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What is Artist Development in Music?

Wondering how to become a successful music artist? In today’s world, it takes more than just the tracks you create. Fans are looking for a real connection with artists and so you need to be able to build a personal brand that reflects your values, morals and ultimately what you stand for. 

Successful artists in 2024 have a strong social media presence, a loyal fan base and a message to share. Sounds like a lot, doesn’t it? Well what a lot of these artists have gone through is something called Artist Development, which used to typically be offered by management and record label companies. We know that this is a crucial step in the music industry so at Access Creative College, we offer this as a programme to get you well ahead!

 

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Music artist with sunglasses performing on stage

What is Artist Development?

Artist Development is a journey where you work with a range of industry experts to perfect your overall brand and essentially, business. Entering the Artist Development stage of your music career is the fine line between doing it as a hobby to turning into your full career. 

 

Creating an Identity as an Artist

It starts with introspection. In Artist Development, you’ll embark on a journey of self-discovery. Analyse your brand, identify strengths, acknowledge weaknesses, and explore the scope of opportunities and threats in the music landscape. We’re literally starting from scratch here!

 

Brand yourself up again

Once you’re fully deconstructed, this is where the real work begins. You will take everything from industry and fanbase feedback to looking into what the competition is up to. From here you will then work on your overall story; who you are, why you started your music journey and what you’re trying to achieve with your artistry. 

The above then forms the skeleton of your overall branding. It’s time to get creative, build your overall look, look into what colour schemes and imagery resonate with what you’re trying to showcase and start to formulate your look. 

You will also start to build on your music development; songwriting alongside fellow artists, recording original music and building your network.

 

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Examples of Successful Music Artist Branding

  • Taylor Swift: From polaroid-heavy nostalgia to the villainous Reputation era, Taylor Swift constantly reinvents herself, showcasing a masterclass in marketing. However she is always recognisable with her branding and how she executes it across social media platforms and beyond. 
  • Ed Sheeran: A simple light blue square marked the beginning of Ed Sheeran’s successful branding campaign for his album Divide. The colour and design is now notable all over the world, even without any wording!

 

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Showcasing Your Artistry

The stage is your canvas. You’re on the other side of your Artist Development journey and now it’s time to put all of that work into action. When it comes to your stagecraft, social media promotion and songwriting, you will always have in the back of your mind the business element of your music – meaning you can push that serious side out to the industry. 

 

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Guitarist performing on stage

Elevate Your Musical Journey with Artist Development

The Access Creative College Artist Development programme isn’t just another music course. Taught by industry professionals who have been there, done that, you will not only come out with newfound skills but with a finalised brand, portfolio, and product—ready to take on the world. So if you’re serious about taking your music career to the next level, check out the Artist Development course at Access Creative College.

We’ll see you on the main stage!

A Guide to the Best Music Venues in Birmingham

Birmingham has always been a legendary musical city, and is an essential stop for any artist heading out on a major tour. As well as large venues with huge acts, there is an exciting network of smaller, underground venues that offer music and events to cater to every musical taste. Get ready to find your next favourite artist or club night in one of these awesome venues!

 

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XOYO Birmingham

29 Lower Trinity Street, B9 4AG

XOYO Birmingham

Formerly known as The Mill and recently rebranded to XOYO, this smart venue has been on the receiving end of some extensive investment and offers a range of events, from House and R&B club nights to live bands.

The large main space attracts established acts such as the Zutons and cult favourites like The Lovely Eggs, as well as top DJs such as Craig Charles and Gok Wan. The tranquil roof garden is the perfect place to chill out, with stunning views of the city, especially at sunset.

The venue also plays host to ACC Birmingham’s end of year celebration and a festival in July, with live bands, DJs and MCs appearing alongside beautiful artwork and film – watch this space for a date to be announced soon!

 

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The Rainbow

160 High Street, Deritend, B12 0LD

The Rainbow music venue

The Rainbow has always been an important part of the Birmingham music scene, with acts such as UB40 and La Roux gracing the stage on their way to fame and success. Sadly, the venue closed for four years after falling into disrepair, but it has now been lovingly restored and has re-established itself as one of the most exciting venues in the city.

The gig offering is extensive, taking in Rock, Metal and Indie, as well as legendary club nights with R&B, Garage and House DJs playing to big crowds most weekends. Best of all, the Rainbow frequently features ACC Birmingham performers, and is a particular favourite of students on our Artist Development course.

 

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Devil’s Dog

148 Adderley Street, B9 4ED

Devils Dog music venue

Birmingham is famed as the birthplace of Heavy Metal, with Black Sabbath breaking out onto the world stage in the 1970s and blazing a trail for dozens of other metal bands from the city. Devil’s Dog carries on this fine tradition, with the best up-and-coming Rock and Metal acts from all over the world alongside established bands, club nights and tribute nights which are loads of fun!

What’s more, the owner Asad is a big supporter of unsigned acts and is always on the lookout for emerging talent. Billed as ‘Birmingham’s most brutal venue’, it’s not for the faint hearted, but if Rock and Metal is your bag then Devil’s Dog is a must-visit.

 

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O2 Institute Birmingham

78 Digbeth, B5 6DY

O2 Institute music venue, Birmingham

The O2 Institute building is a former church, and has been hosting live music since the early 1900s when it was known as the Digbeth Institute. After various name changes and rebrands through the 90s and 00s, the venue is now owned by international entertainment giant Live Nation, and is one of many venues nationwide that share the O2 Academy name. The result is a beautiful venue that is steeped in history, but with serious pulling power for established international acts.

Alongside an excellent selection of Rock and Indie, the venue also hosts upcoming R&B and Hip-Hop acts such as Mariah the Scientist and Yung Gravy. There’s something going on most nights of the week, so it’s definitely worth checking the listings if you’re planning a night out.

 

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The Night Owl

17-18 Lower Trinity Street, B9 4AG

The Night Owl music venue

Another favourite of students here at ACC, The Night Owl is the place to find an eclectic range of live bands and DJs, and has played host to some of ACC Birmingham’s most explosive gigs.

This great bar can boast top quality musicians playing a range of different styles, but the hidden gem on the calendar is the famous monthly ‘Neighbourhd’ jam night. Local instrumentalists take to the stage with rappers and vocalists for scintillating jam sessions, with audience participation wholeheartedly encouraged. It’s an exciting watch, but even more thrilling to take part!

 

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Interested in studying music in Birmingham?

If you’re passionate about music and ready to build a career in the incredible creative hub that is Birmingham, find out what Access Creative College has to offer. Book your place on an upcoming open day or taster event

What does an esports coach do?

We explore the responsibilities of an esports coach, career progression, and introduce Access Creative College’s Esports course.

The world of esports has exploded in popularity in recent years, with millions of fans around the globe tuning in to watch the world’s best gamers compete. As the industry continues to grow, there’s an increasing demand for skilled esports coaches to help guide and mentor gamers to their full potential. 

If you are interested in pursuing a career in esports coaching, then this article is for you. 

 

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Esports coach

 

What is an esports coach?

Esports coaches are responsible for guiding and mentoring esports gamers, helping them to reach their potential and achieve success in the world of esports. They work closely with teams or individual players to develop strategies, identify weaknesses, and build on existing strengths. Esports coaches must have a deep knowledge of the games they work on, as well as strong leadership and communication skills.

 

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Roles and responsibilities of an esports coach

The roles and responsibilities of an esports coach can vary depending on the specific game, team, or player they are working with. Generally, esports coaches can be responsible for the following tasks:

  • Developing and implementing training programs to improve player performance.
  • Analysing game footage to identify areas for improvement.
  • Creating game plans and strategies for competitive matches.
  • Providing feedback and guidance for players and teams.
  • Managing team dynamics and motivation.
  • Scouting and recruiting new talent.

 

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Opportunities within the esports sector

The esports industry is experiencing rapid growth, and with it comes a wide range of career opportunities. As a qualified esports coach, you could go on to work within several different areas.  

You could start as an assistant coach or analyst. You can work your way up to head coach or manager. Beyond coaching, there are also opportunities to move into other areas of esports. We list some of the areas you could work in below:

  • Professional esports teams – Professional esports teams are the heart and soul of the esports world. These teams consist of elite gamers who compete at the highest level in various video games. For example, FaZe Clan, Team Liquid, and Cloud9 are some of the world’s top esports teams, boasting impressive earnings and a large fan base. They represent the pinnacle of gaming skill, teamwork, and strategic acumen.
  • Educational esports programs – Many further education establishments, such as Access Creative College now offer esports programs, providing students with the chance to compete at a high level while pursuing their education. These programs often provide qualifications which have coaches and support staff, much like traditional sports programs.
  • Esports organisations and leagues – Behind every thrilling esports match are the organisations and leagues that make it all possible. These entities organise competitions, manage the rules of play, and promote esports to a wider audience. Some of the biggest esports organisations include OpTic Gaming and G2 Esports, each hosting multiple teams across different games. Leagues, on the other hand, are structured competitions where teams compete over a season.
  • Esports event coordinators – Esports events are spectacles of light, sound, and thrilling competition, and event coordinators’ job is to ensure these events run smoothly. They manage everything from the logistics of player travel and accommodation to stage design, broadcast production, and audience management. It’s a role that demands excellent organisational skills, creativity, and a passion for esports.
  • Streaming and content creation – In the digital age, esports is about more than just the games themselves. Streaming and content creation have become integral parts of the esports ecosystem. Platforms like Twitch and YouTube are filled with streamers broadcasting their gameplay, sharing tips and tricks, or simply entertaining their viewers with their personalities. After getting a solid grounding as an esports coach, you could move into this area.

 

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Study Access Creative College’s Esports course

If you are interested in pursuing a career in esports coaching or management, then Access Creative College’s Esports course could be the perfect opportunity for you. Our course covers a wide range of topics within esports, such as marketing, event organisation, team management, and more. It is taught by industry experts and designed to give you all the tools you need to succeed in the world of esports.

Esports coaching is an exciting and rapidly growing field, with enormous potential for those interested in pursuing a career in the industry. Whether you are looking to work with professional teams, college programs, or build your career within esports, countless opportunities are waiting for you. 

Our esports courses are available through Access Creative College in the following locations:

Access Creative College’s Esports course is the perfect opportunity to gain the knowledge and skills you need to succeed in this exciting industry. Take the first step towards your esports career today!

What is a vocational qualification?

Are you looking to pursue further education after school, but need help deciding which path to take? Have you considered vocational qualifications? 

Vocational qualifications are an alternative to traditional academic routes like A Levels and university degrees. They can provide a practical and hands-on approach to learning that may be better suited to your skills and aspirations. 

 

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Background of vocational qualifications

Vocational qualifications are designed to develop skills in a specific profession or trade. The first vocational qualifications were introduced in the UK in the 1960s, and have become an important part of the education system. 

These qualifications can be achieved in various ways, including apprenticeships, National Vocational Qualifications (NVQs), and BTECs. At Access Creative College, we offer a wide range of BTEC courses. 

Vocational qualifications are a blend of practical, hands-on learning and theoretical knowledge, highly valued by employers. They’re designed to equip you with the specific skills and knowledge needed for a particular job or industry. Think of them as your toolkit, filled with all the essentials needed to kickstart your dream career.

Vocational qualifications cover a wide range of industries, such as healthcare, engineering, hospitality, music tech, performance, esports and IT, to name just a few.

Vocational qualifications have different stages or levels, ranging from entry-level courses to advanced diplomas. This means you can start at a level that suits your current skills and knowledge, and progress at your own pace. 

At Access Creative College we offer different levels of vocational courses, from Level 2 (equivalent to GCSEs) to Level 4 (equivalent to the first year of a bachelor’s degree).

Assessment in vocational qualifications is a unique blend of practical assignments and written work. So, if you’re someone who thrives in hands-on learning environments, this could be your perfect match. You’ll get to apply what you learn in real-world settings, making your learning experience exciting and relevant.

The best part? Vocational qualifications are recognised by employers across the globe. They value the practical skills and workplace knowledge that these qualifications provide. So, by choosing a vocational pathway, you’re not just gaining a qualification, but also a competitive edge in the job market.

Remember, education is not a one-size-fits-all journey. Vocational qualifications offer a vibrant, practical, and industry-focused alternative to traditional academic pathways. They’re about empowering you to embrace your passions, hone your skills, and step confidently into the world of work. 

 

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Who can study vocational qualifications?

Vocational qualifications are very accessible. They are suitable for anyone seeking to gain practical training, skills, and knowledge in a specific field. This includes school leavers looking to enter the workforce, those looking to upskill in their current role, or anyone wishing to change careers. 

The flexibility of vocational qualifications also makes them ideal for those who are not academically inclined or find traditional classroom learning challenging. If you are looking for an education path that values practical experience, you may consider a vocational qualification.

 

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Benefits of vocational qualifications

One unique benefit of vocational qualifications is that they provide students with the opportunity to gain practical experience and skills in their chosen field, enhancing their employability. They are often free or more affordable than traditional university degrees, and students can earn a salary while working towards their qualification through an apprenticeship. 

Furthermore, vocational qualifications can lead to career progression opportunities that may not be available to those without them, such as managerial positions.

Access Creative College is an example of a further educational establishment that offers a  range of state-of-the-art facilities designed to inspire and nurture those studying a vocational course. We provide cutting-edge studios, interactive gaming suites, dynamic performance spaces and industry-used software to help create a hands-on learning experience. 

 

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List of pathways at ACC campus

 

Types of vocational courses offered by Access Creative College

Access Creative College offers several vocational courses that equip you with practical skills and knowledge in the creative industry. Our courses include:

Each course has a unique curriculum that offers practical experience combined with theoretical knowledge to provide you with the skills to thrive in the industry. In addition to our facilities, our experienced tutors provide a supportive learning environment that inspires creativity to produce graduates that meet the industry’s needs.

Vocational qualifications are an excellent path for those looking to gain practical experience in their chosen field. They are a valuable addition to anyone’s CV and offer unique benefits that may not be available through traditional academic routes. 

At Access Creative College, we offer several vocational courses in the creative industry that provide students with practical experience and knowledge to thrive. 

So if you are looking for a career in the creative industry, consider a vocational qualification at Access Creative College.

Is The Gaming Industry Bigger Than Films and Music?

We’ve said it before, but we can’t stress it enough. The games industry is thriving, established globally as an entertainment force that is arguably unmatched. Game fans are passionate, with an entire industry taking in roles across development, writing, art, marketing, legal, finance and much, much more. 

The games industry is also growing relatively consistently… 8% on average in the UK between 2017 and 2022, and globally expected to grow by 9.32% between 2023 and 2023. 

But, we wanted to know if it’s bigger than the two creative powerhouse sectors, the film industry and music industry. Read on to find out!

 

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How much is the gaming industry worth?

As we’ve already seen, games industry growth is substantial. But it takes real, monetary terms to understand the scale. The UK games industry was worth £7.7 billion in 2022, and globally, a whopping $249.6 billion (predicted) this year.

Those numbers are easier to understand when you consider that the games industry employs more than 330,000 people globally, and it should highlight how much potential there is in terms of working in this exciting industry, as it continues to grow.

 

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How much more money does the gaming industry make than films and music?

But how do those numbers compare to film and music? Both industries have been established for a long time and have rich histories. Enjoyed by billions of people every year, music was worth $31.2 billion in 2022, and film was worth $93.4 billion in the same year.

You don’t need to do the maths to see that the games industry is worth almost double the film and music industry, combined

 

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What makes the games industry so profitable?

But why is it worth so much? Not only do some games sell millions of copies, but the industry is fairly unique these days in that it also sells specialist hardware (consoles, PCs etc) to play games on.

Alongside that, the industry also incorporates esports (competitive gaming), microtransactions and downloadable content (extra add ons that are bought with real money, ranging from outfits for characters to full game expansions), to merchandising. 

Games in general are more accessible to a wider scope of people than ever before. Games can be bought on release, second hand via physical retailers or on sites like eBay or Facebook Marketplace, on digital retailers like Steam (sometimes at massive discounts) and via online streaming through platforms like PlayStation Plus.

Mobile gaming has also ballooned, in step with the continuous improvements in phone processing speeds and graphics power. The market is now worth $89.25 billion worldwide (predicted), a not small chunk of the overall value of the games industry.

On top of all of this, platforms like Twitch and YouTube have revolutionised how we consume games, with audiences tuning in regularly to watch ‘Let’s Play’ videos or esports tournaments for some of the industry’s biggest games.

All of this combined makes the games industry a huge revenue generator, with more people investing time and money as the industry becomes ever-more accessible.

 

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What game has made the most money?

We know what you’re thinking. The highest-grossing game is going to be something like Grand Theft Auto 5. Maybe it’s a twist, and it’s a mobile game like Candy Crush. Good guess, but you’d be wrong.

There are technically two highest-grossing games of all time. Space Invaders is the highest adjusted for inflation, with an incredible $30 billion, and the highest-grossing game, not adjusted for inflation, is Dungeon Fighter Online with $22 billion

In terms of franchises, the highest grossing is Pokémon, selling 47,520,000 games equating to $90 billion total. 

 

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What are some other highest-grossing video games?

There are too many highest-grossing games to give them all mentions here, but some of the biggest include: 

* Stats sourced from IGN

As can be seen from the list, there’s no one set type of game that is successful. Big sales usually come down to a combination of a high-quality finish, a passionate game dev team and an effective marketing strategy that reaches the right audience in the right places. Take for example, Rockstar Games, a company renowned globally for complex and detailed games with a high level of polish.  The reputation the company has built up, arguably gives a major boost to their sales figures. 

In other cases, it’s the richness of the story, the replayability, or even the communities that form around the game (Minecraft is a great example) that ensure players invest big upon release.

 

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Games development student

Looking for a Games Development Course?

So, what does all this growth mean for you, someone who loves games.

Well, if you want to build a career in games, it’s great news, there’s never been a better time to. Games development education is easier to access than ever, with courses and guidance widely available from a variety of sources including our very own Games Development and Games Art courses

At ACC, we do things differently, with 30 years of experience in building bespoke curriculums with industry expert tutors and partnering with key industry organisations to give you the best possible start to your career. If you study with us, you’ll work in high-spec, industry standard games labs, and get direct exposure to industry through our GoLive careers programme.

The average Game Developer salary is between £41,000 and £70,000 per year, increasing as you build your career and professional experience. While studying at ACC, we’ll also work with you to refine your portfolio which can be a huge boost when joining industry and increase your chances of starting out in the best possible position. 

We know we’re biased, but education is such a key foundation for any highly skilled role such as a games developer. If you’re feeling inspired and want to find out more about a games industry career, as well as what we can offer you, we’ve got open days coming up in your area. Book your place now on our events page.

What are the benefits of a performer’s college course?

Access Creative College is not just an educational institution, it’s a vibrant, creative community. It’s a place where young musicians, music techs and singers come to hone their skills and prepare for careers in the music industry. 

We offer a number of music performance-based FE courses. These are designed to give you the practical, technical, and soft skills needed to shine as a performer, composer, and music professional.

 

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Typical benefits of our performers’ college courses

You might ask yourself  “Why would I need to take a performance course? How would it help?”. We can answer that. Access Creative College’s music-based performance college courses share a range of benefits that give you the edge. Here are a few:

It offers an environment to nurture your talent – At Access Creative College, we believe that a supportive environment is key to nurturing talent. That’s why we provide well-resourced rehearsal spaces and equipment. You’ll also have access to various technical spaces such as studios and tech suites. These facilities are designed to give you the best possible learning experience, preparing you for industry, university, and beyond.

Practical, career-building expertise – This course is not just about music performance. We understand that the music industry demands more than just talent. That’s why our curriculum includes industry and marketing seminars. Here you’ll learn how to build a portfolio and forge a path in the creative industries.

You’ll also develop essential academic skills such as research techniques and critical thinking, giving you the option to continue your studies at the university level if you choose.

Easy-access to performance opportunities – Throughout the course, you’ll have plenty of opportunities to perform, building your skills and confidence from the rehearsal room to the stage. You’ll learn how to audition for musical roles, work as a session musician, and perform to camera for music videos or social media. This hands-on experience will prepare you for the challenges and opportunities that the music industry has to offer.

Music technical skills – In this digital age, understanding music composition technology is essential for any musician. Our course will equip you with the knowledge and skills to record ideas, compose your own musical pieces with technology, and create music to briefs.

 

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Performers’ college courses overview

The music performance and performance-tech courses at Access Creative College typically offer a one or two-year journey of exploration and growth. In your first year, you will dive into the world of music performance and/or technology, working with your peers to form performance groups and engaging in a range of performances, both assessed and external.

Our specialist staff will guide you through your set list and stagecraft, helping you develop technical skills such as remixing, composition, and arrangement. You’ll also delve into music theory, analysing the music you love and learning how to turn your ideas into captivating melodies.

You’ll have a range of the latest technical equipment available to you to make sure you’re developing efficiently. You’ll have access to high-spec classrooms with MIDI-controlled keyboards, a music production studio, and Apple iMacs with up-to-date Logic Pro X music sequencing software.

If you’re studying one of our 2-year courses, you’ll step up your game, responding to creative briefs and taking your skills to a professional level. From sessioning and auditioning briefs to improvisation and performing to camera, you’ll be pushing the boundaries of your practical and technical musical skills.

Access Creative College offers the following performance courses, click below for more course-specific info:

 

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Typical music performance career paths after studying

So you’ve finished your Access Creative College course, what now?

The music industry is as diverse and vibrant as the songs you love, offering a myriad of exciting career paths. Whether you dream of performing on stage, teaching the next generation of musicians, or working behind the scenes, there’s a place for you. Let’s explore some of the paths you could take!

  • Freelance Performing Musician – Do you relish the thrill of being on stage, basking in the applause, and connecting with an audience through your music? As a freelance performing musician, the world can be your stage. You’ll have the flexibility to choose the gigs that resonate with you and build your brand as an independent artist.
  • Session Musician – If you love the idea of playing different styles of music and working with a variety of artists, becoming a session musician could be your calling. You’ll be the unsung hero of many performances and recordings, bringing others’ musical visions to life with your skills.
  • Original Artist – As an original artist, you’ll have the chance to express yourself through your unique musical creations. This path is all about authenticity and creativity, allowing you to share your voice with the world.
  • Music Teacher/Tutor – If you have a passion for sharing your knowledge and inspiring others, consider becoming a music teacher or tutor. You’ll have the rewarding opportunity to nurture budding musicians and see them grow under your guidance. To get to this career you will have to also study a PGCE for the teaching qualification.
  • Reviewer/Music Journalist – Do you have a way with words, as well as music? As a reviewer or music journalist, you can combine these talents to critique performances, interview artists, and report on music trends.
  • Agency Coordinator – If you’re organised, detail-oriented, and love working with people, the role of an agency coordinator could be perfect for you. You’ll liaise with artists, venues, and promoters to organise gigs and tours, ensuring everything runs smoothly.
  • Musical Director – As a musical director, you’ll be the creative force behind performances, shaping the musical arrangements and guiding the performers. It’s a chance to leave your mark on every note.
  • Music technicianMusic technicians are responsible for installing, operating, and maintaining audio equipment. This may also involve managing speakers, cables, mixing machines, and other types of equipment used to capture and broadcast sound during live events. 

 

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Music performance student playing guitar and singing on stage

 

Your Journey Starts Here

At Access Creative College, we are committed to helping you realise your potential and achieve your dreams. Check out all our performer’s college courses and start your journey today!

Remember, the world needs your music. So why wait? Let’s make some noise together!

Grand Theft Auto and The Golden Era of Games Development Education

It’s been an unbelievable week. After over a decade of waiting, feverish fanbase excitement and some of the most outlandish rumours in gaming, the first trailer for Grand Theft Auto 6 launched. Not that everything was quite as smooth as Rockstar were hoping…

Leaks are becoming a major issue within the industry, and the latest GTA hasn’t managed to escape them either. Back in September 2022, over 90 videos of stolen GTA 6 development footage was published online. And that was just the beginning. The trailer release date itself was leaked earlier this year, followed by the trailer itself, the night before the scheduled debut. It’s not an understatement then to say that this game is one of the most anticipated of this generation, but in this blog, we’re going to take a moment to dig a little deeper into games development, including Grand Theft Auto 6, what the game might mean for the future of industry benchmarks in technology and detail, and games development in general. Let’s get to it! 

If you’re not into gaming, you might have no idea what we’re on about, but that’s ok! In short, Rockstar Games is a British games developer with offices across the globe, renowned for impeccably detailed worlds and engaging stories. Their passion and commitment to raising the bar for the games industry has led to their recognition as one of the most important developers, with games consistently highly anticipated. 

 

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Games developed by Rockstar

Some games developed by Rockstar include: 

  • The aforementioned Grand Theft Auto series (5 main entries released so far with a series of spinoffs and smaller games that have revolutionised 3D, open world games).
  • The Red Dead series (Set in the late 19th and early 20th century in the death of the old ‘Wild West’, this series is rich and complex, like playing 20-40 hour long Clint Eastwood movies).
  • Midnight Club (a racing game focused on competitive street racing and car customisation).
  • Max Payne (based on the eponymous detective come vigilante).

 

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How long has GTA 6 been in development? 

We don’t know for sure how long the game has been in development, but some sources have claimed that the process began between 2014 and 2015, gearing up to full development in 2018 or 2019 after the release of Red Dead Redemption 2. 

 

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How much did GTA 6 cost to develop?

Again, it’s difficult to know for sure at this point in the release cycle, but it’s rumoured that the game will have cost in the region of $2 billion, making it the most expensive entertainment product of all time. Rockstar is clearly hedging their bets on this being the most successful launch they’ve ever had, and that’s a bet we’d take too…

 

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What can we expect from the game, and what does it mean for other games in the future? 

Rockstar builds their games on their own, in-house game engine ‘RAGE’ (AKA Rockstar Advanced Games Engine, first built in 2004 and used for the first time to create Rockstar Games Presents Table Tennis in 2006). In the first trailer, which you can see for yourself below, they are clearly putting RAGE to the test with their most in-depth world yet. The trailer is one that requires multiple rewatches, but you can see everything from realistic water physics in the crystal clear, bright blue oceans, to more advanced AI that fill the world with life and deepen immersion. 

This snapshot of what’s to come shows us that Rockstar is again going really big, something their publisher Take Two admitted to in 2022, saying “With development of the next entry in the GTA series well underway, the Rockstar Games team is determined to once again set creative benchmarks for the series, our industry, and for all entertainment, just as the label has done with every one of their frontline releases” (NME, 2022)

When this releases, rest assured that the entire industry will follow and other game developers will begin to fully utilise current gen consoles, aiming for ever-more intricate worlds, better graphics and even richer stories. But that’s not to say that Rockstar is the sole lead in industry development. The games industry is a true powerhouse, worth a projected $249.6 billion in 2023 (Statista) and constantly developing. 

From new technology like VR and AR, to updated engines like the latest version of Unity that offer even more tools for developers to realise their vision and innovate, to the rapidly evolving esports industry, this is truly the new ‘roaring 20s’ for video games and it’s an incredibly exciting time to be a gamer.

And with such a sustained period of success and innovation comes… 

 

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Jobs in Games Development and the Importance of Education

We might be stating the obvious a bit here, but new technology, bigger budgets and projects, and larger audiences increase skills gaps that need to be filled and a renewed focus on recruitment.

In the UK alone, the total workforce grew to “25,026 (in April 2023)… and annual investment by studios rose to £1.66 billion” (TIGA, 2023).

With such massive investment, industry roles should be here to stay and up for grabs for anyone with the right skills. And that’s where education comes in. Studying games development is easier than ever, with courses and guidance widely available from a variety of sources including our very own Games Development and Games Art courses

At ACC, we do things differently, with 30 years of experience in building bespoke curriculums with industry expert tutors and partnering with key industry organisations to give you the best possible start to your career. If you study with us, you’ll work in high-spec, industry standard games labs, and get direct exposure to industry through our GoLive careers programme.

The average Game Developer salary is between £30,000 and £50,000 per year, increasing as you build your career and professional experience. While studying at ACC, we’ll also work with you to refine your portfolio which can be a huge boost when joining industry and increase your chances of starting out in the best possible position. 

“On our Games Development course, learners get around 4 months to make a playable game. How much they achieve in those four months, especially compared to an 11 year triple A (AAA) game like GTA 6 is amazing and forms the basis of their careers.” – Bradley Rogers, Games and Media Pathway Manager at ACC Bristol.

We know we’re biased, but education is such a key foundation for any highly skilled role such as a games developer. If you’re feeling inspired and want to find out more about a games industry career, as well as what we can offer you, we’ve got open days coming up in your area. Book your place now on our events page.

Access Creative College Plymouth unveils brand-new, bespoke space for games and esports learners

Access Creative College Plymouth (ACC) has officially opened the doors to their brand-new, custom built games and esports wing, catering to young people with a passion for games. Students will explore cutting edge topics such as games art, storytelling, character design, world-building and competitive gaming or ‘esports’.

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The games is predicted to be worth $406.2 billion(*) in 2023, with the esports industry worth a predicted $3.8 billion(+) this year, and they are still growing rapidly. As the sectors expand, audiences numbers inflate and with that rapid inflation come a wealth of new, viable careers. 

