key aspect of social media is consistency, and consistency is different for each individual because of the different styles of content, platforms and audiences etc. As a general guide you want to be posting some form of content each day. This could be something as minor as a tweet or as major as an hour long Youtube video detailing your creative process. Posting regularly reminds your audience that you are there and embeds your brand into their online experience.

 

 

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Show off your personality

As much as the quality of your work is important, audiences and followers love when they can also engage with you as a person. Showing personality in your captions, tweets and posts can boost your following, as consumers are able to ‘root for’ and empathise with the person behind the work. There are two rules that can be used to find the right balance between your personal and professional sides. 

The 80-20 rule states that the 80% of posts should try to inform, educate or entertain whilst the remaining 20% can promote your brand. 

The rule of thirds organises your content feed into 3 different roles. ⅓ should aim to promote business and generate profit. Another ⅓ should share your ideas and content, as well as resharing fellow creators. The last ⅓ should focus on personal interactions with your audience. 

These two rules can help to balance your content output and help strike the right chord with an audience. 

 

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It’s not all about the numbers…

I know this may sound contradictory having just rattled off a load of fractions; however the numbers really aren’t that important! ‘Vanity metrics like number of followers and likes are easy to track, but it’s hard to prove their real value.’ (Hootsuite, 2022). Statistics like this are often arbitrary due to fluctuating algorithms and pure luck. Sometimes a post does well and sometimes it doesn’t. Instead of obsessing over these numbers, try to track useful metrics such as audience engagement, impressions and reach and click-through rates.

 

 

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Social Media at Access Creative College

At Access Creative College we offer a wide range of courses, across Esports, Games, Media, Music and Computing. Branding is key in most of these industries, so we give our students a head start by helping them build professional online portfolios. We also provide collaboration opportunities with our partners, including some of the UK’s best creative organisations like Latitude, Royal Albert Hall and Condense.

We also share student work on our channels, to shout about all the amazing things they’re creating. Take a look by searching @accesscreativecollege on all platforms.

Turning your Love of Gaming into a Career

Do you love gaming? Did you know you could fully immerse yourself in the gaming world by turning this passion into a career?

Here we chat with Brenna, Games Development Alumni from our Norwich campus who is on her way to doing exactly that!

 

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Hi Brenna! Thank you for speaking with us! Let’s start with telling us why you decided to study Games Development Level 3. 

I decided to study this course as I’ve had an interest in gaming my whole life. I grew up on classic games like Mario and Pacman. I made silly little games growing up but decided that I wanted to take my skills in game making further. I knew that this course could teach me every element that goes into the game making process and use my creativity to my full potential.

 

 

Brenna Potion

Work by Brenna Syrad

 

What did you enjoy about your time studying with us? Do you have any particular highlights?

I enjoyed how my class was small, which meant more 1-1 time with the lecturers, and I got to know my classmates very well. I liked the common room in addition as that was the place where I could hangout with my friends during free time.

 

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That’s great to hear! We pride ourselves on having a strong community-like feel to each of our campuses. What are your next steps for the future?

I am going on to study 3D Game Art at Buckinghamshire New University. This course will help me achieve my goal of being a 3D artist for video games.

My ultimate career goal is to work for an AAA games company such as Rockstar Games.

 

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Wow! Those are some great aspirations to have. How did Access help you get to where you need to be?

Access helped me alot to get me ready for university. I had regular 1-1 meetings with my course leader discussing my next steps and how to get there.

Access also put on careers fairs, showing me opportunities I could get involved in and all of the different university options.

 

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Would you recommend the course to anyone else, If so why?

I would recommend this course to people who are creative and have a passion to make video games. This course covers every aspect in making a video game, from 3D modelling assets, to coding in a games engine. The course was very well put together to make the students an all rounder video game maker.

 

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Congratulations on winning the best game in Norwich! How do you feel after winning? Can you please tell us more about the project?

I feel so proud and excited after winning the Best Game Award. I didn’t think I would win at first because I looked at all the nominations and everyone’s games were very good. However, as my name got called out, all I could think about was ‘Wow. I actually made something that people enjoyed’.

The winning game was for my second year Game Engines assignment, with the theme ‘Escape’. I came up with a storyline for my game, which would make the players feel on edge. The game took about 4 weeks to design and make fully. 

You can take a look at Brenna’s portfolio that she built up during her time at ACC, here:

 https://bluebearsyrad01.wixsite.com/bsyradportfolio

If you’re interested in taking your love of gaming to the next level, learn more about our courses here.

How to Build a Professional Portfolio

This week, we’re continuing our ‘How To’ series, giving you our best advice on setting yourself up for industry.

In this edition, we’re looking at how to build a professional portfolio, dressed to impress. Check out our tips below!

 

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What is a Portfolio?

A portfolio is a summary of all of your best work, in a collection that demonstrates your abilities and processes as a creative professional. Portfolios can also showcase experience, awards, previous education, qualifications and more! Think of a portfolio as a time capsule you’re burying for aliens (ones who seem strangely interested in your career). You should aim to provide as much work and information that shows off your professional capabilities as you can. It’s important to note that a portfolio does not replace a CV / resume, but acts as an addition to your CV.

 

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What are the Benefits of a Portfolio?

A portfolio is a really useful tool to have, as you can easily update it and showcase your work at any time. They can be used to apply for a myriad of different opportunities including jobs, placements and internships, universities, colleges and more! Portfolios can also back up points you make when trying to sell yourself. It’s all well and good to tell a future employer that you are brilliant with Adobe Illustrator, but without the evidence to back it up you could give a bad first impression. Portfolios can also set you apart from the crowd and give you that extra edge over other applicants.

 

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How do I begin?

I’m sure you all know the importance of saving your work, whether that be a slideshow, a C++ script or a demo you’ve just recorded. Saving and backing up work not only means you can edit it or upload it at a later date, it means you can use it in a portfolio. The best portfolios include a wide range of work across different mediums and styles, that show a person’s creative development. Because you saved all of your work and backed it up appropriately, you can now pick and choose which pieces you would like to feature from a bigger collection. Again, variety is key here – no employer wants to see an entire portfolio of black and white portrait photography. 

Now that we have our work collated, we need to make sure we cover the other aspects of a portfolio. Most notably: a CV, references and a statement of originality. There are other components such as a personal statement, a work philosophy and if applicable a plan for academic studies but these are not as vital as the 3 listed prior. A CV or Curriculum Vitae summarises all of your skills, work experience and education in a concise manner. Having a CV is essential for applying to the majority of jobs, as are references which are there to speak to your character as an employee and person. Having a mix of both professional and character references is important, so a potential employer gets a good idea of how you perform at work and what kind of person you are. The statement of originality is to set out that all work included is your own and hasn’t just been nabbed from someone else’s website. 

If you’re worried about your work being shared by employers, you can specify if certain parts of the portfolio cannot be copied or shared beyond those who view it.

 

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How do I put one together?

Now that you have all of these key components you can begin putting your portfolio together. Hurrah! In terms of actually setting out and displaying your work you can do this in a variety of different ways. 

You could use something as simple as a slideshow, build your own website using html or use a template on Google Sites. Think about tailoring the presentation of your portfolio to your field of work. If you’re involved with games, maybe you could build out a Skyrim style intro sequence for the portfolio. As obvious as it sounds, don’t be afraid to get creative with it! Anything to make you stand out from the masses is going to earn you favour with whoever you’re trying to impress. Just make sure the format you choose can be shared easily; uploading a 10gb file to an email each time you need to share your portfolio may start to become quite tiresome.

 

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Specialising your Portfolio

Whilst the bones of your portfolio are going to be very similar to your peers, it’s important that you specialise it in some way. Whether this is to the industry, institution or company you are applying to, or to you as a person. For example, at Access we have a wide range of courses, so a music student’s portfolio should not look identical to that of an esports student’s. Here are a few ways in which you can tailor your portfolio to your area of interest:

 

 

Portfolio Music

 

Music

  • Showing use of technical skills eg. Ableton
  • Positive reviews of your music from local publications
  • A mix of both demos and published music

 

 

Portfolio Mdeia

 

Media

  • Using a visual medium to display work eg. Showreel
  • Showing pre-production alongside outcomes
  • Demonstrating versatility through different styles

 

 

Portfolio Games

 

Games

  • Including at least 1 example of a team project
  • Demonstrating foolproof navigation through your UI
  • Showing demo videos of finished projects

 

 

Portfolio Computing scaled

 

Computing

  • Ensuing any included code is clean
  • Choosing a strong domain name
  • Making finished product visually engaging

 

 

Portfolio Esports

 

Esports

  • Including experimental work
  • Selling your personality and brand
  • Showcasing a range of different games and skills

 

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What’s Next?

Now that you have all the information required to build a portfolio – it’s time to get cracking! 

Start by collating all of the work you are most proud of; selecting pieces that show a wide range of skills and styles. Then, you can begin to specialise your portfolio to your area of expertise through visual presentation, annotation and feedback from peers. 

Once you’ve finished, consider showing your portfolio to friends and family for feedback, or test it by applying for different opportunities. Make edits to your portfolio based on feedback from friends, family and potential employers until you’re happy with it and then spread it far and wide to show off what you can do and build your dream career.

 

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If you’d like help to build your portfolio, as well as the opportunity to add to it, Access Creative College is the place for you. Our bespoke career service, Professional Development, is designed from the ground up to offer you practical advice and portfolio boosting opportunities that set you up for success. Find out more about Professional Development here.

Open Day – Sat 2 Dec – 11am–2pm

Taster Day – Sat 20 Jan – 11am–1pm

Taster Day – Tue 19 Mar – 6pm-8pm

Open Day – Sat 20 April – 11am–2pm

Taster Day – Sat 18 May – 10am-12pm

Open Day – Wed 26 June – 6pm–7:30pm

GCSE Results Day Drop In – 10 AM – 3 PM, 24th and 25th August

Meeting Bristol icon Big Jeff

Big Jeff (AKA Jeffrey Johns) has been a mainstay in Bristol for a long-time now and is well-recognised in the community. Every true Bristolian has bashed elbows with him at one of the 300 music gigs he attends a year. Apart from being an ACC alumni, he’s a brilliant artist and an expert on all things music in Bristol and has even been featured on VICE and NME.

 

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We sat down with him and his amazing waistcoat made out of festival wristbands to unpick his best gig memories, why he loves Bristol and what he thought about his time with ACC. To keep in the loop on Big Jeff, check out his Instagram page here!

Watch the full interview:

 

5 reasons why you should study these four courses

We’ve been delivering high quality courses for 30 years. As we go into the new academic year let’s shine a spotlight on some of our newer courses that span across more creative industries, and why you should study them. 

As the exciting world of the creative industries continues to expand, so do we. We ensure that we provide you with the latest knowledge, technologies and practices.

Read more about our new creative courses and 5 reasons why you should study them…

 

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5 Reasons to study Animation and VFX

1. Access to the bespoke rendering software that was used to animate Pixar movies, RenderMan. We understand that to be the best, you need to have access to the best equipment and software available. The kind of stuff that the professionals use to create their masterpieces. So we geared our students up with Pixar’s RenderMan. Read more about Pixar’s RenderMan at ACC here.

 

2. Our strong industry connections. We have strong established connections with industry professionals, providing students with the opportunity for real industry experience and valuable networking and collaboration opportunities. Find out more about our industry links here.

 

3. Develop transferable production skills in a wide range of areas. With hybrid sessions students will gain hands-on experience and enhance their skills in design, film and photography developing their knowledge and experience with industry-standard equipment and techniques.

 

4. Collaboration with other pathways. Students will work with peers from other disciplines such as music. This solidifies relationships and expands knowledge into other creative industries.

 

5. Clear progression routes and career opportunities. There are an abundance of wide-ranging career opportunities and higher education study options, such as going onto university or A2HE courses such as our Media and Content Creation course. Media is a rapidly growing industry. There are even more career opportunities in sub-fields including social media marketing, film and television production, journalism and more.

Learn more about our Animation & VFX course here

 

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5 Reasons to study Esports Management

1. Competition is at the heart of our curriculum. You will compete in tournaments both in college and at external events. You even have the chance to become part of a national team, the ACES, who reached the semifinals of the BA tournaments.

 

2. Real world experience. Take advantage of GoLive, our bespoke programme that offers real-world experience running esports events on a national scale.

 

3. Learn a variety of transferable skills. Led by industry experts, you’ll learn to start your own business, run events, market yourself, live stream and so much more. Gain all the skills you need to launch a game-changing team.

 

4. Access to state of the art game labs and super-spaces. Jump into our Overclockers computer labs, and esports competition superspaces (London campus only) equipped to give you all the tools you need throughout your studies.

 

5. Clear progression routes and career opportunities. The opportunities after this course are endless, such as esports coaching and analysis, streamer, digital marketer, business owner and so much more. Dictate your own path. 

