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Kerry Kemoncety Gbe Zoude – Level 2 Games Award Winner 2024

We recently caught up with Kerry, ACC London’s Level 2 Games Award Winner for 2024. Kerry told us more about the award win, their time at ACC and career plans for the future.

Kerry Kemoncety Gbe Zoude

 

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Hi Kerry, tell us about yourself!

I’m just a young carefree black teenager who values games that hold potential towards the amusement of everyone who deserves it as well as myself. More specifically, I value and play a diversity of games that I see fit because I modify games myself to gain better experience than before by configuring or changing aspects of the game that seek less attention. This led me to study Level 3 Game Art to bring my imagination into a reality from the book I wrote and the games I developed that are direct to the source material.

 

Congratulations on your ACC Award win. How do you feel?

I feel egocentric since I knew my time was coming from the beginning, but I also feel proud. My mentality has been greatly enhanced by being nominated three or four times for games award. I feel like a king to hear the applause and yells as I go down to receive my well-earned achievements. Furthermore, they showed off my game on the big screen because, upon hearing the incredible soundtrack I had included for the last level, I turned to witness the magnificence of what is known as “art”.

 

Tell us about your time at Access. What have you enjoyed about it? What have you learned?

What I enjoyed is what the course has to offer, which is the software I was able to develop my games on which is called “Flowlab”. The purpose of this specific software is to make effective and efficient creativity towards your imagination as well as having the tools to guide you through doing so successfully such as the library of sprites you designed by pixel art, and game levels to configure the assets within it. What I learned from this is that behind the scenes, design-wise at that matter, every single sprite within the game that’s developed has an edit.

 

Have you done anything in the industry outside of your studies? If so, tell us about it!

What I’ve done within my respective industry was develop two games, that being Bequeath Of The Games and King Of The Deep, under the chain of the story called “Chronicle Power”. The story that correlates to the game, the characters that made their debut within the demonstration, where the game is set in the story, the shift of environmental levels, the mechanics of the gameplay, the concepts for the level designs, the art design for the characters, the displacement of the user-interface, the well-fitting music for the backgrounds and more.

 

What’s your proudest achievement from your time studying with us?

My proudest production I developed and made a huge improvement on so far is the second game I made “King Of The Deep“. Darkiga Blu’, a Laveriant, visited the Underwater Temple to prepare for warfare against the Agotians. The Siverlin Empire, a new army, destroyed the Laveriants’ homeland and their numbers plummeted. To gain strength, Darkiga used the core to defeat the Empire. However, the race and Empire disagreed, and Darkiga used his power to obliterate the Empire. The blood on his victims opened the third eye, and Darkiga embarked on a journey to learn the powers the crystal can bestow upon monsters.

 

What are your plans for the future? How are you going to take what you’ve learned at Access into your career?

My plans for the future are to start game testing for gaming companies such as Bandai Namco or SEGA, but more specifically debugging or bug-bashing. What I’ll certainly bring with me towards my career is to have good memorisation. This is what it takes to be a game tester as it leads to sticking and committing to something, such as a bug or glitch that will heavily affect the players’ experience by disturbance. Not only that but both flexibility and adaptability need to be shown as well to become more suitable in regards to the bugs and glitches.

 

What advice would you give to someone considering studying at Access?

“Crawl for the sake of faith, walk for the sake of self-esteem.”

 

King of the Deep trailer, developed by Kerry Kemoncety Gbe Zoude

Matt Thompson
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Last updated on: 6th September 2024