With an expansion of careers come impressive salaries. An average salary in esports is £40,585 per annum (Glassdoor), for example, with a game developer expected to earn an average of £52,500 per annum (Talent.com). To ensure continued growth in these sectors, a constant flow of highly-skilled, passionate and trained professionals is vital, and that’s where Access Creative College comes in.

The new wing contains the latest in professional grade technology including gaming PCs with high-spec NVIDIA GeForce RTX 4060 Ti graphics cards, pro-gaming peripheral keyboard and mouse bundles from MSi, Nitro gaming chairs, Rode professional studio microphones and more. 

Alongside high-spec technology, a key focus when designing the new space was ambience and ‘real-world’ professionalism, with special consideration going to RGB lighting, furniture including custom desks, and even a five seat esports competition arena. 

“Our new industry-class esports tournament space and Games Development facilities provide an exciting opportunity to deliver an expanding creative curriculum in the heart of the South West. We’re proud to deliver a range of high quality courses in cutting edge spaces, with industry expert tutors who are dedicated to delivering the best educational experience for all. 

Our courses develop transferable skills to prepare learners for a successful future in the UK creative industry. This incredible new addition to the campus allows us to welcome more passionate creatives than ever before, working with employers to fill skill gaps now and in the future.”

– Matthew Mills, Campus Manager, ACC Plymouth 

While games has been offered at ACC Plymouth since the centre launched in 2021, esports is a new course and an important focus of the educator. Access’s ACES esports team, already established in other cities, is expected to launch in 2024. ACES teams compete regionally in external, professional competitions in popular games including Overwatch, League of Legends, Rocket League and Valorant, and have regularly reached semi-final stages. The teams are another way for young people to get direct experience of the industry and boost their career opportunities, with a number of team roles on offer every year.

If you are interested in seeing this incredible new space and the wider ACC Plymouth campus, visit accesscreative.ac.uk/events to register for an upcoming open day.

What’s the difference between further and higher education?

We explore the difference between further education and higher education in the UK, and introduce Access Creative College’s further education options.

Deciding what to do after leaving school can be quite daunting for many students. There are many education-based terms and sometimes it’s hard to know what the differences are.  We will clarify the differences between ‘further education’ and ‘higher education’.

 

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Is university further or higher education?

Higher education typically refers to degree programs offered at universities or other accredited institutions. The courses offered are mainly academic in nature, and students gain a bachelor’s, master’s, or doctoral degree at the end of their studies.

While higher education takes a minimum of three years to complete, some universities offer integrated master’s programs that could run for four or five years.

The further education system is often designed for post-16 students keen on pursuing vocational, technical, or practical courses. These programmes usually run for one to two years, and are focused on gaining skills for a specific profession or industry. Examples of courses available in further education include RSL diplomas, NVQs, A-levels, BTECs, and foundation courses.

 

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What are levels 2, 3 and 4 equivalent to?

Within further education there are level 2, 3 and 4 qualifications. Here is a breakdown of what they are equivalent to.

Level 2 qualifications are roughly equivalent to GCSEs. They provide learners with foundational knowledge and understanding of a subject area. Examples of Level 2 equivalent qualifications include the BTEC First Diploma, NVQ Level 2 and GCSEs at grades A*-C.

Level 3 qualifications are roughly equivalent to A-levels. They are designed to provide students with advanced knowledge and skills in a particular subject area. Examples of Level 3 equivalent qualifications include A-levels, BTEC National Diplomas and NVQ Level 3.

Level 4 qualifications are higher education certificates, diplomas and degrees which are equivalent to the first year of an undergraduate degree programme. Examples of Level 4 equivalent qualifications include the Certificate of Higher Education (CertHE), Higher National Certificate (HNC) and Foundation Degree.

 

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Are there any further education colleges near me?

Further Education (FE) colleges typically offer training programmes in technical skills and vocational qualifications. The courses vary from one college to the other, with most of them geared towards helping students acquire specific skills in preparation for a chosen career.

Access Creative College is an example of an FE college with a presence throughout the country. The college has over 3,000 students and seven campuses across the UK, with colleges in Birmingham, Bristol, Lincoln, London, Manchester, Norwich and Plymouth.

Higher Education institutions such as DBS Institute, on the other hand, are devoted to more academic qualifications. They offer undergraduate, postgraduate, and online degree courses focused on various areas, such as music technology, game art, sound design or music production.

 

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When to choose further education or higher education

The choice between higher education and further education comes down to what stage you’re at with your educational and career journey. Students enrol for higher education to acquire a bachelor’s, master’s or doctoral degree and the full-time university experience – after leaving college.

Those interested in gaining practical expertise in a specific trade or vocation after leaving school, or those looking to access education outside of A-levels, might look into further education.

In some instances, students may find it challenging to gain acceptance into a higher education institution based on their academic qualifications. Enrolling for a foundation or access course in further education can help bridge the gap. It can improve your qualifications, and boost your chances of gaining acceptance to a higher education institution.

Choosing a career path is a vital decision that requires careful consideration. Understanding the difference between further education and higher education can make it easier to make the right choice. While higher education is perfect for those seeking academic qualifications and those pursuing a career in specific fields after college, further education is usually geared towards school leavers, but can also boost your chances of accessing higher education.

With Access Creative College’s further education courses, you can acquire the skills, knowledge, and qualifications required to excel in a range of computing, gaming, music or performance industries.

 

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Reach out to Access Creative College today to start exploring your further education options. You can either visit our open days or start browsing our course options now.

What is the British Esports Student Champs Competition?

We delve into what this competition is, when it takes place, changes to this year and who the recent winners were.

Esports has taken the world by storm in recent years, and it’s not slowing down. The popularity of competitive gaming has skyrocketed, creating an industry worth billions. Gamers compete in popular local and national tournaments all over the world, and one of these events is the British Esports Student Champs Competition. 

 

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An overview of the British Esports Student Champs Competition

The British Esports Student Champs Competition is the UK’s largest amateur grassroots esports tournament, for secondary schools, further education (FE) colleges and alternative provision (AP) schools. The tournament features four popular gaming titles: League of Legends, Overwatch 2, Rocket League, and Valorant.

These games are played by teams of students representing their school or college. The competition runs over several months, with qualifying rounds and playoffs ending in a grand final. To offer a level playing field, the teams are split into skill divisions based on their leagues.

“Since taking part in the Champs for the first time two years ago, we have consistently placed high in the tournaments. The team works on real skills during them, such as communication, strategising, adaptability, handling stress, and teamwork.”

Emily English, Esports course lead at Access Creative College.

 

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When does the esports battle competition take place?

The British Esports Student Champs Competition runs from October this year through to the grand finals during April to July 2024. Teams are required to register and qualify, with matches taking place online or in-person between schools and colleges across the UK.

There are open qualifiers before the main event, where students can prove their skills and gain entry to the main competition. The grand final usually takes place in front of a live audience.

 

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British esports student championship competition

Any changes to this year’s esports champ competition?

The British Esports Association has announced that there will be a few changes to this year’s competition.

They are introducing the ‘Open’ and ‘Nationals’ categories. The Open category is a less intensive platform for esports players from schools and colleges. It’s an exciting opportunity for players to take their first steps into competitive esports without the pressure of high stakes.

Not only does this category offer a thrilling experience but also serves as a scouting ground for institutions to identify talent for their national team in the next year. For a fee of £60 plus £12 for each team entered per title, students can start their esports journey.

Moving up the ladder, we have the nationals. This category showcases the crème de la crème of UK school and college esports teams. A unique feature of the nationals is that it allows only one team per institute for each title, creating a robust and highly competitive environment. The entry fee for this prestigious competition is £150, with tournaments in popular games like League of Legends, Valorant, Rocket League, and Overwatch 2.

The Student Champions will also be introducing StreetFighter 6 and Apex Legends “open-to-everyone” tournaments, plus they announced the return of the Women in Esports Cup and the Williams Racing League. This is a collaborative event with Williams Esports.

 

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Recent winners of the British Esports Student Champs competition

The grand finale of the last British Esports Student Champs Competition concluded in a live event at Confetti X. This event was witnessed by a quarter of a million viewers on Twitch, making it a landmark event in the history of British esports.

On June 29, 2023, British Esports had the honour of announcing the winners. The Student Champs, open to students aged 12 and above, is a celebration of talent, skill, and passion from schools and colleges across the UK.

The League of Legends Division 1 was won by The Sixth Form College Farnborough with Tomoyachi earning the title of Most Valuable Player (MVP). The Nationals category of the same game saw Altrincham Grammar School for Boys emerge victorious, with Yuhengco2 being named the MVP.

Overwatch 2 Division 1 saw Belfast Met College claim victory, with LDG earning the MVP title. Gower College Swansea triumphed in the Overwatch 2 Nationals, with False being recognised as the MVP. The Women in Esports Overwatch 2 Invitational was won by Confetti Institute of Creative Technologies, with Finhay taking home the MVP title.

In the Rocket League Division 1, HSDC South Downs were the victors, with RRX100 being named the MVP. The Nationals of Rocket League saw Newcastle and Stafford Colleges Group clinch the title, with Laser earning the MVP accolade.

Lastly, in the VALORANT Division 1, the Belfast Met Buffalos emerged as champions, with MP4 taking home the MVP title. The Nationals category of VALORANT was won by the College of Haringey, Enfield and North East London, with Dandan being recognised as the MVP.

 

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Access Creative College’s esports management course for a growing industry

Esports is a fast-growing industry, worth billions of dollars, with a global audience that continues to expand. Universities and colleges worldwide are now starting to offer degrees and courses in various aspects of esports gaming, management, and media.

Access Creative College offers a one-year esports management course to teach students who have a passion for gaming capitalise on the growing industry. With additional education in esports, students can hone their skills and learn all aspects of esports management, such as event production, and streaming along with technical, business, and marketing aspects of the industry.

The British Esports Student Champs Competition is one of the most significant esports competitions for UK students (we compete every year!). Growing esports enthusiasm and player interest, along with a growing fanbase, have created an industry that looks set to boom in the coming years.

Meet the young students involved in Bristol’s most cutting-edge tech course

After a successful first run, Access Creative College and Condense, with support from LocalGlobe, have welcomed the second wave of students onto a unique, cutting edge scholarship programme.

The Condense x Access Creative College Scholarship programme was open to young Bristol creatives from ethnic minority backgrounds and other under-represented groups. Set over 12 intensive weeks that began in October, the programme gives students the skills they need to bring live events to virtual spaces, including 3D modelling, realtime VFX and more. 

Two Bristol students working together

The programme also serves as a means for individuals from minority representation to gain a foothold within the tech industry. According to the 2020 Tech Talent Charter only one in ten A-Level computer studies students is female and a sample of the UK’s top 16 tech companies showed that out of 152 board positions, only four were held by someone from an ethnic minority background.

Together with support from Condense, the students have been tasked with creating a digital venue to host live events using Unity. This is an opportunity for the students to harness their creative potential and be part of the bleeding edge of AR and VR technology. Now, with the course in full-flow, students have been learning about 3D modelling techniques, photogrammetry and textures, plugin integration, realtime VFX, and enhancing virtual worlds. 

Meet the four people taking part in this unique and exciting journey.

 

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Jan, 30

Enrolling as a Condense Scholar aligns perfectly with my passion for filmmaking and my insatiable desire to create immersive worlds on the silver screen. As a filmmaker, I believe that the ability to craft compelling narratives within rich, detailed environments is paramount to captivating audiences. 

The Condense program offers a unique opportunity to delve deep into the realms of world-building, providing me with the tools and knowledge to breathe life into my cinematic visions.  From mastering advanced storytelling techniques to acquiring technical skills in visual effects and design, the program promises to be a transformative journey that will undoubtedly elevate my filmmaking expertise.

In addition to honing my craft, I am eager to leverage the diverse perspectives and collaborative spirit within the Condense community. Engaging with fellow scholars and industry professionals will not only expand my technical know-how but also expose me to a myriad of creative influences. This immersive learning experience is not just about acquiring skills; it’s about cultivating a dynamic network and fostering a creative ecosystem that will fuel my passion for storytelling in the ever-evolving landscape of filmmaking.

 

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Rebecca, 26

I’m Beck and I’m originally from Kent but recently moved to Bristol.

Working with Condense on the scholarship is an amazing opportunity for me to dive into the world of 3D animation and gain practical experience in creating virtual experiences. My background in 2D animation provides me with a strong foundation in the principles of animation, which will be invaluable as I venture into the realm of 3D.

Be it in gaming, film or art, I’ve always had a fascination with immersive spaces that blend technology with real-life experiences, and I’m ready to create content that not only entertains but also provides unique and engaging experiences for audiences. Learning new software and techniques from Condense expands my skill set and allows me to bring my creative visions to life in different dimensions. I’m excited to embrace this opportunity to collaborate and learn while creating content for Condense’s platform.

 

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Kate, 23

I studied Television Management and Short Film Creation. While I have no previous experience in 3D modelling, I wanted to join this course to enhance my skills. Learning more about online events in the metaverse is really interesting to me. 

I’m excited to gain in-depth knowledge about the latest technologies and software at Condense, including their innovative rig to create a metaverse event. This course enhances my skills and boosts my future projects.

 

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Lok, 25

I have a background in Events Management and have always enjoyed organising events. When I discovered the Condense Scholarship, I was immediately drawn to the possibility of creating an interactive event experience for the audience. Before Condense, I was working as a Digital Marketer for a music conference and award. I am excited to transform a traditional physical event into a virtual event.

 

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Two tech students working on project together

If you fancy a career in technology, we offer courses in software and games. To find out more about what we can offer you, sign up to attend an open event here. Alternatively, follow @accesscreativecollege on TikTok, Facebook and Instagram, and @Access_Creative on X (Twitter) for the latest from across all our campuses.

For more information on Condense, visit www.condense.live or follow @condensereality across social platforms. 

ACC Alumni: Arkz Beats

Arkz Beats went from our Artist Development programme at Access Creative College Norwich to producing chart-toppers for Fredo and collaborating with British Hip-Hop icons like Giggs and R.A, Arkz Beats (aka Daniel Buse), transforming his passion into a thriving career. 

Arkz Beats didn’t just stumble into music; he decided he was going to get involved. Influenced by his dad’s eclectic music taste and hits like Rae Sremmurd’s “Black Beatles”, Arkz Beats found his rhythm early.

But ACC Norwich wasn’t just about beats for Arkz. Networking became a vital skill, embracing diversity and connecting with like-minded individuals to build strong working relationships. ACC taught him that individuality is an asset and understanding others is key.

For Arkz Beats, passion isn’t a fleeting feeling, it’s a relentless pursuit. Setting goals, creating routines and embracing structure turned his hobby into a professional career. His secret? Manifesting goals, staying focused and believing that the race is never lost if you never quit.

“Ask yourself why you want to be a producer. If it’s for riches and fame, think again. Passion and enjoyment should be the driving forces. Obstacles will come, but pursuing your goals will carry you through.” – Arkz Beats

Inspired by Arkz Beats journey? If you’re serious about a career in the music industry, our Artist Development course could be the perfect starting point. Apply now to join us this September.

ACC Alumni: IAMDDB

Starting out at Access Creative College Manchester on our Vocal Artist course, Diane De Brito, better known as IAMDDB, has emerged as a trailblazing force in British rap and soul. 

Since leaving ACC, IAMDDB has released three EPs, three mixtapes and captivated audiences worldwide with her distinctive sound. She’s also graced stages around the world, sharing the spotlight with iconic artists like Lauryn Hill. Her unique fusion of jazz, neo-soul, and Portuguese influences has set her apart in a league and seen her collaborate with renowned artists like Diplo and Flying Lotus. Amidst her global success, IAMDDB has generously shared her wisdom with our sound engineer and vocal artist students. 

Aside from building her career as a music artist, IAMDDB has also ventured into the business side of the industry with music management company, ‘The Waev‘, and has come back to help ACC students on their career journeys through our GoLive masterclasses.

Like IAMDDB, if you’re ready to find your voice, join us this September.

ACC Alumni: Sam Bowden

Sam Bowden, guitarist for the globally acclaimed pop-punk band Neck Deep, began his musical journey at ACC Lincoln, studying Music Technology.

While he originally applied for a Music Performance course, Sam found his niche in Music Technology. This decision would prove crucial to Neck Deep’s path, with Sam’s digital production and self-recording skills feeding directly into their music.

Sam was once told ‘say yes to everything’ which became his mantra. This philosophy came to fruition when, while working as a touring guitar tech for Neck Deep, he was asked to step in as lead guitarist. He learned eleven songs overnight, embraced the challenge, played the next four shows and the rest is history.

Over their career so far, Neck Deep have had five albums, countless world tours, and a plethora of festival appearances. In 2023, they made their main stage debut at Download Festival, marking another milestone in their meteoric journey.

Asked what he would say to aspiring musicians, he said “Just work hard, know what you want to do, never get frustrated with where you’re at – it’s a journey, enjoy it.” His own success is a testament to the power of hard work, resilience and a willingness to seize every opportunity that comes your way.

Ready to embark on your own musical journey? Like Sam, say yes to the adventure. Apply now to join us in September.

ACC Alumni: P0gman

Meet Chris Eddowes AKA P0gman – ACC Alumnus and Dubstep Dynamo

Ever wondered what it’s like to conquer the world’s biggest electronic music festivals? Dubstep maestro P0gman can answer that for you. Hailing from Wolverhampton, he kick-started his epic journey into the realm of Music Production at ACC Birmingham.

P0gman | ACC | Alumni

Reflecting on his ACC days, P0gman said “ACC was everything I wanted and more.” Music Production at ACC Birmingham became his creative haven, offering not just knowledge but a bespoke experience, handcrafted by industry veterans. The skills he gained, both musically and in business, became the foundations of his more than ten year artistic journey.

Alongside gracing the stage at the iconic EDC Festival in Las Vegas and running his own record label, ‘IAMAudio’, P0gman has returned to ACC as a guest lecturer to inspire and educate our students with his vast industry knowledge

If P0gman’s journey has sparked your own musical ambitions, why not explore Music Production at ACC? Whether you’re a budding artist or a seasoned music enthusiast, ACC Birmingham provides the knowledge and experience needed to shape your music career. 

Ready to make your mark? Secure your spot and submit your application for September!

What is an esports course?

What’s an esports course? Is probably a question you’ve asked yourself if you’ve been looking to study esports in the future. 

Our BTEC level 3 in esports might just be the perfect course for you. In this blog you can find out exactly what the course entails and the wide range of skills you can obtain from studying with us.

With our course being a BTEC you gain the equivalent of three A-Level so it’s perfect for getting into university. So, what will you learn?

 

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The fundamentals of our esports college course 

Our first module will teach you the fundamentals of game design. This will help you understand the factors that go into making a game, allowing you to analyse it critically with your team. This module includes level design, narrative structure and learning how to write a Games Design Document (GDD). We will also look at where you want to take your esports career and gain a basic understanding of the jobs in the industry. You will be partaking in case studies and researching the industry on your own in an area you have an interest in. 

This module is followed up later in the year with an application module where you will apply all the skills you have learned and start developing your own GDD for an esports game that you could create. Bringing together all the areas of esports we’ve looked at as well designing something you would want to play! You will evaluate your classmates’ ideas and work together to get the most out of each person’s idea to make sure your game is the best fit for an esport.

Our next module will get you right into the games. Skills prep is a module that focuses on understanding the technical aspects of the esports games and learning the mechanics and gameplay needed to win. This includes understanding the meta and learning the ins and outs of the champions in each game. Alongside this, you’ll learn all about the way high performing teams practice and also how they run their business. You’ll be evaluating a team and players of your choice to provide a report on them. This is a great module for learning the nitty gritty of esports and giving you the first taste of competition with the potential to compete against other ACC ACES teams across the UK!

Skills application is the module where you will bring all of this together and start analysing other teams strategies and understanding how they beat their opponents. Once you’ve learnt the strategies the teams are using you will then apply them to a game of your choice. You will then pick a professional team and analyse them. Not only will you look at how they play but also how their business is set up and understand how they fund their business through merchandising and sponsorships. These will both be made into written reports that focus on the key areas of each team and game you choose.

 

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Health and wellbeing in esports

Sports and esports get compared to each other a lot. The most important similarity is the focus on health and wellbeing.

Teams put a lot of focus on making sure their players are healthy, both mentally and physically. If your player isn’t healthy,they won’t be able to perform at their peak. 

Our course has a focus on the different ways health is monitored in esports, for example getting a consistent amount of sleep. We will take these techniques and apply them to ourselves and see if we can improve our own health whilst studying. We will gather data on the health and wellbeing of players and understand what steps are needed to improve it.

 

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Esports production, marketing and broadcasting

Every esports team needs content and video production.In this module you will learn the basics of making videos and how to use video recording equipment like film cameras and microphones. You will also learn about the importance of viral marketing and trends to get as many eyes on your brand as possible. We will also learn about audience and engagement, learning how to target your audience and how to understand analytics to see just how successful your content has been.

We will look at all the different platforms for marketing such as YouTube, Twitch and TikTok and learn what type of content works best on each of these platforms. You will also learn the three steps of any production process. Pre-Production which involves scripting, storyboarding and planning. Production which is the hands on filming and recording. And finally post-production which will involve editing, colour correction and promotion of your video. All of these skills will culminate in you making your own content for your esports team. We will also analyse and evaluate other esports teams marketing strategies, looking at what works well and what they could improve on.

 

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Building your brand

This brings us onto our next module: Esports media. This has a larger focus on social media and using it to build a brand. 

Understanding and evaluating how companies use influencers to promote their products or play their games live to millions of players. We will look at the use of twitch streamers and how they have become a vital part of marketing any game or esport team across the world. You will also have a chance to run your own twitch streams for the course, allowing you to put all the skills you’ve learnt in the module to the test and help grow your team’s brand and hopefully bring in some fans! Once you’ve made some content we can analyse your own numbers and see if your product pieces were as successful in the areas that you researched. 

 

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Esports careers

Finally we’re going to look at your career moving forward and help understand what jobs exist in the esports industry and you can start to think about what jobs you might want to pursue. The esports sector is massive and doesn’t just include playing games! In this module we will explore all the different job roles and apply your interests to one of those roles. You will learn about the structure of esport organisations and how they operate. You will then research a team of your choice and break down how their structure works and then create a development plan for your career. After learning about the industry we will start to develop your presentation skills and you will end the module by presenting your business plan to the group and will receive feedback from your peers and provide feedback to others. This module will give you all the industry knowledge needed to help identify your potential future career and how you can start making money from the industry.

As you can see the esports course covers a wide range of topic areas and gives you lots of skills you can transfer to other industries should you be interested in any area. We aim to be really hands on with the course and allow you to develop your passions and skills by doing alongside supporting it with understanding and writing to give you every possible benefit we can.  

If you’re interested in studying our esports level 3 course, find out more and apply here.

Access Creative College partners with London colleges to help locals back into work

We’re excited to announce that we have partnered up with 15 other London-based colleges to work with the Department for Education (DfE) to deliver the Central London Forward Local Skills Improvement Fund. £6.7 million in funding has been provided by the DfE to help education providers respond to Business LDN’s Local Skills Improvement Plan

Find out more about why we have partnered with London colleges and the DfE, what it means for the community and more below. 

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Why have we joined the initiative?

London employers are facing skill shortages across the region, ‘with almost 7 in 10 businesses reporting at least one skills shortage in Q3 2022.’ (Business LDN). We’re working with the other partners in the new initiative to address these gaps by ensuring that post-16 provision is geared more towards meeting present and future skill demands. The Local Skills Improvement Plan includes a focus on Green and Digital skills, as well as addressing a lack of diversity across most sectors. 

 

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What are we doing to support our community?

The Plan is the next stage in our efforts to support the London community, following the recent launch of our brand new, multi-million pound campus on Commercial Road in East London. We’re launching a series of projects to help administer the funding locally, starting with ‘Coding for All’. Coding for All is an outreach programme working with local community groups and schools to form partnerships and promote opportunities to help as many children and adults from all backgrounds as possible to engage with coding.

Over ten weeks, ‘Coding for All’ will cover a range of key topics including the Python code language, Boolean data and sequence, mapping and set types.

“We’re delighted to be involved in the Central London Forward project that will allow us to engage with the local community and extend the use of our state of the art campus in Whitechapel to those who live in the area. As an organisation we are committed to working in partnership with other colleges across London to ensure the community can benefit from our offer in digital, information and communication skills, including opportunities for people to gain entry into digital accredited qualifications and working directly with employers on a range of free classes.”

Matt Newbould, Chief Operations Officer, Access Creative College

 

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Is there anything else planned?

Alongside the new programme, the college will create a new ‘immersive classroom’ to provide locals with a unique, focused space to learn new digital skills. These plans and more to come will result in trained, highly skilled professionals, ready for employers to welcome into their businesses. 

For more information on the Central London Forward Local Skills Improvement Plan, visit centrallondonforward.gov.uk. Find out more about our London campus here.

ACC Alumni: Let’s Eat Grandma

Meet Rosa and Jenny, the brains behind Let’s Eat Grandma.

Best friends since they were four years old, a music duo that’s all about breaking the genre rules. Rosa and Jenny studied at ACC Norwich at 16 to focus on and enhance their musical talent.

Access Creative College supported the duo to try a DIY approach to the music industry. 

“The Music Production course we did for our second year was really helpful. We learned how to use Logic, for example. We’ve talked a lot in interviews about how using technology has really influenced the way we’ve written our songs. I don’t think we’d have learned key things like how to use Logic if we hadn’t done that course.” – Rosa and Jenny, Let’s Eat Grandma 

In 2016, Let’s Eat Grandma released their debut studio album that they recorded at ACC, ‘I:Gemini’, through Transgressive Records. The album received critical acclaim and set the stage for their rapid ascent into the global music scene.

Starting out on the ACC curated Inbetweeners stage at Latitude, they were soon being asked to perform on the festival’s bigger stages.

 

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Since then, Let’s Eat Grandma have performed on some of the biggest festival stages in the world including Festival No 6, Camp Bestival and Primavera Sound.

The band released their third album, ‘Two Ribbons’, in April 2022. Working with legendary producer David Wrench (Frank Ocean, The XX, Hot Chip, Jungle), Let’s Eat Grandma embarked on the next chapter of cementing their legacy as one of the most unique bands in music, captivating audiences with their experimental sludge pop.

Want to follow in their  footsteps? Check out ACC’s Music Performance course and get that application in for September!

ACC Alumni: Amy Love

Amy Love, one-half of the dynamic duo Nova Twins, ignited her musical journey at Access Creative College London.

Amy’s story is not just a testament to her talent but a celebration of the transformative power of music industry education at ACC.

Just before Amy formed Nova Twins with her best friend Georgia, she studied Artist Development at ACC London. The innovative course provided the foundation for the sonic revolution that was to come.

 

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Since those early days at ACC, Nova Twins have soared to incredible heights.

Amy and Georgia have not only conquered stages across the globe but have also amassed a collection of prestigious awards; a testament to their innovative sound and electrifying performances.

Nova Twins’ discography speaks volumes about their creative prowess. With two albums under their belt, including the critically acclaimed ‘Supernova’, the duo are a force to be reckoned with.

The album’s nomination for the Mercury Prize in 2022 catapulted Nova Twins into the spotlight, solidifying their place among the music industry elite.

The band went on to receive two nominations at the BRIT Awards and make their mainstage debut at Download Festival (which the ACC team were lucky enough to witness).

“We love festival season. Playing the main stage at Download was such a dream and felt like a turning point in Alt and Rock music. To see more women on main-stages and newer acts on these festival bills is amazing and ensures the continued evolution and long-term survival of the scene.” – Amy Love, Nova Twins

As if that wasn’t enough, Nova Twins have yet more accolades under their belt, including receiving praise from music legend Sir Elton John ahead of their Glastonbury debut appearance in 2023 and supporting Muse on their UK and Ireland tour in September and October 2023.

 

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Amy Love’s journey from ACC to global rock stardom exemplifies the impact of our Artist Development course.

At ACC, we nurture musicians, helping them transform into visionaries who redefine the landscape of sound. Amy’s success is her own and well deserved; but it’s also a testament to the life-changing education we provide at Access Creative College.

Want to follow in the footsteps of Amy Love? Check out ACC’s Artist Development course and get that application in for September!

Graphic Design Course Alumni: Joseph Smith

We caught up with recent ACC alumni and award winner of the 2023 Best Animation / VFX at our Birmingham campus to hear all about his time studying with us.

Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song, to best design, to best game art to best software, and so much more! For our 2023 ceremony, Joseph took home the award for Best Animation / VFX in Birmingham.

 

 

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Joseph won this award whilst studying on our Graphic and Digital Design Level 3 Course. This course explores typography, hand rendered and digital illustration, web design and layouts, designing for adverts and promotional materials.

 

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Hi Joseph, thank you for talking to us! Tell us, which course did you study and why?

I chose the graphic design course.

I was made aware of the college through a career guidance session at my secondary school. Finding Access, a college that offered a wide selection of creative pathways was appealing to me as I felt I could find a course that suited me well.

I think the college being coursework centric was a good fit for me, in addition to arming students with a lot more industry-like experience compared to an exam based system. The large volume of work produced over the two year course meant I had plenty of pieces to fill my portfolio, I am in a good position to be able to pick the strongest examples of my work from the course. 