Learn more about our Esports Management course here

 

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5 Reasons to study Music Performance and Technology

1. Access to industry standard equipment. You’ll be taught by experts who are actively working within the music industry, on state of the art, industry standard equipment and are able to get stuck into our very own performance spaces and recording studios.

 

2. Incredibly successful alumni. We have an impressive roster of alumni who have achieved big and great things, including Ed Sheeran, Amy Love (Nova Twins), Let’s Eat Grandma and Sam Bowden (Neck Deep). Learn more about our alumni here.

 

3. Strong industry connections. We maintain strong partnerships and connections with a variety of industry professionals and companies. Not only this but you’ll be amongst a huge network of fellow musicians, aspiring producers, beat makers, managers and more. Your team can be made at ACC. Find out more about our industry links here.

 

4. Real-world experience. Our music students benefit from live performance opportunities, whether that’s in our dedicated spaces or for some of the biggest festivals in the UK. We provide the opportunity for students to perform live and work at many festivals including Latitude, Love Saves the Day and Green Man. Learn more about our festival partnerships here.

 

5. Clear progression routes and career opportunities. The job and higher education opportunities are vast after studying music performance and technology. You can go onto university, or check out our A2HE courses, or continue your studies with our one of a kind Artist Development course.

 

Learn more about our Music Performance and Technology course here.

 

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5 Reasons to study Software Development

1. Secure an industry work placement. On this T-Level course, you’ll spend 45 days on an industry work placement giving you real world experience and an excellent starting point to your career.

 

2. Access to industry standard technology and software. We can take your talent further by being taught on high-spec computers filled with industry standard software such as VS Code, Wireshark, Git and professional hacking tools like TryHackMe.

 

3. Be fully equipped for employment. Touching on both core concepts and specialist skills, we’ll equip you with many weapons in your arsenal to put you at the front of the queue for employers. Our curriculum prepares you for university or to enter the working world as a software developer, tester, web developer or many more!

 

4. Network with industry professionals. While studying with us you’ll network with industry professionals, meaning you’ll leave us with the connections that will turbo-charge your career prospects.

 

5. Build your portfolio whilst you work. Our curriculum is project-based learning, which means all students will be building their portfolios as they go along. 

 

Learn more about our Computing course here.

 

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If you want to explore the full range of courses that we offer, head over to the courses directory on our website. Alternatively, apply now here!  

Condense student shares story of scholarship success

Condense Scholarship Students | ACC

 

Earlier this year, four local Bristol creatives embarked on a 12 week tech scholarship, learning how to bring live events to virtual spaces. The scholarship, the result of a partnership between Access Creative College (ACC), local technology startup Condense and venture capital fund LocalGlobe offered a unique curriculum taking in 3D modelling, VFX, virtual worlds and more. The scholarship, (applications open again from now until September) for a second round, is aimed at widening diversity within the tech industry by focusing on recruiting women and people of colour; groups that are heavily underrepresented in the sector.

 


 

The first run of the scholarship was hugely successful, with one of the scholars, Olivia, receiving a role at Condense upon completion of the course. Bristol based Olivia, 24, now works as an Account Manager at the company.

 

Condense Students | ACC | Blog

 

“When I first saw the Condense Scholarship, I was instantly excited about the opportunity of being taught something that felt so futuristic and groundbreaking that I wouldn’t have the opportunity to learn otherwise. I’ve been interested in the tech industry for years but after finishing my Psychology Degree, I wasn’t sure how I could get into the industry without paying for another course. As someone who is passionate about psychology, I was interested in how this new advancement in technology would impact our society. I knew that participating in the Condense Scholarship would allow me to broaden my horizons, learn some incredible new skills, and contribute to shaping the future.

The scholarship empowers individuals from under-represented backgrounds to learn new technical skills. By utilising different perspectives, it broadens the scope for creativity. When new perspectives and experiences are introduced, it opens the doors to groundbreaking advancements as well as meaningful societal impact.”

Olivia and her fellow scholars were selected from a pool of more than 50 applicants, based on their passion and engagement, as much as their knowledge and skills. The tech industry is competitive, and to succeed it’s important to be engaged in what’s happening.

 


 

“I went into the scholarship eager to learn as much as I could and thanks to our brilliant lecturers, I was pleasantly surprised by how much I learned in a short space of time. I did a fair amount of research on Condense, including following them on Instagram, LinkedIn and Youtube to see what they were creating. I also read lots of articles written about the company with their upcoming events and advancements in the live streaming of volumetric video. Condense’s cutting-edge innovation positions me as a well-rounded candidate for many roles within the industry.”

 

Metaverse | ACC Partnership

 

To create their live events in virtual spaces, the scholars used Condense’s custom virtual spaces rig, as well 3D modelling software like Unity and the latest industry standard equipment including virtual reality headsets and collaborative platforms in bespoke labs at ACC Bristol. At the end of the twelve week programme, Olivia was offered an Accounts Manager role at Condense.

 

Metaverse | Condense

 

“I am delighted to have been offered the role of Accounts Manager at Condense following the completion of the scholarship. As part of my role, I will serve as a crucial link between clients and the Studio 5 team, collaborating to bring their virtual reality venue and event ideas to life. This involves understanding clients’ preferences and translating their visions into immersive experiences.

 

Condense Scholars | ACC

 

I love that this technology brings people together, whether that’s providing opportunities to people with disabilities, social anxiety, loved ones in different locations and/or time zones, and those who couldn’t usually afford to see their favourite artists live. Working for Condense, I am surrounded by many talented people who share that drive to connect people. Everyone is very enthusiastic to share their knowledge and I’m really excited to learn from them and continue improving my skills in creating these unique immersive experiences.”

 


 

The Condense scholarship reopened for applications on 1st July 2023 with the aim of continuing to drive diversity in the sector and provide more trained staff to local tech employers. Olivia’s advice for anyone interested in applying is to research and experiment with existing tools.

 

ACC Condense Scholarship

 

“I can honestly say that everyone interested should apply. As long as you put in the time and effort to learn then you’ll get out of it as much as you put in. Dive into research, engage in online communities, attend virtual events, and experiment with free tools like Blender and Unity. Building a strong foundation of knowledge and skills will pave the way for creativity. Additionally, seek out mentors and surround yourself with like-minded individuals with an interest to learn more. During the scholarship, we all had very different styles and our final projects all looked very different. This meant that we had diverse skill sets within 3D modelling, texturing, Unity etc. that we could share with each other which really improved our projects.”

 


 

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Applications for the next round of the Condense scholarship opened on July 1st 2023, with a proposed start date of October 2023. All applications from  Bristol residents over the age of 19 are welcome, with applications particularly encouraged from people from minority backgrounds and women. To find out more and apply, visit accesscreative.ac.uk/campaign/condense-scholarship.

Expert Advice for a Career in Graphic Design

Meet Jake and Katie, our two central graphic designers. They are behind a lot of the designs and graphics you see around campus, on social media, our branding, and out in the world!

They’re incredibly talented with decades of experience between them. We sat down with them to find out more about them, their work and to get some advice for those wanting to start a career in graphic design.

 

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Tell us a bit about your background and why you got into graphic design

Jake: I’ve been working as a graphic designer for 16 years around Manchester since studying Design and Art Direction at Manchester Metropolitan University. Alongside working with ACC I am a freelance graphic and motion designer under the name hellojakeb.com. 

Growing up I drew all the time and wanted to illustrate books but at secondary school my interests turned to music and I put all my energy into being in a band. After college we collectively decided to move to Manchester and after a year out we all went to university. The band slowly split up but I rediscovered my passion for layout and visual communication.

 

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Work by Katie Dawe

 

Katie: Without sounding like a bit of a cliché, I’ve always wanted to do something creative. However, I don’t think I really started to understand what graphic design was until I did a Graphic Communication A-Level, where I began to learn all of the basics. 

It soon became all encompassing and I would spend all my time doing my graphics and art coursework. I think it was around then that I really started to learn all the different areas within graphic design. After that I studied an art foundation course which opened my eyes even further to the world of graphic design and all the fun that could be had with it. 

I wasn’t sure what I wanted to do after that so I applied to uni and ended up at Manchester School of Art studying graphic design. I was able to really hone my skills and figure out what it was that I enjoyed doing within graphic design. After uni I got my first job as a Junior Graphic Designer, at Access. In this role I’ve learnt so much from Jake and all the other creatives within the business.

 

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What’s been your biggest achievement in your careers so far?

 

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Work by Jakeb

 

J: I’ve been lucky enough to work with major brands and to have had work displayed around the world, such as in retail environments for the sports brand ASICS during my time at design agency WDC. But I find smaller, personal wins more satisfying like running my small business Press Print Shop through which I’ve successfully run a Kickstarter campaign, which was a huge personal achievement for me.

K: I would say my biggest achievement so far has been graduating uni with a First Class Degree and with a portfolio I was so proud of. I worked so hard in uni. There was a lot of hard work and many long nights and early mornings but I got there in the end and I was so proud of that. I was also so proud when I got my first graphic design job. It can be difficult when you finish college/university as the competition is so high, and I think it can be very easy to get disheartened about it. 

The year after I graduated I kept working on my portfolio, creating new projects, getting lots of feedback from people in the industry which I think is so important when looking for that first job. So when I did get the job I was really proud that I kept trying and didn’t give up, and clearly the wait and work was worth it!

 

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What’s been your favourite project to work on?

J: I worked for a landmark Art and Crafts shop in Manchester for a few years, during which time I specialised in a type of printing called Riso. To promote the shop’s studio I created a mini model version of the Riso printer that you could build out of card. Through a lot of trial and error using the shop’s laser cutter, I made a flatpack model you could buy and it was received really well in the vibrant Riso printing community. I even got a phone call from the CEO’s office in Japan saying they loved the model and have it on display there.

K: One of my favourite projects I’ve done was a branding project that I did after uni. I created a brand for a fictional museum which celebrates and brings together the history and nature of Yorkshire. I really loved the outcome of this project. At ACC, one of my favourite design projects to work on is Access Magazine. I’ve always really loved layout design so it’s really fun to work on something like access and have lots of creative freedom.

 

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What’s your biggest challenge in graphic design and how do you overcome it?

 

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Work by Jakeb

 

 

J: Fully understanding the client’s needs is so important. Whether it’s a 10 page brief or a vague chat, that first hurdle of understanding the message and how you say it is the biggest challenge. You overcome it by being open and focussing on one or two of your strongest ideas from an initial idea generation.

K: I think my biggest challenge is that I sometimes get stuck in a bit of a creative rut. When I find myself in these situations, I think the best thing to do is sit back and have some time away from it. It’s hard to always be creative and be on top form, creativity doesn’t always come when you need it to. I find flicking through books really helps, sometimes you can see something that might trigger a thought.

 

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What advice would you give to future graphic designers?

J: Having the ability to see creative work on social media is incredible and you should use this resource to pool together styles of work that you love that you can reference in the future. Having said that, it’s easy to get into the mindset that everyone out there is amazing and it can feel daunting to try, let alone put your work out there. I would encourage aspiring designers not to judge themselves against others and to nurture their own style as this will attract the type of clients you will want to work with.

K: Don’t give up! Like I said before, it took me some time after finishing uni to get my first design job and I remember thinking sometimes ‘maybe this isn’t for me’, but if it’s something you’re passionate about and want to do then don’t give up, it will happen! I also agree with Jake, it’s so important to find your own style within design. It can be easy to follow the trends and make work you think people want to see, but it’s so much more important to find your own style and keep working on it and developing it.

 

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What do you think the future of graphic design is?

J: Designers will be expected to create more dynamic content. The lines of design, animation, 3D and illustration are becoming more blurred as software is making it easier for designers to develop their static concepts into moving images. It’s really exciting to be a designer at the moment, as the tools and potential applications for digital design are becoming more accessible and the possibilities are getting greater. 

K: Like Jake said, it really is so exciting to be a designer right now with all the new software and tools. The opportunities to create unique and interesting designs are endless. I think what’s really great as well is people are becoming more and more aware of graphic design and everything surrounding it. I remember even when I went to uni to study graphic design people would ask ‘so what is that exactly’ and now I hear that less and less. It’s great that it’s becoming more recognised and gives me much hope for the opportunities and future of design.

 

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If you’re interested in pursuing a career in graphic design, take a look at our Media Courses. We have a range of design courses for ages 16-24. 

Students to Perform at First Light Festival

ACC students, past and present, will be heading down to Lowestoft’s South Beach on the 17th & 18th June to perform at First Light festival.

 

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A celebration of the Summer Solstice, First Light is the UK’s only free beach festival which caters for the whole family.

Organised by First Light Festival Community Interest Company (CIC), a not-for-profit organisation based in Lowestoft, festival goers will enjoy a weekend of music, comedy, performance, science, wellbeing and experiences.

And this year, ACC is incredibly excited to announce that former and current students will be taking over the New Dawn stage and East Point Pavilion

 

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“Shining a spotlight on new talent is one of First Light’s main missions, so we are delighted to once again be working with ACC to platform some of their best emerging music across the festival weekend. Whether performing on our dedicated New Dawn beach stage, playing as part of our East Point Pavilion youth music takeover or headlining our main Sunlight Stage, we hope that the festival will become an important stepping stone for many of our region’s most exciting new acts.”

Genevieve Christie, CEO of First Light Festival CIC

 

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The New Dawn Stage will be headlined by current Artist Development student, $ebbuku, a relentless rapper, producer and stereo warrior whose explosive self-taught production and electric live performances blew our panel away.

 

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Ian Johnson, ACC’s Music Industry Liaison and also Cetera Artist Development Manager, has been heavily involved in curating the lineup for this year’s First Light festival. He says:

 

‘It’s great to be at First Light again this year and to partner again with our friends at BBC Introducing. We have act’s playing across all the stages including a full day of performers at East Point Pavillion, acts playing the Sunrise stage including headliner $ebukku and we even have students appearing on the Main Stage.

 

Alongside performers we have students working as part of the wider crew across the stages too. The festival has fast become a highlight of our festival season!’

– Ian Johnson

 

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Take a look below to see which of our ACC performers will be joining $ebbuku across the festival weekend.

 

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Do you fancy performing at First Light as well as a range of other huge UK festivals? Well, you can with ACC. Make sure to apply for one of our music courses ahead of September!

Games Industry Careers

The games industry is massive, worth $384.9 billion annually (predicted as of 2023). Any industry of this scale needs a constant stream of new talent to maintain production rates and standards, and to bring in fresh ideas and innovation.

Here at ACC, providing that new talent is of the utmost importance to us and we’ve created a series of bespoke curriculums to put you ahead of the competition But don’t take our word for it. Let’s hear from Guy Bramwell-Smith, Pathway Manager for Games at ACC Manchester, and CEO of SlingShot Studio, an amazing game studio that is a crucial part of our efforts to boost your career opportunities.

 

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Hi Guy, tell us about yourself!

I’m Guy, Pathway Manager for Games at Access Creative College Manchester, as well as the CEO of SlingShot Studio. Originally I studied Mathematics at Salford University and was leaning towards being an accountant or working in insurance. My first full time job was in the insurance industry, but it wasn’t for me. 

I only got into game development later on in my career. I have always been creative and loved video games, but I thought that games as a career wouldn’t be an option for me as there were no games courses when I was a student. I knew how to make games, because I learned how to code during my studies, when I was supposed to be studying for my exams. I was dabbling in Unity but it was just a personal passion. 

Then an opportunity came my way that changed it all. I managed to get a short term contract working for Access Creative College as a freelancer in 2016, as part of their partnership with PGL. For six weeks over the summer, I delivered a bespoke, week-long course for young people at one of PGL’s resorts who preferred to be at a computer making games, rather than taking part in the rock climbing and other outdoor activities that PGL are known for. 

I absolutely loved teaching people how to make games, and seeing their excitement when they got something working. I realised that even if I couldn’t be a professional developer myself, I would still enjoy helping young people become one. 

I applied for full time work with ACC that same year, and although I was not ready for a full-time teaching position, they saw that I wanted to do it eventually, and brought me in for an administrative role. After a lot of hard work, I completed my teaching qualifications with ACC, taught GCSE mathematics, and worked my way up to being Pathway Manager for the Games at ACC Manchester. I also managed to pick up a BAFTA nomination for the Young Game Design (YGD) Mentor of the Year at the 2018 YGD BAFTAs for my efforts.

I love working at Access. It’s the creative outlet that I always wanted, even while working in insurance. The fact I didn’t have these opportunities when I was a student, drove me to make the course we deliver as creative and developmental as I could. Seeing how much talent our students have inspires me to improve my skills. Some of them are now even working in their dream jobs. 

To go even further for the grassroots of the industry, I launched SlingShot in 2022.

 

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What is SlingShot?

SlingShot Studio is an independent game development company I started in November 2022, with some help from some of my most talented alumni. We’ve steadily grown into a 41 person strong, independent game studio, focusing on mobile and PC development.

Our workforce is mainly current ACC Games students who are motivated, talented, and driven to get into the game industry, and we aim to give them an entry route into their careers. We’ve already released our first game GO!Samurai on Android (out on iOS soon), with a PC game (Released in August or September 2023) and a second mobile game in the works. We’re planning to release three or four mobile games and one big PC release a year.

 

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Why did you start it?

At Access Creative College, we provide all the skills necessary for learners to gain entry into the game industry and I think we are the best institute at doing that. However, the hardest hurdle for students to overcome in gaining entry to industry is that, regardless of the skills we develop in college, the most valuable thing to employers is work experience.

Due to the nature of the gaming sector, it has been very difficult sourcing said work experience. The vast amount of companies require non-disclosure agreements to be signed before anyone sees any work being created, which can only be signed once you are over 18. With ACC predominantly educating 16 – 18 year olds, this has been quite a significant barrier, which is why I created SlingShot Studio.

I decided I wanted it to be a company I could put my creativity into, but also provide initial industry experience for young talented creatives who need that first lucky break. SlingShot’s employees are now primarily ACC Games students.

 

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How do you connect ACC students with SlingShot?

I have an agreed partnership with Access Creative College to solely take on current students for SlingShot’s work experience programme. As I currently teach here, it is the ideal partnership for SlingShot, as I can teach them all the skills they require to work for the company.

We always give everyone a chance to prove themselves. Regardless of what skills someone has, or their background, if they can show that they are committed, they have a place at SlingShot. There is a stigma attached to the games industry, that it only caters to one particular demographic. I think we are making some good strides in this department because we have such a diverse group of talent that work for us, and it really shows that the game industry is for everyone.

 

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What do our students get out of working for SlingShot?

Every ACC learner at SlingShot Studio has an official job title and role. This depends on their current skill set and the value that they can add to any of our products. Our recruitment model means some learners, mainly second years with more advanced skill sets, work on the higher end mobile and PC projects. 

Newer ACC students with skills that are not yet developed enough for professional production start with testing roles, moving on to more tertiary tasks such as creating simple prefabs and assets. When their skills improve and they’ve had more training, we then assign them to shadow one of the more advanced employees helping out with the higher end programming or art related tasks. This process means we are consistently developing talent and skilled staff.

We incentivise them with work experience, but also provide commission based income, based on their attendance and contribution to each product. This has worked incredibly well, as they can see the benefit of punctuality, alongside developing their practical skill sets. The more committed they are, the more they can make.

 

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What are your goals/aspirations for SlingShot?

To become a leading developer in the Northwest on all game platforms, as well as being a catalyst for change in the economic landscape. The UK has moved away from a production based economy to being a service based economy, primarily due to labour costs. However, we do have a great education system and a huge number of highly-skilled, creative young people.

With how quickly the game industry is growing, we are missing an opportunity to invest time and resources into creating a renaissance in production; using highly skilled creatives to develop the next generation of innovation in games. We have some amazing companies in Manchester, including TT Games, D3T, Cloud Imperium. It is the dream for SlingShot Studio to join them and help boost the wider UK game industry.

 

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How is ACC supporting you?

Access has been fantastic throughout the process of me building this company. At every point, everyone involved has been nothing but supportive. It is clear that ACC can see the benefit this opportunity has to learners and they have helped me every step of the way, from very kindly allowing SlingShot to use one of their buildings whilst in the incubation period to helping us market the brand, and offering support and advice. All of this is clearly aimed at boosting the experience of their learners and has led to a formal partnership between SlingShot Studio and Access Creative College. 

As stated above, all ACC students will leave us with professional, purchasable products in their portfolio, which is something that no-one can take away from them. The employment opportunities that come from experience like this, pre-university, will be massive.

In terms of how their contribution helps SlingShot, due to the high standard of teaching at Access Creative College, I have a wealth of talented young creatives who have the skills and willingness to learn that are perfect for SlingShot. These students help us to continuously develop products, and keep the company moving forwards. It really is a win-win for everyone involved.

Are you passionate about games and gearing up for a career in industry? Get a helping hand from ACC and SlingShot, with one of our cutting-edge games courses. Check out what’s on offer here.

How To Start Producing Electronic Music

In the beginning, starting to produce electronic music can be a fun and exciting journey, but it can also feel overwhelming if you’re not sure where to begin. Here are 7 creative strategies for electronic music producers, to help you get started:

 

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Choose your DAW

A digital audio workstation (DAW) is software that you use to create and edit music. Some popular options for electronic music production include Ableton Live, Logic Pro X, and FL Studio. Take some time to research which DAW best suits your needs and budget.

 

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Learn the basics of music production

Before diving into creating your own tracks, it’s important to understand the basics of music theory and sound design. Take some time to learn about chord progressions, scales, and basic synthesis. There are plenty of free resources available online, including YouTube tutorials and online courses.

 

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Find inspiration

Listen to a variety of electronic music genres to find inspiration and get a sense of what you like. Pay attention to the structure of the tracks, the types of sounds used, and the overall vibe of the music.

 

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Start simple

It’s tempting to want to create complex tracks right from the beginning, but starting simple can help you better understand the software and build your skills. Begin with a basic beat and add simple melodies or chords, and gradually build from there.

 

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Practice consistently

As with any skill, consistent practice is key. Make time each week to work on your music production skills, and don’t be discouraged if your early tracks don’t sound great. Keep practising and experimenting, and you’ll soon start to develop your own unique style.

 

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Collaborate and get feedback

Collaborating with other producers and getting feedback on your tracks can be incredibly helpful in improving your skills. Join online communities or forums to connect with other producers, and consider taking a course or workshop to get feedback from industry professionals.

 

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Education

You could enrol onto a music production course where industry professionals can help you develop the skills you require to produce the tracks you hear in your head. That’s where Access Creative College comes in, we have a range of music courses including our Music Production Level 3 courses where we provide you with a solid foundation in the latest music technology, and prepares you for your future in industry. 

Remember, whatever route you decide upon, learning to produce electronic music is a journey, and it takes time and effort to develop your skills and find your unique sound. Be patient, stay inspired, and enjoy the process!

Written by Matt Radley, Music Pathway Manager, Plymouth

How to Prepare for your English GCSE Exam and Why Studying English is Important

English teacher Matthew Bolton talks you through the best way to approach your English GCSE exam.

 

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Before I became an English teacher I worked in a large office in Dublin. One of the men I worked with, we shall call him Colin because that is what he was called, always talked about how he was certain he would be fired. At least once a week he would say, “I am going to be fired and they are just waiting.” Because of this he stopped trying at work. His performance suffered and the more he was told off by his boss the more it confirmed his belief that he was for the sack. Then after all the warnings, all the one-to-one meetings, the fateful day came; he was let go. Without any fanfare he packed up his desk and we talked about other things at lunch. 

I have started this article talking about Colin for a simple reason, he was certain he would be sacked and through his actions, or inactions, he led himself to getting sacked. This became, what is known as, a self-fulfilling prophecy. How does this relate to your Maths and English GCSE? The perception you have of your ability in English has an impact on how you perform. If you think that you will fail, then you will because you will be unwilling to put the necessary work in. If you tell yourself that you have a better than fighting chance then you are all the more likely to make use of the resources that we, as a college, can provide and get that pass. If you change your perception, then you change your application. And then, you change your result.

 

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How to Revise for an English GCSE Exam

Colin’s story taught us that it’s important to start with the right perception around the subject. If you hate English lessons, and I have students tell me that, you need to see them as a necessary step to the next part of your education or life. See English as a short-term project and give it as much of your focus as you can. If you change your perception, then you change your application. And then, you change your result. There is no reason that you cannot pass.

 

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Secondly, get to work

Here are some of my top tips on how to revise for an English GCSE exam: 

  1. There are many free online past papers available to download. Work through them, in conjunction with a revision guide or videos such as Mr Bruff on YouTube, then hand them to your tutor to mark and give you feedback.  Your tutor will tell you where you need to focus and where you are doing well.
  2. Read magazine articles about anything you want, then analyse them. Think about what the professional writer has done to interest you as a reader. How have they put the words together and what techniques have they used? You do not need to know fancy Latin terms, simply look at the word types. How as an adjective, a noun, a verb or an adverb changed the meaning or tone of the text? Why did the writer select them? What is the effect of this?
  3. Read fiction books and do the same. Since print media is on its last legs these articles are available, often for free online. If you look for a topic that interests you then you are more likely to discover the techniques you need. If you are a musician, read NME Magazine; a footballer then Four Four Two or if you’re a Boxer – Ring Magazine; a gamer then Retro Gamer. The point is, no matter what your interest, something will be out there written to interest you. Embrace your interests and use them to help you succeed. 
  4. Access Creative College also provides free one-to-one online tuition, though they are popular so ask your tutor to book yourself in before they get snapped up. This will allow you to focus on any areas where you need some help with and close that outstanding gap in your understanding. Working with a tutor on a close basis is proven to increase your chances of passing. This is because the tutor can stick on a topic until you understand it and can effectively do it. In class your teacher can be constrained by numbers and time, which is less of a factor with an online tutor. 