 

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What did you enjoy about your time studying with us? Do you have any particular highlights?

Access Creative college was a supportive environment that gave me a solid framework to develop my skills with lots of tutor support and encouragement to work independently.

 

 

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Work by Joseph Smith

 

 

I enjoyed the freedom to explore and develop my own creative style, allowing me to incorporate a mix of 2D and 3D design into the briefs we were given. We were encouraged to adopt our own niches, meaning that by the end of the course each student had their own distinct techniques, styles and design language.

The highlights of the course would probably be the opportunity to experiment with many different techniques, creating work for the college (for example creating the Christmas poster or making a 3D animation for International Women’s Day) and receiving the national award for best VFX/Animation.

 

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Congratulations on winning best animation / VFX in Birmingham!! How do you feel after winning? Can you please tell us more about the project?

Thank you, I was very surprised and excited to win the award! I won the award for my            

showreel of 3D animations created throughout the course. This showed me the value of teaching yourself a new skill independently alongside the course. My 3D knowledge has become a very valuable skill giving me a new style to my graphic design projects, a new activity to enjoy in my free time and hopefully will lead to a more diverse range of opportunities in my future career.

 

 

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What are your next steps / plans and aspirations for the future, career and/or education wise?

Now that I have finished my course at Access Creative College, I will be continuing my education at Loughborough University where I am going to study a BA in graphic design

After receiving my degree I would then like to start my career as a graphic designer or a similar creative role, perhaps 3D motion graphics.

 

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How did Access help you get to where you need to be?

Access Creative College provides a good framework in the form of live briefs. This allows students to develop and learn through creative restraints, time restrictions and industry like experience, so at the end of my time at college I had built up a solid portfolio of work that got me into all five of the universities I applied for!

 

 

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Work by Joseph Smith

 

 

Would you recommend the course to anyone else, if so, why?

Yes, I would recommend the course to others that want to take a similar career path as it gave the experience, UCAS points/grades and portfolio I needed to take my next steps. I would say that the course does require a real passion in the subject and the willingness to work and develop your skills independently when not in college, as this will lead to the best results and also make the most out of your time at college. You can find Joseph’s socials here

 

If you’re interested in studying Graphic Design or Animation & VFX with us, learn more about our Media courses here.

Artist Development (AD4) Course Alumni : JULIET

Our Artist Development (AD4) course is truly unique. If you’re an aspiring artist but struggling to get noticed, this is for you. We’ll teach you insider knowledge and give you our connections to develop your personal brand and ultimately, get you ready to take on the world. 

We caught up with Juliet, a recent AD4 graduate and national award winner for Best Solo Artist. Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song to best design, best game art to best software and more! For our 2023 ceremony, Juliet took home the award for Best Solo Artist, nationally.

Here’s what she has to say about her experience studying Artist Development with Access Creative College.

 

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Hi Juliet, thanks for taking the time to speak with us! Tell us, why did you choose to study AD4?

I chose to study AD4 because I knew exactly where I wanted to be in my career, and it made total sense having just finished two years on Level 3 Vocal Artist. This course gave me the facilities and environment to thrive. AD4 was my year to shine and develop my artistry!

 

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So good to hear! Did you enjoy your time studying Artist Development with us? What were your highlights?

I honestly loved studying at Access Creative College. I couldn’t have asked to spend my college years anywhere else. I’ve made lifelong friends and memories that will last forever! 

During the course, I started to release music. I still remember pressing send on my debut single Manifester in class, something that will stick with me for the rest of my career. Some highlights of my time on AD4 include playing Latitude Festival three years in a row, opening Mostly Jazz Festival in Birmingham and working with Word Play Magazine, as well as the unbelievable support from BBC Introducing who made two of my singles Track of the Week. 

I even started my career as an artist liaison and became self employed! 

 

 

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Juliet’s year as an Artist Development student at Access Creative College 🙌 Juliet has had an incredibly successful year from recording and releasing debut tracks to performing at festivals and winning awards 🎉 This could be you! Find out more about our artist development course from our link in bio 🔗 #musician #singersongwriter #musiccollege #StudentLife #CollegeLife @Julietpricethomas

♬ original sound – Access Creative College

 

 

What an amazing year you’ve had! What opportunities has the course given you?

It’s hard to say what opportunities AD4 has given me exactly, because I’ve been lucky enough to achieve so much in the last year, but a lot of that is down to Access giving me the environment to want to accept these opportunities and the tools to do something with them.

If you have a goal and a vision, Access will do everything they can to give you opportunities and a platform to thrive in; there isn’t really a limit on what you can do. 

 

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How has the course helped you get to where you are now?

When I first joined ACC in 2020, I knew where I wanted to be, but I had no stage presence. I had no industry knowledge, no original songs but a drive for what I knew I could be.  

Level 3 Vocal Artist taught me everything I needed to know and gave me the space to grow and to discover the type of artist I wanted to be. AD4 allowed me to take everything I had learned and work hard on developing that into a career. This was when I made myself known to the world as JULIET.

 

 

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What would you say is unique to the course that you can’t get anywhere else?

I just think it’s amazing that I could go to college, study something that I loved every day and enjoy it. The course is industry-focused and based on real life experiences, rather than note taking and theory, and that’s what I love. 

This college made me feel safe, heard and understood. The tutors always went above and beyond for my wellbeing and would help in anyway they can with my career.

 

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Congratulations on winning the ACC Award for Best Solo Artist!! How did it feel to win?

Winning Best Solo Artist nationally was such an insane moment. It was an honour to win an award from the Norwich campus, let alone the whole of the UK, but it also felt right. It was the end of my three years studying there and it felt like I really had achieved something – like all the hard work paid off. 

During my first two years at Access, I never released any music, just gigged around Norwich. But I knew that 2023 was my year to let the world know who JULIET is, so from February to September I released 3 singles and a 5 track EP.

I felt so grateful to win and have some recognition on my name. It just felt like the perfect way to end my time here. The award is definitely getting framed and going on my wall. Hopefully it’s the start of many more!

 

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What are your plans for the future?

My plans for the future are continuing the hustle of being an independent artist, writing an album and, of course, loads more singles. I’ve also got my first support slot at the Norwich Arts Centre this month supporting Jackson Mathod

I am also now a self-employed, freelance artist liaison. I work for IEMusic going into high schools across the UK as an artist, teaching music/songwriting workshops. I’m also doing some work with Freshly Greated, organising events and putting on workshops and gigs for them. 

Keep your eyes out, as I’ve also got a big boy professional website coming later this month! 

If you’re interested in studying Artist Development with us, find out more here. Trust us, it’s the best thing you’ll ever do for your career!

Don’t Try Music Partnership

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Access Creative College (ACC) and Don’t Try Music are thrilled to announce a groundbreaking partnership. Don’t Try Music, are a London based, boutique digital marketing and management agency, specialising in the music industry. 

The partnership has come at an incredible time as ACC re-launch their prestigious Artist Development Programme which has previously seen artists such as Ed Sheeran, Nilüfer Yanya and Beth McCarthy complete the scheme.

This exciting collaboration is set to revolutionise the music education landscape and provide emerging artists with unparalleled opportunities for growth and success.

 

 

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Empowering the Future of Music

Access Creative College has been a leader in creative education for 30 years, constantly evolving their offer and curriculums, and forging innovative partnerships to spearhead emerging industry trends. One of the unique qualifications offered is their Level 4 Artist Development programme, designed to help artists deconstruct and rebuild their brand. Partnering with a London based, boutique digital marketing and management agency, specialising in the music industry allows students to directly benefit from their industry expertise. This partnership will offer students a unique chance to dive deep into the digital intricacies when it comes to marketing themselves online and develop a holistic understanding of what it takes to thrive as an artist in the modern music landscape.

 

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Key Benefits of the Partnership

This dynamic collaboration promises an array of exciting benefits and opportunities for ACC Artist Development students:

 

 

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Industry-Leading Guidance: Don’t Try will serve as the industry partner on the Artist Development course, providing invaluable insights and guidance to students across the three ACC campuses delivering the program.

 

 

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Real-World Experience: Students will have the opportunity to receive direct feedback on their work and engage with real-world industry material curated by Don’t Try throughout the academic year.

 

 

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Professional Assessment: Completed student work and portfolios will be assessed by ACC tutors and shared with Don’t Try for review at agreed points during the year. This invaluable feedback loop ensures that students are on the right track to success.

 

 

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Guest Speaker Series: Don’t Try will host guest speaker sessions during the academic year, offering students direct access to industry professionals and insiders.

 

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Unlock Your Creative Potential

This partnership is poised to empower emerging artists like never before. By combining ACC’s long-standing dedication to accessible creative education with Don’t Try Music’s industry prowess, students on the Artist Development Course will have the knowledge, skills and network they need to thrive in the notoriously competitive music industry.

 

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Join Us on a Remarkable Journey

Are you ready to take your music career to the next level? 

Perfect your artistry, build your personal brand and gain real, industry insights when it comes to your digital marketing and presence.

Find out more about ACC’s Artist Development course, available in Birmingham, Bristol, London, Manchester and Norwich, here.

Carly Phillips
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Dyslexia Awareness Month

October is Dyslexia Awareness month! Here at Access Creative College, we’re passionate about all of our staff and students having equal opportunities to succeed and we wanted to shine a spotlight on dyslexia and what we do to support.

 

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What is dyslexia?

Dyslexia is a genetic learning disability caused by the way the brain develops. It’s best described as a combination of abilities and difficulties which affect the learning process in one or more of the following: reading, spelling and writing.

It is estimated that 1 in 10 people have dyslexia. The condition can also affect a range of different areas in people’s lives including their organisation and time-keeping, information processing, confidence in social situations, concentration and even daily routines. 

It’s a common myth that people with dyslexia read words or letters backwards. This is, in fact, not the case and writing letters backwards is quite common amongst all young children when learning to read and write.

 

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Famous dyslexic people

Did you know Britain’s favourite foodie Jamie Oliver is dyslexic. Other famous figures that identify as dyslexic include Richard Branson, Tom Cruise, Jennifer Aniston, Keira Knightley and Gwen Stefani. Historical figures that are believed to have had dyslexia include Walt Disney, Leonardo Da Vinci and Pablo Picasso.

As the list of incredible creative people above supports, studies have shown that dyslexic people excel in areas such as creative thinking and are more likely to be creative individuals. Those with dyslexia often excel at connecting ideas, thinking outside the box, 3D mapping and seeing the ‘big picture’. Often, they find success in the fields of art, computer science, design, drama, electronics, maths, mechanics, music, physics, sales and sports.

 

 

 

 

How we support our dyslexic learners

Our tutors are all fully briefed on what they can do to accommodate those students with dyslexia. We advise certain teaching styles such as:

 

  • Talking to learners to find out what works best for them. Making a conscious effort to not repeat strategies that may have failed in the past
  • Helping learners to find out what colour of paper suits them. It is often the case that dyslexic people find it difficult to read from or write on white paper. Coloured overlays may be helpful. Alternatively, if students use Google Docs to type their work, they can change the background colour of the document by selecting File, followed by Page Setup, then click on the Page Colour option and choose the colour that works best for them.
  • Using technology. Using the computer will allow the learner to produce a piece of work without worrying about handwriting and enabling them to easily correct spelling mistakes. Spell check can be used.
  • Helping learners to explore and understand their own effective ways of learning and to find their own strategies for success.
  • Matching the individual learning style. For example if a learner thinks visually, teachers are advised to use a highlighted or bold typeface for certain words.
  • Encouraging learners to use visual representations to help them (mind maps – information is presented in a visual format so the learner can see it all at once rather than having to follow it sequentially)
  • Using multi-sensory teaching methods.
  • One on one discussions about areas of difficulty.

 

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Study tips for dyslexic students

 

  • Ensure you’re sitting in the right place to be able to see the whiteboard properly.
  • Use technology for writing and always use spell-check
  • Trial and find out what your individual learning style is. Don’t repeat methods that do not work. For example, have you found you can understand and remember more information if you listen to audio rather than reading? Or have you found learning in short bursts, such as multiple 25 minute sessions rather than studying over long hours works better?
  • Plan and allow yourself enough time to complete pieces of work. Speak to your tutor if you need assistance with time management and organisation.
  • If you’ve got any text in a digital format, enlarge the text and put it in an easier to read font such as Arial, Comic Sans or Century Gothic.
  • Celebrate every win. No matter how big or small!

 

If you think you or someone you know may be dyslexic, depending on your or their age, an assessment can be organised through school or college, or through local dyslexia associations. If you’re an ACC student or staff member, speak to your campus learning support team!

How can I get a creative job in London?

London is one of the leading artistic places on earth. With a rich history in creativity and innovation, it continues to provide an unrivalled level of career opportunities. The sky’s the limit for those wanting to break into the creative industries in London. 

But when you’re ready to begin a creative career, where do you start?

This article gives you a step-by-step guide on how to pursue an ideal creative career in London.

 

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Step 1 – Do your research

Once you’ve decided which creative role you want to work in, start by doing some research. Perhaps google that role and then work backwards. 

Consider searching questions such as “What entry-level positions lead to that X role?” “Does X role require any qualifications?” “Where can I get some work experience in that field, so that my CV looks more relevant?”. 

Translate your hypothetical aspirations into something specific. Try to get a sense of what practical steps you’d need to take to get there.

“The creative economy is estimated to provide one in six jobs in London and the creative industries generate around £47 billion for the London economy”

– Mayor of London Website

 

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Step 2 – Get some work experience

Provided your parents are ok with it, look into voluntary or unpaid opportunities. Many jobs in the arts and creative sectors are fiercely competitive, so experience will always help you stand out. This applies even if you’re looking for entry-level positions. 

For instance, if you want to be a performer you’re more likely to get attention from promoters and agents the more gigs you do, Open Mics are a great place to start. We recommend unpaid opportunities only because when you start, it’s often likely you’ll be working for free. But if you can find those paid gigs, then prioritise those of course!

This also applies to other artistic job roles such as music producer, production assistant, DJ, or animator. They are all very in-demand career options, so give yourself every advantage you can!

Free work experience can come in many forms. You might find a small start-up company or venue who are looking for free contributors, or you might look to create your own opportunities, which you promote online.

 

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Step 3 – Get a stable job that has flexibility

Once you have left school or college, you need time and money to be able to pursue your career goals. And that’s where having a stable job with a ready-made income is essential. 

Everyone needs to work, but if you have your eye on a competitive creative career then it might be sensible to find an undemanding, low-stress, day job in the meantime. They can help you pay the bills and buy you time whilst you’re working towards your main goal. 

Many young people who are trying to pursue careers in music for example may often get an opportunity to perform with very short notice, so you may be looking for a day job that can be flexible with working hours. Those jobs exist.

Temping, bartender, customer services, waiting on staff, there are many jobs out there that could fulfil this criteria. Any large-scale recruitment agency such as Reed, Indeed or The Guardian job site could have what you are looking for. 

 

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Step 4 – Upskill to give yourself the best chance!

The final step to help you access creative jobs in London is through upskilling, which is where Access Creative can help! Access Creative is the largest independent college in the country, focusing on training young adults in creative fields. 

Due to the continued growth of the creative sector in London, we opened a new London campus this year. This centre is ideal for creative individuals. It serves as a hub for gaming, esports, music, media, and computing and is open to individuals aged 16 and up.

We have a range of level 2, 3 and 4 courses. They cover everything from artist development to music performance, to esports management and DJing. Our London college has state-of-the-art facilities and performance spaces to hone your craft. We provide a supportive atmosphere and one where you can learn technical skills to help you stand out from the crowd.

 

 

 

 

Impressive creative careers

Access Creative’s London alumni are amongst some of the biggest names in the creative sectors, with fame and fortune following their success. The list of people includes household names such as Rita Ora, Jess Glynne, Jamie Morrison, Flo, and Ed Sheeran.

The vast majority of our students go on to have successful careers once they qualify. For instance 95% of our music students, 96% of our games students, 98% of our media students and 100% of ACC events students went on to paid work or higher education within 5 months of graduating.

For more information and to discover how to enrol on our courses please visit our site today.

Game Art Course Alumni: Ed (Effects) West

We caught up with recent ACC alumni and award winner of the 2023 Best Game Art at our Manchester campus to hear all about his time studying with us.

Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song, to best design, to best game art to best software, and so much more! For our 2023 ceremony, Ed took home the award for Best Game Art in Manchester.

Ed won this award whilst studying on our Games Art Level 3 Course. This course teaches how to develop ideas and concept art for games, create characters, objects, environments and more.

 

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Hi Ed, please tell us why you decided to study Games Art with us? 

I chose this game art course because I wanted to expand my skills in making 3D artwork so that I could eventually move on to use them in my professional career.

 

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What did you enjoy about this course? 

A big part of the course I enjoyed was being able to experiment and use my creativity to really make something special. Specifically the assignment where we were tasked to make a 3D environment really showed me how I can use my creative skills to develop and build large projects.

 

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What are your next steps?

My next step is University. I just started studying Visual Effects at Futureworks and after this I would like to move into the industry and work in TV and film.

 

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That’s great news! How did Access Creative College get you to where you needed to be?

Access was able to help me by teaching me how to develop professional work flows and software. If it hadn’t been for Access I wouldn’t be able to hit the ground running at uni when it came to computer work and using Maya and Substance Painter. This was a huge advantage and big help when it comes to moving into the type of course I’m currently on.

 

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With that in mind, would you recommend the game art course?

I would recommend the course, specifically because it gave that sort of push that I needed in order to develop my skills further. Not to mention how friendly and supportive the tutors were.

 

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Congratulations on winning best games art in Manchester! How do you feel after winning? Can you please tell us more about the project?

Thank you! It was an absolute honour to be chosen for the award and I really regret not being at the ceremony to collect it.

 

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The winning project was an animation I made based off of a scene from a Doctor Who audio book. Everything in it was modelled, animated and rendered by me, including the environments and image of the space station on the screen. It was the first animation I had done which featured the new series design of Dalek, which is something I had struggled to model before, but after developing my skills, I had managed to finally get a result that I felt quite happy with!

Overall the project took about a week to complete, including: render, set up and animation time. It was a lot of fun to do and in my personal opinion it’s one of the best renders I’ve produced so far and I’m really proud of it.

You can find Ed’s Art Station portfolio and Socials through here.

If you’re interested in studying Games with us, learn more about our course here.

Game Development Course Alumni: Toby Spooner

Toby is an alumni from our Games Development course who went on to win the ‘Best Esports Event’ award alongside his peers, in the National Access Creative College 2023 award showcase. 

Every year we host the Access Creative College Showcase Awards to celebrate and praise the incredible work our students produce. Across all of our campuses we award titles from best song, to best design, to esports student of the year to best software, and so much more! For our 2023 ceremony, Toby and his team took home the national award for Best Esports Event.

Toby won this award whilst studying on our Games Development Level 2 Course. This course is the perfect introduction to the skills and techniques needed to design assets for computer games. Whilst studying this course you learn how to create 2D games, pixel art, game audio, levels and animations. It’s the perfect stepping stone to level 3!

Let’s hear what Toby thinks of the course.

 

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Hi Toby, thanks for speaking with us! Tell us, why did you decide to study Games Development? 

When I first applied to Access I originally applied to Games Technology and Cybersecurity, but unfortunately I didn’t meet the entry requirements following my GCSE results. 

I was soon contacted by the college who instead offered to enrol me onto the Game Development course.

 

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What did you enjoy about your time studying with us?

Honestly everything! From the teachers to what we learnt in the course, it all intrigued me and I believe that is what made me work hard and do so well. I thoroughly enjoyed every little thing about it. What’s taught on the course is super relevant and was always delivered in a fun and creative way. 

The college understands the students really well and is able to deliver activities and clubs tailored towards the student’s interests, such as esports tournaments and music festivals. We were always encouraged to be creative and to be ourselves.

 

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What are your aspirations for the future?

I have been accepted on to the Software Development T Level Course, which I’m hoping to pass with good grades! Afterwards I wish to go into university studying either Software Development or Cyber Security. I also have aspirations to hopefully one day live and study abroad in Japan!

 

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Would you recommend the course to anyone else, if so, why?

Absolutely! Especially from my experience of the level 2 course.

If you’re in a similar position to where I was when I applied, I’d highly recommend following the steps I took. The level 2 studies were so useful before moving up to level 3, it helped with gaining a base level knowledge of the course and with getting to know the college.

 

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Congratulations on winning ‘Best Esports Event’ at our annual showcase awards! Can you please tell us more about the winning project and how it felt to win?

 

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I still remember the exact moment I found out! I was walking around B&M with my parents, when suddenly I got loads of messages from the team group chat. I saw a message that said “WE WON THE NATIONAL!” I was confused for a second on what that meant but it was quickly explained how our Esports event won the Best Esports Event award at the National Showcase Awards. The video of the announcement saying “The national award goes to… Norwich! And the students are: Kane, Sam, Toby”

We were all super excited over how big of an achievement it was for us. Personally for me it was such a motivating moment because I’ve never really been considered an exceptional student or had much success throughout my education. However, all that changed at college, even getting my first ever Distinction. So, it was such a huge jump and big achievement for me! It felt amazing, I’d never expected something like that to happen.

It just goes to show that if you try, you can actually make things happen!

 

If you’re interested in studying Game Development or Software Development with us. Click to view our courses.

Building an Audience Using Social Media

The Power of Social Media

Social media is a powerful tool. We’ve seen 2 generations of people now, rising through the ranks of platforms such as Youtube, Tiktok and Instagram – eventually becoming mainstream celebrities in their own right. They host talk shows, walk red carpets and collaborate with food companies. Even if you don’t want to be an ‘influencer’ or celebrity, there’s no denying the importance and power of a dedicated audience on social media for career progression within a creative field.

 

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Target Audience & Adaptability

First, we need to actually identify our target audience. What’s the age range? Gender? What style of content do they typically consume? Which platforms do they use the most? ‘Whether you rely on personas or actual customer data, find out who your target audience is and curate content for them.’ (Benchmark One, 2021). 

Adaptability is key when it comes to social media. You need to be able to hop on trends quickly, alter your style, and deal with situations when they arise. The online world moves at such a rapid pace and public opinion can shift rapidly. A person trying to build an audience has to be aware of these changes, and keep up with trends.

 

 

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Platform Purpose

Different industries make use of different social media platforms, so it’s important to take note of this when strategising. For Games and Esports, you should be posting your creative content on platforms like Twitch or Youtube. With 200 million people watching gaming content on Youtube every day (Think With Google) it’s vital that you engage with this massive audience. Discord can be used for community building and connecting with other people involved in the games space. Reddit and X can be used for debate and discussion. 

For media platforms like Youtube, Vimeo and Instagram can be used for content. Instagram can also be used for promotion alongside Tiktok. Letterboxd is a great platform for those involved in film and again X is a great place to connect with people. 

Soundcloud and Spotify are specialised platforms for music uploads. They have algorithms to help your music be discoverable, so these should be your first priority when uploading content. Tiktok, Instagram and Youtube can also be used to promote your work and reach new audiences.

 

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Using social media productively

‘Using social media’ doesn’t mean just scroll mindlessly for hours. It means using it in a productive and meaningful way. Research creators you look up to and see if you can get together to collaborate. Get some inspiration from a post you see on instagram or see what’s trending on X. Use this information to your advantage and factor it into your posts and content. 

Collaboration is a great way to boost your social media channels and brand generally. When working with another creator you are able to make connections within the industry, and to bring your audiences together. If your peer works in the same creative space, the audience overlap will be very large, and you both stand to gain a lot from a potential collaboration. 

You also shouldn’t be afraid to venture outside of your comfort zone. Try connecting with someone in a different genre of content entirely. Food content creators and comedians aren’t in the same content space but there is still audience overlap. By collaborating with someone outside of your creative area, you’re also able to tap into a different cohort of followers entirely, which can be a really useful tool to bring in new followers and introduce them to your work.

 

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Consistency is Key

A key aspect of social media is consistency, and consistency is different for each individual because of the different styles of content, platforms and audiences etc. As a general guide you want to be posting some form of content each day. This could be something as minor as a tweet or as major as an hour long Youtube video detailing your creative process. Posting regularly reminds your audience that you are there and embeds your brand into their online experience.

 

 

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Show off your personality

As much as the quality of your work is important, audiences and followers love when they can also engage with you as a person. Showing personality in your captions, tweets and posts can boost your following, as consumers are able to ‘root for’ and empathise with the person behind the work. There are two rules that can be used to find the right balance between your personal and professional sides. 

The 80-20 rule states that the 80% of posts should try to inform, educate or entertain whilst the remaining 20% can promote your brand. 

The rule of thirds organises your content feed into 3 different roles. ⅓ should aim to promote business and generate profit. Another ⅓ should share your ideas and content, as well as resharing fellow creators. The last ⅓ should focus on personal interactions with your audience. 

These two rules can help to balance your content output and help strike the right chord with an audience. 

 

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It’s not all about the numbers…

I know this may sound contradictory having just rattled off a load of fractions; however the numbers really aren’t that important! ‘Vanity metrics like number of followers and likes are easy to track, but it’s hard to prove their real value.’ (Hootsuite, 2022). Statistics like this are often arbitrary due to fluctuating algorithms and pure luck. Sometimes a post does well and sometimes it doesn’t. Instead of obsessing over these numbers, try to track useful metrics such as audience engagement, impressions and reach and click-through rates.

 

 

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Social Media at Access Creative College

At Access Creative College we offer a wide range of courses, across Esports, Games, Media, Music and Computing. Branding is key in most of these industries, so we give our students a head start by helping them build professional online portfolios. We also provide collaboration opportunities with our partners, including some of the UK’s best creative organisations like Latitude, Royal Albert Hall and Condense.

We also share student work on our channels, to shout about all the amazing things they’re creating. Take a look by searching @accesscreativecollege on all platforms.

Where can I study an esports course?

Where can I study an esports course?

Esports is one of the fastest growing sectors globally, so it’s no surprise that esports courses are emerging as a great route into this increasingly lucrative industry. 

Access Creative deliver an esports course, giving school leavers the chance to learn about the industry and develop skills that help lead to careers such as a player, coach, shoutcaster or events organiser. 

Esports is a serious, professional industry with high-stakes competitions, set within some of the world’s biggest game franchises. From Counter-Strike to Call of Duty, Valorant to Rocket League, there’s huge prize money on offer and many fantastic career opportunities.

 

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Learn esports from the best

Our esports course is endorsed by the British Esports Association and offers further progression into Higher Education or the industry.

 

 

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What can I learn on an esports college course?

This comprehensive course covers a range of relevant subject areas such as sport, marketing, enterprise, IT and creative thinking. During the 2-year course you will study modules such as coaching and events management, business & enterprise, skills & tactics and performance analysis along with shoutcasting and health & wellbeing.

The first year offers an introduction to the business of esports, exploring different commercial aspects of the industry. This will include esports strategies and statistics, marketing, promotion and branding, producing content and also the strategic areas within game design. 

The second year will build on that knowledge further, expanding on branding content, understanding computer networks, streaming and more. There will also be a more practical aspect to the esports course as you’ll get the chance to practise broadcasting and shoutcasting commentary with live games. 

The academic year runs for 38 weeks, with a typical week consisting of 14 and a half hours. As part of your course you will have free access to an enrichment programme outside of timetable. This offers access to creative projects, guest lectures, events, and an online learning programme to aid your studies outside college hours.

 

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What careers are there in esports?

There are a range of careers available to suit those interested in this growing sector.

Typical career paths:

 

 

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Esports Coach

This role involves working with individuals or teams to enhance their gameplay strategies. You’d provide feedback, analyse VOD and help to boost their overall performances.

 

Esports Manager

You’d run the day-to-day operations for a player or esports team. It could involve handling team logistics, coordinating schedules, managing player contracts, and developing partnerships with sponsors and stakeholders.

 

Esports Analyst or Commentator

This would involve shoutcasting during live events, analysing gameplay strategies and providing expert insights to viewers.

 

Esports Event Organiser

This involves planning and executing tournaments, coordinating with teams, securing venues, managing logistics, and ensuring a smooth event experience for participants and spectators.

 

Esports Marketing

Develop cross-platform promotional strategies to promote Esports teams or individual products or services.

 

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Esports is a booming industry

The esports industry was valued at $1.1 billion in 2020 and, according to a report by SuperData Research, the global gaming market was valued at $159.3 billion in 2020.

This is more than double the movie and music industry combined. In 2020 the music industry was valued at $19.1 billion in 2020 and the movie industry was valued at $41.7 billion. 

Audience numbers for esports streaming platforms have increased rapidly over recent years. Platforms such as Twitch and YouTube have made esports competitions more accessible than ever before, making it easier for people to participate and boosting the profile of esports.

 

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How can I sign up for an esports course?

It’s easy enough. You simply visit our esports college course page and register your interest to start the process of submission and enrollment.

Applicants should possess four GCSEs at grade 4 (A*-C) or above including maths and/or english. Plus a basic knowledge about Esports and different game genres will give you an advantage when applying. 

Our course start dates are from early September and run for two years. We provide our esports courses from any of our Access Creative centres, either Norwich, London, Birmingham, Bristol or Manchester and Plymouth.