 

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How to Prepare for an English GCSE Exam

Let’s now think about how you prepare for the exam themselves. You’ve done all your revision, your attendance has been excellent and the exams are fast approaching like a Japanese bullet train. How do you prepare? What can you do to better your chances? Let’s have a look. 

  1. Make sure that all of your equipment is ready the night before the exam and know where you are going. Unlike high school you may not be sitting your GCSEs at your centre so you need to know where you are meant to be. You’d think no one would get this wrong, wouldn’t you? But they do. Sort your clothing out so you are not bombing around the house in a mad rush looking for pants. As Roy Keane has often said, “fail to prepare, prepare to fail”. And this counts double when it comes to pants.
  2. Get an early night. I sound like someone’s nan here but it is true. This year all English GCSE exams are in the morning, so you’ll need to be up early. Getting a good night’s sleep will allow you to be sharper quicker. Not everyone is a morning person, I know, but it is still better to get a solid night’s rest. Eat a decent breakfast. Don’t just neck a litre of Monster and hope for the best. When I was at college, way back in the dawn of time, I sat a three-hour history exam. After ten minutes two facts become abundantly, screamingly clear to me. One, I had not revised enough and two, I was hungry. It is fair to say that the exam was torturous. Don’t make the mistakes I made. 

Now you are dressed, you are fed and watered. You are in the exam hall and sat at your desk. The silence has fallen, an air of expectation mixed with the scent of dozens of Lynx deodorants hangs in the air. How do you attack the paper? For this I am going to focus on the AQA Language Paper as that is the most common one that student’s sit.

 

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How to Manage Time in an English Exam

I would recommend completing Question Five first. It’s worth 40 marks, equating to a quarter of your GCSE. Look at the image in Paper One and divide it into 4 sections. Each quadrant is a paragraph. Look for key details and think about: the colours, any similes or metaphors you can create, how would you feel if you were there. These techniques will help you craft an engaging narrative. Don’t just say: this happened and then this happened. That is boring. Aim to spend at least 40 minutes on this question plus time for planning and double checking. I often advise students to write a descriptive paragraph every 10 minutes. 4 solid paragraphs plus an ending will see you climb the mark scheme like someone who climbs things. Then move on to Question Four. 

For Paper Two, do the same. Get the biggest questions done first. This will help you gain marks where often students don’t attempt them.

 

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English Exam Techniques

Have a look at what type of writing the paper wants. Is it an article or a letter? What do these feature normally? A heading or an address? Remember the DAFOREST techniques and start to plan your answer. If you don’t know, DAFOREST stands for:

 

Direct Address – speak to the reader directly – “Have you ever felt…”

Alliteration – words that start with the same sound in a row or phrase

Facts – you can make these up but keep them realistic

Opinion – what you believe but not a fact – I believe Burnley are the best football team, isn’t a fact

Rhetorical Questions – can be used like Direct Address “Did you know that…?”

Emotional Language – using words to make your reader feel an emotion

Statistics – Like facts but with numbers. 76% of students spot this.

Triples – repeating a phrase or word three times for effect.

 

You are writing to persuade; you need to imagine what you are talking about is real and that it means something to you. Think about appealing to your reader’s sense of fairness, emotions and logic – ‘is it fair?’, ‘does it not make you feel…’ and ‘does it make sense?’ These are the cornerstones of persuasive writing. Again, aim for a paragraph every 10 minutes. Include two or three DAFOREST techniques and vary your sentence types. Short sentences. Beautiful, drawn out and descriptive sentences that slow the pace, create a sense of atmosphere and include a variety of punctuation, such as a cheeky semicolon here and there. 

It’s unlikely that any of the three texts you face will be what you would normally read. However, think of it as what would a fan of this type of story enjoy? If you change your perception, then you change your application. And then, you change your result.

There is no reason that, with some work and using the resources available, you cannot pass. You have the tools and you have the opportunity. You have to discard the failures of the past and realise that you have the perfect opportunity now to succeed.

 

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Why is the study of English important?

English and Maths are a major part of life. Recent studies have found that 16% of the UK population are functionally illiterate, this means that they cannot read or write to a decent level. It doesn’t sound much, does it? 16%. That works out as, roughly, 10.77 million people. Which is an awful lot. Further studies found that 1 in 5 young adults struggle to read and write in English. The reasons for this are very varied. Suffice to say that the key factors are related to rates of poverty, often undiagnosed learning needs and students who have had to leave school early.

Those that struggle to read and write in English will find tasks such as travelling by public transport hard or nearly impossible, they may not be able to pass their driver’s theory test and will struggle when applying for a job. Once in a job they may find understanding written instructions impossible. Subtext and inferred meanings, which are often used in work emails, may be missed and that could lead to problems such as the tasks being incorrectly completed and complaints from customers, suppliers or whomever.

Realistically you don’t need to learn the definition of an imperative verb, or what the main themes of Shakespeare’s Macbeth are, however you do need to know the basics of language to communicate effectively. Most jobs want prospective employees to have at least a grade four in GCSE Maths and English. 

English terminology is referred to all the time on TV and online, as such you need to be able to join in that conversation. Having a firm grasp of how the language works and why we use it the way we do, will give you the space to make an informed decision and to make up your own mind. Being able to make inferences and reading between the lines will give you the tools to identify the agendas of others and what they are really saying when they talk. Finally, you may have children one day. They will be given homework from their teachers, and you would want to be able to help them. For every person who succeeds without their GCSEs, I have heard about a dozen who have struggled. If you change your perception, you change your application, and ultimately change your result.

We have looked at why English is so important, and because I am not a Maths teacher, I will not discuss revising for Maths, but you do need to for the same reasons as above. 

For a challenge and to kick-start your revision, go through this article and see which DAFOREST techniques and other literary devices I’ve used. And all the very best of luck. 

Learn more about how we support our students with their Maths and English GCSE qualification.

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Access to Higher Education Open Day – 18th July, 5pm–7pm

What is the importance of Prototyping in Game Development?

Prototyping in video games is the process of sampling out level layout and mechanics in game before making them into final design elements, so you can eliminate issues.

 

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Prototyping in Unity

Prototyping is an essential step in the game development process. Unity is great for game development and is one of the best game engines for prototyping. This is because Unity offers a variety of tools and features that make it easy to quickly create, test, and iterate on game ideas.

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One of the biggest benefits of prototyping in Unity is that it allows developers to quickly test out different gameplay mechanics and level design structure. This can be done by creating simple, placeholder assets and scripting to see how the mechanics work in practice. This allows developers to quickly identify any issues or problems with the mechanics and make changes as needed.

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A further advantage of using Unity to create prototypes is that we can test out different art styles and visual effects in the game. This can be done by creating in-game objects such as rocks and trees, then using Unity’s built-in shaders and post-processing effects (particle engines and lighting rendering) to test out different looks and feels for your level designs. This technique helps to create an atmosphere in-game.

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Unity also has a wide range of tools and features that make it easy to prototype different types of games. For example, Unity’s physics engine makes it easy to prototype physics-based games, while Unity’s built-in scripting tools make it easy to prototype narrative-driven games. Additionally, Unity’s built-in support for VR and AR makes it easy to prototype games for these platforms.

Prototyping in Unity 4

 

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How to make a prototype in Unity

There are many ways to make a Prototype. The 6 stages below are the processes I use myself:

  • Placeholder Assets: Create a series of placeholder assets (walls, floor, ceiling, player etc.). Once these have been created, you can then make a ‘sandbox’, a basic level layout.
  • Identify Mechanics: At this stage you should make a list of what controls and mechanics need to be in your game. You can do this by asking certain questions (Can my player jump? How should my enemies interact? etc).
  • Apply Mechanics: There are many ways to construct your mechanics. You can use visual scripting methods or scripting (I personally use C# Language). These can then be tested out in the engine to make sure they function correctly.
  • Test Gameplay: Once you have applied all your mechanics you should then make sure your game plays effectively, and that you don’t have bugs or issues such as characters getting stuck in the floor, invincible enemies etc. Once you’ve checked that things are working as they should, make a list of anything that needs to be improved. This stage is also known as Quality Assurance.
  • Tweak: Once you have an action plan for what you need to do, it is now time to make improvements or tweaks to the prototype, for example resizing the player so they don’t get stuck or making sure enemies have health etc.
  • Rinse, Repeat until Happy: When you have made the tweaks, keep checking until you are satisfied with the results.

Overall, prototyping in Unity is an essential step in the game development process. It allows developers to quickly test out different gameplay mechanics and art styles, identify any issues or problems, and make changes as needed. This ultimately leads to a more polished final product.

If you’re interested in learning how to develop games, see our Games Development courses here

If you want to know more about prototyping, you can find the author of this post, Duncan McHardy, over on LinkedIn or his website

 

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A History of Esports

Like most people, you’ve likely heard the term ‘esports’ by now, but do you know what it means and the background behind one of the fastest growing industries of this century? Well, if not, don’t worry. We cover EVERYTHING esports, leaving no stone unturned. Let’s dig into what esports is, where it all started and how it gained household recognition. 

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What is esports?

Esports is short for ‘electronic sports’. Simply, it is a video game competition. It typically involves professional gamers who compete against each other either individually or as teams, in games such as League of Legends, Rocket League or Overwatch. Check out our full breakdown of what esports is

Esports is considered a spectator sport. Where other live sporting events involve a crowd watching a physical event, similarly, spectators can watch esports events by watching the video gamers compete against each other. Viewers can tune into live streams such as on Twitch, or in some countries in real life at an arena.

Where Chess is considered a sport, esports is sometimes considered a sport. However, in the UK, esports is currently not regarded as a sport, but rather a game. Currently there’s much debate around this topic and the classification of the sport. We believe that since the lifestyle of a professional gamer is so similar to that of a professional athlete, and since gaming involves incredible mental exertion, esports should be considered a sport.

Will there be a time when we see esports covered in the Olympics? Let’s dig in deeper…

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When did esports start?

It’s actually been around for a lot longer than we realise! The roots of competitive gaming started in 1972 at Stanford University in the US. On October 19th, competitors gathered in Stanford’s AI Lab in California (one of the few places in the world with the equipment capable of facilitating such an event) to participate in what has come to be recognised as the first video game tournament, based around a rocket combat game called Spacewar. The prize? A one-year subscription to Rolling Stone magazine. 

This tiny event created a spark of momentum that led to the first official competitive gaming event in 1980, a Space Invaders championship held by developer Atari and attended by an impressive 10,000 people. The event drew huge interest from around the globe as the games industry, media and consumers started to realise how much potential there was. A Twin Galaxies competition was quick to follow the Space Invaders event which paved the way for televised broadcasts and prize money offered for the first time. 

The 1980s and 90s were arguably some of the most important years in the development of esports, as gaming powerhouse Nintendo launched the Nintendo Entertainment System (NES) which pushed consoles further into ‘normal’ households, allowing gaming to become more popular. This popularity encouraged the industry to develop more powerful technology and opened the door to more competitive gaming events. Playing games became more accessible for regular consumers and widened the base of great players. Nintendo recognised this, launching the Nintendo World Championships (NWC) in 1990.

 

The championships ran over six days in two rounds in March and December 1990. The first round invited the most talented gamers from 29 American cities to compete for City Champion (prizes included a trophy, $250 and a trip for two to the World Finals at Universal Studios Hollywood) and the World Finals featured those City Champions playing Super Mario Bros., Rad Racer and Tetris. Prizes included a $10,000 savings bond, a car, television and gold painted Mario trophy. The 1990 NWC was arguably the first games competition that truly received global recognition, setting a standard, opening doors to the future and creating one of the most sought after Nintendo collectibles with the games cartridge used in the competitions (currently sells for between 5 and 7 figures depending). 

 

The release of Starcraft from Blizzard in 1998 provided an opportunity for one of the first esports to really take off. This real-time sci-fi strategy game sparked the huge surge of esports popularity in South Korea, which in turn set the tone for how esports tournaments should be treated around the world. The online play of this game was one of the main reasons it became so popular because it allowed players from all over the country to compete against each other in a battle of wits. This easy accessibility of competition is what made it truly great.

Heading into 2001; the internet had taken hold, PC gaming became a popular past-time and a first person shooter (FPS) Half-Life mod called Counterstrike was the number one competitive multiplayer game and made its esports debut with a prize fund of $150,000 and launched the modern era of competitive gaming on a global scale. 

Come 2004, we experienced possibly one of the most iconic moments in esports history: Daigo vs Justin in the Evo World Championship Finals, fighting for the title of Street Fighter III: Third Strike. A notorious moment came when Diago found himself one hit away from losing the round. Justin, playing Chun-Li, charged toward him with his ultimate, expecting to finish off Daigo’s low HP Ken when Daigo shocked us all and parried every blow of Justin’s finisher, turning the match around, and used his own finisher to win. This is often described as one of the best moments in the history of esports.

In 2009 Riot Games released League of Legends which went on to receive awards for its contribution to esports. The League of Legends World Championships in 2017 had a very special opening ceremony. The grand finale of the tournament was held at the Bird’s Nest Stadium in Beijing, China where during the opening ceremony they hosted Against the Current for a live performance. Among the spectacular show and choreography the appearance of a virtual Elder Dragon from the game, flying around the stadium is what blew fans away and subsequently earned a lot of online attention. 

As esports popularity boomed in countries like South Korea, China and the USA, it also made its way to the UK. In 2018, Staffordshire University was the first institution to launch an esports degree, eventually catching on nationally, with many universities and colleges offering degrees or diplomas in esports. Access Creative College now offers an esports course. Whether you’re wanting to organise tournaments or compete, this course could be a great starting point for your career!

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Where do you watch esports games?

Across the decades of esports history laid out above, the media were involved and competitions were broadcast. As the industry grew, a battle arose for rights around different viewing mediums. This directly hampered the growth and recognition of the industry until 2011 with the launch of Twitch. Twitch started out as an offshoot of popular streaming service Justin.tv, but in 2014, they both rebranded to Twitch Interactive and thrust esports into the spotlight; providing an interactive, accessible, mass-market solution for players both large and small to stream content to the world.

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Twitch was one of the first of numerous streaming providers that offered immediate access to the world of esports, with audience figures in the tens of millions, and helped turn the industry into a household name.

 

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Twitch is one of a few platforms that have sprung up to meet viewer demand. Esports can now be viewed across Discord, Facebook Gaming, Youtube, Caffeine.TV, Ginx & TikTok

As esports cements itself into the sporting world, it is also starting to cement itself in traditional media such as television and leave the internet to be represented even more in real spaces. Alongside extended coverage, GAME has launched 26 esports arenas to date across the country that each have a professional esports team based in them and are also open for the public to hire to play in.

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How fast is esports growing?

As the esports sector evolves, it cements itself as one of the biggest sports of the modern era.

Today, the esports business is booming, with an average 8.5% annual growth and projected global revenue of $1.8 billion by the end of 2022. The internet is now a key part of daily life, bringing with it wider options to consume sports, media and other content such as YouTube, Netflix and, in the case of esports, Twitch. Wide accessibility and new esports services have directly contributed to the rapid growth of the sector, which was also partly boosted by the pandemic, seeing a 10% increase in Twitch viewership across various esports channels. 

Increased viewership naturally increases the infrastructure and scope of industries as they expand to meet demand. According to a UKIE report from 2020, one major esports event can generate 238 full-time jobs and £12 million in contribution to the UK economy. In 2019, there were 885 major esports events with $167.4 million in prize money. 

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Can esports be an Olympic sport?

The rise of esports has been nothing short of meteoric, and it shows no signs of slowing down. Evidence of this can be found in the recent esports trials at last summer’s Commonwealth Games. While not part of the main event, esports tournaments were run in parallel, to determine if they would be a viable option to add to future Games.

A first of its kind pilot ran at the Commonwealth Games, where a successful run could lead to esports being regularly included in the event. The media has widely covered early announcements of the pilot, and if that’s anything to go by, it could have been the start of a golden expansion of the industry. 

Since the trials, esports has been called ‘a success’ at the Games and is ‘expected to be included going forward’. Amazing news, but what if we think bigger? What if we look at the largest and most prestigious sporting event in the world, the Olympic Games? Could esports join the historic lineup of sporting competitions? Like the Commonwealth Games, it already sort of has, with a slate of ‘Olympic licensed esports events’ in racing, baseball, cycling, rowing and sailing taking place as part of the Tokyo Olympics last year. The interesting thing to note here is the choice of games. Rather than typical mainline esports games like Valorant, Call of Duty etc, the games are chosen based on the type of sport. 

Off the back of that, the International Olympic Committee (IOC) has released a road map in which esports, while not appearing in 2024, may be featured in the main Olympics in 2028 in Los Angeles. There’s no indication of which games will feature yet, but it’s something to watch out for as we get closer. 

But what about esports longevity within the Olympics? Clearly, esports can live in harmony alongside traditional sports and there’s a huge consumer appetite for this burgeoning new industry. Esports is growing so quickly that it’s going to be harder and harder for major sporting events to ignore, and besides, working with esports opens them up to a whole new world of opportunity. Sport is modernising and esports is the catalyst.

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Any expansion inevitably means more jobs. There are already a wealth of direct and indirect roles supporting esports and wider success will require more people. Expect roles in competing, broadcasting, marketing, merchandising, events logistics and management, lighting and stage management, administration and many, many other areas. Read here for a breakdown of all the possible job opportunities within the industry and how you can make money from esports.

And just like esports and sporting competition, the better prepared you are, the more likely you are to find yourself working your dream job in this thriving industry. That’s where we come in with our Esports Level 3 course here at ACC. Developed to cover all the key areas of the sector like marketing, broadcasting etc, we’re not here to teach you how to play games. We’re here to bring you a bespoke, industry-ready curriculum, combined with our decades of experience in educating future creators to get you equipped to capitalise on esports in whichever area you want to go into.

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Top esports games

All this information might have you thinking ‘what games do they play in esports?’ 

Modern esports’ biggest games include:

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ACC Fifa

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ACC Overwatch

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These games all have prize pools regularly within the 7 figure range, a huge media following and one of the largest esports communities regularly playing, watching (over 1.1 million viewers watched a single CS:GO tournament final in 2022) and engaging with the game. These communities are leading the way in the industry, setting new standards and breaking new ground within the wider sector. For example, in 2021, tournament organiser ESL Gaming announced a CS:GO tournament for women and a diversity programme called #GGFORALL. 

And that’s esports history! There’s never been a better time to join the esports industry, we’re just at the start of what’s possible. At ACC, we’ve got esports courses designed to get you ahead of the competition and set you up for a viable career in the industry. Find out more about our courses, accepting applications for September 23, right here! 

ACC Norwich Higher Education Open Day – 3rd April 2023, 4PM – 6PM

Emily Harrison: Our Birmingham Alumni on Performing and Pageantry

Meet Emily Harrison, ACC Birmingham alumni and now singer-songwriter. Emily is busy working on building a career in music, competing in music competitions, working on an EP, and is a finalist for Miss England 2022 but she’s not stopping there!

We sat down with her to find out more about what she’s been up to since she finished studying with us, and how she balances such a busy schedule.

 

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Hi Emily, tell us about yourself!

Hi, I’m Emily. I’m 26 and from Birmingham. I’ve been singing and songwriting for years now, ever since I was young. I’m a very musical person and my background is mainly in music. I attended Access Creative College Birmingham’s Heath Mill Studios centre way back in 2014, studying Music Performance. I’m also qualified in business, a route I took after my time at ACC, and I’m also studying computer science.

More recently, I’ve been competing in beauty pageants, becoming a Miss England 2022 finalist. As part of competing in Miss England, I had the opportunity to perform music which reignited my passion for it and I realised I want to do it long-term. I started to build up my online presence and applied for a postgraduate commercial songwriting and music production MA with Tileyard London, which I’m presently studying alongside finishing my computing.

 

 

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How long have you been involved in music, and where did your passion come from? 

My passion for music stems from several things; my family, performing on stage and the way music resonates with me. I really relate to the sounds and vibrations of music. My parents have always been a huge musical inspiration, singing their hearts out to icons like Michael Jackson and James Morrison. They always ensured we flourished with our love for music. Whether it was singing, dancing or acting, my parents always encouraged me and my siblings to get involved in the performing arts from a young age, which I’ll forever cherish as it made me who I am today. 

When I first performed on stage alone as part of Rubery’s Got Talent at around 9 years old, I knew it was what I was born to do. I also regularly took part in my school’s talent competitions, as well as the Musical Theatre Youth Company, Welsh National Opera and CBSO Children’s Choir. I was around 14 when I wrote my first proper song. From there I’ve written countless lyrics, like a never ending book. Writing, being on stage and singing to an audience makes me feel alive!

 

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What inspires you most in songwriting, and what do you think makes a good performer? 

My inspiration comes from real life experiences, not just my own. My music is about things I’ve watched others go through, staying positive, mental health, and love. Love, optimism and inspiration is the message I want to deliver through my music. 

To me, being a good performer means having the passion to perform, not being scared of making mistakes and pushing through fear. You could be the best singer but the natural hiccups and mistakes are what can make you a great performer. You need to make mistakes to get better. Not being afraid to try different things, instead of staying in your comfort zone, will bring the best results. Putting your all into performing also goes a long way. Having a positive energy, moving around the stage, sending that energy across the room and making the people watching feel you really mean business, performing from the heart with dedication!

 

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How did you find your time at ACC, and how has your time there benefited you in the present?

I honestly would not be where I am today without the time I spent at ACC and the support of the staff and students. I’ve had the advantage of professional experience performing on stage through ACC, and I wouldn’t have been able to start my postgraduate music course I’m currently on without that Level 2 study. I feel it is important to invest in your creative education as a musician, gaining as many skills as possible and reaching your full potential. I met so many lifelong friends at ACC, learned so much about music & it was where I had my first song produced! Being there enabled me to thrive, prosper and develop as a musician.

 

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You’re currently competing in the Undiscovered Talent, and Soundwaves competitions. How have you found them so far?  

I have found the competitions very fun. You have to remind yourself to enjoy the moment. They are competitions but having fun is the most important aspect to me. Every contestant would love to win, but taking part and getting this far means we have all achieved and we have to take pleasure in the process! It is also interesting to receive feedback from the judges and see where I can improve, as there’s always room for improvement. I am super excited for the next steps of both and can’t wait to further perform as part of the competitions. 

 

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What made you decide to enter, and what do you think it’s brought to your career? 

I decided to apply for numerous music competitions after I reached the top 3 in the talent round of Miss England and became a finalist. As part of the beauty contest, I performed at Coventry Cultural MELA celebrating the first female Admiral in the Royal Navy, Sequin Walls HQ who make amazing backdrops for clients such as Adele and ITV, and the National Grand Final Charity Ball of Miss England. I was eager to take part in more contests, so I applied and was selected for the Undiscovered Talents online competition, as well as the live auditions of Soundwaves which comes with the opportunity to perform at Birmingham O2 Academy if I reach the next stage. Both competitions are huge opportunities to boost my musical career!

 

 

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You’ve also made the finals of Miss England. Tell us about that! 

Participating in Miss England felt so surreal, one of the best times of my life. I became the most petite finalist to make it to the Nationals finals of the Miss England contest in the 95 year history of the pageant. I’ve been featured in various newspapers and on GB News’ The Neil Oliver Show, talking about all things petite and music. The contest has various rounds, including the eco round where I made my own recycled outfit (see that on my Instagram!). I’ve also raised a total of £750 for three charities – Beauty with a Purpose, which promotes the health, education wellbeing of children around the world, Born Into Silence, a stillborn and infant loss support charity which is important to me after the loss of a sibling and PAPYRUS, a charity working for the prevention of young suicide. 

I didn’t realise being 5ft made me stand out, until I saw how small I actually am compared to other girls in the contest. I really want to empower petite people across the world, be a voice and show them anything is possible no matter our height. It shouldn’t be a factor in defining our success!

 

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How do you balance all these different areas of your career, and what have you learned from balancing so much? 

A good career balance leads to harmony of different aspects in life, and using time wisely is essential to a good career balance. I’m determined to pursue both music and modelling as careers, but I only commit to things if I’m fully sure I can balance them. Organising my career has taught me that I can do anything I want to achieve if I put my mind to it. If I don’t do as well in one area, I have another to fall back on, and both areas support each other. As long as I manage my time, I know I’ll be on track to achieve my ambitions! It can be challenging, but I thrive off a challenge and I have the determination to succeed!

 

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What have you got planned for the future? 

I am planning to release my first EP and a few singles this year. I’ve put my heart and soul into these initial songs, some of which I wrote over 10 years ago, so it’s long overdue! I also can’t wait to share what I’ve been working on with Manchester based producer and independent label Dark Mic Group who is simply brilliant at what he does! 

One of my singles is called ‘Run’ and I made the song during my time at ACC with music producer and broadcaster of Switch Radio’s Urban Switch Up channel, RaiRai, who also studied and taught at ACC Birmingham. It is being remixed and mastered, so it won’t be long before I can share this with fans! 

I’ll also be flying out to Florida in July for Miss Universal Petite. I’m the first person from England to participate and I’m looking forward to representing my country, especially smaller people. Wish me luck! 

You can find Emily online in the following places: 

Instagram, Tiktok and Youtube: emilyharrison2023

Facebook: Emily Harrison

Websites:
Undiscovered Talent

Miss England

LGBT History Month: Celebrating LGBT Musicians

First up, we have SOPHIE.

SOPHIE AKA Sophie Xeon sadly passed away in January 2021, but before she died, she released a strong body of work and is a highly celebrated producer who co-wrote or produced for acts such as Madonna, Charli XCX, MØ and even our ACC alumni, Let’s Eat Grandma.