Interested in a career in esports? Check out our esports course at Access Creative College today.

Turning your Love of Gaming into a Career

Do you love gaming? Did you know you could fully immerse yourself in the gaming world by turning this passion into a career?

Here we chat with Brenna, Games Development Alumni from our Norwich campus who is on her way to doing exactly that!

 

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Hi Brenna! Thank you for speaking with us! Let’s start with telling us why you decided to study Games Development Level 3. 

I decided to study this course as I’ve had an interest in gaming my whole life. I grew up on classic games like Mario and Pacman. I made silly little games growing up but decided that I wanted to take my skills in game making further. I knew that this course could teach me every element that goes into the game making process and use my creativity to my full potential.

 

 

Brenna Potion

Work by Brenna Syrad

 

What did you enjoy about your time studying with us? Do you have any particular highlights?

I enjoyed how my class was small, which meant more 1-1 time with the lecturers, and I got to know my classmates very well. I liked the common room in addition as that was the place where I could hangout with my friends during free time.

 

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That’s great to hear! We pride ourselves on having a strong community-like feel to each of our campuses. What are your next steps for the future?

I am going on to study 3D Game Art at Buckinghamshire New University. This course will help me achieve my goal of being a 3D artist for video games.

My ultimate career goal is to work for an AAA games company such as Rockstar Games.

 

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Wow! Those are some great aspirations to have. How did Access help you get to where you need to be?

Access helped me alot to get me ready for university. I had regular 1-1 meetings with my course leader discussing my next steps and how to get there.

Access also put on careers fairs, showing me opportunities I could get involved in and all of the different university options.

 

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Would you recommend the course to anyone else, If so why?

I would recommend this course to people who are creative and have a passion to make video games. This course covers every aspect in making a video game, from 3D modelling assets, to coding in a games engine. The course was very well put together to make the students an all rounder video game maker.

 

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Congratulations on winning the best game in Norwich! How do you feel after winning? Can you please tell us more about the project?

I feel so proud and excited after winning the Best Game Award. I didn’t think I would win at first because I looked at all the nominations and everyone’s games were very good. However, as my name got called out, all I could think about was ‘Wow. I actually made something that people enjoyed’.

The winning game was for my second year Game Engines assignment, with the theme ‘Escape’. I came up with a storyline for my game, which would make the players feel on edge. The game took about 4 weeks to design and make fully. 

You can take a look at Brenna’s portfolio that she built up during her time at ACC, here:

 https://bluebearsyrad01.wixsite.com/bsyradportfolio

If you’re interested in taking your love of gaming to the next level, learn more about our courses here.

How to Build a Professional Portfolio

This week, we’re continuing our ‘How To’ series, giving you our best advice on setting yourself up for industry.

In this edition, we’re looking at how to build a professional portfolio, dressed to impress. Check out our tips below!

 

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What is a Portfolio?

A portfolio is a summary of all of your best work, in a collection that demonstrates your abilities and processes as a creative professional. Portfolios can also showcase experience, awards, previous education, qualifications and more! Think of a portfolio as a time capsule you’re burying for aliens (ones who seem strangely interested in your career). You should aim to provide as much work and information that shows off your professional capabilities as you can. It’s important to note that a portfolio does not replace a CV / resume, but acts as an addition to your CV.

 

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What are the Benefits of a Portfolio?

A portfolio is a really useful tool to have, as you can easily update it and showcase your work at any time. They can be used to apply for a myriad of different opportunities including jobs, placements and internships, universities, colleges and more! Portfolios can also back up points you make when trying to sell yourself. It’s all well and good to tell a future employer that you are brilliant with Adobe Illustrator, but without the evidence to back it up you could give a bad first impression. Portfolios can also set you apart from the crowd and give you that extra edge over other applicants.

 

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How do I begin?

I’m sure you all know the importance of saving your work, whether that be a slideshow, a C++ script or a demo you’ve just recorded. Saving and backing up work not only means you can edit it or upload it at a later date, it means you can use it in a portfolio. The best portfolios include a wide range of work across different mediums and styles, that show a person’s creative development. Because you saved all of your work and backed it up appropriately, you can now pick and choose which pieces you would like to feature from a bigger collection. Again, variety is key here – no employer wants to see an entire portfolio of black and white portrait photography. 

Now that we have our work collated, we need to make sure we cover the other aspects of a portfolio. Most notably: a CV, references and a statement of originality. There are other components such as a personal statement, a work philosophy and if applicable a plan for academic studies but these are not as vital as the 3 listed prior. A CV or Curriculum Vitae summarises all of your skills, work experience and education in a concise manner. Having a CV is essential for applying to the majority of jobs, as are references which are there to speak to your character as an employee and person. Having a mix of both professional and character references is important, so a potential employer gets a good idea of how you perform at work and what kind of person you are. The statement of originality is to set out that all work included is your own and hasn’t just been nabbed from someone else’s website. 

If you’re worried about your work being shared by employers, you can specify if certain parts of the portfolio cannot be copied or shared beyond those who view it.

 

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How do I put one together?

Now that you have all of these key components you can begin putting your portfolio together. Hurrah! In terms of actually setting out and displaying your work you can do this in a variety of different ways. 

You could use something as simple as a slideshow, build your own website using html or use a template on Google Sites. Think about tailoring the presentation of your portfolio to your field of work. If you’re involved with games, maybe you could build out a Skyrim style intro sequence for the portfolio. As obvious as it sounds, don’t be afraid to get creative with it! Anything to make you stand out from the masses is going to earn you favour with whoever you’re trying to impress. Just make sure the format you choose can be shared easily; uploading a 10gb file to an email each time you need to share your portfolio may start to become quite tiresome.

 

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Specialising your Portfolio

Whilst the bones of your portfolio are going to be very similar to your peers, it’s important that you specialise it in some way. Whether this is to the industry, institution or company you are applying to, or to you as a person. For example, at Access we have a wide range of courses, so a music student’s portfolio should not look identical to that of an esports student’s. Here are a few ways in which you can tailor your portfolio to your area of interest:

 

 

Portfolio Music

 

Music

  • Showing use of technical skills eg. Ableton
  • Positive reviews of your music from local publications
  • A mix of both demos and published music

 

 

Portfolio Mdeia

 

Media

  • Using a visual medium to display work eg. Showreel
  • Showing pre-production alongside outcomes
  • Demonstrating versatility through different styles

 

 

Portfolio Games

 

Games

  • Including at least 1 example of a team project
  • Demonstrating foolproof navigation through your UI
  • Showing demo videos of finished projects

 

 

Portfolio Computing scaled

 

Computing

  • Ensuing any included code is clean
  • Choosing a strong domain name
  • Making finished product visually engaging

 

 

Portfolio Esports

 

Esports

  • Including experimental work
  • Selling your personality and brand
  • Showcasing a range of different games and skills

 

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What’s Next?

Now that you have all the information required to build a portfolio – it’s time to get cracking! 

Start by collating all of the work you are most proud of; selecting pieces that show a wide range of skills and styles. Then, you can begin to specialise your portfolio to your area of expertise through visual presentation, annotation and feedback from peers. 

Once you’ve finished, consider showing your portfolio to friends and family for feedback, or test it by applying for different opportunities. Make edits to your portfolio based on feedback from friends, family and potential employers until you’re happy with it and then spread it far and wide to show off what you can do and build your dream career.

 

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If you’d like help to build your portfolio, as well as the opportunity to add to it, Access Creative College is the place for you. Our bespoke career service, Professional Development, is designed from the ground up to offer you practical advice and portfolio boosting opportunities that set you up for success. Find out more about Professional Development here.

Meeting Bristol icon Big Jeff

Big Jeff (AKA Jeffrey Johns) has been a mainstay in Bristol for a long-time now and is well-recognised in the community. Every true Bristolian has bashed elbows with him at one of the 300 music gigs he attends a year. Apart from being an ACC alumni, he’s a brilliant artist and an expert on all things music in Bristol and has even been featured on VICE and NME.

 

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We sat down with him and his amazing waistcoat made out of festival wristbands to unpick his best gig memories, why he loves Bristol and what he thought about his time with ACC. To keep in the loop on Big Jeff, check out his Instagram page here!

Watch the full interview:

 

5 reasons why you should study these four courses

We’ve been delivering high quality courses for 30 years. As we go into the new academic year let’s shine a spotlight on some of our newer courses that span across more creative industries, and why you should study them. 

As the exciting world of the creative industries continues to expand, so do we. We ensure that we provide you with the latest knowledge, technologies and practices.

Read more about our new creative courses and 5 reasons why you should study them…

 

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5 Reasons to study Animation and VFX

1. Access to the bespoke rendering software that was used to animate Pixar movies, RenderMan. We understand that to be the best, you need to have access to the best equipment and software available. The kind of stuff that the professionals use to create their masterpieces. So we geared our students up with Pixar’s RenderMan. Read more about Pixar’s RenderMan at ACC here.

 

2. Our strong industry connections. We have strong established connections with industry professionals, providing students with the opportunity for real industry experience and valuable networking and collaboration opportunities. Find out more about our industry links here.

 

3. Develop transferable production skills in a wide range of areas. With hybrid sessions students will gain hands-on experience and enhance their skills in design, film and photography developing their knowledge and experience with industry-standard equipment and techniques.

 

4. Collaboration with other pathways. Students will work with peers from other disciplines such as music. This solidifies relationships and expands knowledge into other creative industries.

 

5. Clear progression routes and career opportunities. There are an abundance of wide-ranging career opportunities and higher education study options, such as going onto university or A2HE courses such as our Media and Content Creation course. Media is a rapidly growing industry. There are even more career opportunities in sub-fields including social media marketing, film and television production, journalism and more.

Learn more about our Animation & VFX course here

 

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5 Reasons to study Esports Management

1. Competition is at the heart of our curriculum. You will compete in tournaments both in college and at external events. You even have the chance to become part of a national team, the ACES, who reached the semifinals of the BA tournaments.

 

2. Real world experience. Take advantage of GoLive, our bespoke programme that offers real-world experience running esports events on a national scale.

 

3. Learn a variety of transferable skills. Led by industry experts, you’ll learn to start your own business, run events, market yourself, live stream and so much more. Gain all the skills you need to launch a game-changing team.

 

4. Access to state of the art game labs and super-spaces. Jump into our Overclockers computer labs, and esports competition superspaces (London campus only) equipped to give you all the tools you need throughout your studies.

 

5. Clear progression routes and career opportunities. The opportunities after this course are endless, such as esports coaching and analysis, streamer, digital marketer, business owner and so much more. Dictate your own path. 

Learn more about our Esports Management course here

 

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5 Reasons to study Music Performance and Technology

1. Access to industry standard equipment. You’ll be taught by experts who are actively working within the music industry, on state of the art, industry standard equipment and are able to get stuck into our very own performance spaces and recording studios.

 

2. Incredibly successful alumni. We have an impressive roster of alumni who have achieved big and great things, including Ed Sheeran, Amy Love (Nova Twins), Let’s Eat Grandma and Sam Bowden (Neck Deep). Learn more about our alumni here.

 

3. Strong industry connections. We maintain strong partnerships and connections with a variety of industry professionals and companies. Not only this but you’ll be amongst a huge network of fellow musicians, aspiring producers, beat makers, managers and more. Your team can be made at ACC. Find out more about our industry links here.

 

4. Real-world experience. Our music students benefit from live performance opportunities, whether that’s in our dedicated spaces or for some of the biggest festivals in the UK. We provide the opportunity for students to perform live and work at many festivals including Latitude, Love Saves the Day and Green Man. Learn more about our festival partnerships here.

 

5. Clear progression routes and career opportunities. The job and higher education opportunities are vast after studying music performance and technology. You can go onto university, or check out our A2HE courses, or continue your studies with our one of a kind Artist Development course.

 

Learn more about our Music Performance and Technology course here.

 

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5 Reasons to study Software Development

1. Secure an industry work placement. On this T-Level course, you’ll spend 45 days on an industry work placement giving you real world experience and an excellent starting point to your career.

 

2. Access to industry standard technology and software. We can take your talent further by being taught on high-spec computers filled with industry standard software such as VS Code, Wireshark, Git and professional hacking tools like TryHackMe.

 

3. Be fully equipped for employment. Touching on both core concepts and specialist skills, we’ll equip you with many weapons in your arsenal to put you at the front of the queue for employers. Our curriculum prepares you for university or to enter the working world as a software developer, tester, web developer or many more!

 

4. Network with industry professionals. While studying with us you’ll network with industry professionals, meaning you’ll leave us with the connections that will turbo-charge your career prospects.

 

5. Build your portfolio whilst you work. Our curriculum is project-based learning, which means all students will be building their portfolios as they go along. 

 

Learn more about our Computing course here.

 

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If you want to explore the full range of courses that we offer, head over to the courses directory on our website. Alternatively, apply now here!  

ACC is celebrating 13 years with Latitude Festival

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We’re celebrating 13 years with Latitude Festival!

We’re heading back to Henham Park this year for our annual collaboration with Latitude Festival. Pulp, Paulo Nutini and George Ezra headlining this year’s event, with festival-goers also invited to take in the acts on our stage in the Inbetweeners Area

For the past 13 years, we’ve had student acts from across all our centres start on our stage, moving their way up the ranks to the bigger stages including Ed Sheeran, Let’s Eat Grandma, Beth McCarthy and Mullally.

 

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But our stage isn’t just for aspiring artists to perform on; ACC students make up the crew and are responsible for the running order, tech and everything else that’s involved when putting on a live performance – imagine being able to put Latitude Festival down on your CV?!

Ian Johnson, Head of Music Industry Partnerships says:

‘This is our 13th year at Latitude and we are excited to show off our latest roster of talent. Every year we see more of our alumni move up to a bigger stage and this year is no exception as Maya Law (former ACC Norwich student) has just been announced for the BBC Introducing Stage!’

 

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FestivalLineup

 

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Arthur Black, playing on Saturday, said:

‘Latitude has always been a dream of mine. Growing up I would always hear about it and have friends and family attending. I thought maybe I’d attend when I got older and had enough money to go, so now as an 18 year old it is absolutely insane to me that I will be the one up on stage this year! With that in mind, I want to say a HUGE thank you to everyone at ACC!’

We’re also excited to share a series of industry-led workshops we’re running in the Inbetweeners area. If you’re a gaming fanatic or just fancy trying something different, make sure to drop by for hands-on sessions in ‘character design for gaming’, ‘Dungeons and Dragons narrative’ and more!

Heading down to Suffolk for Latitude this year? Make sure you drop by and say hello! And if you fancy working or performing at some of the UK’s biggest music festivals, including Latitude, make sure to get your application in before the new year starts in September.

See you in the fields! 

Condense student shares story of scholarship success

Condense Scholarship Students | ACC

 

Earlier this year, four local Bristol creatives embarked on a 12 week tech scholarship, learning how to bring live events to virtual spaces. The scholarship, the result of a partnership between Access Creative College (ACC), local technology startup Condense and venture capital fund LocalGlobe offered a unique curriculum taking in 3D modelling, VFX, virtual worlds and more. The scholarship, (applications open again from now until September) for a second round, is aimed at widening diversity within the tech industry by focusing on recruiting women and people of colour; groups that are heavily underrepresented in the sector.

 


 

The first run of the scholarship was hugely successful, with one of the scholars, Olivia, receiving a role at Condense upon completion of the course. Bristol based Olivia, 24, now works as an Account Manager at the company.

 

Condense Students | ACC | Blog

 

“When I first saw the Condense Scholarship, I was instantly excited about the opportunity of being taught something that felt so futuristic and groundbreaking that I wouldn’t have the opportunity to learn otherwise. I’ve been interested in the tech industry for years but after finishing my Psychology Degree, I wasn’t sure how I could get into the industry without paying for another course. As someone who is passionate about psychology, I was interested in how this new advancement in technology would impact our society. I knew that participating in the Condense Scholarship would allow me to broaden my horizons, learn some incredible new skills, and contribute to shaping the future.

The scholarship empowers individuals from under-represented backgrounds to learn new technical skills. By utilising different perspectives, it broadens the scope for creativity. When new perspectives and experiences are introduced, it opens the doors to groundbreaking advancements as well as meaningful societal impact.”

Olivia and her fellow scholars were selected from a pool of more than 50 applicants, based on their passion and engagement, as much as their knowledge and skills. The tech industry is competitive, and to succeed it’s important to be engaged in what’s happening.

 


 

“I went into the scholarship eager to learn as much as I could and thanks to our brilliant lecturers, I was pleasantly surprised by how much I learned in a short space of time. I did a fair amount of research on Condense, including following them on Instagram, LinkedIn and Youtube to see what they were creating. I also read lots of articles written about the company with their upcoming events and advancements in the live streaming of volumetric video. Condense’s cutting-edge innovation positions me as a well-rounded candidate for many roles within the industry.”

 

Metaverse | ACC Partnership

 

To create their live events in virtual spaces, the scholars used Condense’s custom virtual spaces rig, as well 3D modelling software like Unity and the latest industry standard equipment including virtual reality headsets and collaborative platforms in bespoke labs at ACC Bristol. At the end of the twelve week programme, Olivia was offered an Accounts Manager role at Condense.

 

Metaverse | Condense

 

“I am delighted to have been offered the role of Accounts Manager at Condense following the completion of the scholarship. As part of my role, I will serve as a crucial link between clients and the Studio 5 team, collaborating to bring their virtual reality venue and event ideas to life. This involves understanding clients’ preferences and translating their visions into immersive experiences.

 

Condense Scholars | ACC

 

I love that this technology brings people together, whether that’s providing opportunities to people with disabilities, social anxiety, loved ones in different locations and/or time zones, and those who couldn’t usually afford to see their favourite artists live. Working for Condense, I am surrounded by many talented people who share that drive to connect people. Everyone is very enthusiastic to share their knowledge and I’m really excited to learn from them and continue improving my skills in creating these unique immersive experiences.”

 


 

The Condense scholarship reopened for applications on 1st July 2023 with the aim of continuing to drive diversity in the sector and provide more trained staff to local tech employers. Olivia’s advice for anyone interested in applying is to research and experiment with existing tools.

 

ACC Condense Scholarship

 

“I can honestly say that everyone interested should apply. As long as you put in the time and effort to learn then you’ll get out of it as much as you put in. Dive into research, engage in online communities, attend virtual events, and experiment with free tools like Blender and Unity. Building a strong foundation of knowledge and skills will pave the way for creativity. Additionally, seek out mentors and surround yourself with like-minded individuals with an interest to learn more. During the scholarship, we all had very different styles and our final projects all looked very different. This meant that we had diverse skill sets within 3D modelling, texturing, Unity etc. that we could share with each other which really improved our projects.”

 


 

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Applications for the next round of the Condense scholarship opened on July 1st 2023, with a proposed start date of October 2023. All applications from  Bristol residents over the age of 19 are welcome, with applications particularly encouraged from people from minority backgrounds and women. To find out more and apply, visit accesscreative.ac.uk/campaign/condense-scholarship.

Expert Advice for a Career in Graphic Design

Meet Jake and Katie, our two central graphic designers. They are behind a lot of the designs and graphics you see around campus, on social media, our branding, and out in the world!

They’re incredibly talented with decades of experience between them. We sat down with them to find out more about them, their work and to get some advice for those wanting to start a career in graphic design.

 

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Tell us a bit about your background and why you got into graphic design

Jake: I’ve been working as a graphic designer for 16 years around Manchester since studying Design and Art Direction at Manchester Metropolitan University. Alongside working with ACC I am a freelance graphic and motion designer under the name hellojakeb.com. 

Growing up I drew all the time and wanted to illustrate books but at secondary school my interests turned to music and I put all my energy into being in a band. After college we collectively decided to move to Manchester and after a year out we all went to university. The band slowly split up but I rediscovered my passion for layout and visual communication.

 

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Work by Katie Dawe

 

Katie: Without sounding like a bit of a cliché, I’ve always wanted to do something creative. However, I don’t think I really started to understand what graphic design was until I did a Graphic Communication A-Level, where I began to learn all of the basics. 

It soon became all encompassing and I would spend all my time doing my graphics and art coursework. I think it was around then that I really started to learn all the different areas within graphic design. After that I studied an art foundation course which opened my eyes even further to the world of graphic design and all the fun that could be had with it. 

I wasn’t sure what I wanted to do after that so I applied to uni and ended up at Manchester School of Art studying graphic design. I was able to really hone my skills and figure out what it was that I enjoyed doing within graphic design. After uni I got my first job as a Junior Graphic Designer, at Access. In this role I’ve learnt so much from Jake and all the other creatives within the business.

 

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What’s been your biggest achievement in your careers so far?

 

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Work by Jakeb

 

J: I’ve been lucky enough to work with major brands and to have had work displayed around the world, such as in retail environments for the sports brand ASICS during my time at design agency WDC. But I find smaller, personal wins more satisfying like running my small business Press Print Shop through which I’ve successfully run a Kickstarter campaign, which was a huge personal achievement for me.

K: I would say my biggest achievement so far has been graduating uni with a First Class Degree and with a portfolio I was so proud of. I worked so hard in uni. There was a lot of hard work and many long nights and early mornings but I got there in the end and I was so proud of that. I was also so proud when I got my first graphic design job. It can be difficult when you finish college/university as the competition is so high, and I think it can be very easy to get disheartened about it. 

The year after I graduated I kept working on my portfolio, creating new projects, getting lots of feedback from people in the industry which I think is so important when looking for that first job. So when I did get the job I was really proud that I kept trying and didn’t give up, and clearly the wait and work was worth it!

 

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What’s been your favourite project to work on?

J: I worked for a landmark Art and Crafts shop in Manchester for a few years, during which time I specialised in a type of printing called Riso. To promote the shop’s studio I created a mini model version of the Riso printer that you could build out of card. Through a lot of trial and error using the shop’s laser cutter, I made a flatpack model you could buy and it was received really well in the vibrant Riso printing community. I even got a phone call from the CEO’s office in Japan saying they loved the model and have it on display there.

K: One of my favourite projects I’ve done was a branding project that I did after uni. I created a brand for a fictional museum which celebrates and brings together the history and nature of Yorkshire. I really loved the outcome of this project. At ACC, one of my favourite design projects to work on is Access Magazine. I’ve always really loved layout design so it’s really fun to work on something like access and have lots of creative freedom.

 

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What’s your biggest challenge in graphic design and how do you overcome it?

 

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Work by Jakeb

 

 

J: Fully understanding the client’s needs is so important. Whether it’s a 10 page brief or a vague chat, that first hurdle of understanding the message and how you say it is the biggest challenge. You overcome it by being open and focussing on one or two of your strongest ideas from an initial idea generation.

K: I think my biggest challenge is that I sometimes get stuck in a bit of a creative rut. When I find myself in these situations, I think the best thing to do is sit back and have some time away from it. It’s hard to always be creative and be on top form, creativity doesn’t always come when you need it to. I find flicking through books really helps, sometimes you can see something that might trigger a thought.

 

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What advice would you give to future graphic designers?

J: Having the ability to see creative work on social media is incredible and you should use this resource to pool together styles of work that you love that you can reference in the future. Having said that, it’s easy to get into the mindset that everyone out there is amazing and it can feel daunting to try, let alone put your work out there. I would encourage aspiring designers not to judge themselves against others and to nurture their own style as this will attract the type of clients you will want to work with.

K: Don’t give up! Like I said before, it took me some time after finishing uni to get my first design job and I remember thinking sometimes ‘maybe this isn’t for me’, but if it’s something you’re passionate about and want to do then don’t give up, it will happen! I also agree with Jake, it’s so important to find your own style within design. It can be easy to follow the trends and make work you think people want to see, but it’s so much more important to find your own style and keep working on it and developing it.

 

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What do you think the future of graphic design is?

J: Designers will be expected to create more dynamic content. The lines of design, animation, 3D and illustration are becoming more blurred as software is making it easier for designers to develop their static concepts into moving images. It’s really exciting to be a designer at the moment, as the tools and potential applications for digital design are becoming more accessible and the possibilities are getting greater. 

K: Like Jake said, it really is so exciting to be a designer right now with all the new software and tools. The opportunities to create unique and interesting designs are endless. I think what’s really great as well is people are becoming more and more aware of graphic design and everything surrounding it. I remember even when I went to uni to study graphic design people would ask ‘so what is that exactly’ and now I hear that less and less. It’s great that it’s becoming more recognised and gives me much hope for the opportunities and future of design.

 

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If you’re interested in pursuing a career in graphic design, take a look at our Media Courses. We have a range of design courses for ages 16-24. 

Download’s 20th Anniversary sees ACC alumni on the Apex Stage

Last weekend, over 100,000 fans took to Donington Park for a special four-day Download Festival to celebrate its 20th Anniversary and biggest year ever.

 

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With not one but two incredible headline sets from Metallica, a debut headline show from Bring Me The Horizon and a closing performance from Donington favourites, Slipknot, it’s no wonder fans are already rushing to purchase their 2024 ticket in the festival’s early bird sale.

 

 

Download Festival 2023 Fans

 

 

A main stage double whammy for ACC alumni

Friday saw two knockout performances from former ACC students, Amy Love (Nova Twins) and Sam Bowden (Neck Deep) as they took over the main stage at the festival, known as The Apex stage.

 

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On the back of two BRIT nominations, a Mercury nomination and a Kerrang! Album Of The Year win, Nova Twins secured a prime afternoon slot. With their name in neon lights and an electric energy throughout, their frenetic 35 minute performance proved that they deserve their place on the main stage. 

Fans were ecstatic to see another appearance from the Twins during Bring Me The Horizon’s headline set, performing their collaboration ‘1×1’.

 

 

ACC Alumni Amy Love at Download Festival

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Alumni Amy Love Nova Twins Download Festival

 

 

‘We love festival season, playing Download main-stage was such a dream and felt like a turning point in Alt and Rock music! To see more women on main-stages and newer acts on these festival bills will help ensure the evolution and survival of the scene.’ – Amy Love, Nova Twins

Later in the day, Neck Deep (featuring ACC alumni Sam Bowden on guitar) took to the Apex Stage. Front man Ben Barlow kept the packed out crowd’s energies high throughout Neck Deep’s quintessentially pop-punk set, despite the baking heat (unusual for a typical Download Festival weekend), performing anthems old and new.

 

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A celebration of diversity and a new generation of alternative music

Paying tribute to the diverse Download community, the Humans of Download launched their live photography docuseries on social channels and across the festival site, celebrating Download attendees and their eclectic outfits and costumes.

Docuseries Creative Director Danny North, said: “This location and the beautiful people that inhabit this space fills my soul. I wanted to create a photo series that holds a mirror up to the people that make this festival what it is.”

It’s no secret that festival lineups have been under scrutiny over the past few years due to a lack of diversity. This year, Andy Copping and his team set out to curate a more representative selection of the industry’s best artists, inclusive of people of colour, female and genderqueer musicians. 

It was amazing to clearly see a new generation of alternative musicians shine through what can often be an ‘old boys club’ roster. Download knows its audience well and we can’t wait to see who will be climbing the lineup in years to come.

Some names to keep an eye on from this year’s edition include Bambie Thug, Kid Bookie, Lake Malice, Fever 333 and Witch Fever.

Read a snapshot from our catch up with Witch Fever guitarist Alisha and drummer Annabelle below:

 

You’ve just played The Dogtooth stage at Download’s 20th Anniversary! How did it feel to perform to that many people?

‘We actually find it less nerve wracking than playing to a small amount of people! If there’s more people who get to listen to what we have to say, it’s so much better for us!

 

And what do you have to say?!

‘We stand for empowerment, being who you are and being able to play music.’

We’ll be sharing our full video interview with Witch Fever and a load of incredible shots our photographer took over the weekend, so watch this space!

And if you were at Download, we want to hear your best Download ‘23 experiences. Share them with us via DM or by tagging @accesscreativecollege!

Download Festival returns to Donington from Friday 14 June – Sunday 16 June 2024. Limited Early Bird tickets are on sale 12 noon on Monday 12 June 2023 from www.downloadfestival.co.uk.

 

 

Witch Fever Download Festival

Bambie Thug at Download Festival

Kid Brookie

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Kid Brookie Download Festival

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ACC Alumni: Ed Sheeran

Back in 2007 Access Creative College London had a student study Artist Development. Although we know our students go on to impressive and big things, what we didn’t know back then, was that this student in particular would go on to become a global superstar and a household name in music.

 

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That student was no other than Ed Sheeran. 

From sell-out global tours, to writing for incredible names in music, an appearance in Game of Thrones and of course, becoming ACC’s Patron; Ed Sheeran joined ACC London where he collaborated with fellow musicians, busked on his lunch breaks and made the most of the opportunities we had to offer in the capital.

 

 

ACC Alumni Ed Sheeran Interview

 

 

Ed was introduced to ACC by our very own Music Industry Liaison Manager, Ian Johnson.

‘I first saw Ed when he was 16 at a local gig I helped curate in Norwich. It was clear he had something special so I emailed a contact at a management company who put him on their roster.

Ed then decided to move to London and leave his school studies so I encouraged him to attend our Artist Development programme in London, where he won the Island Records emerging talent search that ACC participated in. Since then he’s inspired so many of our students and we know he will carry on that legacy’.