 

Where to start with SOPHIE

Oil of Every Pearl’s Un-Insides. Covering a breathtaking mix of genres and sounds, this album provides the best possible example of why SOPHIE made such a strong name as a producer.

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Tracy Chapman

A Grammy Award, multi-platinum household name, well-known for her massive hits ‘Fast Car’ and ‘Give Me One Reason’, Tracy Chapman is one of those classic artists that should not be missed. Her music is a masterful lesson in songwriting and her music is filled with those singalong moments that bring people together.

 

Where to start with Tracy Chapman

Start from the beginning with Tracy with her self titled debut, Tracy Chapman. In 36 short minutes, she showed the world who she was and gave us a masterpiece in production and songwriting.

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Troye Sivan

Troye Sivan is a busy man. Not only is he an award winning, chart-topping singer-songwriter, but he is also an actor and a YouTuber. On his music, Troye can only be described as the perfect soundtrack to summer. Throwing out the kind of music that wouldn’t be out of place at a nightclub, or on the speaker at your next barbecue or beach trip, his work is approachable, accessible and made for the mainstream market.

 

Where to start with Troye Sivan

His second album Bloom. Released to critical acclaim, he crosses genres and sounds with ease. Slipping from pop bangers to relaxed ballads, and even throwing in an Ariana Grande feature, this album is built for you to love it.

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King Princess

King Princess is one of those names you may not recognise, but that you’re guaranteed to hear soon. Her music wouldn’t sound out of place on a playlist with MØ, Zara Larsson or even Lorde. Blending influences in Pop, Indie and Pop Rock, she pulls together a sound that is thoughtful, melancholic and deep, while also being warm, welcoming and cheerful all at the same time.

 

Where to start with King Princess

Cheap Queen is the place to start here. Written chronologically, the album track listing sets up a story of a person feeling a range of human emotion that anyone can relate to. Swinging from powerful, anthemic and Lorde-esque on title track ‘Cheap Queen’ to the slow building ‘Prophet’ that reminds the listener of that period in the early 2000s when The Beach released with it’s lazy, chilled, summery soundtrack. Get this album saved on your Spotify list right now. You won’t regret it.

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The four artists mentioned above are only the beginning of an industry filled with incredible acts from the LGBTQIA+ community who have or are going on to accomplish amazing things and push our industry forward. Some more people to check out include:

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George Michael

Frank Ocean

Anohni

Kim Petras

Boy George

Christine and The Queens

Mykki Blanco

Angel Haze

Lil Nas X

Tegan and Sara

 

This list is not exhaustive, and highlights one of the greatest parts of the global music industry. No matter who you are, what your background is or how you identify, there is something for you, both as a listener and as an artist. Music is a community that welcomes all.

ACC x Condense

Condense Scholarship now closed for new applications

The modern world of technology is rich and complex, filled with a variety of career paths, roles and areas of specialism. Innovations are coming thick and fast in AI, AR, VR and now, the metaverse. As we enter the new frontier that is the metaverse, a digital VR based world that is expected to form a huge part of the near-future and change how we work, socialise and generally live, a whole host of career opportunities are springing up.

Sadly, however, the tech industry isn’t as diverse as it should be. Only one in ten A-Level computer studies students is female, according to Tech Talent Charter (2020), and in a sample of the UK’s top 16 technology companies’ ..152 board positions, only four were held by someone from an ethnic minority background. Of the 39 positions held by a woman, only one of these was from an ethnic minority background. Colorintech (2019).

There is a need for change within the industry, and that’s where ACC, Condense and LocalGlobe come in. This week, we’re excited to announce a 12 week intensive programme for 8 young creatives in Bristol, focusing on the advancements of live streaming events in the metaverse and aimed at bringing further diversity to the tech workforce.

 

 

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“You should apply for this scholarship because while everyone has a story to tell, not everyone has the same opportunities in life. This is an incredible opportunity to carve out a career in engineering and metaverse content creation. It’s a 12 week fully-funded intensive course, so you will meet other people with similar interests and ambitions, and it could even lead to a permanent job with Condense.” James Tong, Head of People at Condense.

Read James’ full story here.

 

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Events in digital worlds have existed for a little while now, with examples including Ariana Grande in FortniteLil Nas X in Roblox and Korn in Adventure Quest 3D. The difference being that the performances are part of the game and not live streamed in.

Condense is on a mission to go deeper and bring the world’s live events to the metaverse. Their technology enables musicians to live stream events in real time as 3D video (also known as volumetric video). The content is streamed into Unity and Unreal game engines, delivering completely new engaging experiences to people playing in online and consolegames, AR and VR. With Condense, the metaverse is about to get real.

 

 

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This 12 week programme will cover

  • Digital Graphics – 3D modelling, photogrammetry and textures
  • Realtime VFX – Plugin integration, in game/ venue scaling and enhancing virtual worlds

Enriching virtual worlds – Interactions, spacial sound, player movement and networking basics

 

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Participants will receive

  • College accreditation and a certificate
  • Hands-on experience with some of the latest technologies and techniques
  • Real world industry skills to support the next step in your career
  • Exposure to local employers
  • A potential career with Condense
  • £1500 bursary paid in three instalments of £500 depending on learner performance

 

Regardless of your background, the tech industry is open to you and these 12 weeks are your opportunity to claim your space and make a start towards your new career.

“Please apply regardless of your academic background or qualifications and don’t be discouraged if you don’t feel you fit all the criteria! It will be a great learning opportunity as you’ll get to work on some state of the art tech and, above all, it’ll be fun! The Condense team is really welcoming and everyone is there to help and make your time here as beneficial and exciting as possible. There is space for everyone who is passionate and interested in developing their technical skills.” Diana, Junior Software Engineer at Condense. Read her full story here.

ACC: What is esports?

Esports, short for Electronic Sports, is a term used to describe competitive video gaming. But don’t be mistaken in thinking that that means a casual competition like the splitscreen face-offs of the past with friends.

Esports is a serious, professional industry with intense and meaningful competition set within some of the world’s biggest game franchises. From Counter Strike to Call of Duty, Valorant to Rocket League, there’s something for everyone in terms of competing, and huge prize money (in the tens of millions) on offer for those with the skill, commitment and strategy to reach the top.

Tournaments aren’t confined to one platform. They can be held on Xbox, Playstation or PC, and are watched by an audience that can number in the hundreds of thousands or even millions on key online streaming platforms like Twitch, or in person at specialist esports arenas.

With such a big audience base, the industry has opened up a wave of supporting roles in fields such as coaching and analysis, marketing and content creation, shoutcasting (presenting and commentating on tournament streams), broadcasting including camera operator roles, PR, finance and much, much more.

 

 

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The scale of audience, the vast pots of money moving back and forth in prize money, advertising and salaries, and the overwhelming level of passion is cementing esports as a sport for the modern era that is here to stay. A helpful factor in its meteoric rise is that the sport is open to all, regardless of physical ability. Women in Games via British Esports Association suggests that an estimated 1 in 20 women and climbing are involved in the esports industry, and while diversity has historically been a challenge (like a lot of industries and sports), work is being done to improve opportunities for people from all backgrounds. 

In short, esports isn’t just kids in a room playing games. It’s a real career with decent salaries and long-term career prospects for those willing to work hard and commit. Teams train for hours a day, carefully manage nutrition of their players and demand rigorous scheduling generally, like any other sports athlete. Like any other industry, work hard and you up your chances at success. 

If you or someone you know might be interested in a career in esports, a great way to get a head start in the industry is our Level 3 in Esports Management. Learn more about this exciting new sector and try out the varied roles available, find your path and become an industry-ready expert. Read more about the course here, and apply for September 2023 here

Access to HE Open Day – 3rd April 4pm-8pm

Access to Higher Education Open Day – 30th May 5pm-7pm

Open Day – 30th May 5pm-7pm

ACC Birmingham alumni Bingo Benj goes big this Christmas with new single B!ngo!

We sat down with Benj to discuss his new single, B!ngo!, currently in the running for UK Christmas Number One, how he found his time at ACC and why he’s championing bingo as an activity for a new generation.

 

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Hi Benj, when, where and what did you study with us?

I studied at ACC Birmingham from 2010-2012. I completed the Performing Musician Level 3 Extended Diploma. The course allowed me to understand that it is possible for you to make a career in the music industry in multiple ways and performing is just one of the fun, practical ones.

 

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What first got you into bingo, and how does it feel to be ‘National Bingo Game Caller of the Year’?

I started bingo calling while I was searching for a music venue position after the pandemic. I came across an ad online that said “Show Host wanted” but didn’t go into much detail. When I turned up for the interview I found myself in a bingo hall. Being both the National Bingo Game Caller of the Year and Mecca Bingo’s Caller of the Year is a massive motivational boost. To think that the bingo industry sees me as an ambassador and the music industry accepts my song shows that if you’re true to yourself and consistent, great things can happen.

 

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You’ve released a single, B!ngo!, with Mecca’s support, how has your time at ACC helped you develop the song?

One of the first things ACC teaches you is to “identify your target audience and give them something they want”. I collaborated with a massive company because it fit their target audience. We are going for Christmas number one with the song.

There are many ways to be successful in the music industry and collaboration is just one of them. Understanding the industry and where you fit within it is important.

 

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What made you want to write and release the song?

I wrote this song after working in a bingo hall for a few weeks. The atmosphere in the hall was great, the people were happy. I hadn’t known bingo catered for all ages. I thought it was just for grannies and pops but I saw people coming in for first dates, group parties, etc. I wanted to find a way to change the perception of what bingo is.

 

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What has the response been like to the single?

Everyone has been very supportive. I was asked to appear on ITV This Morning, Heart FM & BBC West Midlands to talk about the song, with more planned. Using the skills I learned from ACC has played a big part in the song’s success.

 

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If you got Christmas Number One, what would that mean for you and your career?

Getting Christmas number one would be a dream come true. Just thinking how many people actually like the music I make would warm my soul. It would be amazing to know that I have added a positive feeling to that many people’s day.

 

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Do you have any highlights from your time at ACC?

I loved our trip to Sound City, Liverpool. We experienced artists and bands performing many different genres, all over the city. I also enjoyed the workshops at ACC including PRS coming in to explain what they do or popular artists explaining how they made their product work.

 

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Are you still in touch with any of your ACC coursemates?

I created friendships with other artists and musicians there that have proven to be great music industry assets to me, as well as supporting me in my day to day life. Having someone you trust who knows what it’s like within the music industry is a massive support.

 

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What else have you got planned for the future? 

I’m releasing another single soon and planning a UK tour. The goal is to change people’s perception of bingo and entertain with my music. I have two years as ambassador and I hope to bring a new crowd of people to Mecca.

Listen to B!ngo! By BingooBenj right here

You can also find Benj on every social media platform under the name @BingooBenj.

How to Make Money From Esports

Esports is big business. As the industry expands, new roles are popping up all the time, from competitors to supporting roles. There’s so many opportunities that you’re spoilt for choice with which career path you could go down within the industry. We’re here to help you figure out how to make esports work for you as a viable source of income.

 

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How much money is there in the industry?

First off, let’s tackle the obvious. One way of making money from esports is to start or join a team, win tournaments and take home prize pots. Depending on the scale of the tournament, this can be anywhere from a few hundred pounds to a share of a whopping £47 million as we’ve seen with DOTA 2 prize pools in recent years.

 

 

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How do I get a share of that money?

Achieving big wins is possible, but far from easy. If you’re starting your own team, you’ll need to find the best players you can, get them training hard and build in the key infrastructure they need to succeed including salaries, equipment and a team of people behind them to support them including coaches, managers, nutrition experts, PR and marketing teams and much more. If this takes your fancy, you can get a wealth of free advice on the British Esports Association (BEA) website right here.

You could also become a competitor on an esports team. Again, not an easy task. Playing at this level takes commitment, practice and real passion for playing your game of choice. You’ll need a rigorous training schedule, the skill to win rounds, the ability to look after your health and wellbeing so you’re able to adapt quickly to the varied situations that can come in game rounds, patience and the right equipment to help you get the most out of each competition. It’s quite a journey to get into competitive esports, but achieving success can be incredibly lucrative and fulfilling.

 

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What other roles are there?

This next bit is really important. Esports teams aren’t defined by the players. You can have the greatest gamers in the world but without people working in the background to support them, be that marketing, nutrition, coaching, shoutcasting or another role, they might not be able to perform at their best.

Supporting roles can be a great way for someone who doesn’t want to compete but still wants a career in esports to make money. Teams are always advertising for vacancies and emerging jobs that they need the right person for, and these roles often provide transferable skills, meaning every day is varied and exciting. The industry and tournaments themselves wouldn’t work without all these incredible people in the background, and there has never been a better time than now to get stuck in. Here’s a list of just some of the supporting roles available:

 

 

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If you’re interested in any of the above paths, ACC’s Esports Management course is here for you. We’re accepting applications now for September 2023 for this bespoke course, designed to give you the knowledge, skills and confidence to build a career in the industry. We’ve also partnered with esports powerhouse Fnatic, so you can get even more knowledge from one of the biggest and best brands in esports today.