 

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Back in 2018, Ed came back to ACC to deliver an outstanding Secret Speaker lecture to our national Artist Development students. 

The session gave ACC students the opportunity to ask Ed anything, learn tricks of the trade and after the two hour Q&A session, every campus was able to get a group photo with the man himself, along with a few signings, hugs and words of admiration and gratitude. 

It was clear to see that Ed Sheeran hasn’t forgotten his roots and genuinely wanted to share his expertise and advice with every single aspiring musician.

Jordan Phillips, former Manchester AD4 student was amongst the crowd of students and said: 

‘Absolutely the best highlight in my music career. You could tell that none of his answers were ‘textbook’ and he was just a nice genuine human being. He cared a lot about what he was saying and who he was saying it to. His passion just shines through’.

 

 

Ed Sheeran Secret Speaker Guest Lecture at ACC

 

 

Want to follow in the footsteps of Ed Sheeran? Check out ACC’s Artist Development course and get that application in for September!

Students to Perform at First Light Festival

ACC students, past and present, will be heading down to Lowestoft’s South Beach on the 17th & 18th June to perform at First Light festival.

 

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A celebration of the Summer Solstice, First Light is the UK’s only free beach festival which caters for the whole family.

Organised by First Light Festival Community Interest Company (CIC), a not-for-profit organisation based in Lowestoft, festival goers will enjoy a weekend of music, comedy, performance, science, wellbeing and experiences.

And this year, ACC is incredibly excited to announce that former and current students will be taking over the New Dawn stage and East Point Pavilion

 

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“Shining a spotlight on new talent is one of First Light’s main missions, so we are delighted to once again be working with ACC to platform some of their best emerging music across the festival weekend. Whether performing on our dedicated New Dawn beach stage, playing as part of our East Point Pavilion youth music takeover or headlining our main Sunlight Stage, we hope that the festival will become an important stepping stone for many of our region’s most exciting new acts.”

Genevieve Christie, CEO of First Light Festival CIC

 

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The New Dawn Stage will be headlined by current Artist Development student, $ebbuku, a relentless rapper, producer and stereo warrior whose explosive self-taught production and electric live performances blew our panel away.

 

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Ian Johnson, ACC’s Music Industry Liaison and also Cetera Artist Development Manager, has been heavily involved in curating the lineup for this year’s First Light festival. He says:

 

‘It’s great to be at First Light again this year and to partner again with our friends at BBC Introducing. We have act’s playing across all the stages including a full day of performers at East Point Pavillion, acts playing the Sunrise stage including headliner $ebukku and we even have students appearing on the Main Stage.

 

Alongside performers we have students working as part of the wider crew across the stages too. The festival has fast become a highlight of our festival season!’

– Ian Johnson

 

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Take a look below to see which of our ACC performers will be joining $ebbuku across the festival weekend.

 

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Do you fancy performing at First Light as well as a range of other huge UK festivals? Well, you can with ACC. Make sure to apply for one of our music courses ahead of September!

Games Industry Careers

The games industry is massive, worth $384.9 billion annually (predicted as of 2023). Any industry of this scale needs a constant stream of new talent to maintain production rates and standards, and to bring in fresh ideas and innovation.

Here at ACC, providing that new talent is of the utmost importance to us and we’ve created a series of bespoke curriculums to put you ahead of the competition But don’t take our word for it. Let’s hear from Guy Bramwell-Smith, Pathway Manager for Games at ACC Manchester, and CEO of SlingShot Studio, an amazing game studio that is a crucial part of our efforts to boost your career opportunities.

 

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Hi Guy, tell us about yourself!

I’m Guy, Pathway Manager for Games at Access Creative College Manchester, as well as the CEO of SlingShot Studio. Originally I studied Mathematics at Salford University and was leaning towards being an accountant or working in insurance. My first full time job was in the insurance industry, but it wasn’t for me. 

I only got into game development later on in my career. I have always been creative and loved video games, but I thought that games as a career wouldn’t be an option for me as there were no games courses when I was a student. I knew how to make games, because I learned how to code during my studies, when I was supposed to be studying for my exams. I was dabbling in Unity but it was just a personal passion. 

Then an opportunity came my way that changed it all. I managed to get a short term contract working for Access Creative College as a freelancer in 2016, as part of their partnership with PGL. For six weeks over the summer, I delivered a bespoke, week-long course for young people at one of PGL’s resorts who preferred to be at a computer making games, rather than taking part in the rock climbing and other outdoor activities that PGL are known for. 

I absolutely loved teaching people how to make games, and seeing their excitement when they got something working. I realised that even if I couldn’t be a professional developer myself, I would still enjoy helping young people become one. 

I applied for full time work with ACC that same year, and although I was not ready for a full-time teaching position, they saw that I wanted to do it eventually, and brought me in for an administrative role. After a lot of hard work, I completed my teaching qualifications with ACC, taught GCSE mathematics, and worked my way up to being Pathway Manager for the Games at ACC Manchester. I also managed to pick up a BAFTA nomination for the Young Game Design (YGD) Mentor of the Year at the 2018 YGD BAFTAs for my efforts.

I love working at Access. It’s the creative outlet that I always wanted, even while working in insurance. The fact I didn’t have these opportunities when I was a student, drove me to make the course we deliver as creative and developmental as I could. Seeing how much talent our students have inspires me to improve my skills. Some of them are now even working in their dream jobs. 

To go even further for the grassroots of the industry, I launched SlingShot in 2022.

 

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What is SlingShot?

SlingShot Studio is an independent game development company I started in November 2022, with some help from some of my most talented alumni. We’ve steadily grown into a 41 person strong, independent game studio, focusing on mobile and PC development.

Our workforce is mainly current ACC Games students who are motivated, talented, and driven to get into the game industry, and we aim to give them an entry route into their careers. We’ve already released our first game GO!Samurai on Android (out on iOS soon), with a PC game (Released in August or September 2023) and a second mobile game in the works. We’re planning to release three or four mobile games and one big PC release a year.

 

Slingshot

 

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Why did you start it?

At Access Creative College, we provide all the skills necessary for learners to gain entry into the game industry and I think we are the best institute at doing that. However, the hardest hurdle for students to overcome in gaining entry to industry is that, regardless of the skills we develop in college, the most valuable thing to employers is work experience.

Due to the nature of the gaming sector, it has been very difficult sourcing said work experience. The vast amount of companies require non-disclosure agreements to be signed before anyone sees any work being created, which can only be signed once you are over 18. With ACC predominantly educating 16 – 18 year olds, this has been quite a significant barrier, which is why I created SlingShot Studio.

I decided I wanted it to be a company I could put my creativity into, but also provide initial industry experience for young talented creatives who need that first lucky break. SlingShot’s employees are now primarily ACC Games students.

 

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How do you connect ACC students with SlingShot?

I have an agreed partnership with Access Creative College to solely take on current students for SlingShot’s work experience programme. As I currently teach here, it is the ideal partnership for SlingShot, as I can teach them all the skills they require to work for the company.

We always give everyone a chance to prove themselves. Regardless of what skills someone has, or their background, if they can show that they are committed, they have a place at SlingShot. There is a stigma attached to the games industry, that it only caters to one particular demographic. I think we are making some good strides in this department because we have such a diverse group of talent that work for us, and it really shows that the game industry is for everyone.

 

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What do our students get out of working for SlingShot?

Every ACC learner at SlingShot Studio has an official job title and role. This depends on their current skill set and the value that they can add to any of our products. Our recruitment model means some learners, mainly second years with more advanced skill sets, work on the higher end mobile and PC projects. 

Newer ACC students with skills that are not yet developed enough for professional production start with testing roles, moving on to more tertiary tasks such as creating simple prefabs and assets. When their skills improve and they’ve had more training, we then assign them to shadow one of the more advanced employees helping out with the higher end programming or art related tasks. This process means we are consistently developing talent and skilled staff.

We incentivise them with work experience, but also provide commission based income, based on their attendance and contribution to each product. This has worked incredibly well, as they can see the benefit of punctuality, alongside developing their practical skill sets. The more committed they are, the more they can make.

 

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What are your goals/aspirations for SlingShot?

To become a leading developer in the Northwest on all game platforms, as well as being a catalyst for change in the economic landscape. The UK has moved away from a production based economy to being a service based economy, primarily due to labour costs. However, we do have a great education system and a huge number of highly-skilled, creative young people.

With how quickly the game industry is growing, we are missing an opportunity to invest time and resources into creating a renaissance in production; using highly skilled creatives to develop the next generation of innovation in games. We have some amazing companies in Manchester, including TT Games, D3T, Cloud Imperium. It is the dream for SlingShot Studio to join them and help boost the wider UK game industry.

 

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How is ACC supporting you?

Access has been fantastic throughout the process of me building this company. At every point, everyone involved has been nothing but supportive. It is clear that ACC can see the benefit this opportunity has to learners and they have helped me every step of the way, from very kindly allowing SlingShot to use one of their buildings whilst in the incubation period to helping us market the brand, and offering support and advice. All of this is clearly aimed at boosting the experience of their learners and has led to a formal partnership between SlingShot Studio and Access Creative College. 

As stated above, all ACC students will leave us with professional, purchasable products in their portfolio, which is something that no-one can take away from them. The employment opportunities that come from experience like this, pre-university, will be massive.

In terms of how their contribution helps SlingShot, due to the high standard of teaching at Access Creative College, I have a wealth of talented young creatives who have the skills and willingness to learn that are perfect for SlingShot. These students help us to continuously develop products, and keep the company moving forwards. It really is a win-win for everyone involved.

Are you passionate about games and gearing up for a career in industry? Get a helping hand from ACC and SlingShot, with one of our cutting-edge games courses. Check out what’s on offer here.

How To Start Producing Electronic Music

In the beginning, starting to produce electronic music can be a fun and exciting journey, but it can also feel overwhelming if you’re not sure where to begin. Here are 7 creative strategies for electronic music producers, to help you get started:

 

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Choose your DAW

A digital audio workstation (DAW) is software that you use to create and edit music. Some popular options for electronic music production include Ableton Live, Logic Pro X, and FL Studio. Take some time to research which DAW best suits your needs and budget.

 

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Learn the basics of music production

Before diving into creating your own tracks, it’s important to understand the basics of music theory and sound design. Take some time to learn about chord progressions, scales, and basic synthesis. There are plenty of free resources available online, including YouTube tutorials and online courses.

 

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Find inspiration

Listen to a variety of electronic music genres to find inspiration and get a sense of what you like. Pay attention to the structure of the tracks, the types of sounds used, and the overall vibe of the music.

 

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Start simple

It’s tempting to want to create complex tracks right from the beginning, but starting simple can help you better understand the software and build your skills. Begin with a basic beat and add simple melodies or chords, and gradually build from there.

 

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Practice consistently

As with any skill, consistent practice is key. Make time each week to work on your music production skills, and don’t be discouraged if your early tracks don’t sound great. Keep practising and experimenting, and you’ll soon start to develop your own unique style.

 

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Collaborate and get feedback

Collaborating with other producers and getting feedback on your tracks can be incredibly helpful in improving your skills. Join online communities or forums to connect with other producers, and consider taking a course or workshop to get feedback from industry professionals.

 

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Education

You could enrol onto a music production course where industry professionals can help you develop the skills you require to produce the tracks you hear in your head. That’s where Access Creative College comes in, we have a range of music courses including our Music Production Level 3 courses where we provide you with a solid foundation in the latest music technology, and prepares you for your future in industry. 

Remember, whatever route you decide upon, learning to produce electronic music is a journey, and it takes time and effort to develop your skills and find your unique sound. Be patient, stay inspired, and enjoy the process!

Written by Matt Radley, Music Pathway Manager, Plymouth

Bristol students set to work at Love Saves The Day Festival

On the 27th & 28th May, 2023, Access Creative College Bristol (ACC) Students will be heading down to Ashton Court to take part in some pretty incredible work experience with Team Love and their award-winning festival, Love Saves The Day (LSTD).

 

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Bristol Marketing & Events Officer, Charlie Grier, has been working with Love Saves The Day Festival for several years now, and each year, the partnership provides students with invaluable opportunities to develop their skills and build their networks.

‘Working with festivals in the local area is a unique opportunity for students to gain valuable work experience. Not only do they get a chance to learn new skills and develop their professional networks, but they also get to be a part of the excitement and energy of these events. By collaborating with festivals, we can provide students with real-world experiences that are both fun and educational. Such collaborations are mutually beneficial, as festivals get the necessary help, and students gain practical knowledge that can boost their career prospects.

Working with Team Love over the last few years has been an incredible introduction and foot in the door in the events industry for many of our students, past & present. Students are exposed to a whole new world of job prospects, skills and experiences, all while working in a fun and exciting environment.

As part of the Artist Liaison team, our students work with artists, their management and various tour party crew members, while work alongside and learning from stage managers, accreditation teams, programmers, production crews, festival management and many other members of the core team that work hard throughout the year to bring together such incredible events.”

Charlie Grier, ACC Bristol Marketing and Events Officer

 

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Cristy Taviner is just one of the students who has been involved in our work experience partnership with LSTD. This experience has strengthened Cristy’s CV which has since helped her secure roles with festival giant, Festival Republic!

“Working at Love Saves The Day was my first major insight into the behind the scenes of how a festival is run. Working with the Artist Liaison team allowed me to understand what the artist would need when they came to site, I would be there to greet them, show them around and make sure their dressing room and rider was in place and up to scratch.

Through this I was building up my problem-solving skills. I would ensure the stage manager was aware they were onsite and introduce them to the relevant people to ensure a smooth and successful running of the show.”

Cristy Taviner, ACC Bristol Student

 

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We can’t wait to see doors open for our next group of Bristol students once they add this opportunity to their CVs and portfolios. Stay tuned for updates on their experiences and if you’re heading down to Love Saves The Day, be sure to come and say hi. If you are there on the day, have a fantastic and safe weekend!

And that’s just the start! ACC will be travelling across the UK this festival season for other incredible work experience and performance opportunities.

Want to be a part of it all? Apply to study with us this September to get involved in the 2024 festival season.

 

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Love Saves The Day

27th & 28th May
Ashton Court, Bristol

Headliners include:
Fatboy Slim and Years and Year

We’re also super proud to announce that a few of our former students will be performing this year, including:

Kahlil Wolf with Punkstars
Jaydrop – With The Blast DJ’s
Kreed – As Gardna’s DJ

Check out the full lineup

 

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Festival Season Begins at ACC

It’s that time of year again. Festival season is here! We’re super excited to get back in the fields, taking in some of the country’s best new and established artists.

Our calendar is already filling up, so we wanted to take a moment to let you know where you can find us this summer and take a deep dive into why we love UK festivals.

 

LineBreak GapFestivals have been a key part of the ACC landscape for a long time. Since our first festival partnership, back in 2011, we’ve worked with some of the biggest industry names including Slam Dunk, Wild Paths, Latitude, Love Saves the Day, Download and more. 

Working with festivals has so many benefits. From giving our students a platform to perform, and (for some) their first chance to showcase their artistry to a large audience, to offering exclusive, hands-on experience of what it takes to run an event of this size through our work experience programmes. The skills that our students learn from these events are invaluable, inspiring and set them up for success.

“Being selected to perform at Latitude Festival was a huge opportunity for me. Not only did I get to meet other incredibly talented ACC artists from the other colleges, I gained performance experience outside of my hometown. Being able to promote my involvement with the festival has given me content for my social media channels and has helped boost my portfolio.”


Jordan Phillips former AD4 Manchester student

 

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Our festival partnerships are also valuable for the events we work with, and the wider industry. We’re lucky to be able to provide the festival industry with a constant flow of fresh talent, already equipped to take to the stage and put on a great show or muck in and help the team, bringing knowledge they’ve learned on our courses. The students that come through our doors today are the festival teams and acts of tomorrow, and that ecosystem is crucial to the future of the sector.

 

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Which festivals will we be at?

Our involvement with festivals began as a partnership with the renowned, Suffolk-based Latitude Festival, and we are excited to announce that we’ll be partnering with them again this year (the 13th year running!)

We’ll be taking over The Inbetweeners stage again to showcase emerging talent. Previous performers such as Let’s Eat Grandma, Ed Sheeran, Mulally and Bessie Turner have progressed to the festival’s larger stages over the years, so we highly recommend stopping by. 

Latitude hits Henham Park from 20th – 23rd July 2023.

 

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The festival buzz is coming to Bristol

Bristol has a jam packed schedule this festival season and ACC students will be heading to the likes of Love Saves the Day, Forwards and Harbour Festival and Tokyo World to get involved behind the scenes as Artist Liaison, crew and so much more. 

Charlie Grier, Marketing & Events Officer in Bristol has been heavily involved in festival initiatives in the city and as a long standing festival fiend, he knows a thing or two when it comes to providing the best work experience opportunities for our young people.

‘We really can’t wait to get festival season underway this year, we will all be back in a sunny field with good company and great music in no time. 

At this time of year, we start to remember the tribal-like energy of crowds of people dancing, eating and camping together, the delicious food and drinks, and the performances & production that all combine to create a unique, exciting and unforgettable experience.

Festivals are more than just an opportunity to see your favourite artists perform live; they’re a chance to fully immerse yourself in the music and culture. The atmosphere creates a sense of community and connection between festival-goers, as we make new friends and lifelong memories.

Working with festivals in the local area is an excellent opportunity for students to gain valuable work experience. Not only do they get a chance to learn new skills and develop their professional networks, but they also get to be a part of the excitement and energy of these events. By collaborating with festivals, we can provide students with real-world experiences that are both fun and educational.

Festivals often require a large number of staff and volunteers, creating a diverse range of opportunities for students to get involved in areas such as event planning, marketing, production, logistics, hospitality and customer service. Such collaborations are mutually beneficial, as festivals get the necessary help, and students gain practical knowledge that can boost their career prospects.’

 

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Festivals at ACC

 

One of the Bristol students Charlie has helped is Cristy Taviner. The work she carried out across Bristol festivals has since seen her gain roles with Festival Republic!

‘During both my years at Access Creative College, I took part in lots of different activities outside of class hours organised by the college. My biggest memory is volunteering as part of the Artist Liaison Team at Love Saves the Day 2017.

It was my first major insight into the behind the scenes of how a festival is run. Working with the Artist Liaison team allowed me to understand what the artist would need when they came to site, I would be there to greet them, show them around, make sure their dressing room and rider was in place and up to scratch. Through this I was building up my problem-solving skills. I would ensure the stage manager was aware they were onsite and introduce them to the relevant people to ensure a smooth and successful running of the show. 

Tokyo World 2019 was another day festival I volunteered at through ACC. I have since kept in contact with both of these businesses throughout the years, I still work as part of the Artist Liaison team for Tokyo World and have now moved on to working as part of the Artist Acred Team for Love Saves The Day & Forwards Festival; in 2022 I was the Artist Acred Assistant and this year I am the Artist Accreditation Manager. 

Adding this all to my CV helped me gain roles as part of Festival Republic who I worked with for two seasons across Finsbury Park Events including Sam Fender, Community Festival and George Ezra and Reading Festival.’

 

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Bristol Harbour Festival ACC

 

New names for 2023!

We’ve also got some firsts this festival season. 

In October, we’re attending Beyond The Music, a brand new music conference in Manchester. Founded by Oli Wilson, the son of Manchester legend Tony Wilson, Beyond the Music aims to create a global forum for the music industry. The event brings together the best in artists, creatives and professionals in tech, AV, gaming, brands, literature and music to build a “to solve the issues faced by the industry today and produce innovative models for the future”.

In August, we’ll also be making our debut at Green Man Festival in Wales.

Einstein’s Garden is Green Man’s area for creative engagement with science, nature and technology. Each year, the festival curates a line up fusing performance, art, music and research in wonderful and wacky ways.

Our students will be given the opportunity to apply to perform on the festival’s Solar Stage and also offered work experience in organisational roles. This is our first Welsh festival, and we can’t wait!

 

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How we’ve helped students through our festivals initiative

We caught up with Norwich students, Immy and Juliet who have taken full advantage of getting involved with our festival initiatives having worked in voluntary roles with KISSTORY, Wild Paths and Latitude. 

‘Since my involvement with KISSTORY in 2022, I’ve been having regular meetings to discuss what I’ve been up to in my events and music career which has led me to be part of the planning and the behind the scenes of KISSTORY 2023!’

‘Due to the involvement in ACC Norwich Festivals myself and my course friend Immy were given the opportunity to volunteer at Boomtown Festival. The role was a Site Mark Out Assistant. We arrived at the first week of the build to work directly with the Director and managers of Boomtown!

‘I have gained multiple opportunities through Access over the years but some key moments for me would be, landing an artist liaison role for KISSTORY Norwich in 2022. Myself and another student, Juliet, were lucky enough to work very closely with the event director and their team. Through this we have gained some incredible contacts and have been asked to work on 3 more of their events. London, Bristol and Norwich 2023!’

Quotes from Imogen Sawyer and Juliet Price, AD4 Norwich

 

Imogen has been so inspired by live events that she has founded her own company, MIDSUMMER which has held seven events thus far.

‘I’m working continuously behind the scenes on multiple projects. My next event is in HMV Norwich (22nd April)  followed by another event at a venue called Voodoo Daddy’s Showroom on the 26th of April and an event in London next month at the Camden Club London on the 26th May.’

‘I’m also running a stage at Latitude this year along with a stage at the First Light Festival (In collaboration with ACC).’

‘So you can see the domino effect this has all had on my life. Access continues to support my goals and present to me any opportunities that come my way!’

‘ACC provided us with some incredible young talent to take part in a work experience initiative with KISSTORY in 2022. The level of ambition and initiative from the students was second to none and it’s clear to see how the college combines theory work with industry experience. I can see that the students will go onto huge things!’

Lee Warren, Events Director of Bauer Media

 

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Bringing you the highlights

As always, our team will be heading down to the fields to bring you exclusive interviews, behind the scenes tours and other surprises (more to be revealed soon). If you see us at a festival, come and say hi! 

And there’s still more announcements to come from this year’s festival season. Watch this space for more info very soon! 

And that’s just the start! 

We’ve got so much more planned. Make sure that you keep an eye on our socials and blog for all festival announcements!

Check out our full list of festival partners!

 

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How to Prepare for your English GCSE Exam and Why Studying English is Important

English teacher Matthew Bolton talks you through the best way to approach your English GCSE exam.

 

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Before I became an English teacher I worked in a large office in Dublin. One of the men I worked with, we shall call him Colin because that is what he was called, always talked about how he was certain he would be fired. At least once a week he would say, “I am going to be fired and they are just waiting.” Because of this he stopped trying at work. His performance suffered and the more he was told off by his boss the more it confirmed his belief that he was for the sack. Then after all the warnings, all the one-to-one meetings, the fateful day came; he was let go. Without any fanfare he packed up his desk and we talked about other things at lunch. 

I have started this article talking about Colin for a simple reason, he was certain he would be sacked and through his actions, or inactions, he led himself to getting sacked. This became, what is known as, a self-fulfilling prophecy. How does this relate to your Maths and English GCSE? The perception you have of your ability in English has an impact on how you perform. If you think that you will fail, then you will because you will be unwilling to put the necessary work in. If you tell yourself that you have a better than fighting chance then you are all the more likely to make use of the resources that we, as a college, can provide and get that pass. If you change your perception, then you change your application. And then, you change your result.

 

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How to Revise for an English GCSE Exam

Colin’s story taught us that it’s important to start with the right perception around the subject. If you hate English lessons, and I have students tell me that, you need to see them as a necessary step to the next part of your education or life. See English as a short-term project and give it as much of your focus as you can. If you change your perception, then you change your application. And then, you change your result. There is no reason that you cannot pass.

 

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Secondly, get to work

Here are some of my top tips on how to revise for an English GCSE exam: 

  1. There are many free online past papers available to download. Work through them, in conjunction with a revision guide or videos such as Mr Bruff on YouTube, then hand them to your tutor to mark and give you feedback.  Your tutor will tell you where you need to focus and where you are doing well.
  2. Read magazine articles about anything you want, then analyse them. Think about what the professional writer has done to interest you as a reader. How have they put the words together and what techniques have they used? You do not need to know fancy Latin terms, simply look at the word types. How as an adjective, a noun, a verb or an adverb changed the meaning or tone of the text? Why did the writer select them? What is the effect of this?
  3. Read fiction books and do the same. Since print media is on its last legs these articles are available, often for free online. If you look for a topic that interests you then you are more likely to discover the techniques you need. If you are a musician, read NME Magazine; a footballer then Four Four Two or if you’re a Boxer – Ring Magazine; a gamer then Retro Gamer. The point is, no matter what your interest, something will be out there written to interest you. Embrace your interests and use them to help you succeed. 
  4. Access Creative College also provides free one-to-one online tuition, though they are popular so ask your tutor to book yourself in before they get snapped up. This will allow you to focus on any areas where you need some help with and close that outstanding gap in your understanding. Working with a tutor on a close basis is proven to increase your chances of passing. This is because the tutor can stick on a topic until you understand it and can effectively do it. In class your teacher can be constrained by numbers and time, which is less of a factor with an online tutor. 

 

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How to Prepare for an English GCSE Exam

Let’s now think about how you prepare for the exam themselves. You’ve done all your revision, your attendance has been excellent and the exams are fast approaching like a Japanese bullet train. How do you prepare? What can you do to better your chances? Let’s have a look. 

  1. Make sure that all of your equipment is ready the night before the exam and know where you are going. Unlike high school you may not be sitting your GCSEs at your centre so you need to know where you are meant to be. You’d think no one would get this wrong, wouldn’t you? But they do. Sort your clothing out so you are not bombing around the house in a mad rush looking for pants. As Roy Keane has often said, “fail to prepare, prepare to fail”. And this counts double when it comes to pants.
  2. Get an early night. I sound like someone’s nan here but it is true. This year all English GCSE exams are in the morning, so you’ll need to be up early. Getting a good night’s sleep will allow you to be sharper quicker. Not everyone is a morning person, I know, but it is still better to get a solid night’s rest. Eat a decent breakfast. Don’t just neck a litre of Monster and hope for the best. When I was at college, way back in the dawn of time, I sat a three-hour history exam. After ten minutes two facts become abundantly, screamingly clear to me. One, I had not revised enough and two, I was hungry. It is fair to say that the exam was torturous. Don’t make the mistakes I made. 

Now you are dressed, you are fed and watered. You are in the exam hall and sat at your desk. The silence has fallen, an air of expectation mixed with the scent of dozens of Lynx deodorants hangs in the air. How do you attack the paper? For this I am going to focus on the AQA Language Paper as that is the most common one that student’s sit.

 

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How to Manage Time in an English Exam

I would recommend completing Question Five first. It’s worth 40 marks, equating to a quarter of your GCSE. Look at the image in Paper One and divide it into 4 sections. Each quadrant is a paragraph. Look for key details and think about: the colours, any similes or metaphors you can create, how would you feel if you were there. These techniques will help you craft an engaging narrative. Don’t just say: this happened and then this happened. That is boring. Aim to spend at least 40 minutes on this question plus time for planning and double checking. I often advise students to write a descriptive paragraph every 10 minutes. 4 solid paragraphs plus an ending will see you climb the mark scheme like someone who climbs things. Then move on to Question Four. 

For Paper Two, do the same. Get the biggest questions done first. This will help you gain marks where often students don’t attempt them.

 

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English Exam Techniques

Have a look at what type of writing the paper wants. Is it an article or a letter? What do these feature normally? A heading or an address? Remember the DAFOREST techniques and start to plan your answer. If you don’t know, DAFOREST stands for:

 

Direct Address – speak to the reader directly – “Have you ever felt…”

Alliteration – words that start with the same sound in a row or phrase

Facts – you can make these up but keep them realistic

Opinion – what you believe but not a fact – I believe Burnley are the best football team, isn’t a fact

Rhetorical Questions – can be used like Direct Address “Did you know that…?”

Emotional Language – using words to make your reader feel an emotion

Statistics – Like facts but with numbers. 76% of students spot this.

Triples – repeating a phrase or word three times for effect.

 

You are writing to persuade; you need to imagine what you are talking about is real and that it means something to you. Think about appealing to your reader’s sense of fairness, emotions and logic – ‘is it fair?’, ‘does it not make you feel…’ and ‘does it make sense?’ These are the cornerstones of persuasive writing. Again, aim for a paragraph every 10 minutes. Include two or three DAFOREST techniques and vary your sentence types. Short sentences. Beautiful, drawn out and descriptive sentences that slow the pace, create a sense of atmosphere and include a variety of punctuation, such as a cheeky semicolon here and there. 

It’s unlikely that any of the three texts you face will be what you would normally read. However, think of it as what would a fan of this type of story enjoy? If you change your perception, then you change your application. And then, you change your result.

There is no reason that, with some work and using the resources available, you cannot pass. You have the tools and you have the opportunity. You have to discard the failures of the past and realise that you have the perfect opportunity now to succeed.

 

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Why is the study of English important?

English and Maths are a major part of life. Recent studies have found that 16% of the UK population are functionally illiterate, this means that they cannot read or write to a decent level. It doesn’t sound much, does it? 16%. That works out as, roughly, 10.77 million people. Which is an awful lot. Further studies found that 1 in 5 young adults struggle to read and write in English. The reasons for this are very varied. Suffice to say that the key factors are related to rates of poverty, often undiagnosed learning needs and students who have had to leave school early.

Those that struggle to read and write in English will find tasks such as travelling by public transport hard or nearly impossible, they may not be able to pass their driver’s theory test and will struggle when applying for a job. Once in a job they may find understanding written instructions impossible. Subtext and inferred meanings, which are often used in work emails, may be missed and that could lead to problems such as the tasks being incorrectly completed and complaints from customers, suppliers or whomever.

Realistically you don’t need to learn the definition of an imperative verb, or what the main themes of Shakespeare’s Macbeth are, however you do need to know the basics of language to communicate effectively. Most jobs want prospective employees to have at least a grade four in GCSE Maths and English. 

English terminology is referred to all the time on TV and online, as such you need to be able to join in that conversation. Having a firm grasp of how the language works and why we use it the way we do, will give you the space to make an informed decision and to make up your own mind. Being able to make inferences and reading between the lines will give you the tools to identify the agendas of others and what they are really saying when they talk. Finally, you may have children one day. They will be given homework from their teachers, and you would want to be able to help them. For every person who succeeds without their GCSEs, I have heard about a dozen who have struggled. If you change your perception, you change your application, and ultimately change your result.

We have looked at why English is so important, and because I am not a Maths teacher, I will not discuss revising for Maths, but you do need to for the same reasons as above. 

For a challenge and to kick-start your revision, go through this article and see which DAFOREST techniques and other literary devices I’ve used. And all the very best of luck. 

Learn more about how we support our students with their Maths and English GCSE qualification.

What is the importance of Prototyping in Game Development?

Prototyping in video games is the process of sampling out level layout and mechanics in game before making them into final design elements, so you can eliminate issues.

 

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Prototyping in Unity

Prototyping is an essential step in the game development process. Unity is great for game development and is one of the best game engines for prototyping. This is because Unity offers a variety of tools and features that make it easy to quickly create, test, and iterate on game ideas.

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One of the biggest benefits of prototyping in Unity is that it allows developers to quickly test out different gameplay mechanics and level design structure. This can be done by creating simple, placeholder assets and scripting to see how the mechanics work in practice. This allows developers to quickly identify any issues or problems with the mechanics and make changes as needed.

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A further advantage of using Unity to create prototypes is that we can test out different art styles and visual effects in the game. This can be done by creating in-game objects such as rocks and trees, then using Unity’s built-in shaders and post-processing effects (particle engines and lighting rendering) to test out different looks and feels for your level designs. This technique helps to create an atmosphere in-game.

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Unity also has a wide range of tools and features that make it easy to prototype different types of games. For example, Unity’s physics engine makes it easy to prototype physics-based games, while Unity’s built-in scripting tools make it easy to prototype narrative-driven games. Additionally, Unity’s built-in support for VR and AR makes it easy to prototype games for these platforms.

Prototyping in Unity 4

 

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How to make a prototype in Unity

There are many ways to make a Prototype. The 6 stages below are the processes I use myself:

  • Placeholder Assets: Create a series of placeholder assets (walls, floor, ceiling, player etc.). Once these have been created, you can then make a ‘sandbox’, a basic level layout.
  • Identify Mechanics: At this stage you should make a list of what controls and mechanics need to be in your game. You can do this by asking certain questions (Can my player jump? How should my enemies interact? etc).
  • Apply Mechanics: There are many ways to construct your mechanics. You can use visual scripting methods or scripting (I personally use C# Language). These can then be tested out in the engine to make sure they function correctly.
  • Test Gameplay: Once you have applied all your mechanics you should then make sure your game plays effectively, and that you don’t have bugs or issues such as characters getting stuck in the floor, invincible enemies etc. Once you’ve checked that things are working as they should, make a list of anything that needs to be improved. This stage is also known as Quality Assurance.
  • Tweak: Once you have an action plan for what you need to do, it is now time to make improvements or tweaks to the prototype, for example resizing the player so they don’t get stuck or making sure enemies have health etc.
  • Rinse, Repeat until Happy: When you have made the tweaks, keep checking until you are satisfied with the results.

Overall, prototyping in Unity is an essential step in the game development process. It allows developers to quickly test out different gameplay mechanics and art styles, identify any issues or problems, and make changes as needed. This ultimately leads to a more polished final product.

If you’re interested in learning how to develop games, see our Games Development courses here

If you want to know more about prototyping, you can find the author of this post, Duncan McHardy, over on LinkedIn or his website

 

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A History of Esports

Like most people, you’ve likely heard the term ‘esports’ by now, but do you know what it means and the background behind one of the fastest growing industries of this century? Well, if not, don’t worry. We cover EVERYTHING esports, leaving no stone unturned. Let’s dig into what esports is, where it all started and how it gained household recognition. 

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What is esports?

Esports is short for ‘electronic sports’. Simply, it is a video game competition. It typically involves professional gamers who compete against each other either individually or as teams, in games such as League of Legends, Rocket League or Overwatch. Check out our full breakdown of what esports is

Esports is considered a spectator sport. Where other live sporting events involve a crowd watching a physical event, similarly, spectators can watch esports events by watching the video gamers compete against each other. Viewers can tune into live streams such as on Twitch, or in some countries in real life at an arena.

Where Chess is considered a sport, esports is sometimes considered a sport. However, in the UK, esports is currently not regarded as a sport, but rather a game. Currently there’s much debate around this topic and the classification of the sport. We believe that since the lifestyle of a professional gamer is so similar to that of a professional athlete, and since gaming involves incredible mental exertion, esports should be considered a sport.

Will there be a time when we see esports covered in the Olympics? Let’s dig in deeper…

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When did esports start?

It’s actually been around for a lot longer than we realise! The roots of competitive gaming started in 1972 at Stanford University in the US. On October 19th, competitors gathered in Stanford’s AI Lab in California (one of the few places in the world with the equipment capable of facilitating such an event) to participate in what has come to be recognised as the first video game tournament, based around a rocket combat game called Spacewar. The prize? A one-year subscription to Rolling Stone magazine. 

This tiny event created a spark of momentum that led to the first official competitive gaming event in 1980, a Space Invaders championship held by developer Atari and attended by an impressive 10,000 people. The event drew huge interest from around the globe as the games industry, media and consumers started to realise how much potential there was. A Twin Galaxies competition was quick to follow the Space Invaders event which paved the way for televised broadcasts and prize money offered for the first time. 

The 1980s and 90s were arguably some of the most important years in the development of esports, as gaming powerhouse Nintendo launched the Nintendo Entertainment System (NES) which pushed consoles further into ‘normal’ households, allowing gaming to become more popular. This popularity encouraged the industry to develop more powerful technology and opened the door to more competitive gaming events. Playing games became more accessible for regular consumers and widened the base of great players. Nintendo recognised this, launching the Nintendo World Championships (NWC) in 1990.

 

The championships ran over six days in two rounds in March and December 1990. The first round invited the most talented gamers from 29 American cities to compete for City Champion (prizes included a trophy, $250 and a trip for two to the World Finals at Universal Studios Hollywood) and the World Finals featured those City Champions playing Super Mario Bros., Rad Racer and Tetris. Prizes included a $10,000 savings bond, a car, television and gold painted Mario trophy. The 1990 NWC was arguably the first games competition that truly received global recognition, setting a standard, opening doors to the future and creating one of the most sought after Nintendo collectibles with the games cartridge used in the competitions (currently sells for between 5 and 7 figures depending). 

 

The release of Starcraft from Blizzard in 1998 provided an opportunity for one of the first esports to really take off. This real-time sci-fi strategy game sparked the huge surge of esports popularity in South Korea, which in turn set the tone for how esports tournaments should be treated around the world. The online play of this game was one of the main reasons it became so popular because it allowed players from all over the country to compete against each other in a battle of wits. This easy accessibility of competition is what made it truly great.

Heading into 2001; the internet had taken hold, PC gaming became a popular past-time and a first person shooter (FPS) Half-Life mod called Counterstrike was the number one competitive multiplayer game and made its esports debut with a prize fund of $150,000 and launched the modern era of competitive gaming on a global scale. 

Come 2004, we experienced possibly one of the most iconic moments in esports history: Daigo vs Justin in the Evo World Championship Finals, fighting for the title of Street Fighter III: Third Strike. A notorious moment came when Diago found himself one hit away from losing the round. Justin, playing Chun-Li, charged toward him with his ultimate, expecting to finish off Daigo’s low HP Ken when Daigo shocked us all and parried every blow of Justin’s finisher, turning the match around, and used his own finisher to win. This is often described as one of the best moments in the history of esports.

In 2009 Riot Games released League of Legends which went on to receive awards for its contribution to esports. The League of Legends World Championships in 2017 had a very special opening ceremony. The grand finale of the tournament was held at the Bird’s Nest Stadium in Beijing, China where during the opening ceremony they hosted Against the Current for a live performance. Among the spectacular show and choreography the appearance of a virtual Elder Dragon from the game, flying around the stadium is what blew fans away and subsequently earned a lot of online attention. 

As esports popularity boomed in countries like South Korea, China and the USA, it also made its way to the UK. In 2018, Staffordshire University was the first institution to launch an esports degree, eventually catching on nationally, with many universities and colleges offering degrees or diplomas in esports. Access Creative College now offers an esports course. Whether you’re wanting to organise tournaments or compete, this course could be a great starting point for your career!

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Where do you watch esports games?

Across the decades of esports history laid out above, the media were involved and competitions were broadcast. As the industry grew, a battle arose for rights around different viewing mediums. This directly hampered the growth and recognition of the industry until 2011 with the launch of Twitch. Twitch started out as an offshoot of popular streaming service Justin.tv, but in 2014, they both rebranded to Twitch Interactive and thrust esports into the spotlight; providing an interactive, accessible, mass-market solution for players both large and small to stream content to the world.

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Twitch was one of the first of numerous streaming providers that offered immediate access to the world of esports, with audience figures in the tens of millions, and helped turn the industry into a household name.

 

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Twitch is one of a few platforms that have sprung up to meet viewer demand. Esports can now be viewed across Discord, Facebook Gaming, Youtube, Caffeine.TV, Ginx & TikTok

As esports cements itself into the sporting world, it is also starting to cement itself in traditional media such as television and leave the internet to be represented even more in real spaces. Alongside extended coverage, GAME has launched 26 esports arenas to date across the country that each have a professional esports team based in them and are also open for the public to hire to play in.

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How fast is esports growing?

As the esports sector evolves, it cements itself as one of the biggest sports of the modern era.

Today, the esports business is booming, with an average 8.5% annual growth and projected global revenue of $1.8 billion by the end of 2022. The internet is now a key part of daily life, bringing with it wider options to consume sports, media and other content such as YouTube, Netflix and, in the case of esports, Twitch. Wide accessibility and new esports services have directly contributed to the rapid growth of the sector, which was also partly boosted by the pandemic, seeing a 10% increase in Twitch viewership across various esports channels. 

Increased viewership naturally increases the infrastructure and scope of industries as they expand to meet demand. According to a UKIE report from 2020, one major esports event can generate 238 full-time jobs and £12 million in contribution to the UK economy. In 2019, there were 885 major esports events with $167.4 million in prize money. 

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Can esports be an Olympic sport?

The rise of esports has been nothing short of meteoric, and it shows no signs of slowing down. Evidence of this can be found in the recent esports trials at last summer’s Commonwealth Games. While not part of the main event, esports tournaments were run in parallel, to determine if they would be a viable option to add to future Games.

A first of its kind pilot ran at the Commonwealth Games, where a successful run could lead to esports being regularly included in the event. The media has widely covered early announcements of the pilot, and if that’s anything to go by, it could have been the start of a golden expansion of the industry. 

Since the trials, esports has been called ‘a success’ at the Games and is ‘expected to be included going forward’. Amazing news, but what if we think bigger? What if we look at the largest and most prestigious sporting event in the world, the Olympic Games? Could esports join the historic lineup of sporting competitions? Like the Commonwealth Games, it already sort of has, with a slate of ‘Olympic licensed esports events’ in racing, baseball, cycling, rowing and sailing taking place as part of the Tokyo Olympics last year. The interesting thing to note here is the choice of games. Rather than typical mainline esports games like Valorant, Call of Duty etc, the games are chosen based on the type of sport. 

Off the back of that, the International Olympic Committee (IOC) has released a road map in which esports, while not appearing in 2024, may be featured in the main Olympics in 2028 in Los Angeles. There’s no indication of which games will feature yet, but it’s something to watch out for as we get closer. 

But what about esports longevity within the Olympics? Clearly, esports can live in harmony alongside traditional sports and there’s a huge consumer appetite for this burgeoning new industry. Esports is growing so quickly that it’s going to be harder and harder for major sporting events to ignore, and besides, working with esports opens them up to a whole new world of opportunity. Sport is modernising and esports is the catalyst.

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Any expansion inevitably means more jobs. There are already a wealth of direct and indirect roles supporting esports and wider success will require more people. Expect roles in competing, broadcasting, marketing, merchandising, events logistics and management, lighting and stage management, administration and many, many other areas. Read here for a breakdown of all the possible job opportunities within the industry and how you can make money from esports.

And just like esports and sporting competition, the better prepared you are, the more likely you are to find yourself working your dream job in this thriving industry. That’s where we come in with our Esports Level 3 course here at ACC. Developed to cover all the key areas of the sector like marketing, broadcasting etc, we’re not here to teach you how to play games. We’re here to bring you a bespoke, industry-ready curriculum, combined with our decades of experience in educating future creators to get you equipped to capitalise on esports in whichever area you want to go into.

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Top esports games

All this information might have you thinking ‘what games do they play in esports?’ 

Modern esports’ biggest games include:

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These games all have prize pools regularly within the 7 figure range, a huge media following and one of the largest esports communities regularly playing, watching (over 1.1 million viewers watched a single CS:GO tournament final in 2022) and engaging with the game. These communities are leading the way in the industry, setting new standards and breaking new ground within the wider sector. For example, in 2021, tournament organiser ESL Gaming announced a CS:GO tournament for women and a diversity programme called #GGFORALL. 

And that’s esports history! There’s never been a better time to join the esports industry, we’re just at the start of what’s possible. At ACC, we’ve got esports courses designed to get you ahead of the competition and set you up for a viable career in the industry. Find out more about our courses, accepting applications for September 23, right here! 

Emily Harrison: Our Birmingham Alumni on Performing and Pageantry

Meet Emily Harrison, ACC Birmingham alumni and now singer-songwriter. Emily is busy working on building a career in music, competing in music competitions, working on an EP, and is a finalist for Miss England 2022 but she’s not stopping there!

We sat down with her to find out more about what she’s been up to since she finished studying with us, and how she balances such a busy schedule.

 

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Hi Emily, tell us about yourself!

Hi, I’m Emily. I’m 26 and from Birmingham. I’ve been singing and songwriting for years now, ever since I was young. I’m a very musical person and my background is mainly in music. I attended Access Creative College Birmingham’s Heath Mill Studios centre way back in 2014, studying Music Performance. I’m also qualified in business, a route I took after my time at ACC, and I’m also studying computer science.

More recently, I’ve been competing in beauty pageants, becoming a Miss England 2022 finalist. As part of competing in Miss England, I had the opportunity to perform music which reignited my passion for it and I realised I want to do it long-term. I started to build up my online presence and applied for a postgraduate commercial songwriting and music production MA with Tileyard London, which I’m presently studying alongside finishing my computing.

 

 

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How long have you been involved in music, and where did your passion come from? 

My passion for music stems from several things; my family, performing on stage and the way music resonates with me. I really relate to the sounds and vibrations of music. My parents have always been a huge musical inspiration, singing their hearts out to icons like Michael Jackson and James Morrison. They always ensured we flourished with our love for music. Whether it was singing, dancing or acting, my parents always encouraged me and my siblings to get involved in the performing arts from a young age, which I’ll forever cherish as it made me who I am today. 

When I first performed on stage alone as part of Rubery’s Got Talent at around 9 years old, I knew it was what I was born to do. I also regularly took part in my school’s talent competitions, as well as the Musical Theatre Youth Company, Welsh National Opera and CBSO Children’s Choir. I was around 14 when I wrote my first proper song. From there I’ve written countless lyrics, like a never ending book. Writing, being on stage and singing to an audience makes me feel alive!

 

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What inspires you most in songwriting, and what do you think makes a good performer? 

My inspiration comes from real life experiences, not just my own. My music is about things I’ve watched others go through, staying positive, mental health, and love. Love, optimism and inspiration is the message I want to deliver through my music. 

To me, being a good performer means having the passion to perform, not being scared of making mistakes and pushing through fear. You could be the best singer but the natural hiccups and mistakes are what can make you a great performer. You need to make mistakes to get better. Not being afraid to try different things, instead of staying in your comfort zone, will bring the best results. Putting your all into performing also goes a long way. Having a positive energy, moving around the stage, sending that energy across the room and making the people watching feel you really mean business, performing from the heart with dedication!

 

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How did you find your time at ACC, and how has your time there benefited you in the present?

I honestly would not be where I am today without the time I spent at ACC and the support of the staff and students. I’ve had the advantage of professional experience performing on stage through ACC, and I wouldn’t have been able to start my postgraduate music course I’m currently on without that Level 2 study. I feel it is important to invest in your creative education as a musician, gaining as many skills as possible and reaching your full potential. I met so many lifelong friends at ACC, learned so much about music & it was where I had my first song produced! Being there enabled me to thrive, prosper and develop as a musician.

 

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You’re currently competing in the Undiscovered Talent, and Soundwaves competitions. How have you found them so far?  

I have found the competitions very fun. You have to remind yourself to enjoy the moment. They are competitions but having fun is the most important aspect to me. Every contestant would love to win, but taking part and getting this far means we have all achieved and we have to take pleasure in the process! It is also interesting to receive feedback from the judges and see where I can improve, as there’s always room for improvement. I am super excited for the next steps of both and can’t wait to further perform as part of the competitions. 

 

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What made you decide to enter, and what do you think it’s brought to your career? 

I decided to apply for numerous music competitions after I reached the top 3 in the talent round of Miss England and became a finalist. As part of the beauty contest, I performed at Coventry Cultural MELA celebrating the first female Admiral in the Royal Navy, Sequin Walls HQ who make amazing backdrops for clients such as Adele and ITV, and the National Grand Final Charity Ball of Miss England. I was eager to take part in more contests, so I applied and was selected for the Undiscovered Talents online competition, as well as the live auditions of Soundwaves which comes with the opportunity to perform at Birmingham O2 Academy if I reach the next stage. Both competitions are huge opportunities to boost my musical career!

 

 

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You’ve also made the finals of Miss England. Tell us about that! 

Participating in Miss England felt so surreal, one of the best times of my life. I became the most petite finalist to make it to the Nationals finals of the Miss England contest in the 95 year history of the pageant. I’ve been featured in various newspapers and on GB News’ The Neil Oliver Show, talking about all things petite and music. The contest has various rounds, including the eco round where I made my own recycled outfit (see that on my Instagram!). I’ve also raised a total of £750 for three charities – Beauty with a Purpose, which promotes the health, education wellbeing of children around the world, Born Into Silence, a stillborn and infant loss support charity which is important to me after the loss of a sibling and PAPYRUS, a charity working for the prevention of young suicide. 

I didn’t realise being 5ft made me stand out, until I saw how small I actually am compared to other girls in the contest. I really want to empower petite people across the world, be a voice and show them anything is possible no matter our height. It shouldn’t be a factor in defining our success!

 

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How do you balance all these different areas of your career, and what have you learned from balancing so much? 

A good career balance leads to harmony of different aspects in life, and using time wisely is essential to a good career balance. I’m determined to pursue both music and modelling as careers, but I only commit to things if I’m fully sure I can balance them. Organising my career has taught me that I can do anything I want to achieve if I put my mind to it. If I don’t do as well in one area, I have another to fall back on, and both areas support each other. As long as I manage my time, I know I’ll be on track to achieve my ambitions! It can be challenging, but I thrive off a challenge and I have the determination to succeed!

 

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What have you got planned for the future? 

I am planning to release my first EP and a few singles this year. I’ve put my heart and soul into these initial songs, some of which I wrote over 10 years ago, so it’s long overdue! I also can’t wait to share what I’ve been working on with Manchester based producer and independent label Dark Mic Group who is simply brilliant at what he does! 

One of my singles is called ‘Run’ and I made the song during my time at ACC with music producer and broadcaster of Switch Radio’s Urban Switch Up channel, RaiRai, who also studied and taught at ACC Birmingham. It is being remixed and mastered, so it won’t be long before I can share this with fans! 

I’ll also be flying out to Florida in July for Miss Universal Petite. I’m the first person from England to participate and I’m looking forward to representing my country, especially smaller people. Wish me luck! 

You can find Emily online in the following places: 

Instagram, Tiktok and Youtube: emilyharrison2023

Facebook: Emily Harrison

Websites:
Undiscovered Talent

Miss England

LGBT History Month: Celebrating LGBT Musicians

First up, we have SOPHIE.

SOPHIE AKA Sophie Xeon sadly passed away in January 2021, but before she died, she released a strong body of work and is a highly celebrated producer who co-wrote or produced for acts such as Madonna, Charli XCX, MØ and even our ACC alumni, Let’s Eat Grandma.

 

Where to start with SOPHIE

Oil of Every Pearl’s Un-Insides. Covering a breathtaking mix of genres and sounds, this album provides the best possible example of why SOPHIE made such a strong name as a producer.

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Tracy Chapman

A Grammy Award, multi-platinum household name, well-known for her massive hits ‘Fast Car’ and ‘Give Me One Reason’, Tracy Chapman is one of those classic artists that should not be missed. Her music is a masterful lesson in songwriting and her music is filled with those singalong moments that bring people together.

 

Where to start with Tracy Chapman

Start from the beginning with Tracy with her self titled debut, Tracy Chapman. In 36 short minutes, she showed the world who she was and gave us a masterpiece in production and songwriting.

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Troye Sivan

Troye Sivan is a busy man. Not only is he an award winning, chart-topping singer-songwriter, but he is also an actor and a YouTuber. On his music, Troye can only be described as the perfect soundtrack to summer. Throwing out the kind of music that wouldn’t be out of place at a nightclub, or on the speaker at your next barbecue or beach trip, his work is approachable, accessible and made for the mainstream market.

 

Where to start with Troye Sivan

His second album Bloom. Released to critical acclaim, he crosses genres and sounds with ease. Slipping from pop bangers to relaxed ballads, and even throwing in an Ariana Grande feature, this album is built for you to love it.

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King Princess

King Princess is one of those names you may not recognise, but that you’re guaranteed to hear soon. Her music wouldn’t sound out of place on a playlist with MØ, Zara Larsson or even Lorde. Blending influences in Pop, Indie and Pop Rock, she pulls together a sound that is thoughtful, melancholic and deep, while also being warm, welcoming and cheerful all at the same time.

 

Where to start with King Princess

Cheap Queen is the place to start here. Written chronologically, the album track listing sets up a story of a person feeling a range of human emotion that anyone can relate to. Swinging from powerful, anthemic and Lorde-esque on title track ‘Cheap Queen’ to the slow building ‘Prophet’ that reminds the listener of that period in the early 2000s when The Beach released with it’s lazy, chilled, summery soundtrack. Get this album saved on your Spotify list right now. You won’t regret it.

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The four artists mentioned above are only the beginning of an industry filled with incredible acts from the LGBTQIA+ community who have or are going on to accomplish amazing things and push our industry forward. Some more people to check out include:

Serpentwithfeet

George Michael

Frank Ocean

Anohni

Kim Petras

Boy George

Christine and The Queens

Mykki Blanco

Angel Haze

Lil Nas X

Tegan and Sara

 

This list is not exhaustive, and highlights one of the greatest parts of the global music industry. No matter who you are, what your background is or how you identify, there is something for you, both as a listener and as an artist. Music is a community that welcomes all.

ACC x Condense

Condense Scholarship now closed for new applications

The modern world of technology is rich and complex, filled with a variety of career paths, roles and areas of specialism. Innovations are coming thick and fast in AI, AR, VR and now, the metaverse. As we enter the new frontier that is the metaverse, a digital VR based world that is expected to form a huge part of the near-future and change how we work, socialise and generally live, a whole host of career opportunities are springing up.

Sadly, however, the tech industry isn’t as diverse as it should be. Only one in ten A-Level computer studies students is female, according to Tech Talent Charter (2020), and in a sample of the UK’s top 16 technology companies’ ..152 board positions, only four were held by someone from an ethnic minority background. Of the 39 positions held by a woman, only one of these was from an ethnic minority background. Colorintech (2019).

There is a need for change within the industry, and that’s where ACC, Condense and LocalGlobe come in. This week, we’re excited to announce a 12 week intensive programme for 8 young creatives in Bristol, focusing on the advancements of live streaming events in the metaverse and aimed at bringing further diversity to the tech workforce.

 

 

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“You should apply for this scholarship because while everyone has a story to tell, not everyone has the same opportunities in life. This is an incredible opportunity to carve out a career in engineering and metaverse content creation. It’s a 12 week fully-funded intensive course, so you will meet other people with similar interests and ambitions, and it could even lead to a permanent job with Condense.” James Tong, Head of People at Condense.

Read James’ full story here.

 

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Events in digital worlds have existed for a little while now, with examples including Ariana Grande in FortniteLil Nas X in Roblox and Korn in Adventure Quest 3D. The difference being that the performances are part of the game and not live streamed in.

Condense is on a mission to go deeper and bring the world’s live events to the metaverse. Their technology enables musicians to live stream events in real time as 3D video (also known as volumetric video). The content is streamed into Unity and Unreal game engines, delivering completely new engaging experiences to people playing in online and consolegames, AR and VR. With Condense, the metaverse is about to get real.

 

 

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This 12 week programme will cover

  • Digital Graphics – 3D modelling, photogrammetry and textures
  • Realtime VFX – Plugin integration, in game/ venue scaling and enhancing virtual worlds

Enriching virtual worlds – Interactions, spacial sound, player movement and networking basics

 

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Participants will receive

  • College accreditation and a certificate
  • Hands-on experience with some of the latest technologies and techniques
  • Real world industry skills to support the next step in your career
  • Exposure to local employers
  • A potential career with Condense
  • £1500 bursary paid in three instalments of £500 depending on learner performance

 

Regardless of your background, the tech industry is open to you and these 12 weeks are your opportunity to claim your space and make a start towards your new career.

“Please apply regardless of your academic background or qualifications and don’t be discouraged if you don’t feel you fit all the criteria! It will be a great learning opportunity as you’ll get to work on some state of the art tech and, above all, it’ll be fun! The Condense team is really welcoming and everyone is there to help and make your time here as beneficial and exciting as possible. There is space for everyone who is passionate and interested in developing their technical skills.” Diana, Junior Software Engineer at Condense. Read her full story here.

ACC: What is esports?

Esports, short for Electronic Sports, is a term used to describe competitive video gaming. But don’t be mistaken in thinking that that means a casual competition like the splitscreen face-offs of the past with friends.

Esports is a serious, professional industry with intense and meaningful competition set within some of the world’s biggest game franchises. From Counter Strike to Call of Duty, Valorant to Rocket League, there’s something for everyone in terms of competing, and huge prize money (in the tens of millions) on offer for those with the skill, commitment and strategy to reach the top.

Tournaments aren’t confined to one platform. They can be held on Xbox, Playstation or PC, and are watched by an audience that can number in the hundreds of thousands or even millions on key online streaming platforms like Twitch, or in person at specialist esports arenas.

With such a big audience base, the industry has opened up a wave of supporting roles in fields such as coaching and analysis, marketing and content creation, shoutcasting (presenting and commentating on tournament streams), broadcasting including camera operator roles, PR, finance and much, much more.

 

 

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The scale of audience, the vast pots of money moving back and forth in prize money, advertising and salaries, and the overwhelming level of passion is cementing esports as a sport for the modern era that is here to stay. A helpful factor in its meteoric rise is that the sport is open to all, regardless of physical ability. Women in Games via British Esports Association suggests that an estimated 1 in 20 women and climbing are involved in the esports industry, and while diversity has historically been a challenge (like a lot of industries and sports), work is being done to improve opportunities for people from all backgrounds. 

In short, esports isn’t just kids in a room playing games. It’s a real career with decent salaries and long-term career prospects for those willing to work hard and commit. Teams train for hours a day, carefully manage nutrition of their players and demand rigorous scheduling generally, like any other sports athlete. Like any other industry, work hard and you up your chances at success. 

If you or someone you know might be interested in a career in esports, a great way to get a head start in the industry is our Level 3 in Esports Management. Learn more about this exciting new sector and try out the varied roles available, find your path and become an industry-ready expert. Read more about the course here, and apply for September 2023 here

ACC Birmingham alumni Bingo Benj goes big this Christmas with new single B!ngo!

We sat down with Benj to discuss his new single, B!ngo!, currently in the running for UK Christmas Number One, how he found his time at ACC and why he’s championing bingo as an activity for a new generation.

 

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Hi Benj, when, where and what did you study with us?

I studied at ACC Birmingham from 2010-2012. I completed the Performing Musician Level 3 Extended Diploma. The course allowed me to understand that it is possible for you to make a career in the music industry in multiple ways and performing is just one of the fun, practical ones.