Can esports be an Olympic sport?

You probably know by now that the term sports has taken on a new meaning in the modern day. It used to be solely physical-based competitions like football, rugby and athletics. For centuries, people have come together to watch these competitions, celebrating and commiserating as the teams or competitors they support win or lose.

 

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Games as a sport

More recently though, playing games, once a hobby confined to split screening in your bedroom with your mates, has become a sporting force to be reckoned with. Think ever increasing prize funds, massive media coverage, regular viewerships in the millions and an economic force within its own right.

 

 

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The rise of esports has been nothing short of meteoric, and it shows no signs of slowing down. Evidence of this can be found in the recent esports trials at this summer’s Commonwealth Games. While not part of the main event, the trials were run in parallel, to determine if they would be a viable option to add to future Games.

Since the trials, esports has been called ‘a success’ at the Games and is ‘expected to be included going forward’. Amazing news, but what if we think bigger? What if we look at the largest and most prestigious sporting event in the world, the Olympic Games? Could esports join the historic lineup of sporting competitions? Like the Commonwealth Games, it already sort of has, with a slate of ‘Olympic licensed esports events’ in racing, baseball, cycling, rowing and sailing taking place as part of the Tokyo Olympics last year. The interesting thing to note here is the choice of games. Rather than typical mainline esports games like Valorant, Call of Duty etc, the games are chosen based on the type of sport.

 

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What are the IOC saying?

Off the back of that, the International Olympic Committee (IOC) has released a road map in which esports, while not appearing in 2024, may be featured in the main Olympics in 2028 in Los Angeles. There’s no indication of which games will feature yet, but it’s something to watch out for as we get closer.

But what about esports longevity within the Olympics? Clearly, esports can live in harmony alongside traditional sports and there’s a huge consumer appetite for this burgeoning new industry. Esports is growing so quickly that it’s going to be harder and harder for major sporting events to ignore, and besides, working with esports opens them up to a whole new world of opportunity. Sport is modernising and esports is the catalyst.

The best part is that with esport officially enjoying its time in the sunshine, a whole host of careers are going to open up. Esports isn’t just for competitors. Do you want to learn the skills you need to get ahead of the wave and forge a career in this exciting new industry?  ACC is here for you with our bespoke Esports course, created to put you ahead of the competition. And if that grabs your interest, why not come and see us? We have open days coming up in your area. Register here.

New Century is now open!

New Century: A History

New Century (formerly New Century Hall) has existed since the 1960s, hosting legendary acts such as The Rolling Stones, Jimi Hendrix and 808 State in the 800 capacity Grade II listed venue, a short walk from Manchester Victoria. New Century, a building that has been a key part of the Manchester creative scene, is the perfect place to guide the next generation of creatives. We’ve been working hard with project management team Venture Projects to ensure that justice is done to this incredible space.

On the top floor, the aforementioned venue has been fully modernised and refreshed, whilst keeping the original 1960s sprung dance floor, wood cladded walls and unique lighting that have wowed audiences for decades. The space has to be seen to be believed, and you can do just that as we bring well-known acts back to the stage, starting with John Cooper Clarke on 20th September.

Moving down to the ground floor, a brand-new addition to the building comes in the form of New Century Kitchen, an airy and relaxed food hall with six food vendors on site ready to tantalise your tastebuds, and maybe introduce you to cuisine you haven’t tried before. The space is super social and opens up onto Sadler’s Yard, perfect for eating outside in the summer sun.

Last but definitely not least, we’ve built a brand-new, bespoke centre shared by ACC and dBs in the basement. Don’t let that word fool you. The space is bright, airy and social with space throughout to catch up with your mates between lessons, practice together and collaborate.

 

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Our Equipment

We’ve kitted out the centre with the latest and greatest professional-grade equipment for music and games learners, including Dolby Atmos studios, recording and rehearsal studios, top of the range Mac suites and much, much more. In short, everything you could need while studying with us to hone your newly learned skills.

The venue upstairs benefits from full connectivity with the centre downstairs, allowing you the unique opportunity to practice your craft in a real-world scenario as acts perform on the historic stage two floors above.

 

 

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Our Software

For our games students, we’ve partnered with Overclockers to build a fully equipped games development studio with access to the most important game engines such as Unreal Engine and Unity, high-performance PCs with top-end graphics cards and RGB keyboards and mice to work on.

Our dBs games labs and showcase classrooms are crafted by our partners, ASUS and AMD and include top of the range gaming PCs with RGB towers/ keyboards/ mice and high-end ROG STRIX 165hz/ 1440p gaming monitors. Our desktops are also equipped with state-of-the-art 3060 and 3070 RTX graphics cards, blisteringly fast SSDs and 32 GB of RAM. With access to 3D Studio MaxMayaZBrush, Unreal, Unity and the full Adobe Suite, learners will also be able to work with state-of-the-art and industry-level AR/VR motion capture technology and software from Noitom and bring ideas and concepts to life.

We’re so excited to open our doors and share this space with the next generation of creative and digital talent in Manchester. We welcome our first cohort of learners to the centre in early September, and we’ll be sharing even more from this amazing space over the coming months.

If you want to see it for yourself, keep an eye on our website for upcoming open events coming soon.

Animation and VFX: RenderMan has come to ACC

Animation and visual effects are big business. From classic animated masterpieces like Toy Story and Inside Out, to the new era of visual effects like de-ageing, audiences have been treated to incredible experiences provided by cutting edge and constantly developing technology.

 

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About RenderMan

Here at ACC, we understand that to be the best, you need to have access to the best equipment and software available. The kind of stuff that the professionals use to create these masterpieces. We’re excited to share that from November, our Animation and VFX students will have access to Pixar’s bespoke rendering software, ‘RenderMan.

 

 

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RenderMan, an award-winning software (including being the first software to win an Oscar), has been used on some of the film industry’s biggest hits including The Lion King, Jurassic Park, Star Wars, Lord of the Rings and Avatar. The capabilities of RenderMan have to be seen to be believed, and we’re certain that our students are going to truly feel the incredible benefits from using it.

 

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Alongside educational licences for every student on our Animation and VFX course, we’re also excited to announce a student masterclass in animation techniques from RenderMan staff and other great experiences still to be announced.

This combination of experiences benefits students by having unique access to experts from one of the world’s most recognised and celebrated animation studios, an deep understanding of the revolutionary RenderMan, running in parallel with our bespoke Animation and VFX curriculum that is designed to give students everything they need to forge a career in industry.

If you’ve got a passion for animation and VFX, and you want to mould your passion into a career at the cutting edge of this one of a kind industry, applications are now open for September 2023.

You can dig into what you’ll be doing on the course over on our website.

If you want to see your local ACC centre, meet our tutors and try out RenderMan for yourself, you can sign up to one of our open days here.

And after all that, if you’re ready to get an application in, we’ve got you covered here.

Innovate with technology to animate the audiences of the future, right here at ACC.

ACC London: A new space to inspire a new generation

Something Big is Coming to London

London. The UK’s biggest city, a beacon of cultural diversity with a rich and vibrant history. London has been home to ACC for a while, and in that time, we’ve cemented ourselves within this wonderful, passionate community. The city is a keystone of what we do, and it’s important to us that we adapt and evolve as the landscape around us does the same.

That’s why we’re excited to announce our brand-new, state of the art ACC London centre, opening in September 2023. While we’re not quite ready to show you how the space will look, find out why we knew we had to bring this unbelievable new centre to London in the below video.

 

 

 

 

A creative hub for gaming, esports, music, media and computing, spanning 19,000 sq. ft on Commercial Road in London’s East End, the facilities of this new space are unrivalled. The centre will feature our first dedicated esports classroom, complete with competition wings, a multi-functional event venue and a live music suite fitted with innovative recording studios, rehearsal rooms and production pods.

 

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This will also be the first ACC centre to provide ‘super spaces’ for each of our courses. These incorporate traditional classrooms, alongside specialist facilities to champion a practical curriculum, with the flexibility to divide the space as required. For example, in the music super space, students will be able to watch, listen and use a recording booth within the classroom environment during a lecture or book it separately for private use in free periods.

These new, bespoke spaces will allow our students and staff to collaborate in brand-new ways, working together to be the best they can be and hone their skills, ready for the modern working world.

 

 

 

 

Wait… There’s more!

We’re offering a whole host of courses for students aged 16-18, as well as a range of 19+ Access to Higher Education courses, designed to help adults get back into education for further training, a new career path or to return to study after a break. We’re sharing this amazing space with one of our Higher Education partners, Nottingham Trent University’s Confetti Institute of Creative Technology, to provide London’s future creative and digital professionals with a full educational journey from Further Education to Degrees in the same, incredible building.

And this is just the start. We’ve got so much more to show you from this one of a kind space as we get closer to our big launch.

You can apply now to study at our new London centre. Alternatively, check out our upcoming open days here.

Step into Software Development: T-Levels at ACC

2022 sees us taking an important step into a new era of study here at Access Creative College, as we launch our brand-new School of Computing and our flagship computing course, T-Level in Software Development, takes on its second year of students.

 

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What are T Levels?

T-Levels are a new type of qualification that has work experience built into the course, making up 20% of your time on the course. The work experience (or industry placement) section of T-Levels fits perfectly with Software Development, as having hands-on experience in the workplace, combined with cutting edge knowledge in this ever-changing industry can set you apart from other applicants and make a huge difference.

What are T Levels made up of

But let’s look at the classroom portion first. Studying Software Development with us provides you with an introduction to the digital industry. In the first year, get to grips with digital analysis, digital environments, testing and security, the key fundamentals of any digital occupation.

In year two, the name of the game is specialisation. Delve deeper into software application, design and development through design and implementation, problem analysis and collaborative working. By the time you reach the end of the course, you’ll have a firm foundation that you will have built on with tailored learning that puts you on the right path for your chosen industry role. You will be on track for a career in software development, computer programming, software testing, games design, web development or database administration. In short you’ll be spoilt for choice!

 

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Industry Placement

And now we come back to the industry placement. The pièce de résistance of this brand-new course. At least 45 days of work experience with real-world employers that are great examples of the kinds of employers you may work with once you leave us.

But don’t just take our word for it. We asked Morrow, an app development agency that you could be working with as part of your course, why work experience students are so valuable to them.

“To be honest, when first asked to consider taking a student placement, we were dubious about how much a student would contribute. How wrong we were! They immediately had a positive effect on the business in terms of work and culture.

The team enjoys having a junior member as it allows them to work on their mentoring skills. In addition, the project has benefitted from the students’ knowledge as they have different perspectives on problems. They are motivated and engaged with tasks that other team members don’t have time to do. So overall, it’s been brilliant.”

 

 

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What do students think of the qualification?

Now, let’s hear from Joe Todd, a student who’s currently studying Software Development and also on an industry placement with Viper Innovations!

“From a young age, I have always had an interest in computing and how things work. My uncle inspired me to start experimenting with a Raspberry Pi in 2016 where I started to learn about Linux and the basics of Python. My interest in the Linux kernel and its developers has pushed me to try and get involved more by fixing or creating kernel drivers.

I’ve found the T Level in Software Development intriguing, especially studying the wide range of software related subjects in the course, including legislation and emerging tech, data science and cyber security. I love the work experience aspect of the course and really feel as though it will help me grow now, and in the future.

An example of the unique growth on this course came when my careers advisor at ACC, Luke Guest, set up meetings with local CEOs of tech companies. One of the CEOs was friends with the CEO of Viper and expressed to them that I was interested in drivers and embedded software. They reached out and arranged an interview. I was offered a part-time job at Viper in which I’ve learned a lot about embedded software and drivers in general as well as things like TDD (Test Driven Development), how to read schematics, interfaces such as SPI and loads more. The work place environment has allowed me to challenge myself and further my learning.

 

 

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My hopes for the future are to travel and to take the experience and skills learned at Viper, and use them to help me get a job in embedded software or driver development. I’m asking questions and making the most of being around my colleagues who have a wealth of knowledge and strong academic background.”

So there we have it! You’ve heard from a student and an employer, and you’ve seen what the course involves. Want to know even more and meet a tutor? Well, lucky for you, we’ve got an open days coming up!

Come down and see what we have to offer in person, speak to staff, current and potential students, and explore our centres. Now is the best time to join ACC, as we look to a future filled with digital technology. We can’t wait to welcome you as we take this next big step.

Jobs in esports: Exploring which job roles are in esports

Ever wondered about where your career could go within the esports industry? Read on to find out what kinds of jobs are available in the industry currently, what those jobs entail and discover how you can work in esports without being a player, team manager or directly involved in tournaments.

It’s no understatement to say that the list of possible careers within esports is vast. So vast, in fact, that you can be involved in the industry without ever touching a controller and yet still have a real impact on the sector. As we’ve already explained, this industry is growing every day and with that comes new requirements for all sorts of different esports job roles to support it. Transferable skills are of huge importance as the more adaptable you are, the wider the scope of your work will be when it comes time to join the professional working world.

 

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First, let’s look at competitive teams and the esports job roles that sit behind the people competing and coaching (we’ll include some great links for further reading about each role where possible, as we go). On and around the average esports team are:

 

 

Professional Player

This one’s quite obvious really. These are the people that compete, starting with amateur competitions and working up to the big leagues. The best of the best at their games of choice, they sit within teams that have specific roles based on the game. You can expect to practice for around 10 hours a day or more, so within the industry, there’s a huge focus on health and fitness to avoid burnout. Top professional esports players often compete for multi-million pound prize pools, so it’s easy to see how this can become a lucrative career if you’re able to reach a winning standard.

 

 

Analyst and Coach

Again, another potentially obvious one. These are the guys on the ground, helping players prepare and train. Like any sport, coaches are a key part of a player’s career. As an analyst and coach, you can expect to watch back competition recordings to pick out areas of improvement, and then take that to the team and work with them to fix those gaps and refine their playing skills. You’ll have to stay in the loop on game changes, other team’s playing styles, identify the strengths and weaknesses of your own teams, support their physical and mental health and strategize for tournaments. You’ll put in around the same amount of time as professional players, but when your team succeeds, so do you. So it’s worth the effort.

 

 

Team Manager and Owner

The team manager oversees everything, working with both coaches and players to get the best results they can out of the team. A manager has the responsibility of making big decisions about the direction of the team and covers everything else that a typical team owner from any sport would expect to be doing, including hiring, branding, marketing and planning. Get it right and you’ll reap the rewards of the team’s success.

 

 

Team Marketing/ PR Executive

Successful marketing activities can bring sponsorships and partnerships, bigger tournaments and more money generally, but it’s also a complex job that you have to navigate carefully. Reputation is everything, and one mistake or mishandled incident can push your team off path long term. That’s where you come in. Marketing and PR in esports means promoting the team in a positive way to the industry and the public as well. It also involves crisis and reputation management; in the event of an issue occurring that could damage the team’s reputation, it’s your job to be on the ball and to resolve that in a positive way quickly. Hours can be long, but it can be a lucrative and rewarding career.

 

 

Community and Social Media Manager

Your community are the fans that watch your team’s tournaments and wider esports, invest time into supporting them and engaging in the sport. Imagine it as football fans who watch their teams play every week. A community and social media manager uses social media such as Twitch, Facebook, Snapchat, Reddit etc to market the team to the community. You’ll spend your day thinking up engaging digital content, feeding back community response to the team, helping to build partnerships and generally ensuring that the team you’re working with are constantly in front of the people who care.

 

 

Partnerships Manager

Ticket sales, sponsorships, hardware and merch sales, customer and fanbase growth are all things that this role covers. Your intent is overall revenue building and handling the partnerships that push your team to the next level. People skills are essential in this role as you’ll be customer facing, outwardly sharing the positives of the team and turning that into money to invest back in.

 

 

Shoutcasters (Commentators)

You probably won’t need me to tell you that commentators are a vital part of the experience of watching sports. It’s no different with esports. A shoutcaster as they’re known in esports, commentates broadcasted tournaments and matches. This role is all about engaging regular viewers, whilst also helping new viewers understand what’s happening. You need an energetic and outgoing personality, with the confidence, knowledge and ability to put on a show and get people excited about what they’re seeing. There are two distinct styles of casting; play by play, a running commentary of everything happening in the match, and colour which provides more detail and explanations of events.

 

 

Admin

Does what it says on the tin. You will oversee tournaments, ensure rules are followed, hand out penalties if required, handle player disputes and keep things on schedule. You’ll even help to solve any in-game or event issues. Knowing the tournament and games are essential.

 

 

Broadcasting

Again, probably self-explanatory. Get behind a camera or a lighting system and make sure that the audiences watching at home or in the arena can see and hear everything that’s going on. In this role, you’ll be directly contributing to the atmosphere of the event and you’ll also be responsible for capturing post-match interviews and press snippets.

Lastly, let’s look at other esports job roles that fit into the industry but that can work across multiple teams:

 

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Agent

An agent is one of the most unique and varied roles within esports, but if you want 9-5, this isn’t for you. This role isn’t just about getting players signed to teams (though that’s definitely a big part of it). You’ll represent players, possibly throughout their careers; helping with their branding, securing sponsorships and getting them in with the teams that have the power to reach the top. You’ll also look over contracts, spend a lot of time negotiating and generally support the person or people you represent. This isn’t an easy role to get into. If you fancy it, you’ll need to be a self-starter, building networks and relationships with esports players, teams and the wider industry from the outset. Though whether you’re a freelancer or working with an agency, expect a world of opportunities.

 

 

Legal and Finance

These roles are anything but boring. Think creating contracts, handling disputes in and out of court and managing the accounts of what can be multi-million pound organisations. You have to be great with numbers, people, negotiating and legal documents. But if you’re interested in law or finance, you won’t find a more varied and interesting industry than esports.

And there you have it. A brief run through of esports job roles. This list isn’t exhaustive and there are many, many more roles directly and indirectly related to esports, meaning there’s something for everyone. Here at ACC, you’ll find our Level 3 in Esports Management. You can expect a bespoke, industry-ready curriculum, combined with our decades of experience in educating future creators to get you equipped with the transferable skills you’ll need to capitalise on esports in whichever area you want to go into.

If you like what you see and want to experience first-hand what you could be doing in September, meet our staff and find out more about why we’re the best choice for you, you can also sign up for our next open day here!

Returning to Education: Access to HE

Return, rewind, resume. That’s what our Access to Higher Education courses are all about. Whether you’re starting a new career from scratch, continuing your current studies or returning to education after some time out, we’ve created these courses to help YOU reshape your skills, ready for a fresh adventure.

 

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You can study:

DJ & Electronic Music (Bristol, *Manchester and Plymouth)

Music Production (Bristol, *Manchester and Plymouth)

Games Development (Bristol and *Manchester)

*Our brand-new Manchester centre, New Century, opens in September 2022. Read more about it here.

As part of your studies, you’ll get access to our state of the art equipment, sprawling creative centres and specialist, insider knowledge from our tutors who have combined decades of experience between them.

You’re invited to our open day on 26th May at 6 PM! Sign up here and see what we can offer you firsthand.

And even better, if you sign up to a degree post-Access to HE, the loan for your access course is written off! Who could ask for more than that? Our Access to Higher Education courses are a welcoming, supportive, and exciting environment to focus on returning to education and getting back into the swing of things, but don’t just take our word for it. Let’s hear from Ash Bligh-Wall, one of our students in Bristol.

 

“I think Access to HE courses are extremely valuable. The knowledge, skills, connections and industry knowledge that I gain from studying are hugely beneficial. Personally, I wouldn’t be able to access higher education and be working towards becoming a music producer if this course wasn’t available. I feel so grateful every day that I’m working on my passions through study.”

 

Find out more and apply for September 2023 right here. This is your fast track to higher education and beyond. Step into your new future, today.

Campus Tours

The Making of Arkz Beats

From his time as an Access Creative College student at Norwich doing Artist Development to producing the opening track on Fredo’s 2021 sophomore album ‘Money Can’t Buy Happiness’ and working with some of British Hip-Hop’s finest including Giggs and R.A, Arkz Beats (real name Daniel Buse) has made a name for himself as a driven, innovative and highly-skilled producer.  

We sat down with him to understand more about his journey through the creative industry, what inspires him and how he turned his dream into a career.

 

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How did you get into making beats?

The honest answer would be I have no idea. One day, I just decided that I wanted to be this top music producer who would make songs which get played on all big radio stations and ever since then that has always been my dream.

If I could guess, I’d say my dad was a major influence on me getting into making music in general. As we both share that passion for music, it’s easy for me to look back over the years and realise how he has played a massive role in shaping my career, especially by playing lots of different artists like Chase & Status, Tinie Tempah and Jamie T around me when I was young.

Music lessons in school were always really fun mucking around on the keyboards and not really doing the work, but just enjoying playing all of the notes on the keyboard. Early in my time at high school, my dad showed me an app on my phone where you could make your own music and render it out as if it was a proper song (I completely forget the name of it). The app was okay, but I must have been so bad at it. Looking back it was honestly so fun and such a great idea. If I had to put a finger on it, I could definitely link this memory to why I am making beats today.

One song I distinctly remember which may have had an influence on me getting into making music was “Black Beatles” by Rae Sremmurd, produced by Mike WiLL Made-It. I can’t tell for sure if this was the reason for me really wanting to get into making beats but when I look back at the release date of this song, it was around the same time that I wanted to get into making beats (at first just as a hobby) and I always thought that the beat of that song hit so hard and was so catchy.

 

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Another random fact which most people wouldn’t know if they were first introduced to my music is that I was a big fan of EDM music and in my early years of producing, I was switching between making trap beats, electronic style music like future bass and sometimes even house. Once or twice I even remember making a rock song. From doing this I learnt so much about working with different genres and I now apply all the skills I learnt from that period in my current production.

 

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What’s the most important skill you learnt from studying at Access Creative College?

One thing ACC has helped me understand is how everyone is so different and that’s a good thing. It’s about learning to accept everyone individually for who they are and understanding their own actions are deeply important and not judging them for that in any way.

A skill which could tie into this would be networking. I connected with many different people over my time at the college and made great working relationships and genuine friendships which I am very grateful for. We all shared one thing in common which was our passion for what we were there to study in the first place and it is a really great thing. I recommend anyone in general to network and connect with people as much as possible in life because there is always something you can learn from a person.

 

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What software do you use to create music?

I use a software called FL Studio to make my beats. I have had so much debate with people about which software is best to use and we would always argue about which one was the better one (only jokingly). I hear a lot about Logic being the most rated software but I just prefer to use FL as once you know all the tools, the process becomes so quick and efficient when making beats. I would add however that when it comes to recording vocals or mixing & mastering in general, software like Pro Tools and Logic are amazing for that. At the end of the day all the DAWs (Digital Audio Workstations) and types of software will achieve the same result so it’s just preference.

 

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Where do you draw inspiration from when creating music?

A lot of the time I do struggle with creative block or writer’s block so I am unsure myself. However, to get inspiration or motivation to make music I sometimes like to download new sounds and samples to use in my tracks, just because there might be a certain sound there that sparks emotion and inspires me to make something good out of it.

I also like to download new VSTs (Virtual Studio Technologies) and plugins as it’s eventually going to happen that you’ll get bored of using the same sounds over and over again, but if you make an effort to keep finding new stuff to use it will allow you to work more freely and experiment more with your ideas.

 

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What did you do to turn your hobby into a professional career?

I set myself certain goals which I was very determined to achieve and I became obsessed with reaching them. I can only comment on what has personally worked well for me but I’m a person who loves structure and in some ways deadlines (maybe not coursework though). For example, I really enjoy planning what I am going to do over a period of time whether that is to make a certain amount of beats a day or something else related to my career. This really helps me to focus and treat my hobby as a serious career. Creating routines and schedules is amazing for time-management, staying productive and keeping on track of whatever you need to do, because at the end of the day it’s the mindset you have which overcomes any obstacles you’re faced with. If you’re able to always maintain a good mindset which can be with the help of routine, scheduling, setting goals regularly and making to do lists, you will remain very focused and determined with your passion and I feel it leads to a professional career in itself.

Manifesting my goals is also very important to me because I genuinely don’t believe in the typical view that only a small percentage of people can achieve success in our industry. It is false. I strongly feel if you never quit then you never lost the race and that anyone can and will succeed if they always keep going, adapting, growing, stay focused and determined and never quit.

 

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Do you have advice for young people who want to become music producers?

The first thing I would say is ask yourself why you want to become a producer. If the first reason that comes to your head is to be rich and famous, it most likely will not work out for you.

Any career role in the creative industry is hard enough as it is to succeed, it’s inevitable that you will face many obstacles on the journey to your goals and I feel the best way to overcome it is to know why you’re doing this in the first place.

If you truly have a passion and get enjoyment out of what you do, you will succeed. I say this mainly because I personally believe you’re deliberately meant to go through hard times and struggle in some form or other because it’s a test to see if you are actually made for it and deserve it.

In these times, many people would be told to quit their passion and get a ‘real job’ or take a different career choice in general which is their own personal choice and I respect that choice, but it’s so easy to quit if you don’t have a strong enough reason to achieve your goals and I feel that reason is what holds it all together. I am at a stage where music is all I want to do in my life now and nothing else. It’s great to have luxuries and materialistic things like an abundance of money and other things which can come from music, however it’s not why I do what I do and I don’t think anyone should. It doesn’t make you happy or complete and instead will always leave you seeking more. However if you know what your purpose is and you stick to it every day of your life, then everything else will fall into place.  

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