 

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What first got you into bingo, and how does it feel to be ‘National Bingo Game Caller of the Year’?

I started bingo calling while I was searching for a music venue position after the pandemic. I came across an ad online that said “Show Host wanted” but didn’t go into much detail. When I turned up for the interview I found myself in a bingo hall. Being both the National Bingo Game Caller of the Year and Mecca Bingo’s Caller of the Year is a massive motivational boost. To think that the bingo industry sees me as an ambassador and the music industry accepts my song shows that if you’re true to yourself and consistent, great things can happen.

 

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You’ve released a single, B!ngo!, with Mecca’s support, how has your time at ACC helped you develop the song?

One of the first things ACC teaches you is to “identify your target audience and give them something they want”. I collaborated with a massive company because it fit their target audience. We are going for Christmas number one with the song.

There are many ways to be successful in the music industry and collaboration is just one of them. Understanding the industry and where you fit within it is important.

 

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What made you want to write and release the song?

I wrote this song after working in a bingo hall for a few weeks. The atmosphere in the hall was great, the people were happy. I hadn’t known bingo catered for all ages. I thought it was just for grannies and pops but I saw people coming in for first dates, group parties, etc. I wanted to find a way to change the perception of what bingo is.

 

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What has the response been like to the single?

Everyone has been very supportive. I was asked to appear on ITV This Morning, Heart FM & BBC West Midlands to talk about the song, with more planned. Using the skills I learned from ACC has played a big part in the song’s success.

 

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If you got Christmas Number One, what would that mean for you and your career?

Getting Christmas number one would be a dream come true. Just thinking how many people actually like the music I make would warm my soul. It would be amazing to know that I have added a positive feeling to that many people’s day.

 

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Do you have any highlights from your time at ACC?

I loved our trip to Sound City, Liverpool. We experienced artists and bands performing many different genres, all over the city. I also enjoyed the workshops at ACC including PRS coming in to explain what they do or popular artists explaining how they made their product work.

 

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Are you still in touch with any of your ACC coursemates?

I created friendships with other artists and musicians there that have proven to be great music industry assets to me, as well as supporting me in my day to day life. Having someone you trust who knows what it’s like within the music industry is a massive support.

 

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What else have you got planned for the future? 

I’m releasing another single soon and planning a UK tour. The goal is to change people’s perception of bingo and entertain with my music. I have two years as ambassador and I hope to bring a new crowd of people to Mecca.

Listen to B!ngo! By BingooBenj right here

You can also find Benj on every social media platform under the name @BingooBenj.

How to Make Money From Esports

Esports is big business. As the industry expands, new roles are popping up all the time, from competitors to supporting roles. There’s so many opportunities that you’re spoilt for choice with which career path you could go down within the industry. We’re here to help you figure out how to make esports work for you as a viable source of income.

 

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How much money is there in the industry?

First off, let’s tackle the obvious. One way of making money from esports is to start or join a team, win tournaments and take home prize pots. Depending on the scale of the tournament, this can be anywhere from a few hundred pounds to a share of a whopping £47 million as we’ve seen with DOTA 2 prize pools in recent years.

 

 

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How do I get a share of that money?

Achieving big wins is possible, but far from easy. If you’re starting your own team, you’ll need to find the best players you can, get them training hard and build in the key infrastructure they need to succeed including salaries, equipment and a team of people behind them to support them including coaches, managers, nutrition experts, PR and marketing teams and much more. If this takes your fancy, you can get a wealth of free advice on the British Esports Association (BEA) website right here.

You could also become a competitor on an esports team. Again, not an easy task. Playing at this level takes commitment, practice and real passion for playing your game of choice. You’ll need a rigorous training schedule, the skill to win rounds, the ability to look after your health and wellbeing so you’re able to adapt quickly to the varied situations that can come in game rounds, patience and the right equipment to help you get the most out of each competition. It’s quite a journey to get into competitive esports, but achieving success can be incredibly lucrative and fulfilling.

 

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What other roles are there?

This next bit is really important. Esports teams aren’t defined by the players. You can have the greatest gamers in the world but without people working in the background to support them, be that marketing, nutrition, coaching, shoutcasting or another role, they might not be able to perform at their best.

Supporting roles can be a great way for someone who doesn’t want to compete but still wants a career in esports to make money. Teams are always advertising for vacancies and emerging jobs that they need the right person for, and these roles often provide transferable skills, meaning every day is varied and exciting. The industry and tournaments themselves wouldn’t work without all these incredible people in the background, and there has never been a better time than now to get stuck in. Here’s a list of just some of the supporting roles available:

 

 

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If you’re interested in any of the above paths, ACC’s Esports Management course is here for you. We’re accepting applications now for September 2023 for this bespoke course, designed to give you the knowledge, skills and confidence to build a career in the industry. We’ve also partnered with esports powerhouse Fnatic, so you can get even more knowledge from one of the biggest and best brands in esports today.

Can esports be an Olympic sport?

You probably know by now that the term sports has taken on a new meaning in the modern day. It used to be solely physical-based competitions like football, rugby and athletics. For centuries, people have come together to watch these competitions, celebrating and commiserating as the teams or competitors they support win or lose.

 

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Games as a sport

More recently though, playing games, once a hobby confined to split screening in your bedroom with your mates, has become a sporting force to be reckoned with. Think ever increasing prize funds, massive media coverage, regular viewerships in the millions and an economic force within its own right.

 

 

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The rise of esports has been nothing short of meteoric, and it shows no signs of slowing down. Evidence of this can be found in the recent esports trials at this summer’s Commonwealth Games. While not part of the main event, the trials were run in parallel, to determine if they would be a viable option to add to future Games.

Since the trials, esports has been called ‘a success’ at the Games and is ‘expected to be included going forward’. Amazing news, but what if we think bigger? What if we look at the largest and most prestigious sporting event in the world, the Olympic Games? Could esports join the historic lineup of sporting competitions? Like the Commonwealth Games, it already sort of has, with a slate of ‘Olympic licensed esports events’ in racing, baseball, cycling, rowing and sailing taking place as part of the Tokyo Olympics last year. The interesting thing to note here is the choice of games. Rather than typical mainline esports games like Valorant, Call of Duty etc, the games are chosen based on the type of sport.

 

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What are the IOC saying?

Off the back of that, the International Olympic Committee (IOC) has released a road map in which esports, while not appearing in 2024, may be featured in the main Olympics in 2028 in Los Angeles. There’s no indication of which games will feature yet, but it’s something to watch out for as we get closer.

But what about esports longevity within the Olympics? Clearly, esports can live in harmony alongside traditional sports and there’s a huge consumer appetite for this burgeoning new industry. Esports is growing so quickly that it’s going to be harder and harder for major sporting events to ignore, and besides, working with esports opens them up to a whole new world of opportunity. Sport is modernising and esports is the catalyst.

The best part is that with esport officially enjoying its time in the sunshine, a whole host of careers are going to open up. Esports isn’t just for competitors. Do you want to learn the skills you need to get ahead of the wave and forge a career in this exciting new industry?  ACC is here for you with our bespoke Esports course, created to put you ahead of the competition. And if that grabs your interest, why not come and see us? We have open days coming up in your area. Register here.

New Century is now open!

New Century: A History

New Century (formerly New Century Hall) has existed since the 1960s, hosting legendary acts such as The Rolling Stones, Jimi Hendrix and 808 State in the 800 capacity Grade II listed venue, a short walk from Manchester Victoria. New Century, a building that has been a key part of the Manchester creative scene, is the perfect place to guide the next generation of creatives. We’ve been working hard with project management team Venture Projects to ensure that justice is done to this incredible space.

On the top floor, the aforementioned venue has been fully modernised and refreshed, whilst keeping the original 1960s sprung dance floor, wood cladded walls and unique lighting that have wowed audiences for decades. The space has to be seen to be believed, and you can do just that as we bring well-known acts back to the stage, starting with John Cooper Clarke on 20th September.

Moving down to the ground floor, a brand-new addition to the building comes in the form of New Century Kitchen, an airy and relaxed food hall with six food vendors on site ready to tantalise your tastebuds, and maybe introduce you to cuisine you haven’t tried before. The space is super social and opens up onto Sadler’s Yard, perfect for eating outside in the summer sun.

Last but definitely not least, we’ve built a brand-new, bespoke centre shared by ACC and dBs in the basement. Don’t let that word fool you. The space is bright, airy and social with space throughout to catch up with your mates between lessons, practice together and collaborate.

 

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Our Equipment

We’ve kitted out the centre with the latest and greatest professional-grade equipment for music and games learners, including Dolby Atmos studios, recording and rehearsal studios, top of the range Mac suites and much, much more. In short, everything you could need while studying with us to hone your newly learned skills.

The venue upstairs benefits from full connectivity with the centre downstairs, allowing you the unique opportunity to practice your craft in a real-world scenario as acts perform on the historic stage two floors above.

 

 

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Our Software

For our games students, we’ve partnered with Overclockers to build a fully equipped games development studio with access to the most important game engines such as Unreal Engine and Unity, high-performance PCs with top-end graphics cards and RGB keyboards and mice to work on.

Our dBs games labs and showcase classrooms are crafted by our partners, ASUS and AMD and include top of the range gaming PCs with RGB towers/ keyboards/ mice and high-end ROG STRIX 165hz/ 1440p gaming monitors. Our desktops are also equipped with state-of-the-art 3060 and 3070 RTX graphics cards, blisteringly fast SSDs and 32 GB of RAM. With access to 3D Studio MaxMayaZBrush, Unreal, Unity and the full Adobe Suite, learners will also be able to work with state-of-the-art and industry-level AR/VR motion capture technology and software from Noitom and bring ideas and concepts to life.

We’re so excited to open our doors and share this space with the next generation of creative and digital talent in Manchester. We welcome our first cohort of learners to the centre in early September, and we’ll be sharing even more from this amazing space over the coming months.

If you want to see it for yourself, keep an eye on our website for upcoming open events coming soon.

Animation and VFX: RenderMan has come to ACC

Animation and visual effects are big business. From classic animated masterpieces like Toy Story and Inside Out, to the new era of visual effects like de-ageing, audiences have been treated to incredible experiences provided by cutting edge and constantly developing technology.

 

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About RenderMan

Here at ACC, we understand that to be the best, you need to have access to the best equipment and software available. The kind of stuff that the professionals use to create these masterpieces. We’re excited to share that from November, our Animation and VFX students will have access to Pixar’s bespoke rendering software, ‘RenderMan.

 

 

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RenderMan, an award-winning software (including being the first software to win an Oscar), has been used on some of the film industry’s biggest hits including The Lion King, Jurassic Park, Star Wars, Lord of the Rings and Avatar. The capabilities of RenderMan have to be seen to be believed, and we’re certain that our students are going to truly feel the incredible benefits from using it.

 

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Alongside educational licences for every student on our Animation and VFX course, we’re also excited to announce a student masterclass in animation techniques from RenderMan staff and other great experiences still to be announced.

This combination of experiences benefits students by having unique access to experts from one of the world’s most recognised and celebrated animation studios, an deep understanding of the revolutionary RenderMan, running in parallel with our bespoke Animation and VFX curriculum that is designed to give students everything they need to forge a career in industry.

If you’ve got a passion for animation and VFX, and you want to mould your passion into a career at the cutting edge of this one of a kind industry, applications are now open for September 2023.

You can dig into what you’ll be doing on the course over on our website.

If you want to see your local ACC centre, meet our tutors and try out RenderMan for yourself, you can sign up to one of our open days here.

And after all that, if you’re ready to get an application in, we’ve got you covered here.

Innovate with technology to animate the audiences of the future, right here at ACC.

ACC London: A new space to inspire a new generation

Something Big is Coming to London

London. The UK’s biggest city, a beacon of cultural diversity with a rich and vibrant history. London has been home to ACC for a while, and in that time, we’ve cemented ourselves within this wonderful, passionate community. The city is a keystone of what we do, and it’s important to us that we adapt and evolve as the landscape around us does the same.

That’s why we’re excited to announce our brand-new, state of the art ACC London centre, opening in September 2023. While we’re not quite ready to show you how the space will look, find out why we knew we had to bring this unbelievable new centre to London in the below video.

 

 

 

 

A creative hub for gaming, esports, music, media and computing, spanning 19,000 sq. ft on Commercial Road in London’s East End, the facilities of this new space are unrivalled. The centre will feature our first dedicated esports classroom, complete with competition wings, a multi-functional event venue and a live music suite fitted with innovative recording studios, rehearsal rooms and production pods.

 

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This will also be the first ACC centre to provide ‘super spaces’ for each of our courses. These incorporate traditional classrooms, alongside specialist facilities to champion a practical curriculum, with the flexibility to divide the space as required. For example, in the music super space, students will be able to watch, listen and use a recording booth within the classroom environment during a lecture or book it separately for private use in free periods.

These new, bespoke spaces will allow our students and staff to collaborate in brand-new ways, working together to be the best they can be and hone their skills, ready for the modern working world.

 

 

 

 

Wait… There’s more!

We’re offering a whole host of courses for students aged 16-18, as well as a range of 19+ Access to Higher Education courses, designed to help adults get back into education for further training, a new career path or to return to study after a break. We’re sharing this amazing space with one of our Higher Education partners, Nottingham Trent University’s Confetti Institute of Creative Technology, to provide London’s future creative and digital professionals with a full educational journey from Further Education to Degrees in the same, incredible building.

And this is just the start. We’ve got so much more to show you from this one of a kind space as we get closer to our big launch.

You can apply now to study at our new London centre. Alternatively, check out our upcoming open days here.

Step into Software Development: T-Levels at ACC

2022 sees us taking an important step into a new era of study here at Access Creative College, as we launch our brand-new School of Computing and our flagship computing course, T-Level in Software Development, takes on its second year of students.

 

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What are T Levels?

T-Levels are a new type of qualification that has work experience built into the course, making up 20% of your time on the course. The work experience (or industry placement) section of T-Levels fits perfectly with Software Development, as having hands-on experience in the workplace, combined with cutting edge knowledge in this ever-changing industry can set you apart from other applicants and make a huge difference.

What are T Levels made up of

But let’s look at the classroom portion first. Studying Software Development with us provides you with an introduction to the digital industry. In the first year, get to grips with digital analysis, digital environments, testing and security, the key fundamentals of any digital occupation.

In year two, the name of the game is specialisation. Delve deeper into software application, design and development through design and implementation, problem analysis and collaborative working. By the time you reach the end of the course, you’ll have a firm foundation that you will have built on with tailored learning that puts you on the right path for your chosen industry role. You will be on track for a career in software development, computer programming, software testing, games design, web development or database administration. In short you’ll be spoilt for choice!

 

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Industry Placement

And now we come back to the industry placement. The pièce de résistance of this brand-new course. At least 45 days of work experience with real-world employers that are great examples of the kinds of employers you may work with once you leave us.

But don’t just take our word for it. We asked Morrow, an app development agency that you could be working with as part of your course, why work experience students are so valuable to them.

“To be honest, when first asked to consider taking a student placement, we were dubious about how much a student would contribute. How wrong we were! They immediately had a positive effect on the business in terms of work and culture.

The team enjoys having a junior member as it allows them to work on their mentoring skills. In addition, the project has benefitted from the students’ knowledge as they have different perspectives on problems. They are motivated and engaged with tasks that other team members don’t have time to do. So overall, it’s been brilliant.”

 

 

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What do students think of the qualification?

Now, let’s hear from Joe Todd, a student who’s currently studying Software Development and also on an industry placement with Viper Innovations!

“From a young age, I have always had an interest in computing and how things work. My uncle inspired me to start experimenting with a Raspberry Pi in 2016 where I started to learn about Linux and the basics of Python. My interest in the Linux kernel and its developers has pushed me to try and get involved more by fixing or creating kernel drivers.

I’ve found the T Level in Software Development intriguing, especially studying the wide range of software related subjects in the course, including legislation and emerging tech, data science and cyber security. I love the work experience aspect of the course and really feel as though it will help me grow now, and in the future.

An example of the unique growth on this course came when my careers advisor at ACC, Luke Guest, set up meetings with local CEOs of tech companies. One of the CEOs was friends with the CEO of Viper and expressed to them that I was interested in drivers and embedded software. They reached out and arranged an interview. I was offered a part-time job at Viper in which I’ve learned a lot about embedded software and drivers in general as well as things like TDD (Test Driven Development), how to read schematics, interfaces such as SPI and loads more. The work place environment has allowed me to challenge myself and further my learning.

 

 

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My hopes for the future are to travel and to take the experience and skills learned at Viper, and use them to help me get a job in embedded software or driver development. I’m asking questions and making the most of being around my colleagues who have a wealth of knowledge and strong academic background.”

So there we have it! You’ve heard from a student and an employer, and you’ve seen what the course involves. Want to know even more and meet a tutor? Well, lucky for you, we’ve got an open days coming up!

Come down and see what we have to offer in person, speak to staff, current and potential students, and explore our centres. Now is the best time to join ACC, as we look to a future filled with digital technology. We can’t wait to welcome you as we take this next big step.

Jobs in esports: Exploring which job roles are in esports

Ever wondered about where your career could go within the esports industry? Read on to find out what kinds of jobs are available in the industry currently, what those jobs entail and discover how you can work in esports without being a player, team manager or directly involved in tournaments.

It’s no understatement to say that the list of possible careers within esports is vast. So vast, in fact, that you can be involved in the industry without ever touching a controller and yet still have a real impact on the sector. As we’ve already explained, this industry is growing every day and with that comes new requirements for all sorts of different esports job roles to support it. Transferable skills are of huge importance as the more adaptable you are, the wider the scope of your work will be when it comes time to join the professional working world.

 

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First, let’s look at competitive teams and the esports job roles that sit behind the people competing and coaching (we’ll include some great links for further reading about each role where possible, as we go). On and around the average esports team are:

 

 

Professional Player

This one’s quite obvious really. These are the people that compete, starting with amateur competitions and working up to the big leagues. The best of the best at their games of choice, they sit within teams that have specific roles based on the game. You can expect to practice for around 10 hours a day or more, so within the industry, there’s a huge focus on health and fitness to avoid burnout. Top professional esports players often compete for multi-million pound prize pools, so it’s easy to see how this can become a lucrative career if you’re able to reach a winning standard.

 

 

Analyst and Coach

Again, another potentially obvious one. These are the guys on the ground, helping players prepare and train. Like any sport, coaches are a key part of a player’s career. As an analyst and coach, you can expect to watch back competition recordings to pick out areas of improvement, and then take that to the team and work with them to fix those gaps and refine their playing skills. You’ll have to stay in the loop on game changes, other team’s playing styles, identify the strengths and weaknesses of your own teams, support their physical and mental health and strategize for tournaments. You’ll put in around the same amount of time as professional players, but when your team succeeds, so do you. So it’s worth the effort.

 

 

Team Manager and Owner

The team manager oversees everything, working with both coaches and players to get the best results they can out of the team. A manager has the responsibility of making big decisions about the direction of the team and covers everything else that a typical team owner from any sport would expect to be doing, including hiring, branding, marketing and planning. Get it right and you’ll reap the rewards of the team’s success.

 

 

Team Marketing/ PR Executive

Successful marketing activities can bring sponsorships and partnerships, bigger tournaments and more money generally, but it’s also a complex job that you have to navigate carefully. Reputation is everything, and one mistake or mishandled incident can push your team off path long term. That’s where you come in. Marketing and PR in esports means promoting the team in a positive way to the industry and the public as well. It also involves crisis and reputation management; in the event of an issue occurring that could damage the team’s reputation, it’s your job to be on the ball and to resolve that in a positive way quickly. Hours can be long, but it can be a lucrative and rewarding career.

 

 

Community and Social Media Manager

Your community are the fans that watch your team’s tournaments and wider esports, invest time into supporting them and engaging in the sport. Imagine it as football fans who watch their teams play every week. A community and social media manager uses social media such as Twitch, Facebook, Snapchat, Reddit etc to market the team to the community. You’ll spend your day thinking up engaging digital content, feeding back community response to the team, helping to build partnerships and generally ensuring that the team you’re working with are constantly in front of the people who care.

 

 

Partnerships Manager

Ticket sales, sponsorships, hardware and merch sales, customer and fanbase growth are all things that this role covers. Your intent is overall revenue building and handling the partnerships that push your team to the next level. People skills are essential in this role as you’ll be customer facing, outwardly sharing the positives of the team and turning that into money to invest back in.

 

 

Shoutcasters (Commentators)

You probably won’t need me to tell you that commentators are a vital part of the experience of watching sports. It’s no different with esports. A shoutcaster as they’re known in esports, commentates broadcasted tournaments and matches. This role is all about engaging regular viewers, whilst also helping new viewers understand what’s happening. You need an energetic and outgoing personality, with the confidence, knowledge and ability to put on a show and get people excited about what they’re seeing. There are two distinct styles of casting; play by play, a running commentary of everything happening in the match, and colour which provides more detail and explanations of events.

 

 

Admin

Does what it says on the tin. You will oversee tournaments, ensure rules are followed, hand out penalties if required, handle player disputes and keep things on schedule. You’ll even help to solve any in-game or event issues. Knowing the tournament and games are essential.

 

 

Broadcasting

Again, probably self-explanatory. Get behind a camera or a lighting system and make sure that the audiences watching at home or in the arena can see and hear everything that’s going on. In this role, you’ll be directly contributing to the atmosphere of the event and you’ll also be responsible for capturing post-match interviews and press snippets.

Lastly, let’s look at other esports job roles that fit into the industry but that can work across multiple teams:

 

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Agent

An agent is one of the most unique and varied roles within esports, but if you want 9-5, this isn’t for you. This role isn’t just about getting players signed to teams (though that’s definitely a big part of it). You’ll represent players, possibly throughout their careers; helping with their branding, securing sponsorships and getting them in with the teams that have the power to reach the top. You’ll also look over contracts, spend a lot of time negotiating and generally support the person or people you represent. This isn’t an easy role to get into. If you fancy it, you’ll need to be a self-starter, building networks and relationships with esports players, teams and the wider industry from the outset. Though whether you’re a freelancer or working with an agency, expect a world of opportunities.

 

 

Legal and Finance

These roles are anything but boring. Think creating contracts, handling disputes in and out of court and managing the accounts of what can be multi-million pound organisations. You have to be great with numbers, people, negotiating and legal documents. But if you’re interested in law or finance, you won’t find a more varied and interesting industry than esports.

And there you have it. A brief run through of esports job roles. This list isn’t exhaustive and there are many, many more roles directly and indirectly related to esports, meaning there’s something for everyone. Here at ACC, you’ll find our Level 3 in Esports Management. You can expect a bespoke, industry-ready curriculum, combined with our decades of experience in educating future creators to get you equipped with the transferable skills you’ll need to capitalise on esports in whichever area you want to go into.

If you like what you see and want to experience first-hand what you could be doing in September, meet our staff and find out more about why we’re the best choice for you, you can also sign up for our next open day here!

Returning to Education: Access to HE

Return, rewind, resume. That’s what our Access to Higher Education courses are all about. Whether you’re starting a new career from scratch, continuing your current studies or returning to education after some time out, we’ve created these courses to help YOU reshape your skills, ready for a fresh adventure.

 

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You can study:

DJ & Electronic Music (Bristol, *Manchester and Plymouth)

Music Production (Bristol, *Manchester and Plymouth)

Games Development (Bristol and *Manchester)

*Our brand-new Manchester centre, New Century, opens in September 2022. Read more about it here.

As part of your studies, you’ll get access to our state of the art equipment, sprawling creative centres and specialist, insider knowledge from our tutors who have combined decades of experience between them.

You’re invited to our open day on 26th May at 6 PM! Sign up here and see what we can offer you firsthand.

And even better, if you sign up to a degree post-Access to HE, the loan for your access course is written off! Who could ask for more than that? Our Access to Higher Education courses are a welcoming, supportive, and exciting environment to focus on returning to education and getting back into the swing of things, but don’t just take our word for it. Let’s hear from Ash Bligh-Wall, one of our students in Bristol.

 

“I think Access to HE courses are extremely valuable. The knowledge, skills, connections and industry knowledge that I gain from studying are hugely beneficial. Personally, I wouldn’t be able to access higher education and be working towards becoming a music producer if this course wasn’t available. I feel so grateful every day that I’m working on my passions through study.”

 

Find out more and apply for September 2023 right here. This is your fast track to higher education and beyond. Step into your new future, today.

Protecting our technological future

It goes without saying that as the years roll on, our world becomes more and more connected.

Technology is developing quickly, with internet connectivity often at its heart. With increased connectivity though, comes security based weaknesses that can be exploited. This week, we look at protecting our technological future.

Huge networks are created and made to be as secure as possible, but unfortunately, not everything can be planned for and there are always people out there who will try to find entry points and work to breach the network built into technology.

The worst cyber attacks can shut down entire companies for weeks at a time and cause millions of pounds of lost revenue. And the issue goes beyond private companies. In 2017, the NHS was a victim of the ‘WannaCry’ ransomware outbreak that affected nearly half of all NHS Trusts and cost the Service an estimated £92 million. In the last 12 months, cyber attacks have increased significantly with an estimated almost 1 in 3 businesses and a quarter of charities facing breaches or attacks at least once a week.

As the rate of cyber attacks increases, there is a greater need for improved cyber security, creating entire new industries, technologies, techniques and jobs to stem the flow, shoring up defences and protecting our technological future. The UK Government has announced a £2.6 billion National Cyber Strategy that includes expanding the country’s offensive and defensive cyber capabilities, promoting greater cyber security in the workplace and investing in cyber skills.

Clearly then, demand for skilled staff in this sector is set to increase rapidly over the coming years and that’s where we come in with our Network Infrastructure and Cyber Security T Level.

Available in Bristol, Manchester and Norwich with applications open for September 2022, this two year course offers the chance to design, build and secure your own network, use physical machines and network components like routers, switches, servers and cabling, test vulnerabilities and much more.

Our course has been designed to get you to grips with industry standard technology and software and also give you hands-on industry work experience, so you leave us already a step above your competitors. Upon completion, you can expect to be ready to work as a Network Engineer, Digital Support Technician, Network Technician, Cyber Security Analyst, IT Project Manager or even an Ethical Hacker. Or, you can go onto a HE apprenticeship or degree. The choice is yours!

If we’ve grabbed your interest, find out more right here!

ACC Degrees: It’s a (HE)at wave!

Did you know that we do ACC Degrees? We’ve got two Music Foundation Degree courses in partnership with 2017 University of the Year, Nottingham Trent University, let’s take a closer look at them.

First up, we’ve got our FdA Music Performance course. We’ve built this course to be practical and vocational. Foundation Degrees are less ‘academic’ than full degrees, which means you’ll spend your time learning by doing, pulling together the skills and techniques you will develop during your time on the course to fully prepare yourself for your career in the music industry.

 

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“I feel like (the FdA Music Performance course) has enabled me to develop as a musician in ways I didn’t think I would before starting this course.” – Bridget Holmes, FdA Music Performance Student.

 

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Over two years, you’ll cover:

  • Composition and Arrangement – You’ll be given grounding in music theory, arrangement techniques and composition, while developing hands-on skills in music production software. You’ll finish this module with a portfolio of new music that shows off what you can do as a composer, arrangement and musician.
  • Performance Techniques – Combine your strong compositional knowledge with reinforced performance techniques and showcase your music to the world through electrifying performances that leave your audience breathless. You’ll develop skills for performing solo and as a group as you learn how to effectively engage your audience and use every inch of the performance environment to your advantage.
  • Recording Studio Practice – Learn the basics of the recording process so that you can go into any professional studio environment and confidently explain exactly what you want from your recording, as well as being able to get industry standard results yourself at home.
  • The Music Industry – We’ll also get you up to speed with industry trends, observing the current industry landscape and how it’s changing. We shore this up with experience of client management through the completion of a live client brief.
  • Music, Technology and Performance – In this module you’ll learn to incorporate a range of technologies into your live performances, including triggering samples and loops, utilising synths, drum sequencing and live looping to take your performances to a new level and give your audience an amazing live experience.
  • Composing Music for Visual Media – An often forgotten revenue stream in the music industry is composing music for visual media, such as TV shows, films and adverts. It can be highly lucrative and it’s such an important facet of the industry that we’ve given the subject it’s own module. The module will also help to develop your critical thinking and reflection skills as you assess your compositions; both of which are transferable skills, key to being a professional musician.
  • Contextual Studies in Music – Looking past performance techniques, software, composition and the internal aspects of music, we’ve designed this module to give you a view of how music impacts wider society. Think of Hip Hop’s impact on culture and you’re on the right track. Not only that, you’ll look at the psychology of music and the emotive impact it has on the human brain.
  • Industry Practice – We’ve got this module in both our Foundation Degree courses because it’s so important. Bringing together everything you have learned during your time on the course, you’ll work on a range of self-directed projects that lay down the foundation for whatever it is you want to do beyond your time at Access Creative College. It’s the perfect opportunity to kick-start your career in the industry before you finish the course!

 

Of course there’s more to music than writing, recording and performing, and if your passion lies in audio production, we’ve got you covered. Our two year FdSc Audio & Music Technology course is in partnership with Nottingham Trent University and together we’ve designed this course to be practical, vocational and perfect for anyone that may have finished a Music Production or Music Tech College course.
If you’re looking for a new challenge and want to hone your production and recording skills alongside experienced tutors using industry standard facilities, then this is the course for you!

 

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“The amount you learn is unparalleled, really, especially in an environment where you’re surrounded by other creatives. It just helps to develop you as a creative individual.” – Joss Francis, Audio and Music Tech Student.

 

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  • Audio Production Technology – Break down all the stages of the audio production process and learn how to effectively make decisions that get results. You’ll look at recording, editing, mixing and mastering, ensuring that you keep current and historical practices in mind to create the best quality final product.
  • Electronic Music Production – Learn everything you’ll need to know and more about producing electronic music, both analogue and digital, including mixing, sampling, sequencing and so much more.
  • Audio & The Music Industry – We’ll also get you up to speed with industry trends, observing how technological changes are shaping the industry. We shore this up with experience of client management through the completion of a live client brief.
  • Research Methods in Audio & Music Technology – You’ll develop an awareness of appropriate research methodologies in order to progress your studies in audio and music technologies. The ability to select the correct method of research is a skill that will assist you in your studies across all disciplines; including practical assessments and professional development. Academia is an important part of this qualification, and we’ll make sure you’re able to submit your best work by teaching you imperative research skills.
  • Sound & Audio Theory – Everything to do with audio is grounded in science, it’s the bread and butter! Understanding that allows you to adapt to different environments and create the best sound possible. It’s so key that we’ve given it it’s own module.
  • Advanced Audio Production – Bring together everything you learned when recording, editing, mixing and mastering in the Audio Production Technology module and develop your skills further as you incorporate your new found knowledge to produce work comparable to industry standard productions.
  • Creative Audio & Music Technology – You’ll be taking a deeper look into contemporary technologies, focussing on the creative application of modular synthesis, sound design and experimental music production techniques.
  • Acoustics & Electronics – Discover how sound sources, spaces and the technology you’re using interact. The room and environment you’re working in makes a huge difference to the sound of your overall production. We teach you how to work with the room you’re in to create an ideal environment for recording, producing, mixing and mastering music.
  • Industry Practice – We’ve got this module in both our Foundation Degree courses because it’s so important. Bringing together everything you have learned during your time on the course, you’ll work on a range of self-directed projects that lay down the foundation for whatever it is you want to do beyond your time at Access Creative. It’s the perfect opportunity to kick-start your career in the industry before you finish the course!

ACC Music Degrees: What’s involved?

What’s involved in an ACC Music Degree?

Did you know that we’ve got two Music Foundation Degree courses in partnership with 2017 University of the Year, Nottingham Trent University, let’s take a closer look at them.

First up, we’ve got our FdA Music Performance course. We’ve built this course to be practical and vocational. Foundation Degrees are less ‘academic’ than full degrees, which means you’ll spend your time learning by doing, pulling together the skills and techniques you will develop during your time on the course to fully prepare yourself for your career in the music industry.

 

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“I feel like (the FdA Music Performance course) has enabled me to develop as a musician in ways I didn’t think I would before starting this course.”

Bridget Holmes, FdA Music Performance Student.

 

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Over two years, you’ll cover:

  • Composition and Arrangement – You’ll be given grounding in music theory, arrangement techniques and composition, while developing hands-on skills in music production software. You’ll finish this module with a portfolio of new music that shows off what you can do as a composer, arrangement and musician.
  • Performance Techniques – Combine your strong compositional knowledge with reinforced performance techniques and showcase your music to the world through electrifying performances that leave your audience breathless. You’ll develop skills for performing solo and as a group as you learn how to effectively engage your audience and use every inch of the performance environment to your advantage.
  • Recording Studio Practice – Learn the basics of the recording process so that you can go into any professional studio environment and confidently explain exactly what you want from your recording, as well as being able to get industry standard results yourself at home.
  • The Music Industry – We’ll also get you up to speed with industry trends, observing the current industry landscape and how it’s changing. We shore this up with experience of client management through the completion of a live client brief.
  • Music, Technology and Performance – In this module you’ll learn to incorporate a range of technologies into your live performances, including triggering samples and loops, utilising synths, drum sequencing and live looping to take your performances to a new level and give your audience an amazing live experience.
  • Composing Music for Visual Media – An often forgotten revenue stream in the music industry is composing music for visual media, such as TV shows, films and adverts. It can be highly lucrative and it’s such an important facet of the industry that we’ve given the subject it’s own module. The module will also help to develop your critical thinking and reflection skills as you assess your compositions; both of which are transferable skills, key to being a professional musician.
  • Contextual Studies in Music – Looking past performance techniques, software, composition and the internal aspects of music, we’ve designed this module to give you a view of how music impacts wider society. Think of Hip Hop’s impact on culture and you’re on the right track. Not only that, you’ll look at the psychology of music and the emotive impact it has on the human brain.
  • Industry Practice – We’ve got this module in both our Foundation Degree courses because it’s so important. Bringing together everything you have learned during your time on the course, you’ll work on a range of self-directed projects that lay down the foundation for whatever it is you want to do beyond your time at Access Creative College. It’s the perfect opportunity to kick-start your career in the industry before you finish the course!
Of course there’s more to music than writing, recording and performing, and if your passion lies in audio production, we’ve got you covered. Our two year FdSc Audio & Music Technology course is in partnership with Nottingham Trent University and together we’ve designed this course to be practical, vocational and perfect for anyone that may have finished a Music Production or Music Tech College course.
If you’re looking for a new challenge and want to hone your production and recording skills alongside experienced tutors using industry standard facilities, then this is the course for you!

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“The amount you learn is unparalleled, really, especially in an environment where you’re surrounded by other creatives. It just helps to develop you as a creative individual.”

Joss Francis, Audio and Music Tech Student.

A white line break

  • Audio Production Technology – Break down all the stages of the audio production process and learn how to effectively make decisions that get results. You’ll look at recording, editing, mixing and mastering, ensuring that you keep current and historical practices in mind to create the best quality final product.
  • Electronic Music Production – Learn everything you’ll need to know and more about producing electronic music, both analogue and digital, including mixing, sampling, sequencing and so much more.
  • Audio & The Music Industry – We’ll also get you up to speed with industry trends, observing how technological changes are shaping the industry. We shore this up with experience of client management through the completion of a live client brief.
  • Research Methods in Audio & Music Technology – You’ll develop an awareness of appropriate research methodologies in order to progress your studies in audio and music technologies. The ability to select the correct method of research is a skill that will assist you in your studies across all disciplines; including practical assessments and professional development. Academia is an important part of this qualification, and we’ll make sure you’re able to submit your best work by teaching you imperative research skills.
  • Sound & Audio Theory – Everything to do with audio is grounded in science, it’s the bread and butter! Understanding that allows you to adapt to different environments and create the best sound possible. It’s so key that we’ve given it it’s own module.
  • Advanced Audio Production – Bring together everything you learned when recording, editing, mixing and mastering in the Audio Production Technology module and develop your skills further as you incorporate your new found knowledge to produce work comparable to industry standard productions.
  • Creative Audio & Music Technology – You’ll be taking a deeper look into contemporary technologies, focussing on the creative application of modular synthesis, sound design and experimental music production techniques.
  • Acoustics & Electronics – Discover how sound sources, spaces and the technology you’re using interact. The room and environment you’re working in makes a huge difference to the sound of your overall production. We teach you how to work with the room you’re in to create an ideal environment for recording, producing, mixing and mastering music.
  • Industry Practice – We’ve got this module in both our Foundation Degree courses because it’s so important. Bringing together everything you have learned during your time on the course, you’ll work on a range of self-directed projects that lay down the foundation for whatever it is you want to do beyond your time at Access Creative. It’s the perfect opportunity to kick-start your career in the industry before you finish the course!

The Making of Arkz Beats

From his time as an Access Creative College student at Norwich doing Artist Development to producing the opening track on Fredo’s 2021 sophomore album ‘Money Can’t Buy Happiness’ and working with some of British Hip-Hop’s finest including Giggs and R.A, Arkz Beats (real name Daniel Buse) has made a name for himself as a driven, innovative and highly-skilled producer.  

We sat down with him to understand more about his journey through the creative industry, what inspires him and how he turned his dream into a career.

 

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How did you get into making beats?

The honest answer would be I have no idea. One day, I just decided that I wanted to be this top music producer who would make songs which get played on all big radio stations and ever since then that has always been my dream.

If I could guess, I’d say my dad was a major influence on me getting into making music in general. As we both share that passion for music, it’s easy for me to look back over the years and realise how he has played a massive role in shaping my career, especially by playing lots of different artists like Chase & Status, Tinie Tempah and Jamie T around me when I was young.

Music lessons in school were always really fun mucking around on the keyboards and not really doing the work, but just enjoying playing all of the notes on the keyboard. Early in my time at high school, my dad showed me an app on my phone where you could make your own music and render it out as if it was a proper song (I completely forget the name of it). The app was okay, but I must have been so bad at it. Looking back it was honestly so fun and such a great idea. If I had to put a finger on it, I could definitely link this memory to why I am making beats today.

One song I distinctly remember which may have had an influence on me getting into making music was “Black Beatles” by Rae Sremmurd, produced by Mike WiLL Made-It. I can’t tell for sure if this was the reason for me really wanting to get into making beats but when I look back at the release date of this song, it was around the same time that I wanted to get into making beats (at first just as a hobby) and I always thought that the beat of that song hit so hard and was so catchy.

 

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Another random fact which most people wouldn’t know if they were first introduced to my music is that I was a big fan of EDM music and in my early years of producing, I was switching between making trap beats, electronic style music like future bass and sometimes even house. Once or twice I even remember making a rock song. From doing this I learnt so much about working with different genres and I now apply all the skills I learnt from that period in my current production.

 

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What’s the most important skill you learnt from studying at Access Creative College?

One thing ACC has helped me understand is how everyone is so different and that’s a good thing. It’s about learning to accept everyone individually for who they are and understanding their own actions are deeply important and not judging them for that in any way.

A skill which could tie into this would be networking. I connected with many different people over my time at the college and made great working relationships and genuine friendships which I am very grateful for. We all shared one thing in common which was our passion for what we were there to study in the first place and it is a really great thing. I recommend anyone in general to network and connect with people as much as possible in life because there is always something you can learn from a person.

 

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What software do you use to create music?

I use a software called FL Studio to make my beats. I have had so much debate with people about which software is best to use and we would always argue about which one was the better one (only jokingly). I hear a lot about Logic being the most rated software but I just prefer to use FL as once you know all the tools, the process becomes so quick and efficient when making beats. I would add however that when it comes to recording vocals or mixing & mastering in general, software like Pro Tools and Logic are amazing for that. At the end of the day all the DAWs (Digital Audio Workstations) and types of software will achieve the same result so it’s just preference.

 

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Where do you draw inspiration from when creating music?

A lot of the time I do struggle with creative block or writer’s block so I am unsure myself. However, to get inspiration or motivation to make music I sometimes like to download new sounds and samples to use in my tracks, just because there might be a certain sound there that sparks emotion and inspires me to make something good out of it.

I also like to download new VSTs (Virtual Studio Technologies) and plugins as it’s eventually going to happen that you’ll get bored of using the same sounds over and over again, but if you make an effort to keep finding new stuff to use it will allow you to work more freely and experiment more with your ideas.

 

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What did you do to turn your hobby into a professional career?

I set myself certain goals which I was very determined to achieve and I became obsessed with reaching them. I can only comment on what has personally worked well for me but I’m a person who loves structure and in some ways deadlines (maybe not coursework though). For example, I really enjoy planning what I am going to do over a period of time whether that is to make a certain amount of beats a day or something else related to my career. This really helps me to focus and treat my hobby as a serious career. Creating routines and schedules is amazing for time-management, staying productive and keeping on track of whatever you need to do, because at the end of the day it’s the mindset you have which overcomes any obstacles you’re faced with. If you’re able to always maintain a good mindset which can be with the help of routine, scheduling, setting goals regularly and making to do lists, you will remain very focused and determined with your passion and I feel it leads to a professional career in itself.

Manifesting my goals is also very important to me because I genuinely don’t believe in the typical view that only a small percentage of people can achieve success in our industry. It is false. I strongly feel if you never quit then you never lost the race and that anyone can and will succeed if they always keep going, adapting, growing, stay focused and determined and never quit.

 

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Do you have advice for young people who want to become music producers?

The first thing I would say is ask yourself why you want to become a producer. If the first reason that comes to your head is to be rich and famous, it most likely will not work out for you.

Any career role in the creative industry is hard enough as it is to succeed, it’s inevitable that you will face many obstacles on the journey to your goals and I feel the best way to overcome it is to know why you’re doing this in the first place.

If you truly have a passion and get enjoyment out of what you do, you will succeed. I say this mainly because I personally believe you’re deliberately meant to go through hard times and struggle in some form or other because it’s a test to see if you are actually made for it and deserve it.

In these times, many people would be told to quit their passion and get a ‘real job’ or take a different career choice in general which is their own personal choice and I respect that choice, but it’s so easy to quit if you don’t have a strong enough reason to achieve your goals and I feel that reason is what holds it all together. I am at a stage where music is all I want to do in my life now and nothing else. It’s great to have luxuries and materialistic things like an abundance of money and other things which can come from music, however it’s not why I do what I do and I don’t think anyone should. It doesn’t make you happy or complete and instead will always leave you seeking more. However if you know what your purpose is and you stick to it every day of your life, then everything else will fall into place.  

If you’re interested in becoming the next big thing, check out our music courses here.

Keep in the loop with Arkz Beats on social:

Instagram: @arkzbeats

Twitter: @arkzbeats

Soundcloud: arkz-beats

Time to Talk Day 2021

As part of Time to Talk day, we wanted to take a minute to highlight support available for you.

If you’re one of our regular blog readers, you’ll know we talk a lot about mental health. We do this because it’s so important, especially in the modern era when we’re not just dealing with being at home in the pandemic, but also a faster moving world in which less and less happens face to face.

For students, we have Mental Health Champions available for you to speak to at all of our campuses.

 

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If you need to talk to someone outside of college opening hours, there are some great services out there that can be contacted including:

 

Samaritans

a 24-hours a day, 7 days a week support service. Call them FREE on 116 123. You can also email [email protected]

Papyrus

a dedicated service for people up to the age of 35 who are worried about how they are feeling or anyone concerned about a young person. You can call the HOPElineUK number on 0800 068 4141, text 07786 209697 or email [email protected]
NHS Choices, a 24-hour national helpline providing health advice and information. Call them free on 111.
CALM, a national helpline for men to talk about any troubles they are feeling. Call 0800 58 58 58.

 

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If you’re finding things difficult but don’t want to speak to the people we’ve listed above, you can start a conversation with your family, friends or a member of staff you feel comfortable speaking to as well. Time to Talk is all about getting into the habit of talking about your mental health when you feel you need to, so remember, it’s ok to open up to someone you trust.

Finally, there are so many great ways to boost your mental health. Exercise including anything from walking or jogging, to lifting weights at home or yoga can help to burn off energy and give your mind something to focus on that’s positive. Catching up with friends, course-mates or family over Zoom can also help if you’re feeling a bit isolated. Even something as simple as putting your feet up with a brew and watching a happy film or TV series can make a world of difference to how you’re feeling.

If you want to try something more practical, mindfulness can be helpful to calm your mind and to take a step away from a busy life for a moment. Mind has some basic mindfulness techniques to start using here.

 

It’s always ok to not be ok but there is always help and advice available to get you back to happy.

Cyberpunk and the challenges of modern game development

Take a moment and think about your favourite game. Think about what put that game in your top spot. It could have been the engaging story with twists and turns that meant you couldn’t put the controller down until you’d found every scrap of narrative.

Maybe it was the rich, fully-developed game world that took you away from your sofa and into a world that you could only ever dream of before that, filled with colours, sounds and places that made you feel like you were actually there. Or maybe it was the gameplay itself that challenged you, made you rethink how you approach a situation and pushed you to think outside the box.

 

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Whatever your reasons for that game standing above all others, it’s there because it gave you something you couldn’t find anywhere else.

Our love for games has grown massively through each console generation and new PC hardware drop and with it, our demands and expectations have grown as well. Game Developers know this and are always chasing the goal of creating something that is a person’s next favourite game. But with this chase comes a problem.

Game development is taking longer than ever and release dates are starting to become more of a vague aim than a real drop date. Games are being delayed more regularly than ever before, as developers try to push the boundaries of what’s possible. Previously, this was ok. Games got delayed but the extra time meant we got experiences that were smooth, cleanly made and matched ambition with reality. From Uncharted 4 to GTA 5, there are stories across the sector of games being pushed back from their original release dates to allow for more polish.

 

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Clearly, pushing for new horizons is putting more pressure on developers and with big ideas comes new levels of hype and expectation.

Cyberpunk 2077 is an open-world game set in Night City, a sprawling megalopolis in which you play as V, a mercenary outlaw looking for an implant that is the key to immortality.

The game was developed by Polish company CD Projekt over 8 years and received over 100 awards pre-release making it one of the most anticipated games of the year, but was subject to several delays and eventually released in December 2020 with a number of bugs and issues, including being almost unplayable on console. The game is one of many over the years that has been delayed to allow for more time to clean up the final product, but eventually released with bugs, missing content or borderline unplayable (Assassin’s Creed Unity, Fallout 76, No Man’s Sky to name a few).

The Cyberpunk release eventually led to a number of lawsuits against the company which are still playing out and a publicly available list of planned updates to try and bring the game up to the quality that was first promised.

 

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So, what’s the solution here?

Do Game Developers reduce the scope of their games? Do consumers reduce their expectations? Should preorders be scrapped to encourage Game Developers to release a finished product? These are some of the ideas that are currently being discussed amongst consumers and game developers.

But the issue isn’t so cut and dry. Innovation and pushing limits is such a vital step towards creating gaming experiences that are engaging, refreshing and that capture the attention of the market. Without reaching for new heights, games become formulaic. It’s also key to remember that even games that don’t match expectations on release are often brought up to standard (No Man’s Sky is a great example of this, having spent years since release updating the game and adding content that has eventually matched what was originally promised).

There’s definitely a balance that can be established here between consumers tapering their expectations and game companies not over-promising before they’ve delivered.

One issue with Cyberpunk was the target of launching the game on current and next gen consoles, as well as PC. Usually, console games are ported to PC and to have a PC to console port is unusual which was felt in the end product.

There are lessons to be learned from the rocky launches some games have had over the years. The gaming sector is a powerhouse valued at $162.32 billion this year, and expected to reach $295.63 billion by 2026. Keeping this audience engaged and growing is vital, but at the same time, giving games awards before they even release based on trailers that may not reflect the end product builds excitement for a final product that may be unachievable without more development time.

 

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Development, innovation and hype form a delicate web and as consumers and creators, expectations need to be realistic.

Rockstar development cycles are a great example. Holding off on announcements and marketing until their games are nearly finished and ready to be shown properly, with an occasional delay for polish has proved incredibly successful and given gamers some of the most complex, realistic and immersive worlds in gaming.

Gaming experiences can be robust, engaging experiences that push new boundaries and perform the unexpected but to avoid delays, bugs and disappointment that ultimately damage the reputation of respected developers. All sides of the industry including consumers need to rebuild the way games are released and approach marketing in a new, more patient way.

I’m Making It: Lebo

Meet Lebo

 

What does he do?

Lebo is a singer/songwriter and ex ACC Bristol student. Originally from Botswana, Lebo makes thoughtful soul-filled R&B which in his words ‘sheds a light on darkness’.

 

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Where can you find out more?

To find out more, head to his Instagram

 

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Want to make it in Bristol?

Want to make it in Bristol, just like Lebo?

Making it is typically seen as gaining fame and fortune, this puts an impossible standard upon young creatives, potentially discouraging them from pursuing what they love out of fear of failure.

We are challenging this.

We want to redefine what success means in the creative industries, switching up the narrative and telling the stories of those who are ‘making it’. We will be focussing on past and present ACC creatives who are are thriving in the creative hive we like to call Bristol.

Get involved and tell us how you are making it with #IMMAKINGITINBRISTOL

I’m Making It in Bristol: Badliana

Who is she?

Badliana

 

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What does she do?

Anna Lisa, whose stage name is Badliana, is a Bristol based artist who makes music with the influence from a mixture of genres including soul, jazz, trap, grime and R&B. In 2019 she ticked something off her list which many aspiring musicians want, and she graced the stages of Glastonbury. ‘I’ve always sang and performed from a young age and I’ve always known it’s what I was going to do. I’ve been really focused on my music career a lot more over the past year or so and I can’t see myself doing anything else’.

 

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Where can you find out more?

Find out more about Badliana over on Instagram @badliana.

 

 

The Whole of Jordan Stephens

You may recognise Jordan Stephens as one half of the successful duo Rizzle Kicks. But, what you may not know is not only is Jordan a musician, but he is also a Hollywood actor, who has appeared in Star Wars, as well as a huge Mental Health Advocate.

He is the frontman for the IAMWHOLE campaign which encourages young people to speak out, seek help and get support. Jordan also took time out of his busy schedule to speak to our students as part of our ACC Industry Week.

We wanted to find out more.

 

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How did your music career begin and what inspired you to pursue it?

I started making music when I was in Year 8 I think. I’m pretty sure my first recorded track was a diss on my Form Tutor over the beat to Bad Boys For Life. From then I used music to channel a lot of my emotions. It was actually through graphic design that I got my first break though. I was designing MySpace and Bebo accounts for money and offered to design stuff for a UK hip-hop crew called Foreign Beggars in exchange for studio time. While at the studio I met a guy called Dag Nabbit who sold me the beat to Down With The Trumpets for £50. I was 15 at the time and crashing on my mate’s sofa in Whitechapel to make sure I got as much time in the studio as possible. A lot of the connections I made in the UK hip-hop scene came after going to AudioActive workshops at Brighton Youth Centre. I’m now a patron for them and proud of it.

 

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What’s it been like going from performing as a duo in Rizzle Kicks to releasing solo material and being the focus of all the attention?

Being the focus of attention is unfortunately something that I’ve spent a lot of my life revelling in. I say unfortunately because I’m not sure it comes from the healthiest place, but I’ve always been a performer and I’ve spent the majority of my life as an only child. I love Harley [the other half of Rizzle Kicks] with all of my heart and look forward to the day that we release more Rizzle Kicks music, but I’m not afraid to release music on my own. Performing my solo music will be a different challenge because I’m not the most confident singer but it’s something that I can work on. Harley and I are wonderful together though and I’m genuinely his biggest fan, so I look forward to being in the studio with him properly again. He is so talented.

 

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You have also starred in some big films. How did you break into Hollywood and was acting always part of the plan?

Acting was never part of the plan. It’s probably the one creative medium that I had no interest in pursuing. I’ve had dreams of writing and directing but never acting. My acting career has stemmed from a wild card audition that went well and then me essentially falling forwards. I honestly have no idea how I ended up in Star Wars. I didn’t even audition, they just put me in it. Part of me still wonders if they had made a mistake.

 

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Please tell us more about the #IAMWHOLE campaign?

The IAMWHOLE campaign was created in the wake of me writing a song called Whole as part of a band called Wildhood, which I made after Rizzle Kicks quietened down. The song was about me spiralling into depression and became a campaign after I sent the song to a man called Matt Campion as a suggestion for a TV show he was making. It just so happened that he’d been asked to pitch ideas to the NHS about mental health campaigns and the rest is history. Through loss, personal experience and my mother’s work as a therapist I suppose it naturally became something that I developed a significant interest in.

 

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You talk a lot about Toxic masculinity in your interviews, please can you explain more about what it is and why it’s important to talk about it ?

My perception of that phrase has shifted a little over time so nowadays I prefer the term ‘machoism’. For me, it’s putting a name to harmful actions that come from an unhealthy desire to appear impenetrable and strong. I think that it’s important to highlight that when people are unwilling to allow themselves to feel or break a little, we can often project our pain onto others which is both unfair and irresponsible.

 

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Films, music, mental health advocate, which of these do you find the most rewarding and why?

I love writing generally, because words are so powerful. One sentence can change a human being’s whole life trajectory. It’s magic. I also find that the more I write, the better I understand myself, which is important.

 

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What are your future plans?

More music, more acting, more writing and more reach for the IAMWHOLE campaign. The older I get, the more confidence I have in my voice and the more motivation I have to use it.

 

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Based on your experience what advice would you give your 16 year old self about working within the creative industries

I don’t know what advice I’d give to 16 year old me outside of ‘keep believing in yourself’. One thing I can say for sure is that I had absolutely no shame at that age. I would pester people for opportunities and work any job to keep myself going. If there weren’t any paths where I wanted to go I’d start hacking away at one myself. In fact I’d actually make it a point to go in directions where nobody seemed to be going.

To find out more and to keep up to date with all the incredible stuff Jordan is up to, head to his social @jordanfstephens.

Careers in the Music Tech Industry

Music is the beat to our daily lives. We dance to our downloads, stream on the move and spin our favourite records more than ever before… even cassette tapes are enjoying a revival.

The gig scene is more popular than ever, with over 30 million people heading to live music events last year alone. Check out these 5 jobs you can do in the Music tech scene.

 

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Senior Sound Engineer

If you have a creative mind and an ear for good music then a Senior Sound Engineer is the job for you. They are in charge of recording, mixing and editing music and audio for productions. They also set up and test sound equipment before an event, broadcast or recordings. Attention to detail is a good quality to have for this role as they enhance sound quality and add sound effects to recordings, to ensure the finalised product is the best it can be.

 

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Studio Technician

A Studio Technician, also known as Broadcast Technician, has the responsibility to set up, operate and maintain the electronic equipment that is used to transmit radio and TV programmes. In addition they control the audio equipment to regulate volume level and quality of sound during radio and TV broadcasts.

 

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Sound Designer

As a Sound Designer, you will work as part of a team with the responsibility for creating the audio for the different projects you will work on. This will then be used to create the tempo, atmosphere and overall effect of the project. This role covers numerous creative sectors such as theatre, games, film and TV. In all sectors you will have to develop the sound concept for a project as well as a sound map or storyboard from a script or description of a project.

 

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Sound Technician

The job role for a Sound Technician will depend whether you work in production or post-production.

Production Sound Technician’s role consists of assessing the acoustics of the performance area and assembling and operating the necessary equipment, whilst consulting with producers and performers to check the correct sound requirements. They also select, position, adjust and operate the equipment used for amplification and recording.

A Post-Production Technician is responsible for the mixing and balancing of speech, effects and music as well as creating and altering sound effects for use in films and TV. They will also re-record and synchronise audio and integrate pre-recorded audio with visual content.

 

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Sound Mixer

A Sound Mixer, also known as a Mixing Engineer, works with musicians, programmers and producers. Production Sound Mixers usually work on a freelance basis. The hours are long and the work often involves long periods working away from home. Most Production Sound Mixers are trained in sound recording. They often begin their careers working in the industry at junior levels as sound trainees. This training period may last for around two years before they are ready to become Sound Assistants.

If you have an interest or passion for Music Technology then our Music Tech and Production courses are a great place to start.

Careers in Games

The UK is the world’s 6th largest games market and has global successes such as Grand Theft Auto, Batman: Arkham, and many more.

 

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Careers in Games

The games industry employs over 25,000 people, generating over £1.4 billion for the UK economy. Looking into careers in games? You want to keep reading!

 

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Games Producer

Want to be an owner of a full games project? Well, as a video Game Producer, you will be a significant and important part of the project. You will have the responsibility to recruit a team, these will include engineers, designers and artists and manage the team from start to end. You will have the responsibility for ensuring that the project gets done.

 

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Games Designer

A games designer is the heart of creativity. You will have the chance to bring fresh and new ideas into your project as well as create prototypes and interactive narration. You will also be responsible for planning and the element details such as the setting, rules, story floes, propes, vehicles, character interface and modes of play. If you want to work as part of a team and love designing games then this role is the one for you.

 

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Games Artist

Creativity is key when being a games artist because you will have the job of creating artwork that is compelling, as well as maintaining the quality and execution of existing products and working in partnership with marketing for your designs to be used. The main part of games art is designing and illustrating games and turning a projects concepts into a final design. Of course all jobs require a certain amount of experience or qualification but with the right skills set and passion for the job a games artists can be the start to your career.

 

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Games Animator

If you want to be an animator… here’s what you will get up to. As an animator you will produce frames that will be sequenced into a movement or illusion. This can be made with hand drawn or digital pictures or other media. Animation production consists of multiple stages these can be generating the ideas, building models and being hands on with the rigging lighting. The software that is likely used is CGI (Computer-generated imagery) so being knowledgeable of this will come in handy. You will bring clients concepts to life and create storyboards that will represent the narrative. If you love being creative you will love building up accurate, detailed frame by frame visuals that will play a significant part in the animation.

 

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Games Developer

There are many different roles that makes up a Games Developers day. The main role as a Video game software developer is to turn the idea into code, finally leading to the games operating functions. You will be responsible to create the core features as well as creating story lines and character biographies, designing role-play mechanics, design reviews and much more. So if you like the nitty gritty specifics then this role is perfect for you.

 

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If you have an interest or passion for Games then check out our range of games courses at Access Creative College.